Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Toyls vs Maxi - Corona edition
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Japanese 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 5 mech_infantrys moved from Bryansk to Eastern Poland 1 fighter and 2 tactical_bombers moved from Bryansk to Eastern Poland 2 fighters moved from Samara to Ukraine 1 armour moved from Bryansk to Eastern Poland 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Nenetsia to Archangel 3 infantry moved from Buyant-Uhaa to Chahar Chinese take Chahar from Japanese 1 submarine moved from 104 Sea Zone to 92 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers Germans defend with 6 armour and 2 artilleries Russians roll dice for 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 3/9 hits, 3,17 expected hits Germans roll dice for 6 armour and 2 artilleries in Eastern Poland, round 2 : 4/8 hits, 3,67 expected hits 4 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 3 : 4/5 hits, 2,50 expected hits Germans roll dice for 5 armour in Eastern Poland, round 3 : 5/5 hits, 2,50 expected hits 1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland Germans win with 1 armour remaining. Battle score for attacker is -20 Casualties for Russians: 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers Casualties for Germans: 5 armour and 2 artilleries Non Combat Move - Russians 2 aaGuns and 17 infantry moved from Bryansk to Western Ukraine 8 infantry moved from Russia to Bryansk 2 fighters moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia Place Units - Russians 2 armour and 1 mech_infantry placed in Volgograd 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 3,50 Russians regular : 1,00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery and 1 infantry moved from Amur to Siberia 1 fighter moved from Japan to Siberia 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 37 Sea Zone to 43 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from Americans 1 fighter and 1 tactical_bomber moved from Malaya to Borneo 1 fighter and 1 tactical_bomber moved from Malaya to Java 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 2 armour and 1 mech_infantry moved from Yunnan to Hopei 1 fighter moved from Anhwe to Hopei Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Philippines Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 2 armour, 1 fighter and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 armour and 1 fighter in Hopei, round 3 : 0/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 armour and 1 fighter in Hopei, round 4 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Siberia Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia 1 fighter owned by the Japanese retreated Russians win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from Siberia to 6 Sea Zone 1 fighter moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 3 armour moved from Iraq to Persia 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Persia 2 infantry placed in India 1 transport placed in 6 Sea Zone 1 destroyer placed in 39 Sea Zone 1 submarine placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 1,00 Japanese regular : -1,83 UK_Pacific regular : -0,67 ANZAC regular : -1,17 Russians regular : 1,33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 15 Sea Zone to 6 Sea Zone 7 armour, 1 artillery and 2 mech_infantrys moved from Karelia to Novgorod Combat - Americans Battle in Novgorod Americans attack with 7 armour, 1 artillery and 2 mech_infantrys Germans defend with 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber Americans roll dice for 7 armour, 1 artillery and 2 mech_infantrys in Novgorod, round 2 : 4/10 hits, 4,33 expected hits Germans roll dice for 6 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 7/14 hits, 6,17 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 4 armour owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Novgorod Americans roll dice for 3 armour in Novgorod, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 6/10 hits, 4,83 expected hits 2 artilleries owned by the Germans and 3 armour owned by the Americans lost in Novgorod Germans win with 6 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -33 Casualties for Americans: 7 armour, 1 artillery and 2 mech_infantrys Casualties for Germans: 3 artilleries and 3 infantry Battle in 6 Sea Zone Americans attack with 2 destroyers and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 9 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport 2 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to Gibraltar 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 1,00 Germans regular : 2,00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Siberia: 1 infantry and 1 mech_infantry EDIT: Changing ownership of Amur from Japanese to Russians EDIT: Adding units owned by Americans to Amur: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Germans Germans buy 3 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 91 Sea Zone 6 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 1 infantry moved from Syria to Iraq Combat - Germans
Combat Hit Differential Summary :
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@Toyls scramble?
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Ja tak gerne
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Germans Germans buy 3 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 91 Sea Zone 6 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 1 infantry moved from Syria to Iraq Combat - Germans Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 110 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 109 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 109 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 91 Sea Zone Germans attack with 2 bombers British defend with 1 transport; Americans defend with 1 fighter and 6 transports Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 fighter and 7 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone 1 transport owned by the British and 5 transports owned by the Americans lost in 91 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 59 Casualties for Americans: 1 fighter and 6 transports Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor and 4 infantry Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/8 hits, 2,17 expected hits Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/5 hits, 1,67 expected hits Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 3 infantry Casualties for Americans: 1 artillery and 4 infantry Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 109 Sea Zone to Holland Belgium 1 fighter moved from Normandy Bordeaux to Western Germany 3 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Novgorod to Western Germany 1 tactical_bomber moved from Novgorod to 113 Sea Zone 3 armour moved from Novgorod to Poland 1 armour moved from Eastern Poland to Poland 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 bombers moved from 91 Sea Zone to Southern France Place Units - Germans 3 infantry placed in Novgorod 5 mech_infantrys placed in Germany 3 infantry placed in Western Germany 3 artilleries placed in Western Germany Germans undo move 4. 3 artilleries placed in Germany 2 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Germans regular : 1,83
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - British British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 4 fighters moved from 112 Sea Zone to Holland Belgium 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq 2 submarines moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Japanese 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Finland to Vyborg Russians take Vyborg from Germans 1 fighter and 1 tactical_bomber moved from Egypt to Iraq Combat - British Battle in Holland Belgium British attack with 2 artilleries, 4 fighters and 2 infantry Germans defend with 1 fighter, 6 infantry and 1 tactical_bomber British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 2 artilleries, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/8 hits, 3,33 expected hits Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3,17 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 2 artilleries and 4 fighters in Holland Belgium, round 3 : 5/6 hits, 2,67 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/5 hits, 2,17 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium British win with 4 fighters remaining. Battle score for attacker is 25 Casualties for British: 2 artilleries and 2 infantry Casualties for Germans: 1 fighter, 6 infantry and 1 tactical_bomber Battle in Iraq British attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Japanese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone Place Units - British 1 bomber placed in United Kingdom 2 artilleries and 1 infantry placed in Egypt 3 infantry placed in Norway 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -1,33 British regular : 2,67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - British British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 4 fighters moved from 112 Sea Zone to Holland Belgium 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland 1 infantry moved from Trans-Jordan to Syria British take Syria from Germans 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq 2 submarines moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Japanese 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Finland to Vyborg Russians take Vyborg from Germans 1 fighter and 1 tactical_bomber moved from Egypt to Iraq Combat - British Battle in Holland Belgium British attack with 2 artilleries, 4 fighters and 2 infantry Germans defend with 1 fighter, 6 infantry and 1 tactical_bomber British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 2 artilleries, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/8 hits, 3,33 expected hits Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3,17 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 2 artilleries and 4 fighters in Holland Belgium, round 3 : 5/6 hits, 2,67 expected hits Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/5 hits, 2,17 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium British win with 4 fighters remaining. Battle score for attacker is 25 Casualties for British: 2 artilleries and 2 infantry Casualties for Germans: 1 fighter, 6 infantry and 1 tactical_bomber Battle in Iraq British attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Japanese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone Place Units - British 1 bomber placed in United Kingdom 2 artilleries and 1 infantry placed in Egypt 3 infantry placed in Norway 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -1,33 British regular : 2,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar 1 carrier moved from 96 Sea Zone to 92 Sea Zone 1 battleship moved from 96 Sea Zone to 92 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports Russians defend with 1 submarine Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 92 Sea Zone Italians win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Gibraltar Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 airfield, 1 harbour and 2 infantry; Americans defend with 1 aaGun and 3 infantry Americans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/7 hits, 3,17 expected hits British roll dice for 1 aaGun and 5 infantry in Gibraltar, round 2 : 1/5 hits, 1,67 expected hits 1 aaGun owned by the Americans, 3 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 4/6 hits, 2,83 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Italians: 1 infantry Casualties for Americans: 1 aaGun and 3 infantry Casualties for British: 2 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone Place Units - Italians 1 infantry placed in Northern Italy 1 artillery and 1 infantry placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 0,33 Italians regular : 3,67 Americans AA : -0,50 Russians regular : -0,17 British regular : -1,00
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 0/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 5 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 1 destroyer 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java Non Combat Move - ANZAC 2 infantry moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia 1 artillery and 2 infantry moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1 ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -3,67 ANZAC regular : -0,33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 4x factory_minor; Remaining resources: 28 PUs; Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 3 infantry moved from Chahar to Hopei 1 armour moved from Volgograd to Sikang Chinese take Sikang from Japanese 1 mech_infantry moved from Volgograd to Tsinghai Chinese take Tsinghai from Japanese Combat - Russians Battle in Hopei Russians attack with 3 infantry Japanese defend with 1 armour Russians roll dice for 3 infantry in Hopei, round 2 : 3/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 1 armour moved from Volgograd to Northwest Persia 8 infantry moved from Bryansk to Smolensk 2 infantry moved from Russia to Smolensk 2 fighters moved from Bryansk to Russia Place Units - Russians 2 armour and 1 mech_infantry placed in Western Ukraine 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 Russians regular : 2,50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 4x factory_minor; Remaining resources: 28 PUs; Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 3 infantry moved from Chahar to Hopei 1 armour moved from Volgograd to Sikang Chinese take Sikang from Japanese 1 mech_infantry moved from Volgograd to Tsinghai Chinese take Tsinghai from Japanese Combat - Russians Battle in Hopei Russians attack with 3 infantry Japanese defend with 1 armour Russians roll dice for 3 infantry in Hopei, round 2 : 3/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 1 armour moved from Volgograd to Northwest Persia 8 infantry moved from Bryansk to Smolensk 2 infantry moved from Russia to Smolensk 2 fighters moved from Bryansk to Russia Place Units - Russians 2 armour and 1 mech_infantry placed in Western Ukraine 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 Russians regular : 2,50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 carrier moved from 43 Sea Zone to 56 Sea Zone 1 fighter moved from 43 Sea Zone to 56 Sea Zone 1 fighter moved from Java to 56 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 3 armour, 2 artilleries, 2 infantry and 1 tactical_bomber moved from Persia to Iraq 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Buyant-Uhaa to Chahar 2 fighters moved from Japan to Amur 1 fighter moved from Yunnan to Chahar 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Java to Philippines Combat - Japanese Battle in Western Australia Battle in 80 Sea Zone Japanese attack with 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in New Guinea Battle in 30 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 30 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Iraq Japanese attack with 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber British defend with 2 artilleries, 2 infantry and 1 mech_infantry; French defend with 2 infantry Japanese roll dice for 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/10 hits, 3,83 expected hits British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the French and 1 infantry owned by the British lost in Iraq Japanese roll dice for 3 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/9 hits, 3,67 expected hits British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Iraq, round 3 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Iraq Japanese roll dice for 3 armour, 2 artilleries and 1 tactical_bomber in Iraq, round 4 : 2/6 hits, 2,83 expected hits British roll dice for 2 artilleries in Iraq, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 2 artilleries owned by the British lost in Iraq Japanese win, taking Iraq from British with 3 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 4 infantry Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Amur Japanese attack with 2 fighters Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 fighters in Amur, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Amur Japanese roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Amur Russians win with 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 2 fighters Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from Eastern Persia to Persia 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Chahar to Jehol Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Persia 1 infantry and 1 mech_infantry placed in Kwangtung Japanese undo move 5. 1 mech_infantry placed in India 1 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : -3,83 Russians regular : 1,00 British regular : 0,67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from 10 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from Morocco to Algeria 1 mech_infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Americans Battle in 6 Sea Zone Americans attack with 1 destroyer and 3 submarines Japanese defend with 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 1,50 expected hits 3 submarines owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Americans retreated to 16 Sea Zone Japanese win with 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Americans: 3 submarines Battle in 30 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 30 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 30 Sea Zone to 26 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Americans undo move 4. Americans undo move 3. 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 0,83
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Germans Germans buy 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from 113 Sea Zone to Norway 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 carrier moved from 113 Sea Zone to 112 Sea Zone 3 artilleries moved from Germany to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Norway 3 artilleries moved from 112 Sea Zone to Norway 2 bombers moved from Southern France to Norway 1 fighter moved from Western Germany to 112 Sea Zone 2 fighters moved from Western Germany to Norway 1 armour moved from Novgorod to Finland Germans take Karelia from Russians 1 armour moved from Novgorod to Finland 1 armour moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg Combat - Germans Battle in 112 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports Americans defend with 1 carrier Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 carrier in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Norway Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 airfield, 1 factory_minor and 7 infantry; French defend with 2 infantry Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 4/11 hits, 5,00 expected hits British roll dice for 9 infantry in Norway, round 2 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the French and 3 infantry owned by the British lost in Norway Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Norway, round 3 : 6/9 hits, 4,33 expected hits British roll dice for 5 infantry in Norway, round 3 : 2/5 hits, 1,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French and 4 infantry owned by the British lost in Norway Germans win, taking Norway from British with 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 artillery and 3 infantry Casualties for British: 7 infantry Casualties for French: 2 infantry Battle in Finland Germans attack with 2 armour British defend with 1 armour Germans roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Finland Germans win, taking Finland from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for British: 1 armour Battle in Vyborg Germans attack with 1 armour and 1 infantry British defend with 1 artillery Germans roll dice for 1 armour and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 2 bombers moved from Norway to Western Germany 1 infantry moved from Denmark to Western Germany 4 infantry moved from Poland to Slovakia Hungary 5 mech_infantrys moved from Germany to Poland 1 infantry moved from Poland to Slovakia Hungary 4 infantry moved from Western Germany to Germany 3 infantry moved from Normandy Bordeaux to France Place Units - Germans 2 submarines placed in 112 Sea Zone 1 fighter placed in Western Germany 3 infantry placed in Novgorod 6 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Russians regular : -0,33 Germans regular : 0,33 British regular : -0,17
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 submarine moved from 81 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Syria to Iraq 1 mech_infantry moved from Egypt to Iraq Combat - British
Combat Hit Differential Summary :