@The_Good_Captain My hits were only in TripleA. My actual rolls were done via the forum roller:
@dicebot said in Doman (Allies) vs TGC (Germans), Europe 'over' balanced?:
2d6<=3: 4, 1; Hits: 1
1d6<=4: 6; Hits: 0
So only 1 hit.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Japanese
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
5 mech_infantrys moved from Bryansk to Eastern Poland
1 fighter and 2 tactical_bombers moved from Bryansk to Eastern Poland
2 fighters moved from Samara to Ukraine
1 armour moved from Bryansk to Eastern Poland
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Nenetsia to Archangel
3 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 submarine moved from 104 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 6 armour and 2 artilleries
Russians roll dice for 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 3/9 hits, 3,17 expected hits
Germans roll dice for 6 armour and 2 artilleries in Eastern Poland, round 2 : 4/8 hits, 3,67 expected hits
4 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 3 : 4/5 hits, 2,50 expected hits
Germans roll dice for 5 armour in Eastern Poland, round 3 : 5/5 hits, 2,50 expected hits
1 mech_infantry owned by the Russians, 2 tactical_bombers owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
Germans win with 1 armour remaining. Battle score for attacker is -20
Casualties for Russians: 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers
Casualties for Germans: 5 armour and 2 artilleries
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Bryansk to Western Ukraine
8 infantry moved from Russia to Bryansk
2 fighters moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Place Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 3,50
Russians regular : 1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Amur to Siberia
1 fighter moved from Japan to Siberia
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Malaya to Borneo
1 fighter and 1 tactical_bomber moved from Malaya to Java
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
2 armour and 1 mech_infantry moved from Yunnan to Hopei
1 fighter moved from Anhwe to Hopei
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour and 1 fighter in Hopei, round 3 : 0/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 armour and 1 fighter in Hopei, round 4 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
1 fighter owned by the Japanese retreated
Russians win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Siberia to 6 Sea Zone
1 fighter moved from Hopei to Yunnan
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
3 armour moved from Iraq to Persia
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Persia
2 infantry placed in India
1 transport placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
1 submarine placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 1,00
Japanese regular : -1,83
UK_Pacific regular : -0,67
ANZAC regular : -1,17
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
7 armour, 1 artillery and 2 mech_infantrys moved from Karelia to Novgorod
Combat - Americans
Battle in Novgorod
Americans attack with 7 armour, 1 artillery and 2 mech_infantrys
Germans defend with 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Americans roll dice for 7 armour, 1 artillery and 2 mech_infantrys in Novgorod, round 2 : 4/10 hits, 4,33 expected hits
Germans roll dice for 6 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 7/14 hits, 6,17 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans, 4 armour owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Novgorod
Americans roll dice for 3 armour in Novgorod, round 3 : 2/3 hits, 1,50 expected hits
Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 6/10 hits, 4,83 expected hits
2 artilleries owned by the Germans and 3 armour owned by the Americans lost in Novgorod
Germans win with 6 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -33
Casualties for Americans: 7 armour, 1 artillery and 2 mech_infantrys
Casualties for Germans: 3 artilleries and 3 infantry
Battle in 6 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 9
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : 1,00
Germans regular : 2,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Siberia: 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Adding units owned by Americans to Amur: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
6 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 infantry moved from Syria to Iraq
Combat - Germans
Combat Hit Differential Summary :
@Toyls scramble?
Ja tak gerne
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 artilleries, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
6 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 infantry moved from Syria to Iraq
Combat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 109 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 2 bombers
British defend with 1 transport; Americans defend with 1 fighter and 6 transports
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 fighter and 7 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the British and 5 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 59
Casualties for Americans: 1 fighter and 6 transports
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 4 infantry
Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/8 hits, 2,17 expected hits
Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/5 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits
3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 4 infantry
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 109 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Western Germany
3 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to 113 Sea Zone
3 armour moved from Novgorod to Poland
1 armour moved from Eastern Poland to Poland
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from 91 Sea Zone to Southern France
Place Units - Germans
3 infantry placed in Novgorod
5 mech_infantrys placed in Germany
3 infantry placed in Western Germany
3 artilleries placed in Western Germany
Germans undo move 4.
3 artilleries placed in Germany
2 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Germans regular : 1,83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 112 Sea Zone to Holland Belgium
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
2 submarines moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Japanese
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Finland to Vyborg
Russians take Vyborg from Germans
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Holland Belgium
British attack with 2 artilleries, 4 fighters and 2 infantry
Germans defend with 1 fighter, 6 infantry and 1 tactical_bomber
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 2 artilleries, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/8 hits, 3,33 expected hits
Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3,17 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 2 artilleries and 4 fighters in Holland Belgium, round 3 : 5/6 hits, 2,67 expected hits
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/5 hits, 2,17 expected hits
3 infantry owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
British win with 4 fighters remaining. Battle score for attacker is 25
Casualties for British: 2 artilleries and 2 infantry
Casualties for Germans: 1 fighter, 6 infantry and 1 tactical_bomber
Battle in Iraq
British attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Japanese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
Place Units - British
1 bomber placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in Norway
1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -1,33
British regular : 2,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 112 Sea Zone to Holland Belgium
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
2 submarines moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Japanese
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Finland to Vyborg
Russians take Vyborg from Germans
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Holland Belgium
British attack with 2 artilleries, 4 fighters and 2 infantry
Germans defend with 1 fighter, 6 infantry and 1 tactical_bomber
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 2 artilleries, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/8 hits, 3,33 expected hits
Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3,17 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 2 artilleries and 4 fighters in Holland Belgium, round 3 : 5/6 hits, 2,67 expected hits
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/5 hits, 2,17 expected hits
3 infantry owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
British win with 4 fighters remaining. Battle score for attacker is 25
Casualties for British: 2 artilleries and 2 infantry
Casualties for Germans: 1 fighter, 6 infantry and 1 tactical_bomber
Battle in Iraq
British attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Japanese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 carriers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
Place Units - British
1 bomber placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in Norway
1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -1,33
British regular : 2,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
Russians defend with 1 submarine
Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 2 infantry; Americans defend with 1 aaGun and 3 infantry
Americans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/7 hits, 3,17 expected hits
British roll dice for 1 aaGun and 5 infantry in Gibraltar, round 2 : 1/5 hits, 1,67 expected hits
1 aaGun owned by the Americans, 3 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 4/6 hits, 2,83 expected hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 infantry
Casualties for Americans: 1 aaGun and 3 infantry
Casualties for British: 2 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
Place Units - Italians
1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 0,33
Italians regular : 3,67
Americans AA : -0,50
Russians regular : -0,17
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 0/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 5 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 destroyer and 2 submarines
Casualties for Japanese: 1 destroyer
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
2 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 artillery and 2 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -3,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 28 PUs;
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 infantry moved from Chahar to Hopei
1 armour moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Volgograd to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Russians
Battle in Hopei
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Hopei, round 2 : 3/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 armour moved from Volgograd to Northwest Persia
8 infantry moved from Bryansk to Smolensk
2 infantry moved from Russia to Smolensk
2 fighters moved from Bryansk to Russia
Place Units - Russians
2 armour and 1 mech_infantry placed in Western Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
Russians regular : 2,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 28 PUs;
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 infantry moved from Chahar to Hopei
1 armour moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Volgograd to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Russians
Battle in Hopei
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Hopei, round 2 : 3/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 armour moved from Volgograd to Northwest Persia
8 infantry moved from Bryansk to Smolensk
2 infantry moved from Russia to Smolensk
2 fighters moved from Bryansk to Russia
Place Units - Russians
2 armour and 1 mech_infantry placed in Western Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
Russians regular : 2,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 carrier moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from Java to 56 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 armour, 2 artilleries, 2 infantry and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Buyant-Uhaa to Chahar
2 fighters moved from Japan to Amur
1 fighter moved from Yunnan to Chahar
1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Java to Philippines
Combat - Japanese
Battle in Western Australia
Battle in 80 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in New Guinea
Battle in 30 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 30 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iraq
Japanese attack with 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber
British defend with 2 artilleries, 2 infantry and 1 mech_infantry; French defend with 2 infantry
Japanese roll dice for 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/10 hits, 3,83 expected hits
British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the French and 1 infantry owned by the British lost in Iraq
Japanese roll dice for 3 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/9 hits, 3,67 expected hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Iraq, round 3 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Iraq
Japanese roll dice for 3 armour, 2 artilleries and 1 tactical_bomber in Iraq, round 4 : 2/6 hits, 2,83 expected hits
British roll dice for 2 artilleries in Iraq, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 2 artilleries owned by the British lost in Iraq
Japanese win, taking Iraq from British with 3 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Amur
Japanese attack with 2 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters in Amur, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in Amur
Russians win with 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Eastern Persia to Persia
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Chahar to Jehol
Place Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Persia
1 infantry and 1 mech_infantry placed in Kwangtung
Japanese undo move 5.
1 mech_infantry placed in India
1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : -3,83
Russians regular : 1,00
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 10 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 1,50 expected hits
3 submarines owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Americans retreated to 16 Sea Zone
Japanese win with 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Americans: 3 submarines
Battle in 30 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 30 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : 0,83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from 113 Sea Zone to Norway
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
3 artilleries moved from 112 Sea Zone to Norway
2 bombers moved from Southern France to Norway
1 fighter moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to Norway
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
1 armour moved from Novgorod to Finland
1 armour moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports
Americans defend with 1 carrier
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 carrier in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Norway
Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor and 7 infantry; French defend with 2 infantry
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 4/11 hits, 5,00 expected hits
British roll dice for 9 infantry in Norway, round 2 : 2/9 hits, 3,00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the French and 3 infantry owned by the British lost in Norway
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Norway, round 3 : 6/9 hits, 4,33 expected hits
British roll dice for 5 infantry in Norway, round 3 : 2/5 hits, 1,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French and 4 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 7 infantry
Casualties for French: 2 infantry
Battle in Finland
Germans attack with 2 armour
British defend with 1 armour
Germans roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Finland
Germans win, taking Finland from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in Vyborg
Germans attack with 1 armour and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 armour and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 bombers moved from Norway to Western Germany
1 infantry moved from Denmark to Western Germany
4 infantry moved from Poland to Slovakia Hungary
5 mech_infantrys moved from Germany to Poland
1 infantry moved from Poland to Slovakia Hungary
4 infantry moved from Western Germany to Germany
3 infantry moved from Normandy Bordeaux to France
Place Units - Germans
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Novgorod
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Russians regular : -0,33
Germans regular : 0,33
British regular : -0,17
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
Combat - British
Combat Hit Differential Summary :