Toyls vs Maxi - Corona edition


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Novgorod to Karelia
            4 mech_infantrys moved from Belarus to Karelia
            1 mech_infantry moved from Belarus to Karelia
            1 armour moved from Belarus to Karelia
            1 fighter moved from Belarus to Karelia
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 fighter moved from Belarus to Western Ukraine
            1 fighter moved from Belarus to Ukraine
            2 mech_infantrys moved from Belarus to Karelia
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 armour, 1 fighter and 8 mech_infantrys
                Germans defend with 2 artilleries and 4 infantry
                    Russians roll dice for 1 armour, 1 fighter and 8 mech_infantrys in Karelia, round 2 : 4/10 hits, 2,33 expected hits
                    Germans roll dice for 2 artilleries and 4 infantry in Karelia, round 2 : 1/6 hits, 2,00 expected hits
                    1 mech_infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 1 armour, 1 fighter and 7 mech_infantrys in Karelia, round 3 : 5/9 hits, 2,17 expected hits
                    Germans roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 artilleries and 4 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            2 armour and 4 mech_infantrys moved from Russia to Smolensk
            1 mech_infantry moved from Timguska to Yenisey
            1 mech_infantry moved from Novosibirsk to Yenisey
            1 fighter moved from Karelia to Archangel
            1 fighter moved from Ukraine to Bryansk
            1 fighter moved from Western Ukraine to Smolensk
            5 infantry moved from Belarus to Archangel
            2 aaGuns and 22 infantry moved from Belarus to Smolensk
    
        Place Units - Russians
            1 armour, 8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,33
    Russians regular : 2,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 6 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to Yunnan
            1 tactical_bomber moved from 42 Sea Zone to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 bomber moved from Japan to Yunnan
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
            1 armour moved from Kwangtung to Hunan
            1 mech_infantry moved from Kiangsi to Hunan
            1 mech_infantry moved from Kiangsi to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            1 carrier moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery moved from Northern Territory to Western Australia
            1 carrier moved from 37 Sea Zone to 56 Sea Zone
            1 armour moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            1 battleship moved from 35 Sea Zone to 19 Sea Zone
            1 carrier moved from 42 Sea Zone to 56 Sea Zone
            1 carrier moved from 37 Sea Zone to 19 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Celebes
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 6 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2,50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Celebes from Americans, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 6 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 carrier, 2 destroyers and 1 transport
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 43 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Western Australia
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Western Australia
                Japanese win, taking Western Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Hunan, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Japanese
            3 artilleries moved from Malaya to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
            3 artilleries and 3 infantry moved from 39 Sea Zone to India
            1 bomber moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
    
        Place Units - Japanese
            2 artilleries and 1 fighter placed in India
            1 armour, 1 artillery and 1 infantry placed in Manchuria
            1 artillery and 1 infantry placed in Malaya
            1 artillery and 1 infantry placed in French Indo China
            1 armour placed in French Indo China
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : 0,33
    Japanese regular : -1,67
    ANZAC regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in New Zealand
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Zealand
                Americans win, taking Iwo Jima from Japanese, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 33 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 33 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 submarines moved from 53 Sea Zone to 62 Sea Zone
            1 carrier moved from 26 Sea Zone to 17 Sea Zone
            2 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Alaska to Western United States
            1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Chahar to Jehol
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Hopei
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs; 
            Germans buy 1 bomber, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from Western Germany to Eastern Poland
            1 fighter moved from Western Germany to 95 Sea Zone
            1 bomber moved from Germany to Ukraine
            10 armour moved from Eastern Poland to Ukraine
            10 infantry moved from Eastern Poland to Western Ukraine
            5 artilleries moved from Eastern Poland to Western Ukraine
            3 infantry moved from Eastern Poland to Western Ukraine
            3 armour moved from Eastern Poland to Western Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            1 artillery moved from Normandy Bordeaux to France
            1 bomber moved from Western Germany to Eastern Poland
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 3 armour, 5 artilleries and 13 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 3 armour, 5 artilleries and 13 infantry in Western Ukraine, round 2 : 6/21 hits, 6,17 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 armour, 5 artilleries and 13 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 infantry placed in Ukraine
            1 bomber and 2 fighters placed in Western Germany
            3 infantry placed in Norway
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,67
    Germans regular : -0,17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 81 Sea Zone to 95 Sea Zone
            1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
                  British take 93 Sea Zone from Italians
            3 fighters moved from Gibraltar to 95 Sea Zone
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            2 transports moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
            2 artilleries and 1 infantry moved from Algeria to Tunisia
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 95 Sea Zone
                British attack with 1 destroyer, 3 fighters and 2 submarines
                Germans defend with 1 fighter; Italians defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports
                    British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Italians, 2 submarines owned by the British and 1 fighter owned by the British lost in 95 Sea Zone
                    British roll dice for 2 fighters in 95 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
                    2 destroyers owned by the Italians and 2 fighters owned by the British lost in 95 Sea Zone
                Italians win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -28
                Casualties for British: 1 destroyer, 3 fighters and 2 submarines
                Casualties for Italians: 2 destroyers and 1 submarine
                1 fighter owned by the Germans and 1 fighter owned by the Italians forced to land in Southern Italy
    
        Non Combat Move - British
            2 mech_infantrys moved from Eastern Persia to West India
            2 mech_infantrys moved from Persia to West India
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - British
            3 mech_infantrys placed in Persia
            2 fighters and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5
            British collect 44 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians regular : 1,17
    Germans regular : -1,67
    British regular : -1,50
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 bomber moved from Southern Italy to 91 Sea Zone
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Southern France
            2 artilleries moved from Northern Italy to Southern France
    
        Place Units - Italians
            2 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 3 artilleries and 3 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 3 artilleries and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Karelia to Finland
                  Russians take Finland from Germans
            1 armour moved from Finland to Karelia
            1 mech_infantry moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            6 mech_infantrys moved from Karelia to Novgorod
            2 mech_infantrys moved from Yenisey to Dzavhan
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 6 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 6 mech_infantrys in Novgorod, round 2 : 2/6 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 5 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Dzavhan
                Russians attack with 2 mech_infantrys
                Japanese defend with 1 armour
                    Russians roll dice for 2 mech_infantrys in Dzavhan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Dzavhan, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians lost in Dzavhan
                    Russians roll dice for 1 mech_infantry in Dzavhan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 armour in Dzavhan, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians lost in Dzavhan
                Japanese win with 1 armour remaining. Battle score for attacker is -8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 armour, 8 infantry and 1 mech_infantry moved from Russia to Bryansk
            2 aaGuns, 2 armour, 1 fighter, 22 infantry and 4 mech_infantrys moved from Smolensk to Bryansk
            5 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Archangel to Bryansk
            1 infantry moved from Bryansk to Rostov
    
        Place Units - Russians
            6 infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    Germans regular : 0,67
    Russians regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 armour moved from Dzavhan to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 armour moved from Buyant-Uhaa to Jehol
            1 artillery moved from Yunnan to Kweichow
            1 mech_infantry moved from Hunan to Szechwan
                  Japanese take Szechwan from Chinese
            2 mech_infantrys moved from Hunan to Kweichow
            1 armour moved from Hunan to Anhwe
                  Japanese take Anhwe from Chinese
            1 armour moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 armour moved from Kwangsi to Kweichow
            1 armour moved from French Indo China to Kweichow
            1 armour moved from Kwangtung to Yunnan
            1 bomber moved from Shan State to Shantung
            1 fighter moved from Shan State to 19 Sea Zone
            1 tactical_bomber moved from Shan State to 19 Sea Zone
            1 fighter moved from India to Kweichow
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            1 carrier moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            2 carriers moved from 56 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Jehol
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Jehol, round 2 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 1/6 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 battleship in Shantung, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 2 : 3/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kweichow to Yunnan
            1 bomber moved from Shantung to Kiangsi
            1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 fighter and 3 infantry placed in Japan
            1 artillery and 2 infantry placed in India
            Japanese undo move 3.
            3 infantry placed in India
            1 artillery and 1 infantry placed in Malaya
            2 armour and 1 mech_infantry placed in Manchuria
            2 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 1 fighter, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 17 Sea Zone to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            2 submarines moved from 16 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 6 Sea Zone
                Americans attack with 4 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Java from Japanese, taking 6 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 armour, 3 artilleries, 1 fighter and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Shensi to Kweichow
            1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 6 infantry
                Japanese defend with 2 armour, 1 artillery and 2 mech_infantrys
                    Chinese roll dice for 6 infantry in Kweichow, round 2 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 3/5 hits, 2,00 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kweichow, round 3 : 1/4 hits, 1,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in Kweichow, round 4 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in Kweichow, round 5 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -10
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Baltic States
            1 fighter moved from Eastern Poland to Baltic States
            1 infantry moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Eastern Poland to Russia
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Norway to Normandy Bordeaux
            2 fighters moved from Western Germany to Holland Belgium
            5 infantry moved from Norway to Finland
                  Germans take Finland from Russians
            1 bomber moved from Western Germany to Rostov
            1 fighter moved from Eastern Poland to Baltic States
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in Rostov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 artillery
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                2 fighters owned by the Germans retreated
                British win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Holland Belgium to Norway
            1 bomber moved from Rostov to Western Ukraine
            2 fighters moved from Baltic States to Western Ukraine
            2 bombers moved from Russia to Western Ukraine
            2 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
            10 armour, 2 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 artilleries placed in Western Ukraine
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : -0,67
    British regular : 0,67
    Russians AA : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Normandy Bordeaux to United Kingdom
            3 mech_infantrys moved from Persia to West India
            1 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            2 fighters moved from Egypt to Eastern Persia
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Libya to Tobruk
            2 artilleries and 2 infantry moved from Tunisia to Libya
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Persia
            British undo move 1.
            2 infantry placed in Egypt
            1 fighter placed in Egypt
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
            British collect 38 PUs (6 lost to blockades); end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    British regular : 1,33
    

    Savegame


  • Jeg er klar til at kalde den! Godt spillet! Det var et langt og spændende spil, med en udvikling der ligger langt fra det vi er vant til i 1940 opstillingen:)

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