@leemorrison
Looking forward to it. Cheers! GG
Toyls vs Maxi - Corona edition
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 6 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 127 Sea Zone to 126 Sea Zone 3 armour moved from Norway to 126 Sea Zone 3 armour and 3 transports moved from 126 Sea Zone to 127 Sea Zone 3 armour moved from 127 Sea Zone to Archangel 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 fighters moved from 127 Sea Zone to Archangel 2 fighters moved from Norway to Archangel 1 bomber moved from Norway to Archangel 2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Karelia to Vyborg Americans take Vyborg from Germans 1 armour moved from Vyborg to Novgorod 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 armour moved from Malaya to Siam 1 armour moved from Malaya to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Yunnan 3 fighters and 1 tactical_bomber moved from French Indo China to Siam 1 bomber moved from Kwangtung to Siam 1 bomber moved from Kwangtung to Yunnan 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 transports moved from 20 Sea Zone to 37 Sea Zone 2 fighters moved from Wake Island to Guam Combat - Americans Battle in Holland Belgium Battle in Denmark Battle in Archangel Americans attack with 3 armour, 1 bomber and 5 fighters Germans defend with 3 armour Americans roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 3 armour, 1 bomber and 5 fighters in Archangel, round 2 : 3/9 hits, 4,67 expected hits Germans roll dice for 3 armour in Archangel, round 2 : 1/3 hits, 1,50 expected hits 3 armour owned by the Germans and 1 armour owned by the Americans lost in Archangel Americans win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Archangel from Germans with 2 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 1 armour Casualties for Germans: 3 armour Battle in Yunnan Americans attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan Americans win, taking Yunnan from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Siam Americans attack with 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber Japanese defend with 1 fighter and 1 tactical_bomber Americans roll dice for 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Siam, round 2 : 3/7 hits, 3,83 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Siam Americans win, taking Siam from Japanese with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 armour Casualties for Japanese: 1 fighter and 1 tactical_bomber Non Combat Move - Americans 3 fighters moved from Siam to 39 Sea Zone 1 tactical_bomber moved from Siam to 39 Sea Zone 1 tactical_bomber moved from Yunnan to 39 Sea Zone 1 bomber moved from Yunnan to Siam 2 fighters moved from Archangel to Norway 3 fighters moved from Archangel to Novgorod 1 bomber moved from Archangel to Norway 1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to Algeria 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 bombers moved from Siam to French Indo China Place Units - Americans 3 armour placed in French Indo China 1 artillery and 2 infantry placed in Malaya 3 armour placed in Novgorod 3 fighters placed in Norway 1 factory_minor placed in Finland 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 5 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 9 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 81 Sea Zone to 76 Sea Zone 1 submarine moved from 81 Sea Zone to 72 Sea Zone 1 submarine moved from 81 Sea Zone to 77 Sea Zone 2 transports moved from 127 Sea Zone to 124 Sea Zone 1 infantry moved from Bulgaria to Yugoslavia British take Yugoslavia from Germans Combat - British Non Combat Move - British 1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Novgorod to 110 Sea Zone Place Units - British 2 transports placed in 110 Sea Zone 6 infantry placed in United Kingdom 3 infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,50 Americans : -2,00 Chinese : 2,17 Japanese : -0,17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Iraq to Trans-Jordan Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 2 fighters moved from 20 Sea Zone to Kiangsi 1 carrier, 1 cruiser and 2 destroyers moved from 20 Sea Zone to 37 Sea Zone 1 bomber moved from Queensland to Kiangsi 1 bomber moved from Queensland to Kiangsi 2 bombers moved from Sumatra to Ceylon Combat - ANZAC Battle in Kiangsi ANZAC attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry Japanese defend with 2 mech_infantrys ANZAC roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Kiangsi, round 2 : 2/6 hits, 3,00 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsi ANZAC win, taking Kiangsi from Japanese with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC 2 bombers moved from Kiangsi to Kwangtung 2 fighters moved from Kiangsi to Shan State 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon Place Units - ANZAC 3 armour placed in Kwangtung 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 28 PUs; end with 34 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : 0,33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 2 fighters moved from 20 Sea Zone to Kiangsi 1 carrier, 1 cruiser and 2 destroyers moved from 20 Sea Zone to 37 Sea Zone 1 bomber moved from Queensland to Kiangsi 1 bomber moved from Queensland to Kiangsi 2 bombers moved from Sumatra to Ceylon Combat - ANZAC Battle in Kiangsi ANZAC attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry Japanese defend with 2 mech_infantrys ANZAC roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Kiangsi, round 2 : 2/6 hits, 3,00 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsi ANZAC win, taking Kiangsi from Japanese with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC 2 bombers moved from Kiangsi to Kwangtung 2 fighters moved from Kiangsi to Shan State 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon Place Units - ANZAC 3 armour placed in Kwangtung 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 28 PUs; end with 34 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : 0,33
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Germans Germans buy 7 armour, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Trans-Jordan to Egypt Germans take Egypt from British 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 2 mech_infantrys moved from Russia to Archangel 1 mech_infantry moved from Romania to Bulgaria Germans take Bulgaria from British 1 mech_infantry moved from Romania to Yugoslavia 3 infantry moved from Greater Southern Germany to Yugoslavia 2 mech_infantrys moved from Germany to Holland Belgium 3 mech_infantrys moved from Greater Southern Germany to Holland Belgium 1 armour moved from Iraq to Syria Germans take Syria from French 2 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Russia to Archangel 1 bomber moved from Belarus to Archangel 3 bombers moved from Southern Italy to 91 Sea Zone 1 infantry moved from Western Germany to Denmark 3 infantry moved from Western Germany to Denmark 1 fighter and 4 tactical_bombers moved from Belarus to Archangel 1 infantry moved from Western Germany to Denmark Combat - Germans Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in Yugoslavia Germans attack with 3 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 3 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/4 hits, 0,67 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 armour and 2 mech_infantrys British defend with 1 aaGun and 2 infantry; French defend with 1 factory_minor and 1 harbour Germans roll dice for 2 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits French roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits French roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for British: 1 aaGun and 2 infantry Battle in Holland Belgium Germans attack with 5 mech_infantrys Americans defend with 1 factory_minor and 2 infantry Germans roll dice for 5 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 0,83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 5 mech_infantrys in Holland Belgium, round 3 : 1/5 hits, 0,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Denmark Germans attack with 5 infantry Americans defend with 2 infantry Germans roll dice for 5 infantry in Denmark, round 2 : 1/5 hits, 0,83 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Denmark Germans roll dice for 5 infantry in Denmark, round 3 : 1/5 hits, 0,83 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 5 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 91 Sea Zone Germans attack with 3 bombers Americans defend with 2 destroyers, 1 fighter and 4 transports Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Americans roll dice for 2 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits 2 destroyers owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone 4 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 30 Casualties for Germans: 2 bombers Casualties for Americans: 2 destroyers, 1 fighter and 4 transports Battle in Archangel Germans attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers Americans defend with 2 armour Germans roll dice for 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Archangel, round 2 : 8/10 hits, 5,00 expected hits Americans roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1,00 expected hits 2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Archangel Germans win, taking Archangel from Americans with 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 2 armour Non Combat Move - Germans 2 bombers, 1 fighter and 4 tactical_bombers moved from Archangel to Baltic States 2 armour and 10 mech_infantrys moved from Germany to Baltic States 2 mech_infantrys moved from Ukraine to Belarus 1 mech_infantry moved from Volgograd to Bryansk 1 aaGun and 3 infantry moved from Western Germany to Germany 1 bomber moved from 91 Sea Zone to Southern France 3 infantry moved from Northern Italy to Southern France 1 fighter and 2 tactical_bombers moved from Persia to Bryansk 12 armour moved from Trans-Jordan to Egypt 2 armour moved from Iraq to Persia 3 armour moved from Trans-Jordan to Egypt 2 armour moved from Trans-Jordan to Iraq 1 aaGun moved from Persia to Iraq Place Units - Germans 2 bombers and 3 infantry placed in Germany 5 armour placed in Germany 2 armour and 1 mech_infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 Germans collect 61 PUs (9 lost to blockades); end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 5,17 British : 0,67 French : 0,00 Americans : 0,00
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Jeg valgte at antage at du gerne ville scramble din fighter ved gibraltar. Hvis det vat forkert editerer du den bare ind igen
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians 1 armour moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 armour moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 2 infantry moved from Tsinghai to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Tsinghai to Shensi 1 submarine moved from 112 Sea Zone to 105 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,67 Russians : 0,33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 81 Sea Zone to 79 Sea Zone 1 carrier moved from 81 Sea Zone to 78 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports moved from 81 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from Shantung to Kiangsi 1 mech_infantry moved from Manchuria to Central Mongolia 2 infantry moved from Jehol to Chahar 2 mech_infantrys moved from Shantung to Kiangsi 2 infantry moved from Jehol to Chahar 2 fighters moved from Kweichow to India Combat - Japanese Battle in Kiangsi Japanese attack with 4 mech_infantrys ANZAC defend with 1 artillery Japanese roll dice for 4 mech_infantrys in Kiangsi, round 2 : 0/4 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 3 mech_infantrys in Kiangsi, round 3 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 2 mech_infantrys in Kiangsi, round 4 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsi, round 5 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 7 : 1/1 hits, 0,17 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 7 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 3 mech_infantrys Casualties for ANZAC: 1 artillery Battle in 98 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports in 98 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone Japanese win, taking 98 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from Amur to Shantung Place Units - Japanese 3 armour placed in India 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 23 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,5,3,5,5,1,1,1,6,5,2,1,5,6,5,4,2,2,2,2,2,1,2,4,1,3,4,5,1,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,4,1,5,4,3,3,2,2,3,5,5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,4,4,3,2,3,2,2 Japanese collect 15 PUs (23 lost to blockades); end with 15 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans : -0,33 Chinese : 1,00 Japanese : -1,67
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Japan har indien - og tjener alligevel kun 20 ipc:face_with_head_bandage:
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Malaya to 37 Sea Zone 1 armour moved from Siam to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone 2 bombers moved from French Indo China to Shantung 2 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from 19 Sea Zone to Shantung 1 armour moved from 19 Sea Zone to Shantung 1 fighter moved from Guam to Shantung 1 fighter moved from Guam to Shantung 2 submarines moved from 39 Sea Zone to 79 Sea Zone 2 submarines moved from 39 Sea Zone to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 armour moved from Novgorod to Archangel 1 armour moved from Novgorod to Belarus 2 fighters moved from Norway to Archangel 2 fighters moved from Novgorod to Belarus 1 fighter moved from Novgorod to Archangel 1 armour moved from Yunnan to Sikang 3 armour moved from French Indo China to Szechwan Combat - Americans Battle in 78 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 2 submarines in 78 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 78 Sea Zone Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 79 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 79 Sea Zone Americans win, taking 79 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Shantung Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry Japanese defend with 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Shantung, round 2 : 3/8 hits, 3,67 expected hits Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Shantung, round 2 : 4/5 hits, 2,00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung Americans roll dice for 1 armour, 2 bombers and 1 fighter in Shantung, round 3 : 1/4 hits, 2,33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shantung Americans roll dice for 1 armour and 2 bombers in Shantung, round 4 : 2/3 hits, 1,83 expected hits Japanese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Shantung Americans win, taking Shantung from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -18 Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 2 infantry Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys Battle in Archangel Americans attack with 1 armour and 3 fighters Germans defend with 1 armour Americans roll dice for 1 armour and 3 fighters in Archangel, round 2 : 0/4 hits, 2,00 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Archangel retreated to Archangel Germans win with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour Battle in Belarus Americans attack with 1 armour and 2 fighters Germans defend with 2 mech_infantrys Americans roll dice for 1 armour and 2 fighters in Belarus, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 2 mech_infantrys in Belarus, round 3 : 2/2 hits, 0,67 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 armour and 1 fighter Casualties for Germans: 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 1 fighter moved from Belarus to Norway 1 fighter moved from Archangel to Finland 1 fighter moved from Archangel to Finland 1 fighter moved from Archangel to 127 Sea Zone 2 armour moved from Novgorod to Karelia 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Norway to Gibraltar 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 bomber moved from Shantung to Okinawa 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 79 Sea Zone 5 submarines moved from 19 Sea Zone to 36 Sea Zone Place Units - Americans 3 armour placed in Finland 3 tactical_bombers placed in Norway 3 infantry placed in Novgorod 3 mech_infantrys placed in French Indo China 3 fighters placed in Malaya Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0,50 Italians : 0,67 Americans : -4,50 Japanese : 1,67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Malaya to 37 Sea Zone 1 armour moved from Siam to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone 2 bombers moved from French Indo China to Shantung 2 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from 19 Sea Zone to Shantung 1 armour moved from 19 Sea Zone to Shantung 1 fighter moved from Guam to Shantung 1 fighter moved from Guam to Shantung 2 submarines moved from 39 Sea Zone to 79 Sea Zone 2 submarines moved from 39 Sea Zone to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 armour moved from Novgorod to Archangel 1 armour moved from Novgorod to Belarus 2 fighters moved from Norway to Archangel 2 fighters moved from Novgorod to Belarus 1 fighter moved from Novgorod to Archangel 1 armour moved from Yunnan to Sikang 3 armour moved from French Indo China to Szechwan Combat - Americans Battle in 78 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 2 submarines in 78 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 78 Sea Zone Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 79 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 79 Sea Zone Americans win, taking 79 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Shantung Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry Japanese defend with 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Shantung, round 2 : 3/8 hits, 3,67 expected hits Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Shantung, round 2 : 4/5 hits, 2,00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung Americans roll dice for 1 armour, 2 bombers and 1 fighter in Shantung, round 3 : 1/4 hits, 2,33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shantung Americans roll dice for 1 armour and 2 bombers in Shantung, round 4 : 2/3 hits, 1,83 expected hits Japanese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Shantung Americans win, taking Shantung from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -18 Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 2 infantry Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys Battle in Archangel Americans attack with 1 armour and 3 fighters Germans defend with 1 armour Americans roll dice for 1 armour and 3 fighters in Archangel, round 2 : 0/4 hits, 2,00 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Archangel retreated to Archangel Germans win with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour Battle in Belarus Americans attack with 1 armour and 2 fighters Germans defend with 2 mech_infantrys Americans roll dice for 1 armour and 2 fighters in Belarus, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 2 mech_infantrys in Belarus, round 3 : 2/2 hits, 0,67 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 armour and 1 fighter Casualties for Germans: 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 1 fighter moved from Belarus to Norway 1 fighter moved from Archangel to Finland 1 fighter moved from Archangel to Finland 1 fighter moved from Archangel to 127 Sea Zone 2 armour moved from Novgorod to Karelia 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Norway to Gibraltar 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 bomber moved from Shantung to Okinawa 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 79 Sea Zone 5 submarines moved from 19 Sea Zone to 36 Sea Zone Place Units - Americans 3 armour placed in Finland 3 tactical_bombers placed in Norway 3 infantry placed in Novgorod 3 mech_infantrys placed in French Indo China 3 fighters placed in Malaya Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; Combat Move - British 2 transports moved from 124 Sea Zone to 110 Sea Zone 1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 77 Sea Zone to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 72 Sea Zone to 81 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 2 fighters and 7 infantry Germans defend with 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 artillery, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 1/10 hits, 2,67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1,33 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2,17 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 3 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - British 2 fighters moved from Normandy Bordeaux to United Kingdom Place Units - British 5 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67 Italians : 0,67 British : -3,50 Americans : -4,50 Japanese : 1,67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 mech_infantrys moved from Southern Italy to France 1 infantry moved from Trans-Jordan to Egypt Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Italians collect 10 PUs (3 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Kwangsi to Kiangsi 2 bombers moved from Kwangtung to Kiangsi 2 armour moved from Kwangtung to Yunnan Combat - ANZAC Battle in Kiangsi ANZAC attack with 1 armour and 2 bombers Japanese defend with 1 mech_infantry ANZAC roll dice for 1 armour and 2 bombers in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kiangsi ANZAC win with 2 bombers remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 armour Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 2 bombers moved from Kiangsi to Sikang 1 bomber moved from Ceylon to Sikang 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Ceylon to Sikang 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 79 Sea Zone 2 fighters moved from Shan State to 79 Sea Zone Place Units - ANZAC 3 fighters placed in Kwangtung 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
ANZAC : 1,17 Japanese : 0,67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Kwangsi to Kiangsi 2 bombers moved from Kwangtung to Kiangsi 2 armour moved from Kwangtung to Yunnan Combat - ANZAC Battle in Kiangsi ANZAC attack with 1 armour and 2 bombers Japanese defend with 1 mech_infantry ANZAC roll dice for 1 armour and 2 bombers in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kiangsi ANZAC win with 2 bombers remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 armour Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 2 bombers moved from Kiangsi to Sikang 1 bomber moved from Ceylon to Sikang 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Ceylon to Sikang 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 79 Sea Zone 2 fighters moved from Shan State to 79 Sea Zone Place Units - ANZAC 3 fighters placed in Kwangtung 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17 Japanese : 0,67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bulgaria to Greece Germans take Greece from British 1 armour moved from Egypt to Tobruk Germans take Alexandria from British Italians take Tobruk from British 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo Germans take Anglo Egyptian Sudan from British Germans take Belgian Congo from British 1 armour moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from French 1 armour moved from Egypt to Kenya Germans take Kenya from British 3 infantry moved from Southern France to Normandy Bordeaux 4 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Southern France to Normandy Bordeaux 2 armour and 10 mech_infantrys moved from Baltic States to Novgorod 1 armour moved from Archangel to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 2 bombers moved from Germany to Finland 2 bombers moved from Baltic States to Finland 1 fighter and 1 tactical_bomber moved from Baltic States to Finland 3 tactical_bombers moved from Baltic States to Karelia 2 infantry moved from Novosibirsk to Kazakhstan 1 fighter and 2 tactical_bombers moved from Bryansk to Kazakhstan Combat - Germans Battle in Novgorod Germans attack with 3 armour and 11 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 armour and 11 mech_infantrys in Novgorod, round 2 : 3/14 hits, 3,33 expected hits Americans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Americans with 3 armour and 10 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Americans: 3 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 3 infantry and 4 mech_infantrys British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 1 bomber, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 1/8 hits, 1,83 expected hits British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1,33 expected hits British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 4 : 1/5 hits, 1,33 expected hits British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 6 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Germans: 3 infantry and 3 mech_infantrys Casualties for British: 1 artillery and 4 infantry Battle in Karelia Germans attack with 3 tactical_bombers Americans defend with 2 armour Germans roll dice for 3 tactical_bombers in Karelia, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 2 armour in Karelia, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Karelia Germans roll dice for 2 tactical_bombers in Karelia, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Karelia Germans win with 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 2 armour Battle in Finland Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber Americans defend with 3 armour, 1 factory_minor and 2 fighters Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Finland, round 2 : 4/6 hits, 3,83 expected hits Americans roll dice for 3 armour and 2 fighters in Finland, round 2 : 3/5 hits, 2,83 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Finland Germans roll dice for 3 bombers in Finland, round 3 : 2/3 hits, 2,00 expected hits Americans roll dice for 1 fighter in Finland, round 3 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Finland Germans win with 2 bombers remaining. Battle score for attacker is -7 Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber Casualties for Americans: 3 armour and 2 fighters Battle in Kazakhstan Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 2 armour and 1 mech_infantry moved from Russia to Kazakhstan 2 tactical_bombers moved from Karelia to Belarus 2 bombers moved from Finland to Belarus 1 bomber moved from Normandy Bordeaux to France 1 mech_infantry moved from Yugoslavia to Southern Italy 4 armour moved from Germany to Northern Italy 1 armour moved from Syria to Egypt 2 armour moved from Egypt to Belgian Congo 1 armour moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 2 infantry moved from Yugoslavia to Northern Italy Place Units - Germans 3 infantry placed in France 3 armour placed in Iraq 3 armour placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 3 infantry and 2 tactical_bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 69 PUs (9 lost to blockades); end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -2,17 British : 1,00 Americans : -0,00 Russians : 0,33
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Vent lige lidt. skal lige rette noget
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bulgaria to Greece Germans take Greece from British 1 armour moved from Egypt to Tobruk Germans take Alexandria from British Italians take Tobruk from British 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo Germans take Anglo Egyptian Sudan from British Germans take Belgian Congo from British 1 armour moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from French 1 armour moved from Egypt to Kenya Germans take Kenya from British 3 infantry moved from Southern France to Normandy Bordeaux 4 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Southern France to Normandy Bordeaux 2 armour and 10 mech_infantrys moved from Baltic States to Novgorod 1 armour moved from Archangel to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 2 bombers moved from Germany to Finland 2 bombers moved from Baltic States to Finland 1 fighter and 1 tactical_bomber moved from Baltic States to Finland 3 tactical_bombers moved from Baltic States to Karelia 2 infantry moved from Novosibirsk to Kazakhstan 1 fighter and 2 tactical_bombers moved from Bryansk to Kazakhstan Combat - Germans Battle in Novgorod Germans attack with 3 armour and 11 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 armour and 11 mech_infantrys in Novgorod, round 2 : 3/14 hits, 3,33 expected hits Americans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Americans with 3 armour and 10 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Americans: 3 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 3 infantry and 4 mech_infantrys British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 1 bomber, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 1/8 hits, 1,83 expected hits British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1,33 expected hits British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 4 : 1/5 hits, 1,33 expected hits British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 6 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Germans: 3 infantry and 3 mech_infantrys Casualties for British: 1 artillery and 4 infantry Battle in Karelia Germans attack with 3 tactical_bombers Americans defend with 2 armour Germans roll dice for 3 tactical_bombers in Karelia, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 2 armour in Karelia, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Karelia Germans roll dice for 2 tactical_bombers in Karelia, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Karelia Germans win with 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 2 armour Battle in Finland Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber Americans defend with 3 armour, 1 factory_minor and 2 fighters Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Finland, round 2 : 4/6 hits, 3,83 expected hits Americans roll dice for 3 armour and 2 fighters in Finland, round 2 : 3/5 hits, 2,83 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Finland Germans roll dice for 3 bombers in Finland, round 3 : 2/3 hits, 2,00 expected hits Americans roll dice for 1 fighter in Finland, round 3 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Finland Germans win with 2 bombers remaining. Battle score for attacker is -7 Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber Casualties for Americans: 3 armour and 2 fighters Battle in Kazakhstan Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 2 armour and 1 mech_infantry moved from Russia to Kazakhstan 2 tactical_bombers moved from Karelia to Belarus 2 bombers moved from Finland to Belarus 1 bomber moved from Normandy Bordeaux to France 1 mech_infantry moved from Yugoslavia to Southern Italy 4 armour moved from Germany to Northern Italy 1 armour moved from Syria to Egypt 2 armour moved from Egypt to Belgian Congo 1 armour moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 2 infantry moved from Yugoslavia to Northern Italy Place Units - Germans 3 infantry placed in France 3 armour placed in Iraq 3 armour placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 3 infantry and 2 tactical_bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 69 PUs (9 lost to blockades); end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 5 infantry EDIT: Adding units owned by Germans to Poland: 5 infantry EDIT: Removing units owned by Germans from Egypt: 1 infantry and 2 mech_infantrys EDIT: Removing units owned by Germans from Poland: 1 infantry EDIT: Adding units owned by Germans to Poland: 2 infantry EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to Poland: 1 armour EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,17 British : 1,00 Americans : -0,00 Russians : 0,33
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Så… du skal bruge det sidste post. Flyttede lige nogle af de enheder jeg satte ind
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Tak for spillet, godt spillet.