I took a spin of @VictoryFirst 's new World War 1 1914 module that integrated The Good Captain’s balance rules. I played both sides. The game transpired to be quite evenly balanced, and I’d like to continue the game with a human player. You would need to download VictoryFirst’s new module to play it (simply download the zip file, moving into the DownloadedMaps folder, then upzip it, though you might need to restart TripleA): https://www.mediafire.com/file/6iqf74g0s1zyktp/world_war_i_1914_balanced.zip/file
Dice Roller
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Rolls: 6@1 2@2 10@3 1@4; Total Hits: 86@1: (1, 2, 4, 4, 3, 3)2@2: (1, 1)10@3: (5, 6, 1, 3, 4, 3, 4, 1, 1, 4)1@4: (5)
Rolls: 11@2 3@3; Total Hits: 611@2: (4, 1, 2, 6, 2, 6, 1, 2, 3, 4, 2)3@3: (4, 4, 4) -
Rolls: 2@2 10@3 1@4; Total Hits: 72@2: (5, 5)10@3: (4, 2, 2, 4, 1, 2, 1, 6, 1, 2)1@4: (6)
Rolls: 3@2 3@3; Total Hits: 13@2: (5, 4, 3)3@3: (5, 1, 5) -
kraut subs
Rolls: 6@3; Total Hits: 16@3: (4, 1, 5, 4, 6, 5)
brit sub
Rolls: 1@2; Total Hits: 01@2: (3) -
kraut planes + carrier
Rolls: 7@3 1@1; Total Hits: 47@3: (5, 2, 3, 2, 1, 5, 6)1@1: (2) -
4 transports, 2 destroyers, 2 carriers, 4 fighters, battleship
Rolls: 4@1 4@3 5@4; Total Hits: 64@1: (6, 6, 4, 5)4@3: (1, 2, 1, 5)5@4: (2, 5, 6, 2, 3) -
US - 2INF 1ART 2FIG
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (6)2@2: (2, 2)2@3: (5, 4)GER - 5INF 1ARM
Rolls: 5@2 1@3; Total Hits: 15@2: (6, 4, 6, 2, 5)1@3: (6) -
GER 1
Purchase
7INF 1FIG
Combat
Z6
1SS Z5
1FIG POLZ2
1FIG NOR
1BMB GER
1SS Z7Z12
1FIG GER
1FIG NWE
1SS Z7BST
1INF 1ART GER via TRN
1CV offshore fire
2INF 1ARM POLEPL
2INF 1ART 1ARM POL
1INF 1ARM BULUKR
2INF 1ART 1ARM BULRound 1
Z6
GER - 1SS 1FIG
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)ENG - 1DD
Rolls: 1@2; Total Hits: 01@2: (3)Z2
GER - 1SS 1FIG 1BMB
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (3)1@4: (5)ENG - 1BB 1TRN
Rolls: 1@4; Total Hits: 11@4: (1)Z12
GER - 1SS 2FIG
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (2, 2)ENG - 1DD 1CV
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)BST
GER - 3INF 1ART 1ARM 1CV
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (6, 4)2@2: (5, 6)2@3: (1, 3)RUS - 3INF
Rolls: 3@2; Total Hits: 23@2: (2, 4, 1)EPL
GER - 3INF 1ART 2ARM
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (6, 3)2@2: (3, 6)2@3: (3, 1)RUS - 2INF
Rolls: 2@2; Total Hits: 02@2: (4, 3)UKR
GER - 2INF 1ART 1ARM
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (5, 2)1@3: (1)RUS - 2INF
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
test 3inf,2tnk,1ftr
Rolls: 3@1 2@3 1@3; Total Hits: 33@1: (4, 6, 6)2@3: (2, 3)1@3: (3)
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Test
aaa 2@1 4@2 3@3
Rolling 2d6 4d6 3d6:
(3, 4) (4, 5, 5, 6) (1, 6, 6) -
Test
Rolls: 2@1 2@2 4@3; Total Hits: 32@1: (3, 2)2@2: (2, 4)4@3: (1, 5, 6, 2)
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Can’t seem to get it to work with showing the hits and what not, any advice?
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Can’t seem to get it to work with showing the hits and what not, any advice?
I typed ;aaa 3@1; for 3d6 at a 1 to hit. Replace semi-colon with a colon.
Rolls: 3@1; Total Hits: 03@1: (3, 2, 5)
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Rolling 1d6:
(6) -
Testing
Rolls: 4@2 4@2 4@2 4@2 4@2 4@2; Total Hits: 94@2: (6, 2, 1, 5)4@2: (5, 1, 6, 6)4@2: (3, 5, 2, 4)4@2: (2, 3, 6, 1)4@2: (2, 2, 3, 6)4@2: (4, 1, 3, 3)
Rolls: 4@2; Total Hits: 14@2: (5, 5, 4, 1)
Rolls: 4@2; Total Hits: 24@2: (3, 1, 1, 3)
Rolls: 4@2; Total Hits: 34@2: (2, 2, 2, 6)
Rolls: 4@2; Total Hits: 24@2: (2, 1, 6, 4)
Rolls: 4@2; Total Hits: 24@2: (5, 1, 2, 6) -
testing
Rolling 4d6:
(1, 1, 3, 4) -
test2
Input ErrorThere was an error in your dice throw: “9d6” is not correct syntax.
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hmmm…
Rolls: 10@5; Total Hits: 810@5: (4, 4, 5, 3, 5, 3, 6, 6, 1, 2)
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Testing
Rolls: 5@4; Total Hits: 45@4: (2, 1, 4, 2, 5)
Rolls: 5@2; Total Hits: 15@2: (6, 4, 5, 3, 2)Rolls: 5@4; Total Hits: 55@4: (4, 1, 1, 2, 1)
Rolls: 5@2; Total Hits: 35@2: (1, 6, 1, 1, 3)Rolls: 5@4; Total Hits: 15@4: (6, 5, 6, 5, 4)
Rolls: 5@2; Total Hits: 25@2: (1, 1, 4, 3, 4) -
Rolls: 5@4; Total Hits: 45@4: (5, 4, 1, 3, 3)
Rolls: 5@2; Total Hits: 15@2: (4, 2, 5, 6, 5) -
Test
Rolls: 18@2; Total Hits: 418@2: (4, 6, 5, 4, 3, 3, 6, 4, 2, 1, 5, 5, 6, 6, 1, 5, 1, 6)
Rolls: 1@3 8@4; Total Hits: 51@3: (6)8@4: (6, 6, 4, 4, 2, 3, 6, 2)