ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

  • '20 '16 '15 '14

    LOL that was a rough one – but, believe it or not, we’ve all seen just as bad in real life. :D

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            2 bombers moved from Eastern United States to Hawaiian Islands
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            2 bombers placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            2 bombers moved from Eastern United States to Hawaiian Islands
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            2 bombers placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Ethiopia
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Alexandria
    
        Combat - British
            Battle in Alexandria
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Burma to Shan State
            3 infantry moved from Eastern Persia to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            3 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Kenya to Egypt
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
            2 fighters moved from Union of South Africa to Egypt
            1 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 airfield, 1 artillery and 2 infantry placed in Egypt
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,6,3,3,5
            British collect 23 PUs (6 lost to blockades); end with 26 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : -0.33
    

    Savegame


  • TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Albania to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Syria
            1 bomber moved from Greece to 98 Sea Zone
    

    Savegame

  • '20 '16 '15 '14

    I think you are asking for a scramble order – in that case, no scramble, thx!


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Albania to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Syria
            1 bomber moved from Greece to 98 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Syria
                Italians attack with 1 marine
                French defend with 1 infantry
                    Italians roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Syria
                Italians win, taking Trans-Jordan from British, taking Syria from French with 1 marine remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from 98 Sea Zone to Tobruk
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 infantry moved from Albania to Greece
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    French : -0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 15 PUs; 
    
        Combat Move - ANZAC
            4 infantry moved from Persia to Iraq
            3 fighters moved from India to Iraq
    
        Combat - ANZAC
            Battle in Iraq
                ANZAC attack with 3 fighters and 4 infantry
                Neutral_Axis defend with 3 infantry
                    ANZAC roll dice for 3 fighters and 4 infantry in Iraq, round 2 : 3/7 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                ANZAC win, taking Iraq from Neutral_Axis with 3 fighters and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Iraq to Persia
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 marine moved from Celebes to 44 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 57 Sea Zone
            1 destroyer moved from 54 Sea Zone to 57 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 25 PUs; end with 40 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Neutral_Axis : -1.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 15 PUs; 
    
        Combat Move - ANZAC
            4 infantry moved from Persia to Iraq
            3 fighters moved from India to Iraq
    
        Combat - ANZAC
            Battle in Iraq
                ANZAC attack with 3 fighters and 4 infantry
                Neutral_Axis defend with 3 infantry
                    ANZAC roll dice for 3 fighters and 4 infantry in Iraq, round 2 : 3/7 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                ANZAC win, taking Iraq from Neutral_Axis with 3 fighters and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Iraq to Persia
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 marine moved from Celebes to 44 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 57 Sea Zone
            1 destroyer moved from 54 Sea Zone to 57 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 25 PUs; end with 40 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 49 PUs
    
        Combat Move - French
            1 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Neutral_Axis : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            1 mech_infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 infantry moved from Baltic States to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            1 bomber moved from Western Germany to Belarus
            1 bomber moved from Western Germany to Western Ukraine
            1 cruiser moved from 112 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
            2 bombers moved from Western Germany to 114 Sea Zone
            1 fighter moved from Western Germany to 114 Sea Zone
            1 destroyer moved from 112 Sea Zone to 114 Sea Zone
            1 battleship moved from 112 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            2 bombers moved from 114 Sea Zone to Western Germany
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery and 1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 artillery moved from 114 Sea Zone to Poland
            3 mech_infantrys moved from Poland to Novgorod
            8 armour, 4 artilleries, 14 infantry and 1 mech_infantry moved from Baltic States to Novgorod
            6 armour moved from Eastern Poland to Novgorod
            1 artillery moved from Germany to Poland
            1 aaGun moved from Eastern Poland to Baltic States
            1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
            1 bomber moved from Belarus to Germany
            1 marine moved from Western Germany to Germany
            4 armour moved from Germany to Baltic States
            1 bomber moved from Western Ukraine to Germany
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            1 artillery moved from France to Western Germany
            2 fighters moved from 114 Sea Zone to Western Germany
            1 tactical_bomber moved from 114 Sea Zone to Western Germany
            3 infantry moved from Bulgaria to Romania
            1 infantry moved from Greece to Bulgaria
            1 aaGun moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 armour moved from Bessarabia to Eastern Poland
    
        Place Units - Germans
            1 transport placed in 114 Sea Zone
            1 submarine placed in 112 Sea Zone
            1 bomber placed in Western Germany
            1 infantry and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    Russians : 2.17
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Tsagaan Olom to Kansu
            2 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
            2 artilleries and 6 infantry moved from Bryansk to Ukraine
            2 armour and 4 mech_infantrys moved from Russia to Ukraine
            1 infantry moved from Ulaanbaatar to Amur
                  Russians take Amur from Japanese
            1 armour moved from Finland to Norway
                  Russians take Norway from Germans
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in Ukraine, round 2 : 5/14 hits, 3.67 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            1 infantry moved from Archangel to Belarus
            2 artilleries and 3 infantry moved from Archangel to Smolensk
            1 aaGun moved from Archangel to Smolensk
            1 artillery and 2 infantry moved from Russia to Bryansk
            1 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Finland to Norway
            1 aaGun moved from Bryansk to Ukraine
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            4 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Central Mongolia: 3 infantry
            EDIT: Adding units owned by Russians to Suiyuyan: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 2.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            4 infantry moved from Buryatia to Amur
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour, 1 artillery and 1 infantry moved from Buryatia to Amur
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from French
            1 artillery moved from Yunnan to Shan State
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kiangsi to Kwangtung
            3 mech_infantrys moved from Kiangsu to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Chahar to Hopei
            1 artillery moved from Kweichow to Hopei
            1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
            1 fighter moved from Kwangsi to Hunan
            2 tactical_bombers moved from Kwangsi to Philippines
            2 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 36 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            2 bombers moved from Kwangsi to Siam
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Kweichow to Shan State
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Siam
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in Sumatra
            Battle in Java
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 marine in Java, round 4 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from ANZAC, taking Sumatra from ANZAC, taking Java from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 3 : 3/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Casualties for British: 2 infantry
            Battle in Siam
                Japanese attack with 2 bombers and 1 fighter
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 fighter in Siam, round 2 : 2/3 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Amur
                Japanese attack with 1 armour, 1 artillery and 5 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Amur, round 2 : 2/7 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Philippines
                Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Hopei
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 4/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from Shan State to 42 Sea Zone
            1 fighter moved from Siam to 42 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            3 carriers, 2 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            2 bombers moved from Siam to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 tactical_bomber moved from Anhwe to Yunnan
            1 fighter moved from Anhwe to Yunnan
            1 tactical_bomber moved from Shan State to 42 Sea Zone
            1 fighter moved from Kwangsi to 42 Sea Zone
            1 aaGun and 2 infantry moved from Jehol to Chahar
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 fighter moved from Hunan to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
            1 tactical_bomber moved from Kwangtung to Kiangsu
            1 fighter moved from Kwangsi to Kiangsu
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            2 submarines placed in 6 Sea Zone
            2 armour and 1 artillery placed in Kiangsu
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : -0.67
    Chinese : -1.33
    UK_Pacific : 1.00
    Russians : -0.33
    Japanese : 2.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers and 2 submarines; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 16 Sea Zone to Midway
            5 bombers moved from Hawaiian Islands to Queensland
            1 bomber moved from Western United States to Queensland
            1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 bombers moved from Eastern United States to New Zealand
            1 armour, 1 artillery, 2 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 marines, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 armour, 1 artillery, 2 infantry and 3 marines moved from 54 Sea Zone to Queensland
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            3 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Kweichow
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers and 2 submarines; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 16 Sea Zone to Midway
            5 bombers moved from Hawaiian Islands to Queensland
            1 bomber moved from Western United States to Queensland
            1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 bombers moved from Eastern United States to New Zealand
            1 armour, 1 artillery, 2 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 marines, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 armour, 1 artillery, 2 infantry and 3 marines moved from 54 Sea Zone to Queensland
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            3 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Kweichow
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            4 fighters moved from United Kingdom to 109 Sea Zone
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan
            2 fighters moved from Egypt to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from India to 41 Sea Zone
            1 artillery and 2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 bomber moved from French West Africa to Trans-Jordan
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Burma
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Trans-Jordan
                British attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
                Italians defend with 2 armour, 1 artillery and 3 infantry
                    British roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/10 hits, 4.00 expected hits
                    Italians roll dice for 2 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.33 expected hits
                    1 artillery owned by the Italians, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/7 hits, 3.50 expected hits
                    Italians roll dice for 2 armour in Trans-Jordan, round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for British: 4 infantry
                Casualties for Italians: 2 armour, 1 artillery and 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Trans-Jordan to Egypt
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
            1 bomber moved from Trans-Jordan to Egypt
            1 armour moved from Ethiopia to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            1 fighter moved from 41 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Burma to India
            4 fighters moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 fighter and 1 mech_infantry placed in Union of South Africa
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
            British collect 27 PUs (2 lost to blockades); end with 27 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            8 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 8 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -2.50
    Italians : 0.67
    Americans : 0.33
    Chinese : 0.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Tobruk to Trans-Jordan
            1 marine moved from Syria to Trans-Jordan
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Malta
            Battle in Tunisia
                Italians attack with 1 armour and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 2/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Tunisia
                Italians win, taking Gibraltar from British, taking Malta from British, taking Tunisia from French with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 bomber and 1 marine
                British defend with 1 artillery
                    Italians roll dice for 1 bomber and 1 marine in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber and 1 marine remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Trans-Jordan to Libya
            2 artilleries and 1 infantry moved from Tobruk to Libya
            2 fighters moved from Tobruk to Southern Italy
            1 cruiser and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Greece to Bulgaria
            1 battleship, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Trans-Jordan
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 artillery moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 artillery placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.33
    French : 0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Iraq to Syria
                  ANZAC take Syria from Italians
            2 infantry moved from Iraq to Trans-Jordan
            3 fighters moved from Persia to Trans-Jordan
    
        Combat - ANZAC
            Battle in Trans-Jordan
                ANZAC attack with 3 fighters and 2 infantry
                Italians defend with 2 marines
                    ANZAC roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 2 marines in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 marine owned by the Italians lost in Trans-Jordan
                 retreated to Trans-Jordan
                Italians win with 1 marine remaining. Battle score for attacker is -1
                Casualties for ANZAC: 2 infantry
                Casualties for Italians: 1 marine
    
        Non Combat Move - ANZAC
            3 fighters moved from Trans-Jordan to Iraq
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 destroyer moved from 57 Sea Zone to 55 Sea Zone
            1 cruiser and 1 marine moved from 57 Sea Zone to 75 Sea Zone
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 factory_minor placed in Iraq
            1 artillery and 2 infantry placed in Persia
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
            ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    ANZAC : -0.83
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Iraq to Syria
                  ANZAC take Syria from Italians
            2 infantry moved from Iraq to Trans-Jordan
            3 fighters moved from Persia to Trans-Jordan
    
        Combat - ANZAC
            Battle in Trans-Jordan
                ANZAC attack with 3 fighters and 2 infantry
                Italians defend with 2 marines
                    ANZAC roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 2 marines in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 marine owned by the Italians lost in Trans-Jordan
                 retreated to Trans-Jordan
                Italians win with 1 marine remaining. Battle score for attacker is -1
                Casualties for ANZAC: 2 infantry
                Casualties for Italians: 1 marine
    
        Non Combat Move - ANZAC
            3 fighters moved from Trans-Jordan to Iraq
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 destroyer moved from 57 Sea Zone to 55 Sea Zone
            1 cruiser and 1 marine moved from 57 Sea Zone to 75 Sea Zone
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 factory_minor placed in Iraq
            1 artillery and 2 infantry placed in Persia
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
            ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            2 infantry moved from Algeria to Tunisia
    
        Combat - French
            Battle in Tunisia
                French attack with 2 infantry
                Italians defend with 1 armour
                    French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Tunisia
                French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.83
    French : 0.67
    ANZAC : -0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Germany to 114 Sea Zone
            1 marine moved from Germany to 114 Sea Zone
            1 armour moved from Poland to 114 Sea Zone
            1 armour and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 bombers moved from Germany to Norway
            3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
            1 artillery and 1 infantry moved from Novgorod to Karelia
            1 artillery and 1 infantry moved from Novgorod to Vyborg
            1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
            2 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Novgorod to Vyborg
            1 battleship and 1 marine moved from 114 Sea Zone to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Norway
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Norway
            1 armour moved from 113 Sea Zone to Norway
            1 infantry moved from 113 Sea Zone to Norway
            1 armour moved from Novgorod to Karelia
            1 armour moved from Novgorod to Vyborg
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Russians defend with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Norway, round 2 : 5/12 hits, 6.50 expected hits
                    Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Norway, round 2 : 3/6 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 marine owned by the Germans lost in Norway
                Germans win, taking Norway from Russians with 1 armour, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Germans: 1 artillery, 1 infantry and 1 marine
                Casualties for Russians: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
            Battle in Karelia
                Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                 retreated to Western Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
            Battle in Vyborg
                Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Baltic States to Eastern Poland
            2 armour moved from Baltic States to Eastern Poland
            2 artilleries and 1 mech_infantry moved from Poland to Eastern Poland
            1 aaGun and 1 artillery moved from Bessarabia to Eastern Poland
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Bulgaria to Romania
            2 infantry moved from Romania to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 armour moved from Baltic States to Eastern Poland
            1 armour moved from Baltic States to Eastern Poland
            3 armour moved from Novgorod to Eastern Poland
            2 bombers moved from Norway to Western Germany
            2 bombers moved from Norway to Novgorod
            2 fighters moved from Norway to Western Germany
            1 bomber moved from Norway to Western Germany
            1 tactical_bomber moved from Norway to Novgorod
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 119 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 destroyer moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            1 armour and 5 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
            Germans undo move 3.
            2 infantry placed in Western Germany
            2 mech_infantrys placed in Germany
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.17
    Russians : 1.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Dzavhan to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 artillery and 1 infantry moved from Smolensk to Archangel
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Russia to Bessarabia
            2 fighters moved from Russia to Archangel
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Yakut S.S.R.
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
            2 fighters moved from Archangel to Russia
            1 aaGun moved from Smolensk to Bryansk
            1 aaGun, 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
            4 artilleries and 6 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Bessarabia to Bryansk
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.17
    Japanese : -0.33
    

    Savegame

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