TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
LOL that was a rough one – but, believe it or not, we’ve all seen just as bad in real life. :D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers and 2 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from Eastern United States to Hawaiian Islands
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
2 bombers placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers and 2 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from Eastern United States to Hawaiian Islands
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
2 bombers placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Burma to Shan State
3 infantry moved from Eastern Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
2 fighters moved from Union of South Africa to Egypt
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 airfield, 1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,6,3,3,5
British collect 23 PUs (6 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.17
Italians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
1 bomber moved from Greece to 98 Sea Zone
I think you are asking for a scramble order – in that case, no scramble, thx!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
1 bomber moved from Greece to 98 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Battle in Syria
Italians attack with 1 marine
French defend with 1 infantry
Italians roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Syria
Italians win, taking Trans-Jordan from British, taking Syria from French with 1 marine remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from 98 Sea Zone to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Romania
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 15 PUs;
Combat Move - ANZAC
4 infantry moved from Persia to Iraq
3 fighters moved from India to Iraq
Combat - ANZAC
Battle in Iraq
ANZAC attack with 3 fighters and 4 infantry
Neutral_Axis defend with 3 infantry
ANZAC roll dice for 3 fighters and 4 infantry in Iraq, round 2 : 3/7 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
ANZAC win, taking Iraq from Neutral_Axis with 3 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - ANZAC
3 fighters moved from Iraq to Persia
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 57 Sea Zone
1 destroyer moved from 54 Sea Zone to 57 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Persia
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 40 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Neutral_Axis : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 15 PUs;
Combat Move - ANZAC
4 infantry moved from Persia to Iraq
3 fighters moved from India to Iraq
Combat - ANZAC
Battle in Iraq
ANZAC attack with 3 fighters and 4 infantry
Neutral_Axis defend with 3 infantry
ANZAC roll dice for 3 fighters and 4 infantry in Iraq, round 2 : 3/7 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
ANZAC win, taking Iraq from Neutral_Axis with 3 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - ANZAC
3 fighters moved from Iraq to Persia
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 57 Sea Zone
1 destroyer moved from 54 Sea Zone to 57 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Persia
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 40 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 49 PUs
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83
Neutral_Axis : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Western Ukraine
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 battleship moved from 112 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
2 bombers moved from 114 Sea Zone to Western Germany
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery moved from 114 Sea Zone to Poland
3 mech_infantrys moved from Poland to Novgorod
8 armour, 4 artilleries, 14 infantry and 1 mech_infantry moved from Baltic States to Novgorod
6 armour moved from Eastern Poland to Novgorod
1 artillery moved from Germany to Poland
1 aaGun moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 bomber moved from Belarus to Germany
1 marine moved from Western Germany to Germany
4 armour moved from Germany to Baltic States
1 bomber moved from Western Ukraine to Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 artillery moved from France to Western Germany
2 fighters moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Western Germany
3 infantry moved from Bulgaria to Romania
1 infantry moved from Greece to Bulgaria
1 aaGun moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
Place Units - Germans
1 transport placed in 114 Sea Zone
1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
1 infantry and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 3.17
Russians : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
2 artilleries and 6 infantry moved from Bryansk to Ukraine
2 armour and 4 mech_infantrys moved from Russia to Ukraine
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 armour moved from Finland to Norway
Russians take Norway from Germans
Combat - Russians
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in Ukraine, round 2 : 5/14 hits, 3.67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Archangel to Belarus
2 artilleries and 3 infantry moved from Archangel to Smolensk
1 aaGun moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Finland to Norway
1 aaGun moved from Bryansk to Ukraine
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Central Mongolia: 3 infantry
EDIT: Adding units owned by Russians to Suiyuyan: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Russians : 2.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
4 infantry moved from Buryatia to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour, 1 artillery and 1 infantry moved from Buryatia to Amur
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 artillery moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
2 infantry moved from Chahar to Hopei
1 artillery moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Hunan
2 tactical_bombers moved from Kwangsi to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Siam
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Shan State
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Siam
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Sumatra
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Java, round 4 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Celebes from ANZAC, taking Sumatra from ANZAC, taking Java from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 3 : 3/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Siam
Japanese attack with 2 bombers and 1 fighter
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 fighter in Siam, round 2 : 2/3 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Amur, round 2 : 2/7 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 4/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 battleship, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
3 carriers, 2 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Siam to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Shan State to 42 Sea Zone
1 fighter moved from Kwangsi to 42 Sea Zone
1 aaGun and 2 infantry moved from Jehol to Chahar
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from Hunan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
Place Units - Japanese
1 factory_minor placed in Shantung
2 submarines placed in 6 Sea Zone
2 armour and 1 artillery placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Americans : -0.67
Chinese : -1.33
UK_Pacific : 1.00
Russians : -0.33
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 2 submarines; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 16 Sea Zone to Midway
5 bombers moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 bombers moved from Eastern United States to New Zealand
1 armour, 1 artillery, 2 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 marines, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 marines moved from 54 Sea Zone to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 submarines placed in 10 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
3 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kweichow
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 2 submarines; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 16 Sea Zone to Midway
5 bombers moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 bombers moved from Eastern United States to New Zealand
1 armour, 1 artillery, 2 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 marines, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 marines moved from 54 Sea Zone to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 submarines placed in 10 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
3 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kweichow
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
4 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from India to 41 Sea Zone
1 artillery and 2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from French West Africa to Trans-Jordan
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 2 armour, 1 artillery and 3 infantry
British roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/10 hits, 4.00 expected hits
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.33 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/7 hits, 3.50 expected hits
Italians roll dice for 2 armour in Trans-Jordan, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 4 infantry
Casualties for Italians: 2 armour, 1 artillery and 3 infantry
Non Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
1 armour moved from Ethiopia to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Burma to India
4 fighters moved from 109 Sea Zone to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : -2.50
Italians : 0.67
Americans : 0.33
Chinese : 0.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Tobruk to Trans-Jordan
1 marine moved from Syria to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in Malta
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 2/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Tunisia
Italians win, taking Gibraltar from British, taking Malta from British, taking Tunisia from French with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 bomber and 1 marine
British defend with 1 artillery
Italians roll dice for 1 bomber and 1 marine in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber and 1 marine remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Libya
2 artilleries and 1 infantry moved from Tobruk to Libya
2 fighters moved from Tobruk to Southern Italy
1 cruiser and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to Bulgaria
1 battleship, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.33
French : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Syria
ANZAC take Syria from Italians
2 infantry moved from Iraq to Trans-Jordan
3 fighters moved from Persia to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 3 fighters and 2 infantry
Italians defend with 2 marines
ANZAC roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 2 marines in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 marine owned by the Italians lost in Trans-Jordan
retreated to Trans-Jordan
Italians win with 1 marine remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 marine
Non Combat Move - ANZAC
3 fighters moved from Trans-Jordan to Iraq
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 57 Sea Zone to 55 Sea Zone
1 cruiser and 1 marine moved from 57 Sea Zone to 75 Sea Zone
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
2 bombers placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.33
ANZAC : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Syria
ANZAC take Syria from Italians
2 infantry moved from Iraq to Trans-Jordan
3 fighters moved from Persia to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 3 fighters and 2 infantry
Italians defend with 2 marines
ANZAC roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 2 marines in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 marine owned by the Italians lost in Trans-Jordan
retreated to Trans-Jordan
Italians win with 1 marine remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 marine
Non Combat Move - ANZAC
3 fighters moved from Trans-Jordan to Iraq
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 57 Sea Zone to 55 Sea Zone
1 cruiser and 1 marine moved from 57 Sea Zone to 75 Sea Zone
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
2 bombers placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
2 infantry moved from Algeria to Tunisia
Combat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 armour
French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.83
French : 0.67
ANZAC : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to 114 Sea Zone
1 marine moved from Germany to 114 Sea Zone
1 armour moved from Poland to 114 Sea Zone
1 armour and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 bombers moved from Germany to Norway
3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 artillery and 1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
1 battleship and 1 marine moved from 114 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Norway
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Norway
1 armour moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
1 armour moved from Novgorod to Karelia
1 armour moved from Novgorod to Vyborg
Combat - Germans
Battle in Norway
Germans attack with 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Russians defend with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Norway, round 2 : 5/12 hits, 6.50 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Norway, round 2 : 3/6 hits, 2.33 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 marine owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 1 armour, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery, 1 infantry and 1 marine
Casualties for Russians: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Karelia
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
2 armour moved from Baltic States to Eastern Poland
2 artilleries and 1 mech_infantry moved from Poland to Eastern Poland
1 aaGun and 1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
2 infantry moved from Romania to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
2 bombers moved from Norway to Western Germany
2 bombers moved from Norway to Novgorod
2 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Novgorod
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 armour and 5 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Germans undo move 3.
2 infantry placed in Western Germany
2 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -5.17
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 1 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 fighters moved from Archangel to Russia
1 aaGun moved from Smolensk to Bryansk
1 aaGun, 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
4 artilleries and 6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Kansu to Suiyuyan
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.17
Japanese : -0.33