@max334 changed the loss in yunnan to only losing 1 plane and leaving the territory chinese
ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3
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LOL that was a rough one – but, believe it or not, we’ve all seen just as bad in real life. :D
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers and 2 submarines; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 bombers moved from Eastern United States to Hawaiian Islands Place Units - Americans 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 2 bombers placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers and 2 submarines; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 bombers moved from Eastern United States to Hawaiian Islands Place Units - Americans 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 2 bombers placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Burma to Shan State 3 infantry moved from Eastern Persia to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 3 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Kenya to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone 2 fighters moved from Union of South Africa to Egypt 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 airfield, 1 artillery and 2 infantry placed in Egypt 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,6,3,3,5 British collect 23 PUs (6 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.17 Italians : -0.33
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria 1 bomber moved from Greece to 98 Sea Zone
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I think you are asking for a scramble order – in that case, no scramble, thx!
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria 1 bomber moved from Greece to 98 Sea Zone Combat - Italians Battle in Trans-Jordan Battle in Syria Italians attack with 1 marine French defend with 1 infantry Italians roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Trans-Jordan from British, taking Syria from French with 1 marine remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from 98 Sea Zone to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Albania to Greece 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Yugoslavia to Romania Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50 French : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 15 PUs; Combat Move - ANZAC 4 infantry moved from Persia to Iraq 3 fighters moved from India to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 3 fighters and 4 infantry Neutral_Axis defend with 3 infantry ANZAC roll dice for 3 fighters and 4 infantry in Iraq, round 2 : 3/7 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq ANZAC win, taking Iraq from Neutral_Axis with 3 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - ANZAC 3 fighters moved from Iraq to Persia 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 57 Sea Zone 1 destroyer moved from 54 Sea Zone to 57 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Persia Turn Complete - ANZAC ANZAC collect 25 PUs; end with 40 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Neutral_Axis : -1.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 15 PUs; Combat Move - ANZAC 4 infantry moved from Persia to Iraq 3 fighters moved from India to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 3 fighters and 4 infantry Neutral_Axis defend with 3 infantry ANZAC roll dice for 3 fighters and 4 infantry in Iraq, round 2 : 3/7 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq ANZAC win, taking Iraq from Neutral_Axis with 3 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - ANZAC 3 fighters moved from Iraq to Persia 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 57 Sea Zone 1 destroyer moved from 54 Sea Zone to 57 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Persia Turn Complete - ANZAC ANZAC collect 25 PUs; end with 40 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 49 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians Combat - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83 Neutral_Axis : -1.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Baltic States to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 infantry moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Western Ukraine 1 cruiser moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 2 bombers moved from Western Germany to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 battleship moved from 112 Sea Zone to 114 Sea Zone Combat - Germans Battle in Belarus Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 bombers moved from 114 Sea Zone to Western Germany 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 artillery moved from 114 Sea Zone to Poland 3 mech_infantrys moved from Poland to Novgorod 8 armour, 4 artilleries, 14 infantry and 1 mech_infantry moved from Baltic States to Novgorod 6 armour moved from Eastern Poland to Novgorod 1 artillery moved from Germany to Poland 1 aaGun moved from Eastern Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Belarus to Baltic States 1 bomber moved from Belarus to Germany 1 marine moved from Western Germany to Germany 4 armour moved from Germany to Baltic States 1 bomber moved from Western Ukraine to Germany 1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from France to Western Germany 2 fighters moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to Western Germany 3 infantry moved from Bulgaria to Romania 1 infantry moved from Greece to Bulgaria 1 aaGun moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Bessarabia to Eastern Poland Place Units - Germans 1 transport placed in 114 Sea Zone 1 submarine placed in 112 Sea Zone 1 bomber placed in Western Germany 1 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 3.17 Russians : 2.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Tsagaan Olom to Kansu 2 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 2 artilleries and 6 infantry moved from Bryansk to Ukraine 2 armour and 4 mech_infantrys moved from Russia to Ukraine 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 1 armour moved from Finland to Norway Russians take Norway from Germans Combat - Russians Battle in Kansu Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in Ukraine, round 2 : 5/14 hits, 3.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Archangel to Belarus 2 artilleries and 3 infantry moved from Archangel to Smolensk 1 aaGun moved from Archangel to Smolensk 1 artillery and 2 infantry moved from Russia to Bryansk 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Finland to Norway 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Central Mongolia: 3 infantry EDIT: Adding units owned by Russians to Suiyuyan: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 Russians : 2.00 Japanese : 0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 4 infantry moved from Buryatia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour, 1 artillery and 1 infantry moved from Buryatia to Amur 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 1 artillery moved from Yunnan to Shan State 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kiangsi to Kwangtung 3 mech_infantrys moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 2 infantry moved from Chahar to Hopei 1 artillery moved from Kweichow to Hopei 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter moved from Kwangsi to Hunan 2 tactical_bombers moved from Kwangsi to Philippines 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangsi to Siam 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Shan State 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Siam Combat - Japanese Battle in Borneo Battle in Celebes Battle in Sumatra Battle in Java Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Java, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Borneo from UK_Pacific, taking Celebes from ANZAC, taking Sumatra from ANZAC, taking Java from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 3 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for British: 2 infantry Battle in Siam Japanese attack with 2 bombers and 1 fighter British defend with 1 infantry Japanese roll dice for 2 bombers and 1 fighter in Siam, round 2 : 2/3 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Amur Japanese attack with 1 armour, 1 artillery and 5 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Amur, round 2 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 4/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 battleship, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 1 fighter moved from Siam to 42 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 3 carriers, 2 destroyers and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from Siam to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 tactical_bomber moved from Anhwe to Yunnan 1 fighter moved from Anhwe to Yunnan 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 aaGun and 2 infantry moved from Jehol to Chahar 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from Hunan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kwangtung to Kiangsu 1 fighter moved from Kwangsi to Kiangsu Place Units - Japanese 1 factory_minor placed in Shantung 2 submarines placed in 6 Sea Zone 2 armour and 1 artillery placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Americans : -0.67 Chinese : -1.33 UK_Pacific : 1.00 Russians : -0.33 Japanese : 2.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 6 bombers and 2 submarines; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 16 Sea Zone to Midway 5 bombers moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 bombers moved from Eastern United States to New Zealand 1 armour, 1 artillery, 2 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 marines, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 54 Sea Zone to Queensland 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 submarines placed in 10 Sea Zone 6 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 3 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 6 bombers and 2 submarines; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 16 Sea Zone to Midway 5 bombers moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 bombers moved from Eastern United States to New Zealand 1 armour, 1 artillery, 2 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 marines, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 54 Sea Zone to Queensland 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 submarines placed in 10 Sea Zone 6 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 3 infantry moved from Sikang to Szechwan Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 4 fighters moved from United Kingdom to 109 Sea Zone 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from India to 41 Sea Zone 1 artillery and 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 bomber moved from French West Africa to Trans-Jordan Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 109 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Trans-Jordan British attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber Italians defend with 2 armour, 1 artillery and 3 infantry British roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/10 hits, 4.00 expected hits Italians roll dice for 2 armour, 1 artillery and 3 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.33 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/7 hits, 3.50 expected hits Italians roll dice for 2 armour in Trans-Jordan, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 4 infantry Casualties for Italians: 2 armour, 1 artillery and 3 infantry Non Combat Move - British 2 fighters moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone 1 bomber moved from Trans-Jordan to Egypt 1 armour moved from Ethiopia to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from 41 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Burma to India 4 fighters moved from 109 Sea Zone to United Kingdom Place Units - British 1 artillery and 2 infantry placed in Egypt 1 fighter and 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4 British collect 27 PUs (2 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : -2.50 Italians : 0.67 Americans : 0.33 Chinese : 0.00 Japanese : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Tobruk to Trans-Jordan 1 marine moved from Syria to Trans-Jordan 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Battle in Malta Battle in Tunisia Italians attack with 1 armour and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 2/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Tunisia Italians win, taking Gibraltar from British, taking Malta from British, taking Tunisia from French with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Battle in Trans-Jordan Italians attack with 1 bomber and 1 marine British defend with 1 artillery Italians roll dice for 1 bomber and 1 marine in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber and 1 marine remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Libya 2 artilleries and 1 infantry moved from Tobruk to Libya 2 fighters moved from Tobruk to Southern Italy 1 cruiser and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to Bulgaria 1 battleship, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 artillery placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33 French : 0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Syria ANZAC take Syria from Italians 2 infantry moved from Iraq to Trans-Jordan 3 fighters moved from Persia to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 3 fighters and 2 infantry Italians defend with 2 marines ANZAC roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 2 marines in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 marine owned by the Italians lost in Trans-Jordan retreated to Trans-Jordan Italians win with 1 marine remaining. Battle score for attacker is -1 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 marine Non Combat Move - ANZAC 3 fighters moved from Trans-Jordan to Iraq 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 destroyer moved from 57 Sea Zone to 55 Sea Zone 1 cruiser and 1 marine moved from 57 Sea Zone to 75 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Persia 2 bombers placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.33 ANZAC : -0.83
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Syria ANZAC take Syria from Italians 2 infantry moved from Iraq to Trans-Jordan 3 fighters moved from Persia to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 3 fighters and 2 infantry Italians defend with 2 marines ANZAC roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 2 marines in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 marine owned by the Italians lost in Trans-Jordan retreated to Trans-Jordan Italians win with 1 marine remaining. Battle score for attacker is -1 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 marine Non Combat Move - ANZAC 3 fighters moved from Trans-Jordan to Iraq 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 destroyer moved from 57 Sea Zone to 55 Sea Zone 1 cruiser and 1 marine moved from 57 Sea Zone to 75 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Persia 2 bombers placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 ANZAC collect 14 PUs (1 lost to blockades); end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia Combat - French Battle in Tunisia French attack with 2 infantry Italians defend with 1 armour French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tunisia French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.83 French : 0.67 ANZAC : -0.83
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to 114 Sea Zone 1 marine moved from Germany to 114 Sea Zone 1 armour moved from Poland to 114 Sea Zone 1 armour and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 bombers moved from Germany to Norway 3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 artillery and 1 infantry moved from Novgorod to Karelia 1 artillery and 1 infantry moved from Novgorod to Vyborg 1 fighter and 1 tactical_bomber moved from Baltic States to Archangel 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Vyborg 1 battleship and 1 marine moved from 114 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Norway 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Norway 1 armour moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 1 armour moved from Novgorod to Karelia 1 armour moved from Novgorod to Vyborg Combat - Germans Battle in Norway Germans attack with 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber Russians defend with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Norway, round 2 : 5/12 hits, 6.50 expected hits Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Norway, round 2 : 3/6 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 marine owned by the Germans lost in Norway Germans win, taking Norway from Russians with 1 armour, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery, 1 infantry and 1 marine Casualties for Russians: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Battle in Karelia Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Vyborg Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 aaGun moved from Baltic States to Eastern Poland 2 armour moved from Baltic States to Eastern Poland 2 artilleries and 1 mech_infantry moved from Poland to Eastern Poland 1 aaGun and 1 artillery moved from Bessarabia to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 infantry moved from Bulgaria to Romania 2 infantry moved from Romania to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 3 armour moved from Novgorod to Eastern Poland 2 bombers moved from Norway to Western Germany 2 bombers moved from Norway to Novgorod 2 fighters moved from Norway to Western Germany 1 bomber moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Novgorod 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 1 armour and 5 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Germans undo move 3. 2 infantry placed in Western Germany 2 mech_infantrys placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -5.17 Russians : 1.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery and 1 infantry moved from Smolensk to Archangel 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Russia to Bessarabia 2 fighters moved from Russia to Archangel Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Yakut S.S.R. Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Smolensk to Belarus 2 fighters moved from Archangel to Russia 1 aaGun moved from Smolensk to Bryansk 1 aaGun, 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Volgograd to Bryansk 4 artilleries and 6 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Bessarabia to Bryansk 1 infantry moved from Kansu to Suiyuyan Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.17 Japanese : -0.33