Misterblue vs DizzKneeLand (allies+9) BM3 L20


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Yunnan to Burma
            3 fighters and 3 tactical_bombers moved from Yunnan to 37 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from Java to 54 Sea Zone
            2 bombers moved from Philippines to 54 Sea Zone
            3 submarines moved from 35 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 54 Sea Zone
            1 destroyer moved from 34 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 battleship moved from 34 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 37 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                British defend with 1 fighter; Americans defend with 1 carrier and 1 destroyer
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 37 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 carrier and 1 destroyer
                Casualties for British: 1 fighter
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 submarines and 5 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 3 fighters and 1 tactical_bomber
                    Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 8/17 hits, 9,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 2 : 8/17 hits, 9,00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    2 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 3 : 8/15 hits, 8,67 expected hits
                    Americans roll dice for 7 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 7/9 hits, 5,67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 54 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 2 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 54 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 6/9 hits, 5,50 expected hits
                    Americans roll dice for 5 fighters and 2 transports in 54 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits
                    2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 battleship owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 54 Sea Zone
                    1 transport owned by the Americans lost in 54 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 submarines and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Casualties for ANZAC: 3 fighters and 1 tactical_bomber
            Battle in 46 Sea Zone
                Japanese attack with 1 battleship and 1 destroyer
                Americans defend with 1 submarine; ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship and 1 destroyer in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 battleship owned by the Japanese retreated to 33 Sea Zone
            Battle in Burma
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese winANZAC win with 1 destroyer, 1 submarine and 1 transport remaining, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 carriers and 1 destroyer moved from 34 Sea Zone to 33 Sea Zone
            1 fighter and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            2 bombers moved from 54 Sea Zone to 33 Sea Zone
            2 bombers moved from 33 Sea Zone to Caroline Islands
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan
            1 infantry moved from Shan State to Yunnan
            2 artilleries moved from French Indo China to Yunnan
            2 mech_infantrys moved from Yunnan to Kweichow
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            2 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Kweichow
            2 infantry moved from Korea to Manchuria
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Malaya
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 artilleries and 3 infantry placed in Japan
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,50
    ANZAC : -0,50
    UK_Pacific : 0,00
    Japanese : -3,00
    

    Savegame

  • '20 '16 '15 '14

    Well, looks like it coulda been worse! That’s a battle where I miss rolling in person.


  • Not quite the victory I was hoping for but as you said it could have gone a lot worse as well. :)

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to 6 Sea Zone
            3 bombers moved from Queensland to Burma
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Burma
                Americans attack with 3 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 3 bombers in Burma, round 2 : 1/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
                Americans win with 2 bombers remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            2 bombers moved from Burma to India
            1 bomber moved from 6 Sea Zone to Siberia
            1 submarine moved from 46 Sea Zone to 62 Sea Zone
            4 bombers moved from Western United States to Queensland
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 infantry moved from Queensland to New South Wales
            1 armour moved from Queensland to New South Wales
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : 0.67
    

    Savegame


  • You can’t go to sz6 since Russsia and Japan is at peace.

  • '20 '16 '15 '14

    @Misterblue said in Misterblue vs DizzKneeLand (allies+9) BM3 L20:

    You can’t go to sz6 since Russsia and Japan is at peace.

    Well, that’s just not true tho.

  • '20 '16 '15 '14

    USA is in the war, USA is allied with Russia.


  • Going by the rulebook it is. There are a few things Tripla gets wrong like this and flying over neutrals.

  • '20 '16 '15 '14

    But Russia is my ally?!


  • “Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with
    the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the
    restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map”

  • '20 '16 '15 '14

    I’ve not had that questioned in 8 years, so maybe I’m confused? But I don’t think so.


  • That is on page 36 of the rulebook.

  • '20 '16 '15 '14

    Seriously, I’ve never had that ever questioned. It doesn’t even make sense.

  • '20 '16 '15 '14

    OMG seriously, I’m just gonna quit playing this game.


  • It’s a thematic rule. While Japan and Sovjets are at peace they can’t aid the enemy.


  • Sorry you feel that way. :(


  • Anyway I’m off. Have a good evening. :)

  • '20 '16 '15 '14

    What possible sense does this make? And again, I’ve never had it questioned. Ever. So, I’m even MORE confused now. And I’m tired of the legalities I guess.

    Tell me how it makes sense I can land in Moscow but not in the soviet far east. Seriously.


  • @Misterblue said in Misterblue vs DizzKneeLand (allies+9) BM3 L20:

    Anyway I’m off. Have a good evening. :)

    Really? Could we resolve this first?

  • '20 '16 '15 '14

    I seriously think you are messing with me.

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