Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
New! Dice Roller is Installed
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The next step will be something like this
:dice 4d6@1 3d6@4:but as you can see it does not work like this now
That would be awesome. I might have to start donating to this site…
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Also if you almost get it right but not quite, this is what you’ll see …
dice 3d5 3dd dd3
Rolling 3d5 3dd dd3:
(3, 4, 5) (?) (?) -
Might need a ruling in my tournament game as a result of this change - I was not aware of it when I rolled my combat for Japan 1. I was pleased to see a high number of hits by my infantry and ACs (attacking at 1), but none of my fighters scored hits. Then I saw this update and realized what happened - went back and checked and sure enough all my dice were sorted. The way I roll :) is like this:
5 Inf 2 Ftr attacking @ 1,1,1,1,1,3,3
Rolling 7d6:
(2, 2, 3, 3, 3, 5, 5)As you can see, any ones got assigned to infantry, and my Ftrs would end up with 5s and 6s.
Didn’t notice it because they were all pretty small battles and I had no reason to think it had changed.
I don’t know if this helped or hurt me (Pearl went well, but China didn’t), the question is, should I re-roll my entire turn? Only noticed after the US already went.
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Any dice rolls rolled today using the new system incorrectly should be re-rolled. Sorry. So, yes, you need to re-roll your attacks.
dice 5d6 2d6
Rolling 5d6 2d6:
(1, 2, 3, 5, 6) (3, 4) -
Already rerolled by agreement. Worked out well - killed one more sub and saved an AC, not bad for the ol’ bottom line.
It raises an interesting question - what kind of combination of units would benefit most from ordered dice? Let’s see, I guess you’d want to match what the dice would likely roll at, starting with 2’s - let’s say, 2 Inf 2 Art, 2 Arm 2 Ftr 2 Bom:
Total punch of 28, expect 4.66 hits? Yup, my sim confirms.
rolling 4@2, 4@3, 2@4:
Rolling 10d6:
(1, 1, 1, 1, 2, 2, 4, 5, 6, 6)
Rolling 10d6:
(2, 4, 4, 5, 5, 5, 6, 6, 6, 6)
Rolling 10d6:
(1, 2, 2, 2, 2, 3, 4, 4, 5, 6)
Rolling 10d6:
(1, 1, 2, 3, 3, 4, 4, 5, 6, 6)
Rolling 10d6:
(2, 3, 3, 4, 4, 4, 5, 5, 5, 6)
Rolling 10d6:
(1, 1, 1, 1, 1, 3, 3, 4, 5, 5)
Rolling 10d6:
(1, 1, 2, 3, 4, 5, 5, 5, 6, 6)
Rolling 10d6:
(1, 2, 3, 3, 3, 4, 5, 5, 5, 6)
Rolling 10d6:
(1, 1, 1, 2, 2, 4, 6, 6, 6, 6)
Rolling 10d6:
(1, 1, 1, 1, 1, 1, 2, 3, 4, 6) -
6 + 0 + 6 + 4+7+ 0+ 3+ 3+ 5+ 9
43 hits, or 4.3 - actually worse than expected. It does seem that this will make extreme results more likely.
Hmm - what would be the optimal combination? No matter what, your Boms become useless, unless you reverse the order, in which case your Inf/Art/Subs are useless.
This has inspired me to order the dice in my sim too, easier to visually confirm # of hits.
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Oops, the two 0 results were actually 1 hits each.
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The numbers are still generated randomly. All I do now is put them into an array and then sort the array. Nearly exactly the same.
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Any dice rolls rolled today using the new system incorrectly should be re-rolled. Sorry. So, yes, you need to re-roll your attacks.
dice 5d6 2d6
Rolling 5d6 2d6:
(1, 2, 3, 5, 6) (3, 4)Now another issue has arisen - my opponent has re-rolled his subsequent Russian battle, even though it was in no way affected by the Japan turn which I had to re-roll. The only difference was in SZ 41, which is a long way from Karelia, and in any event he declared the exact same combat.
Initially my two defending Inf in Karelia both hit as they died, and on the re-roll they both missed. Need a ruling - do ALL subsequent battles have to be re-rolled? I rather preferred the results of the first time he rolled the battle.
Switch?
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Never mind, my opponent has agreed to use the original dice.
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New Feature for the dice roller! Now you don’t need the d6 anymore. The default dice are now d6. The new syntax is as follows …
dice 3 2 1 1
Rolling 3 2 1 1:
(1, 3, 3) (2, 4) (2) (4)The old one still works …
dice 4d12
Rolling 4d12 4d12:
(1, 2, 7, 11) (2, 2, 5, 11)You can mix them but don’t do it.
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Sweet. Now uber-convenient!
:dice 2 3 1: -
Oops, it doesn’t work if there’s more than one space between dice.
Rolling 3 1 3:
(1, 1, 2) (1) (1, 5, 6) -
Rolling 1 2 3 4 5 6:
(5) (1, 5) (1, 2, 3) (3, 4, 5, 6) (1, 2, 2, 4, 5) (1, 3, 3, 4, 4, 5)Rolling 1d6 2d6:
(3) (4, 5)Rolling 2d12:
(1, 4) -
That is very slick. Nice work. Kudos and brewskis to the site owner. 8-)
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Rolling 3d6:
(4, 5, 6)That is sweet, great work!!!
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(5@1 , 4@2 , 3@3 , 1@4)
Rolling 5 4 3 1:
(2, 2, 3, 4, 5) (3, 3, 4, 4) (3, 4, 6) (5) -
ouch, bad dice hahaha but I love the dice system
Definitely my favorite dice system. I believe I will be using these dice for all my future battles
Nice work djensen
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Rolling 334:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6) -
whoops - try again
Rolling 2:
(2, 6) Rolling 3:
(2, 3, 4) Rolling 4:
(1, 1, 2, 3)