@koala I know its a bit late but kept meant to mention an edit on the russian naval units so have added it here. If you disallow then just edit them back but it shouldnt have impacted anything
20L Ferrousgryphon (X) vs. Aldoraine (L+6)
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Shan State to Yunnan 1 armour moved from French Indo China to Yunnan 3 artilleries and 4 infantry moved from Hunan to Yunnan 2 infantry moved from Anhwe to Hopei 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from Kiangsu to 21 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Sumatra Battle in Celebes Battle in 21 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 21 Sea Zone Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 aaGun, 1 fighter and 1 infantry AA fire in Java : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 1 aaGun, 1 fighter and 1 infantry in Java, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun, 1 fighter and 1 infantry Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/13 hits, 5.17 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Hopei Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 4/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun and 3 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 3 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Korea 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 2 carriers and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from Java to 41 Sea Zone 2 fighters moved from Java to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from Kiangsu to Japan 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to Philippines 2 bombers moved from Hopei to Anhwe 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Kiangsu Place Units - Japanese 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Philippines: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.50 Chinese : 1.00 AA fire in Java : : -0.50 Japanese : 0.17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 1 submarine moved from 25 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 aaGun and 1 infantry moved from Central United States to Western United States 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 2 infantry moved from Brazil to Suriname 1 bomber moved from Gold Coast to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Gibraltar to Trans-Jordan 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to New Zealand Place Units - Americans 2 bombers placed in Eastern United States 2 fighters placed in Western United States 1 fighter placed in Eastern United States 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Southeast Mexico: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 battleship moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Gibraltar to Belgian Congo 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo 1 tactical_bomber moved from Trans-Jordan to Crete 1 fighter moved from 98 Sea Zone to Crete 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from Trans-Jordan to Belgian Congo 1 fighter moved from Trans-Jordan to Alexandria 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in 99 Sea Zone British attack with 1 fighter and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kenya Battle in Crete British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Crete, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Kenya from Italians, taking Crete from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Alexandria British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Belgian Congo British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo British roll dice for 1 armour, 1 bomber and 1 fighter in Belgian Congo, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Alexandria to Trans-Jordan 1 bomber moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Belgian Congo to Egypt 1 tactical_bomber moved from Crete to 98 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Crete to 98 Sea Zone 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 armour, 1 infantry and 1 mech_infantry placed in Persia 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 British collect 29 PUs (1 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.50 Italians : 0.67 Japanese : -0.33
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Wow i didn’t realize i forgot to move my Russian troops in the Far East. Any chance you will let me edit that? Move them closer to Moscow. 6 inf in Timguska and 12inf & 2 AA in Yenisy.
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@AldoRaine sure that’s obviously what you were doing there. I’m fine with it
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Purchase Units - Italians Italians buy 3 submarines; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 armour moved from Belarus to Eastern Poland 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 artillery and 2 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 2 infantry moved from Tobruk to Libya 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 1 armour moved from Romania to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from 99 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 3 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
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@Ferrousgryphon thank you.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Non Combat Move - ANZAC 1 fighter and 1 mech_infantry moved from New South Wales to South Australia Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 98 Sea Zone to 92 Sea Zone EDIT: 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey EDIT: 6 infantry moved from Yenisey to Timguska Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 3 bombers moved from Western Germany to Novgorod 3 tactical_bombers moved from Eastern Poland to Novgorod Combat - Germans Battle in Novgorod Germans attack with 3 bombers, 8 infantry and 3 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 bombers, 8 infantry and 3 tactical_bombers in Novgorod, round 2 : 6/14 hits, 4.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns, 5 artilleries and 25 infantry moved from Bessarabia to Ukraine 7 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine 4 artilleries moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Baltic States to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 119 Sea Zone to 124 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 126 Sea Zone 3 bombers and 3 tactical_bombers moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland Place Units - Germans 1 bomber and 1 infantry placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : -0.67
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 3 bombers moved from Western Germany to Novgorod 3 tactical_bombers moved from Eastern Poland to Novgorod Combat - Germans Battle in Novgorod Germans attack with 3 bombers, 8 infantry and 3 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 bombers, 8 infantry and 3 tactical_bombers in Novgorod, round 2 : 6/14 hits, 4.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns, 5 artilleries and 25 infantry moved from Bessarabia to Ukraine 7 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine 4 artilleries moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Baltic States to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 119 Sea Zone to 124 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 126 Sea Zone 3 bombers and 3 tactical_bombers moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland Place Units - Germans 1 bomber and 1 infantry placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : -0.67
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:59:13 PM
Savegame -
@AldoRaine if this was supposed to be your turn it didn’t post right
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 aaGun moved from Bryansk to Rostov 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 3 aaGuns moved from Bryansk to Russia 2 mech_infantrys moved from Bryansk to Russia 2 armour moved from Bryansk to Russia 1 artillery moved from Russia to Tambov 11 artilleries moved from Bryansk to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Tambov to Russia 4 infantry moved from Bryansk to Russia 34 infantry moved from Bryansk to Tambov 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 submarine moved from 104 Sea Zone to 92 Sea Zone Place Units - Russians 1 fighter, 1 infantry and 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 3 infantry moved from Yunnan to Burma 2 bombers moved from Anhwe to Burma 1 fighter and 1 tactical_bomber moved from Anhwe to Chahar 1 fighter and 1 tactical_bomber moved from Hunan to Chahar 1 fighter and 1 tactical_bomber moved from Hunan to Burma 1 fighter moved from Hunan to Burma 1 tactical_bomber moved from Hunan to Chahar Combat - Japanese Battle in Burma Japanese attack with 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/8 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Chahar Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Chahar, round 2 : 2/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Chahar to 6 Sea Zone 1 fighter moved from Chahar to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Chahar to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Yunnan to Hunan 2 mech_infantrys moved from Kiangsu to Hunan 3 infantry moved from Hunan to Yunnan 1 fighter moved from Kiangsu to Japan 1 fighter moved from Philippines to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 bombers and 1 fighter moved from Burma to Hunan 1 fighter and 1 tactical_bomber moved from Burma to Hunan 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 1 harbour placed in Java 1 factory_minor placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 78 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 78 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.67 UK_Pacific : 0.33 Japanese : -1.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 2 bombers moved from Eastern United States to Morocco Combat - Americans Battle in Morocco Americans attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 3 infantry in Morocco, round 2 : 3/7 hits, 2.83 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery, 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 mech_infantrys moved from French West Africa to French Equatorial Africa 1 armour moved from French Equatorial Africa to Egypt 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 aaGun moved from Western United States to Central United States 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 marine and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to Hawaiian Islands 2 bombers moved from Morocco to Gibraltar 1 fighter moved from Morocco to 91 Sea Zone 1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Trans-Jordan to India 1 bomber moved from New Zealand to India Place Units - Americans 1 transport placed in 101 Sea Zone 2 bombers placed in Eastern United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.17 Neutral_Axis : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - British British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 124 Sea Zone British take 106 Sea Zone from Germans 1 fighter moved from United Kingdom to 124 Sea Zone 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in 124 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 124 Sea Zone to Iceland 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 aaGun moved from Gibraltar to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Anglo Egyptian Sudan to India 1 armour moved from Belgian Congo to Egypt 1 fighter moved from Egypt to 92 Sea Zone 1 fighter moved from 98 Sea Zone to Gibraltar 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from Trans-Jordan to Eastern Persia 1 fighter moved from Trans-Jordan to Gibraltar 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 aaGun moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Burma to India 1 fighter moved from Burma to India 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 infantry EDIT: Removing units owned by British from Persia: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to West India: 1 armour and 1 mech_infantry EDIT: Adding units owned by British to Northwest Persia: 1 infantry EDIT: Turning off Edit Mode 1 factory_minor placed in Egypt 3 mech_infantrys placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : 1.17 Japanese : 1.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Bryansk Italians take Bryansk from Russians 1 armour moved from Eastern Poland to Bryansk Combat - Italians Non Combat Move - Italians 2 mech_infantrys moved from Romania to Ukraine 1 armour moved from Yugoslavia to Bessarabia 1 artillery and 3 infantry moved from Algeria to Tunisia 1 artillery and 2 infantry moved from Libya to Tunisia Place Units - Italians 3 infantry placed in Southern Italy Italians undo move 1. 1 artillery and 5 infantry placed in Northern Italy Italians undo move 1. 2 infantry placed in Southern Italy Italians undo move 1. 1 artillery and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :