Pejon_88 (X) vs. The Shrike (L + 12) BM3


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 armour, 3 artilleries and 1 mech_infantry
                    Russians roll dice for 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 6/10 hits, 4.50 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 3/6 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Russians: 1 armour and 2 mech_infantrys
                Casualties for Japanese: 2 armour, 3 artilleries and 1 mech_infantry
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.50
    Japanese : 0.67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory_major; Remaining resources: 81 PUs; 0 SuicideAttackTokens; 
            Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
            2 bombers moved from French Indo China to 6 Sea Zone
            2 fighters moved from French Indo China to 36 Sea Zone
            2 armour, 4 infantry and 10 mech_infantrys moved from Burma to India
            2 mech_infantrys moved from Shan State to India
            1 armour moved from Yenisey to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            1 mech_infantry moved from Sikang to Novosibirsk
            1 fighter moved from Shantung to 6 Sea Zone
            1 fighter moved from Kiangsi to Yunnan
            3 mech_infantrys moved from Hunan to Yunnan
            1 bomber moved from French Indo China to Korea
            1 tactical_bomber moved from Japan to Korea
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers and 1 fighter
                Americans defend with 1 battleship and 2 transports
                    Japanese roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 34
                Casualties for Americans: 1 battleship and 2 transports
            Battle in Korea
                Japanese attack with 1 bomber and 1 tactical_bomber
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 bomber and 1 tactical_bomber in Korea, round 2 : 2/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the ANZAC lost in Korea
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
            Battle in India
                Japanese attack with 2 armour, 4 infantry and 12 mech_infantrys
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 armour, 4 infantry and 12 mech_infantrys in India, round 2 : 4/18 hits, 3,67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in 43 Sea Zone
                    Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -21
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
            Battle in Yunnan
                Japanese attack with 1 fighter and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            3 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from French Indo China to Burma
            1 aaGun moved from Burma to India
            3 mech_infantrys moved from Malaya to Burma
            1 submarine moved from 75 Sea Zone to 80 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 carrier and 2 transports moved from 37 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Korea to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from Yunnan to Kweichow
            2 bombers moved from 6 Sea Zone to Japan
            1 bomber moved from Korea to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 fighters and 1 tactical_bomber placed in Japan
            1 destroyer placed in 36 Sea Zone
            2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
            Japanese collect 73 PUs (4 lost to blockades); end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier, 1 fighter and 2 transports
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 2 transports
            EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Manchuria: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0,67
    ANZAC : 1,67
    Chinese : 0,67
    UK_Pacific : 0,33
    Russians : 0,00
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Iwo Jima to Japan
            1 transport moved from 92 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Western United States to Southeast Mexico
            2 artilleries, 1 infantry and 1 marine moved from Morocco to 92 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 93 Sea Zone
            2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 93 Sea Zone to Southern France
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 2 units heading to Japan
                Japanese launches 2 interceptors out of Japan
                    Attackers Fire,  : 1/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                    AA fire in Japan : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in Japan causes 6 damage total. 
            Battle in Southern France
                Americans attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Southern France, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 2 artilleries, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
            1 bomber moved from Japan to Iwo Jima
            5 bombers moved from Western United States to Iwo Jima
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Defenders Fire,  : : -0.67
    AA fire in Japan : : 0.67
    Americans : 1.00
    Attackers Fire,  : : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters, 14 infantry and 1 tactical_bomber moved from West India to India
            3 fighters moved from Persia to India
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in India
                British attack with 6 fighters, 14 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 12 mech_infantrys
                    AA fire in India : 0/3 hits, 0.50 expected hits
                    British roll dice for 6 fighters, 14 infantry and 1 tactical_bomber in India, round 2 : 9/21 hits, 6.00 expected hits
                    Japanese roll dice for 1 aaGun, 2 armour, 3 infantry and 12 mech_infantrys in India, round 2 : 3/17 hits, 6.00 expected hits
                    3 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in India
                    British roll dice for 6 fighters, 11 infantry and 1 tactical_bomber in India, round 3 : 3/18 hits, 5.50 expected hits
                    Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 6/9 hits, 3.33 expected hits
                    3 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in India
                    British roll dice for 6 fighters, 5 infantry and 1 tactical_bomber in India, round 4 : 7/12 hits, 4.50 expected hits
                    Japanese roll dice for 2 armour and 4 mech_infantrys in India, round 4 : 2/6 hits, 2.33 expected hits
                    4 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in India
                British win, taking India from Japanese with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
                Casualties for British: 11 infantry
                Casualties for Japanese: 1 aaGun, 2 armour, 3 infantry and 12 mech_infantrys
            Battle in Caucasus
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caucasus
                British win, taking Caucasus from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Libya from Italians to British
            EDIT: Removing units owned by British from Tobruk: 1 infantry
            EDIT: Adding units owned by British to Libya: 1 infantry
            EDIT: Turning off Edit Mode
            3 fighters and 1 tactical_bomber moved from India to Persia
            3 fighters moved from India to West India
            1 artillery moved from Eastern Persia to West India
            1 mech_infantry moved from Egypt to Iraq
            2 artilleries and 2 infantry moved from Northwest Persia to Persia
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
            2 transports moved from 93 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from United Kingdom to Southern France
            1 mech_infantry moved from Scotland to United Kingdom
            2 aaGuns moved from United Kingdom to Scotland
            3 aaGuns moved from West India to India
    
        Place Units - British
            2 fighters and 1 mech_infantry placed in Persia
            2 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
            British collect 30 PUs (4 lost to blockades); end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    British : 3.33
    AA fire in India : : -0.50
    Japanese : -1.00
    

    Savegame


  • I assumed a scramble in Tokyo; we traded planes.

  • 2023 '22

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 1 infantry moved from Northern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
            1 bomber moved from Slovakia Hungary to Southern France
    
        Combat - Italians
            Italians creates battle in territory 98 Sea Zone
            Battle in Southern France
                Italians attack with 2 artilleries, 1 bomber, 3 fighters and 1 infantry
                British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 marine
                    Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 4/7 hits, 3,17 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 marine in Southern France, round 2 : 1/8 hits, 3,17 expected hits
                    2 artilleries owned by the Americans, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 2 artilleries, 1 bomber and 3 fighters in Southern France, round 3 : 2/6 hits, 2,83 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 marine in Southern France, round 3 : 1/4 hits, 1,83 expected hits
                    1 marine owned by the Americans, 1 artillery owned by the British and 1 artillery owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Southern France, round 4 : 3/5 hits, 2,50 expected hits
                    Americans roll dice for 1 armour and 1 fighter in Southern France, round 4 : 1/2 hits, 1,17 expected hits
                    1 artillery owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Southern France
                Italians win, taking 98 Sea Zone from British with 1 bomber and 3 fighters remaining. Battle score for attacker is 28
                Casualties for Italians: 2 artilleries and 1 infantry
                Casualties for Americans: 2 artilleries and 1 marine
                Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 3 fighters moved from Southern France to Southern Italy
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    Americans : -3,17
    

    Savegame

  • 2023 '22

    @TheShrike Yes definitively. Especially since fighters hit on 2 or less.

  • 2023 '22

    @Pejon_88 wow your defense in South France was indeed in my favor :O


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 62 Sea Zone
            1 fighter moved from Queensland to 62 Sea Zone
            1 marine moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:

    @Pejon_88 wow your defense in South France was indeed in my favor :O

    Well, for what it’s worth I don’t have any reinforcements waiting in the wings, so you’ll be able to take it next turn no problem.

  • 2023 '22

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from France to Southern France
                  Germans take Southern France from Americans
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Volgograd to Samara
            14 artilleries and 18 infantry moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Volgograd to Samara
            2 bombers moved from Western Germany to Smolensk
            2 bombers moved from Archangel to Samara
            2 tactical_bombers moved from Archangel to Vologda
            1 tactical_bomber moved from Archangel to Vologda
            1 tactical_bomber moved from Archangel to Tambov
            3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
            4 armour and 4 mech_infantrys moved from Volgograd to Caucasus
            1 bomber moved from Western Germany to Tambov
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Archangel
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 fighters moved from France to 104 Sea Zone
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 14 artilleries and 18 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 14 artilleries and 18 infantry in Rostov, round 2 : 12/32 hits, 10,00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 14 artilleries and 17 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 0/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 3 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Samara, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Vologda
                Germans attack with 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 3 tactical_bombers in Vologda, round 2 : 1/5 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 4 armour and 4 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 3/8 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Ukraine to Rostov
            1 artillery moved from Belarus to Bryansk
            1 artillery and 4 infantry moved from Novgorod to Belarus
            2 fighters moved from 104 Sea Zone to 112 Sea Zone
            1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            3 tactical_bombers moved from Vologda to Ukraine
            3 fighters moved from Western Germany to Ukraine
            1 bomber moved from Tambov to Volgograd
            1 tactical_bomber moved from Tambov to Volgograd
            2 bombers moved from Samara to Ukraine
            2 bombers moved from Smolensk to Ukraine
            1 mech_infantry moved from Volgograd to Caucasus
    
        Place Units - Germans
            1 factory_minor placed in Western Ukraine
            1 artillery and 2 infantry placed in Novgorod
            3 artilleries placed in Ukraine
            1 bomber and 1 fighter placed in Western Germany
            1 artillery and 1 infantry placed in Germany
            1 artillery and 1 infantry placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2,1,5,6,3,6,6,5,1
            Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Americans : -0,33
    Russians : 3,00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda
            1 fighter and 1 infantry moved from Russia to Samara
            1 fighter and 1 infantry moved from Russia to Tambov
            1 fighter and 1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                 retreated to Tambov
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Samara
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.83
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 4x airfield, 1x factory_major; Remaining resources: 80 PUs; 0 SuicideAttackTokens; 
            Japanese buy 2 armour, 2 carriers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Malaya to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 mech_infantrys and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            2 mech_infantrys moved from 39 Sea Zone to India
            6 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            1 fighter moved from 37 Sea Zone to India
            1 fighter moved from Kweichow to India
            1 bomber moved from Manchuria to 43 Sea Zone
            1 mech_infantry moved from Yunnan to India
            1 armour and 1 mech_infantry moved from Novosibirsk to Turkmenistan
                  Japanese take Turkmenistan from Russians
    
        Combat - Japanese
            Battle in India
                Japanese attack with 2 fighters and 10 mech_infantrys
                British defend with 3 aaGuns and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    AA fire in India : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 10 mech_infantrys in India, round 2 : 6/12 hits, 2,67 expected hits
                    UK_Pacific roll dice for 3 aaGuns and 3 infantry in India, round 2 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 fighters and 8 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 3 aaGuns and 3 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
                ANZAC win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 bomber
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from India to 39 Sea Zone
            3 mech_infantrys moved from French Indo China to Burma
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kweichow to Sikang
            1 mech_infantry moved from Chahar to Kweichow
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 fighter and 1 tactical_bomber moved from Manchuria to Japan
            1 mech_infantry moved from Shantung to Manchuria
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Hunan to Hopei
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 carriers placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
            Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 1,50
    UK_Pacific : 1,00
    AA fire in India : : -0,33
    Japanese : 3,33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 bombers moved from Iwo Jima to Japan
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 6 units heading to Japan
                Japanese launches 2 interceptors out of Japan
                    Attackers Fire,  : 0/6 hits, 1.00 expected hits
                    Defenders Fire,  : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Americans lost in Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                    AA fire in Japan : 0/3 hits, 0.50 expected hits
                Bombing raid in Japan rolls: 6,3,7 and causes: 14 damage to unit: factory_major
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in Japan rolls: 7 and causes: 6 damage to unit: harbour
                Bombing raid in Japan causes 23 damage total.  Damaged units is as follows: factory_major = 14, airfield = 3, harbour = 6
            Cleaning up after air battles
    
        Non Combat Move - Americans
            5 bombers moved from Japan to Iwo Jima
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 mech_infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 93 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 artilleries, 2 bombers and 3 infantry placed in Western United States
            Americans undo move 1.
            4 transports placed in 10 Sea Zone
            2 artilleries and 3 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Alaska: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 bomber placed in Western United States
            1 submarine placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0.33
    AA fire in Japan : : -0.83
    Attackers Fire,  : : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 mech_infantry moved from Persia to Turkmenistan
            3 fighters moved from West India to Turkmenistan
            5 fighters and 1 tactical_bomber moved from Persia to Turkmenistan
    
        Combat - British
            Battle in Turkmenistan
                British attack with 8 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 mech_infantry
                    British roll dice for 8 fighters, 1 mech_infantry and 1 tactical_bomber in Turkmenistan, round 2 : 8/10 hits, 4.83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Turkmenistan
                British win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            8 fighters and 1 tactical_bomber moved from Turkmenistan to Persia
            2 fighters moved from Egypt to Persia
            1 artillery moved from West India to Eastern Persia
            1 mech_infantry moved from Iraq to Persia
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 93 Sea Zone to 96 Sea Zone
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 armour and 1 infantry placed in Persia
            British undo move 2.
            3 infantry placed in Persia
            2 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
            British collect 33 PUs (2 lost to blockades); end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 3.17
    Japanese : 0.17
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Bryansk
            4 mech_infantrys moved from Ukraine to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 bomber and 4 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 4 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Eastern Poland
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : -0,33
    

    Savegame


  • Ugh, it’s doing that thing again where I can’t download the whole file; could you repost?

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