@mikawagunichi and missed the US planes in queensland…last one!
Pejon_88 (X) vs. The Shrike (L + 12) BM3
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Eastern Poland to Rostov 2 infantry moved from Ukraine to Western Ukraine 3 bombers moved from Eastern Poland to Russia 1 tactical_bomber moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Rostov 1 bomber moved from Western Germany to Smolensk 1 infantry moved from Belarus to Smolensk Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0,50 expected hits Bombing raid in Russia rolls: 4,3,8 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Western Ukraine Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 artillery Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 infantry and 2 tactical_bombers in Western Ukraine, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Western Ukraine, round 4 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win with 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Rostov to Ukraine 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Smolensk to Eastern Poland 2 tactical_bombers moved from Western Ukraine to Ukraine 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from France to Western Germany 4 infantry moved from Belarus to Archangel 1 artillery and 2 infantry moved from Novgorod to Archangel 3 bombers moved from Russia to Eastern Poland 1 infantry moved from Belarus to Archangel Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 artilleries placed in Ukraine 2 fighters placed in Western Germany 2 armour placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,5,5 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,50 Germans : -3,67 Russians : 1,00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 14 PUs; Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 2 fighters and 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Bryansk to Smolensk 4 aaGuns, 2 armour, 17 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Dzavhan to Olgiy 2 aaGuns and 11 infantry moved from Novosibirsk to Samara Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 infantry, 12 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Kwangsi to 33 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Yenisey to Urals Japanese take Evenkiyskiy from Russians Japanese take Urals from Russians 1 artillery and 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 2 armour and 1 mech_infantry moved from Buyant-Uhaa to Suiyuyan 1 artillery and 2 infantry moved from Central Mongolia to Suiyuyan 1 bomber moved from Yakut S.S.R. to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 carrier, 1 cruiser and 2 fighters Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/8 hits, 4,83 expected hits ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits ANZAC roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/6 hits, 3,67 expected hits ANZAC roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 fighters, 1 submarine and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 1 cruiser and 2 fighters Battle in Suiyuyan Japanese attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 5 infantry Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 3/6 hits, 2,00 expected hits Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Suiyuyan, round 3 : 2/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 5 infantry Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Novosibirsk Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 infantry moved from Hunan to Yunnan 3 infantry moved from French Indo China to Shan State 1 infantry moved from Siam to Shan State 3 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Szechwan 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 bomber moved from 21 Sea Zone to Guam 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 transports moved from 37 Sea Zone to 35 Sea Zone 2 bombers moved from 33 Sea Zone to Paulau Island 1 fighter moved from 45 Sea Zone to Paulau Island 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island 1 fighter moved from 21 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 3 transports moved from 35 Sea Zone to 6 Sea Zone 1 infantry and 1 marine moved from 6 Sea Zone to Japan 1 fighter moved from Yakut S.S.R. to 6 Sea Zone 1 fighter moved from Anhwe to Japan 2 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to Shensi Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 infantry placed in Japan 1 carrier and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : 1,83 Americans : 1,00 Chinese : 0,67 Russians : -1,33 Japanese : -0,83
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 97 Sea Zone to 96 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 104 Sea Zone to 91 Sea Zone 2 fighters and 1 marine moved from 91 Sea Zone to Morocco 3 fighters, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 22 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 2 fighters and 1 marine Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 fighters and 1 marine in Morocco, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 marine Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from Morocco to 91 Sea Zone 1 bomber moved from Western United States to Iwo Jima 3 fighters moved from Hawaiian Islands to Iwo Jima 2 carriers, 2 destroyers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 marine moved from Iwo Jima to 17 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 fighters, 1 marine and 2 transports moved from 17 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 bomber EDIT: Adding units owned by Americans to Iwo Jima: 1 bomber EDIT: Turning off Edit Mode 2 transports placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 4 bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 1.50 Japanese : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - British British buy 1 artillery, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 7 infantry moved from Burma to Shan State 4 fighters and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Shan State British attack with 4 fighters, 7 infantry and 1 tactical_bomber Japanese defend with 1 aaGun and 6 infantry AA fire in Shan State : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Shan State British roll dice for 3 fighters, 7 infantry and 1 tactical_bomber in Shan State, round 2 : 4/11 hits, 3.33 expected hits Japanese roll dice for 1 aaGun and 6 infantry in Shan State, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Shan State British roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 3 : 4/8 hits, 2.83 expected hits Japanese roll dice for 3 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 fighter and 4 infantry Casualties for Japanese: 1 aaGun and 6 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Shan State to India 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan 3 artilleries and 2 infantry moved from Iraq to Persia 3 infantry moved from Persia to Eastern Persia Place Units - British 1 cruiser and 2 transports placed in 98 Sea Zone 1 artillery and 1 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : 1.83 AA fire in Shan State : : 0.50 Japanese : 1.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Greece to Romania 3 mech_infantrys moved from Northern Italy to Romania 4 aaGuns, 2 artilleries and 5 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Syria to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Ukraine to Vologda 1 infantry moved from Archangel to Smolensk 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 2 tactical_bombers moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to Smolensk 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk 2 infantry moved from Ukraine to Bryansk 3 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 bomber moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to 114 Sea Zone 2 fighters moved from Western Germany to 114 Sea Zone Combat - Germans Battle in Scotland Battle in 114 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 submarine Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win, taking Scotland from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Bryansk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 infantry and 3 tactical_bombers in Rostov, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Germany to Eastern Poland 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from 114 Sea Zone to 111 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Vologda to Archangel 1 bomber moved from Smolensk to Greater Southern Germany 2 bombers moved from Bryansk to Greater Southern Germany 3 tactical_bombers moved from Rostov to Ukraine 1 artillery and 2 infantry moved from Novgorod to Belarus 1 submarine moved from 125 Sea Zone to 111 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 2 mech_infantrys placed in Germany 1 artillery, 1 fighter and 3 infantry placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -1,17 Russians : 0,33
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I just realized that the result from the battle with our subs in SZ114 is quite important. You could have submerged and then attacked my transport I built in SZ113 on your turn. Would it be fair for you if I change my two mechs for an additional destroyer in SZ113 and I edit your sub back? I will do that and let you decide.
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Ukraine to Vologda 1 infantry moved from Archangel to Smolensk 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 2 tactical_bombers moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to Smolensk 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk 2 infantry moved from Ukraine to Bryansk 3 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 bomber moved from Eastern Poland to Bryansk 1 bomber moved from Eastern Poland to 114 Sea Zone 2 fighters moved from Western Germany to 114 Sea Zone Combat - Germans Battle in Scotland Battle in 114 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 submarine Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win, taking Scotland from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Bryansk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 infantry and 3 tactical_bombers in Rostov, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Germany to Eastern Poland 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from 114 Sea Zone to 111 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Vologda to Archangel 1 bomber moved from Smolensk to Greater Southern Germany 2 bombers moved from Bryansk to Greater Southern Germany 3 tactical_bombers moved from Rostov to Ukraine 1 artillery and 2 infantry moved from Novgorod to Belarus 1 submarine moved from 125 Sea Zone to 111 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 2 mech_infantrys placed in Germany 1 artillery, 1 fighter and 3 infantry placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer EDIT: Adding units owned by Russians to 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,17 Russians : 0,33
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Yeah that’s fine with me Peter, no worries.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Urals 3 infantry moved from Samara to Novosibirsk 2 mech_infantrys moved from Russia to Rostov 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Russia to Urals 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Olgiy to Yenisey Russians take Yenisey from Japanese 14 infantry moved from Samara to Vologda 1 submarine moved from 114 Sea Zone to 115 Sea Zone Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Urals Russians attack with 1 fighter and 1 infantry Japanese defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Urals retreated to Urals Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 1 mech_infantry Battle in Vologda Russians attack with 14 infantry Germans defend with 2 infantry Russians roll dice for 14 infantry in Vologda, round 2 : 4/14 hits, 2.33 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 14 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Urals to Russia 1 fighter moved from Novosibirsk to Russia 2 aaGuns moved from Samara to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 2 fighters and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 3.00 Japanese : 0.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 fighters, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from French Indo China to Burma Japanese take Burma from UK_Pacific 4 infantry and 3 mech_infantrys moved from Yunnan to Burma 2 armour and 4 mech_infantrys moved from Kweichow to Burma 3 mech_infantrys moved from Malaya to Shan State 1 armour moved from Urals to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Yenisey 1 tactical_bomber moved from Shensi to Yenisey 3 artilleries moved from Tsinghai to Novosibirsk 2 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk 3 mech_infantrys moved from Shantung to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 1 fighter moved from Shensi to Hunan 2 bombers moved from Paulau Island to Shan State 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 2 tactical_bombers moved from Paulau Island to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Guam to Shan State 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians Combat - Japanese Battle in 17 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 1 fighter and 6 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 6 mech_infantrys in Hunan, round 2 : 0/7 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 fighter and 5 mech_infantrys in Hunan, round 3 : 1/6 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Yenisey Japanese attack with 1 armour and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Yenisey, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 3 bombers and 3 mech_infantrys British defend with 3 infantry Japanese roll dice for 3 bombers and 3 mech_infantrys in Shan State, round 2 : 4/6 hits, 2,50 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for British: 3 infantry Battle in Novosibirsk Japanese attack with 2 armour, 3 artilleries and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 4/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Shensi 1 aaGun moved from Yunnan to Burma 2 bombers moved from Shan State to French Indo China 1 bomber moved from Shan State to French Indo China 1 fighter moved from Hunan to French Indo China 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 2 transports moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Philippines to Shantung 1 fighter moved from Paulau Island to Kiangsi 1 fighter moved from Paulau Island to French Indo China Place Units - Japanese 3 mech_infantrys placed in Shantung 2 fighters and 1 tactical_bomber placed in Japan 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0,67 Chinese : 0,33 UK_Pacific : 0,00 Russians : 0,00 Japanese : 1,50
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Iwo Jima to Japan 2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from Iwo Jima to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 marine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 4 bombers moved from Western United States to 6 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
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Scramble for SBR Tokyo vs. naval battle in 6?
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Scramble 3 fighters in SZ 6 please. Also Kamikaze: 1 token per destroyer and 2 tokens for each cruiser.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Iwo Jima to Japan 2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from Iwo Jima to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 marine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 4 bombers moved from Western United States to 6 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 1,2 Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 5,4 and causes: 9 damage to unit: factory_major Bombing raid in Japan causes 9 damage total. Battle in Morocco Battle in 6 Sea Zone Americans attack with 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt with 1 marine Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports Americans roll dice for 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 9/17 hits, 9.33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 7/20 hits, 10.67 expected hits Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 5 carriers, 1 cruiser, 9 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 9/16 hits, 9.00 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 7 fighters, 4 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 10/19 hits, 10.33 expected hits 4 tactical_bombers owned by the Japanese, 4 carriers owned by the Japanese, 5 carriers owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 8/11 hits, 6.50 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters and 3 transports in 6 Sea Zone, round 4 : 9/10 hits, 6.50 expected hits 7 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 battleships and 3 transports in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 2 battleships owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win, taking Morocco from Italians, taking 6 Sea Zone from Japanese with 1 battleship and 2 transports remaining. Battle score for attacker is 34 Casualties for Americans: 4 bombers, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters and 1 tactical_bomber Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports Cleaning up after air battles Non Combat Move - Americans 2 bombers moved from Japan to Iwo Jima Place Units - Americans 1 destroyer placed in 10 Sea Zone 5 bombers placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0.33 Americans : 1.83 Japanese : -2.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 4 PUs
Combat Hit Differential Summary :