Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@Enigma Vent lige - flytter et fly
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Battle in Philippines
Battle in Algeria
Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 3/4 hits, 1,50 expected hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Algeria
Americans win, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Algeria from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber moved from Algeria to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Hawaiian Islands to Queensland
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to Queensland
Place Units - Americans
3 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 armour and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 8 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Szechwan, round 2 : 1/11 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 1 cruiser, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;
Combat Move - British
2 fighters, 6 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
Combat - British
Battle in French Indo China
British attack with 2 fighters, 6 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 5 infantry
British roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/9 hits, 2,67 expected hits
Japanese roll dice for 1 artillery and 5 infantry in French Indo China, round 2 : 3/6 hits, 2,00 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 5 infantry
Non Combat Move - British
3 infantry moved from Burma to India
2 aaGuns moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from French Indo China to India
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
5 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Tanganyika Territory to Kenya
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
2 aaGuns moved from Scotland to United Kingdom
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
Place Units - British
2 mech_infantrys placed in Egypt
1 cruiser placed in 98 Sea Zone
British undo move 2.
1 submarine placed in 98 Sea Zone
1 cruiser placed in 110 Sea Zone
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,4,2,5,1,5,2,5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,3,5,2,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83
Americans regular : 1,50
Japanese regular : 0,00
Italians regular : -0,33
British regular : 2,17
@Enigma Jeg glemte at loade en britisk AAA og inf på den amerikanske transporter i kanalen. Kan dette gøres i EDIT mode? I så fald, hvis det er OK, vil du så gøre det i Italiens tur?
@Enigma Ellers editerer jeg dem bare ind i næste britiske tur. Så altså, der er en britisk AAA og inf. på den amerikanske transporter i kanalen. De to enheder skal tilsvarende fjernes fra UK i næste tur. OK?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
4 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 5 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 6 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 7 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 mech_infantry owned by the Italians retreated to France
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Bulgaria to Romania
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Italians regular : -2,17
Du kan bare editere det nu her i anzac’s tur.
@Maxiheimer OK. Men jeg kan ikke vælge transportere - den smider bare tropperne i kanalen. Er det ikke nemmest jeg bare editerer det i UK’s tur - de skal alligevel bruges i non combat?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
@Enigma Jeg tror bare jeg redigerer dem ind i non combat i UK’s tur - nu ved vi de er på den amerikanske transporter. Hvis tyskerne sænker flåden i kanalen redigerer jeg de to enheder ud i UK’s tur.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 infantry moved from Poland to Baltic States
1 infantry moved from Vyborg to Novgorod
6 infantry moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Novgorod
10 armour, 7 artilleries and 26 infantry moved from Eastern Poland to Belarus
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Germany to Baltic States
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber and 7 infantry in Novgorod, round 2 : 0/8 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 bomber and 6 infantry in Novgorod, round 3 : 0/7 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 bomber and 5 infantry in Novgorod, round 4 : 2/6 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/5 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 8 infantry in Baltic States, round 2 : 1/9 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 10 armour, 7 artilleries and 27 infantry
Russians defend with 1 infantry
Germans roll dice for 10 armour, 7 artilleries and 27 infantry in Belarus, round 2 : 16/44 hits, 13,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 10 armour, 7 artilleries and 26 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Ukraine to Germany
1 bomber moved from Baltic States to Germany
1 bomber moved from Novgorod to Germany
2 bombers moved from Germany to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
2 infantry moved from Northern Italy to France
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in France
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 1,00
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Smolensk to Novosibirsk
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 fighters moved from Russia to Novosibirsk
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
7 artilleries moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
3 aaGuns and 22 infantry moved from Bryansk to Smolensk
8 infantry moved from Russia to Smolensk
2 fighters moved from Novosibirsk to Smolensk
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -0,33
Russians regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Smolensk to Novosibirsk
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 fighters moved from Russia to Novosibirsk
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
7 artilleries moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
3 aaGuns and 22 infantry moved from Bryansk to Smolensk
8 infantry moved from Russia to Smolensk
2 fighters moved from Novosibirsk to Smolensk
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Ukraine: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -0,33
Russians regular : -0,83
@Enigma Jeg redigerede lige 3 inf. og postede igen.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
2 bombers moved from Kwangsi to Tsinghai
2 infantry moved from Kwangsi to French Indo China
3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Kwangsi to French Indo China
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
Combat - Japanese
Combat Hit Differential Summary :
Vil du scramble ved indien?
Pænt nej tak :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
2 bombers moved from Kwangsi to Tsinghai
2 infantry moved from Kwangsi to French Indo China
3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Kwangsi to French Indo China
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 4 fighters
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 3/8 hits, 3,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Tsinghai
Japanese attack with 2 bombers
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits, 1,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 1,00 expected hits
2 bombers owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Chinese win with no units remaining. Battle score for attacker is -11
Casualties for Japanese: 2 bombers
Casualties for Chinese: 1 fighter and 1 infantry
Battle in French Indo China
Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in French Indo China, round 2 : 5/9 hits, 4,00 expected hits
UK_Pacific roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Japanese
4 fighters moved from 39 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 carriers and 3 transports moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to Malaya
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangsi
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
3 mech_infantrys placed in Kiangsu
2 artilleries and 1 mech_infantry placed in Kwangtung
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : 0,17
Japanese regular : 1,83
UK_Pacific regular : -1,00
ANZAC regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Americans take 54 Sea Zone from Japanese
2 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 45 Sea Zone to Queensland
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 armour moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 fighter and 3 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83
Japanese regular : 0,67