@squirecam thanks .
Although , I don’t know what is best.
I can’t roll in the forum , despite my 10 years here playing.
Can I move the units into position and you do it for me?
Sorry to be useless .
Need to hi to work too.
Fik dummet mig med mine køb, så byttede en transporter ud med en ubåd.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
4 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone
4 artilleries moved from 125 Sea Zone to Norway
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 artilleries moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Southern France
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,1
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer, 2 fighters and 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Holland Belgium
Americans attack with 2 artilleries and 2 fighters
Germans defend with 2 infantry
Americans roll dice for 2 artilleries and 2 fighters in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 2 artilleries, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 2 : 0/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 3 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 2 artilleries and 1 fighter in Southern France, round 4 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
1 fighter moved from Burma to French Indo China
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
4 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Changing PUs for Americans from 82 to 83
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Iraq to Syria
1 mech_infantry moved from Egypt to Syria
2 mech_infantrys moved from Persia to Syria
1 fighter moved from Egypt to 99 Sea Zone
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
3 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Yunnan
British attack with 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 1 armour and 3 mech_infantrys
British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,50 expected hits
2 mech_infantrys owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 4 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0,50 expected hits
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Yunnan, round 5 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Yunnan, round 5 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Syria
British attack with 5 mech_infantrys
Italians defend with 2 infantry
British roll dice for 5 mech_infantrys in Syria, round 2 : 0/5 hits, 0,83 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Syria
British roll dice for 4 mech_infantrys in Syria, round 3 : 2/4 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Syria, round 3 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for British: 3 mech_infantrys
Casualties for Italians: 2 infantry
Non Combat Move - British
2 mech_infantrys moved from Tobruk to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 99 Sea Zone to Iraq
1 infantry moved from Siam to French Indo China
2 infantry moved from India to Burma
1 fighter moved from Yunnan to Burma
1 aaGun, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 mech_infantrys placed in Persia
1 artillery, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,83
Italians regular : 1,67
Japanese regular : -2,83
Germans regular : -1,33
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Borneo
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Borneo
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 mech_infantrys
EDIT: Adding units owned by UK_Pacific to French Indo China: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Jeg var kommet til at sætte ind ved den forkerte fabrik med briterne i stillehavet, så har lige editeret enhederne jeg satte ind.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 125 Sea Zone
1 artillery and 5 infantry moved from Finland to Norway
4 bombers moved from Romania to Norway
2 artilleries moved from France to Southern France
3 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 artillery moved from France to Holland Belgium
3 infantry moved from France to Holland Belgium
1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Norway
1 fighter moved from Western Germany to Norway
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
3 infantry moved from Volgograd to Samara
1 fighter moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Novgorod to Archangel
1 fighter moved from Bryansk to Archangel
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine and 4 transports
1 submarine owned by the Americans Submerged
1 transport owned by the British and 4 transports owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 35
Casualties for Americans: 4 transports
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,50 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/5 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Southern France
Germans attack with 2 artilleries and 5 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 5 infantry in Southern France, round 2 : 1/7 hits, 1,83 expected hits
Americans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the British lost in Southern France
Germans roll dice for 2 artilleries and 5 infantry in Southern France, round 3 : 3/7 hits, 1,83 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 0/3 hits, 1,00 expected hits
2 artilleries owned by the Americans and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 2 artilleries
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Samara
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 1 artillery, 4 bombers, 3 fighters and 5 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 4 artilleries
British roll AA dice in Norway : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 artillery, 4 bombers, 3 fighters and 5 infantry in Norway, round 2 : 4/13 hits, 5,50 expected hits
Americans roll dice for 1 aaGun, 4 artilleries and 1 infantry in Norway, round 2 : 2/5 hits, 1,67 expected hits
1 aaGun owned by the British, 2 infantry owned by the Germans, 2 artilleries owned by the Americans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery, 4 bombers, 3 fighters and 3 infantry in Norway, round 3 : 1/11 hits, 5,17 expected hits
Americans roll dice for 2 artilleries in Norway, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway
Germans roll dice for 1 artillery, 4 bombers, 3 fighters and 2 infantry in Norway, round 4 : 6/10 hits, 5,00 expected hits
Americans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 4 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Americans: 4 artilleries
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
2 armour moved from Novgorod to Bryansk
2 armour moved from Eastern Poland to Bryansk
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Archangel to Bryansk
1 fighter moved from Holland Belgium to Western Germany
4 bombers moved from Norway to Western Germany
2 fighters moved from Norway to Germany
1 fighter moved from Norway to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
2 mech_infantrys moved from Bryansk to Volgograd
2 armour moved from Germany to Eastern Poland
2 artilleries moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
2 armour moved from Western Germany to Germany
2 armour moved from Germany to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from France to Southern France
1 tactical_bomber moved from Samara to Bryansk
1 fighter moved from Samara to Bryansk
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Volgograd
2 artilleries, 7 infantry and 1 tactical_bomber placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -1,67
British AA : -0,50
Russians regular : 0,83
Germans regular : -3,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Kazakhstan to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,67 expected hits
Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 1/5 hits, 2,17 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/6 hits, 2,50 expected hits
Germans roll dice for 3 armour in Volgograd, round 3 : 1/3 hits, 1,50 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 3 infantry
Casualties for Germans: 3 armour and 2 mech_infantrys
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Samara
1 artillery owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Timguska to Urals
1 aaGun moved from Kazakhstan to Sikang
1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from Egypt to Iraq
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : -0,50
Russians regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 50 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Place Units - Japanese
1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Enigma
Jeg har lige postet en tom tur, hvor jeg fjernede de enheder der lå i banken. Spiller nu og poster igen. Det kunne jeg så ikke - må redigere i samme tur.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsi: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers
EDIT: Turning off Edit Mode
1 artillery moved from Shensi to Sikang
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
2 transports moved from 20 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Kwangsi to 36 Sea Zone
2 mech_infantrys and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Kiangsu to French Indo China
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Battle in Sikang
Japanese attack with 1 artillery
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Sikang
Japanese win, taking Shan State from UK_Pacific, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Malaya
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 factory_minor and 2 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in French Indo China, round 2 : 1/7 hits, 2,83 expected hits
UK_Pacific roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in French Indo China, round 3 : 2/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in French Indo China, round 3 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the UK_Pacific lost in French Indo China
Japanese roll dice for 1 armour, 1 artillery and 2 bombers in French Indo China, round 4 : 1/4 hits, 2,17 expected hits
UK_Pacific roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Japanese win, taking Malaya from UK_Pacific, taking French Indo China from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Casualties for UK_Pacific: 2 mech_infantrys
Casualties for Americans: 1 fighter
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
2 bombers moved from French Indo China to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to Philippines
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
1 destroyer and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50
UK_Pacific regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 carrier, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 1 infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
3 fighters moved from 110 Sea Zone to Southern France
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
Combat - Americans
Battle in Norway
Americans attack with 2 artilleries, 1 bomber and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Norway, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans roll dice for 2 artilleries and 1 bomber in Norway, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Germans roll AA dice in Southern France : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/13 hits, 4,50 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Southern France, round 2 : 1/7 hits, 2,33 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 3 : 4/12 hits, 4,33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits, 1,33 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Americans: 1 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 5 infantry
Non Combat Move - Americans
1 bomber moved from Norway to United Kingdom
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Southern France to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
Place Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
1 carrier and 2 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from Queensland: 1 fighter
EDIT: Adding units owned by Americans to Java: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,17
Japanese regular : -0,17
Germans AA : -0,50
Germans regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 4 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery placed in Shensi
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 carrier, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 1 infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
3 fighters moved from 110 Sea Zone to Southern France
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
Combat - Americans
Battle in Norway
Americans attack with 2 artilleries, 1 bomber and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Norway, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans roll dice for 2 artilleries and 1 bomber in Norway, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Germans roll AA dice in Southern France : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/13 hits, 4,50 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Southern France, round 2 : 1/7 hits, 2,33 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 3 : 4/12 hits, 4,33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits, 1,33 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Americans: 1 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 5 infantry
Non Combat Move - Americans
1 bomber moved from Norway to United Kingdom
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Southern France to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
Place Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
1 carrier and 2 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from Queensland: 1 fighter
EDIT: Adding units owned by Americans to Java: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 4 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery placed in Shensi
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Iraq to Northwest Persia
1 mech_infantry moved from Syria to Northwest Persia
3 infantry and 1 mech_infantry moved from Yunnan to French Indo China
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits, 3,67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Northwest Persia
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in French Indo China
British attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Northwest Persia to Iraq
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Syria to Iraq
4 mech_infantrys moved from Persia to Northwest Persia
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Holland Belgium to 91 Sea Zone
1 fighter moved from Holland Belgium to 91 Sea Zone
5 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 mech_infantry moved from Iraq to Northwest Persia
Place Units - British
1 factory_minor placed in Iraq
2 artilleries and 1 infantry placed in Persia
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,6,5,3,6,3
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : -1,17
Japanese regular : 0,33
Germans AA : -0,50
Germans regular : -3,67
British regular : -1,83
Puha - det er stadigvæk MEGET spændende!!!
@Maxiheimer
For spændende :-(. Det vil nok ikke overraske dig at høre, at jeg synes Martis goder er temmelig skævt fordelt… Pacific er helt tosset - jeg kan ikke huske jeg nogensinde har siddet så meget og voldsomt i uheld med det samme land 3-4 runder i træk. Tror desværre stadig Shan State og især Sz 38 har afgjort spillet - Japan kommer næppe i gang igen. Det er lidt sjovere at spille Tyskland, men det bliver næppe nok.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Ukraine to Caucasus
2 infantry moved from Ukraine to Bryansk
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from 125 Sea Zone to Norway
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33