5d6: 6, 4, 6, 5, 5
Maxi VS Enigma Winner takes it all:)
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Kazakhstan to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,67 expected hits Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 1/5 hits, 2,17 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/6 hits, 2,50 expected hits Germans roll dice for 3 armour in Volgograd, round 3 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/5 hits, 2,33 expected hits Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour and 2 mech_infantrys Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Samara 1 artillery owned by the Russians retreated to Russia Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 3 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 aaGun moved from Timguska to Urals 1 aaGun moved from Kazakhstan to Sikang 1 mech_infantry moved from Libya to Alexandria 1 mech_infantry moved from Egypt to Iraq Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : -0,50 Russians regular : -2,00
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 50 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. Combat - Japanese Japanese creates battle in territory 19 Sea Zone Place Units - Japanese 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
@Enigma
Jeg har lige postet en tom tur, hvor jeg fjernede de enheder der lå i banken. Spiller nu og poster igen. Det kunne jeg så ikke - må redigere i samme tur. -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. Turning on Edit Mode EDIT: Adding units owned by Japanese to Kiangsi: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers EDIT: Turning off Edit Mode 1 artillery moved from Shensi to Sikang 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 mech_infantrys moved from Kwangsi to 36 Sea Zone 2 mech_infantrys and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from 37 Sea Zone to Shan State 1 mech_infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 mech_infantry moved from Kwangsi to French Indo China 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 2 bombers moved from Kiangsu to French Indo China Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Battle in Sikang Japanese attack with 1 artillery Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Sikang Japanese win, taking Shan State from UK_Pacific, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Malaya Battle in French Indo China Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry British defend with 1 infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 factory_minor and 2 mech_infantrys Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in French Indo China, round 2 : 1/7 hits, 2,83 expected hits UK_Pacific roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in French Indo China, round 3 : 2/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in French Indo China, round 3 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the UK_Pacific lost in French Indo China Japanese roll dice for 1 armour, 1 artillery and 2 bombers in French Indo China, round 4 : 1/4 hits, 2,17 expected hits UK_Pacific roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China Japanese win, taking Malaya from UK_Pacific, taking French Indo China from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 1 infantry Casualties for UK_Pacific: 2 mech_infantrys Casualties for Americans: 1 fighter Non Combat Move - Japanese 1 infantry moved from Kiangsu to Kiangsi 2 bombers moved from French Indo China to 35 Sea Zone 2 bombers moved from 35 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 37 Sea Zone 1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 2 fighters moved from Japan to Philippines Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Manchuria 1 destroyer and 2 submarines placed in 6 Sea Zone 1 factory_minor placed in Kwangtung 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50 UK_Pacific regular : 0,33
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 5 artilleries, 1 carrier, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 2 artilleries and 1 infantry moved from 125 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 93 Sea Zone to Southern France 3 fighters moved from 110 Sea Zone to Southern France 1 destroyer moved from 10 Sea Zone to 1 Sea Zone Combat - Americans Battle in Norway Americans attack with 2 artilleries, 1 bomber and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Norway, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans roll dice for 2 artilleries and 1 bomber in Norway, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Norway Americans win, taking Norway from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern France Americans attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry Germans roll AA dice in Southern France : 0/3 hits, 0,50 expected hits Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/13 hits, 4,50 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Southern France, round 2 : 1/7 hits, 2,33 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 3 : 4/12 hits, 4,33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits, 1,33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 25 Casualties for Americans: 1 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 5 infantry Non Combat Move - Americans 1 bomber moved from Norway to United Kingdom 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Southern France to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux Place Units - Americans 1 armour and 2 infantry placed in Normandy Bordeaux 1 carrier and 2 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Americans from Queensland: 1 fighter EDIT: Adding units owned by Americans to Java: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,17 Japanese regular : -0,17 Germans AA : -0,50 Germans regular : -2,67
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 3 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 4 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery placed in Shensi 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : 0,00
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 5 artilleries, 1 carrier, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 2 artilleries and 1 infantry moved from 125 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from 93 Sea Zone to Southern France 3 fighters moved from 110 Sea Zone to Southern France 1 destroyer moved from 10 Sea Zone to 1 Sea Zone Combat - Americans Battle in Norway Americans attack with 2 artilleries, 1 bomber and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Norway, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans roll dice for 2 artilleries and 1 bomber in Norway, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Norway Americans win, taking Norway from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern France Americans attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry Germans roll AA dice in Southern France : 0/3 hits, 0,50 expected hits Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/13 hits, 4,50 expected hits Germans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Southern France, round 2 : 1/7 hits, 2,33 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 3 : 4/12 hits, 4,33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits, 1,33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 25 Casualties for Americans: 1 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 5 infantry Non Combat Move - Americans 1 bomber moved from Norway to United Kingdom 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Southern France to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux Place Units - Americans 1 armour and 2 infantry placed in Normandy Bordeaux 1 carrier and 2 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Americans from Queensland: 1 fighter EDIT: Adding units owned by Americans to Java: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 3 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 4 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery placed in Shensi 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Iraq to Northwest Persia 1 mech_infantry moved from Syria to Northwest Persia 3 infantry and 1 mech_infantry moved from Yunnan to French Indo China 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State Combat - British Battle in Holland Belgium British attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry British roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits, 3,67 expected hits Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Northwest Persia British attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State retreated to Shan State Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in French Indo China British attack with 3 infantry and 1 mech_infantry Japanese defend with 1 armour and 1 factory_minor British roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from Shan State to India 1 fighter moved from Northwest Persia to Iraq 2 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Iraq to Egypt 1 mech_infantry moved from Syria to Iraq 4 mech_infantrys moved from Persia to Northwest Persia 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Holland Belgium to 91 Sea Zone 1 fighter moved from Holland Belgium to 91 Sea Zone 5 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 mech_infantry moved from Iraq to Northwest Persia Place Units - British 1 factory_minor placed in Iraq 2 artilleries and 1 infantry placed in Persia 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,6,5,3,6,3 UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : -1,17 Japanese regular : 0,33 Germans AA : -0,50 Germans regular : -3,67 British regular : -1,83
-
Puha - det er stadigvæk MEGET spændende!!!
-
@Maxiheimer
For spændende :-(. Det vil nok ikke overraske dig at høre, at jeg synes Martis goder er temmelig skævt fordelt… Pacific er helt tosset - jeg kan ikke huske jeg nogensinde har siddet så meget og voldsomt i uheld med det samme land 3-4 runder i træk. Tror desværre stadig Shan State og især Sz 38 har afgjort spillet - Japan kommer næppe i gang igen. Det er lidt sjovere at spille Tyskland, men det bliver næppe nok. -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone 1 artillery moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 3 transports 3 transports owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Ukraine to Caucasus 2 infantry moved from Ukraine to Bryansk Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery Japanese defend with 1 mech_infantry ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 23 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 carrier and 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery Japanese defend with 1 mech_infantry ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 23 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 carrier and 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from 125 Sea Zone to Norway Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Caucasus to Northwest Persia 2 fighters and 1 tactical_bomber moved from Bryansk to Northwest Persia 4 bombers moved from Western Germany to Northwest Persia 1 infantry moved from Vologda to Urals 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Urals 1 infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 fighter moved from Western Germany to 125 Sea Zone 2 fighters moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 3 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Syria 3 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium Combat - Germans Battle in Syria Battle in 125 Sea Zone Germans attack with 1 fighter Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans Submerged Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Americans lost in 125 Sea Zone 1 transport owned by the Americans lost in 125 Sea Zone Germans win, taking Syria from British with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 2,67 expected hits British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Northwest Persia Germans attack with 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 6 mech_infantrys Germans roll dice for 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/10 hits, 4,83 expected hits British roll dice for 6 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 2,00 expected hits 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia Germans roll dice for 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 : 5/8 hits, 4,50 expected hits British roll dice for 4 mech_infantrys in Northwest Persia, round 3 : 0/4 hits, 1,33 expected hits 4 mech_infantrys owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 2 mech_infantrys Casualties for British: 6 mech_infantrys Battle in Urals Germans attack with 1 armour and 1 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 armour and 1 infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Russians lost in Urals Germans roll dice for 1 armour and 1 infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 carrier moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter moved from Holland Belgium to 99 Sea Zone 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 3 armour moved from Novgorod to Bryansk 2 armour moved from Eastern Poland to Bryansk 1 fighter moved from Germany to Bryansk 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 2 armour moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to Northern Italy 16 infantry moved from Western Germany to France 5 artilleries moved from Western Germany to France 5 infantry moved from Germany to Western Germany 1 mech_infantry moved from Germany to Northern Italy Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 1 factory_minor placed in Caucasus 2 armour and 1 mech_infantry placed in Novgorod 5 artilleries, 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 armour EDIT: Adding units owned by Germans to Western Germany: 1 armour EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 1,17 British regular : -1,33
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Caucasus to Northwest Persia 2 fighters and 1 tactical_bomber moved from Bryansk to Northwest Persia 4 bombers moved from Western Germany to Northwest Persia 1 infantry moved from Vologda to Urals 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Urals 1 infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 fighter moved from Western Germany to 125 Sea Zone 2 fighters moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 3 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Syria 3 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium Combat - Germans Battle in Syria Battle in 125 Sea Zone Germans attack with 1 fighter Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans Submerged Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Americans lost in 125 Sea Zone 1 transport owned by the Americans lost in 125 Sea Zone Germans win, taking Syria from British with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 2,67 expected hits British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Northwest Persia Germans attack with 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 6 mech_infantrys Germans roll dice for 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/10 hits, 4,83 expected hits British roll dice for 6 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 2,00 expected hits 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia Germans roll dice for 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 : 5/8 hits, 4,50 expected hits British roll dice for 4 mech_infantrys in Northwest Persia, round 3 : 0/4 hits, 1,33 expected hits 4 mech_infantrys owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 2 mech_infantrys Casualties for British: 6 mech_infantrys Battle in Urals Germans attack with 1 armour and 1 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 armour and 1 infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Russians lost in Urals Germans roll dice for 1 armour and 1 infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 carrier moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter moved from Holland Belgium to 99 Sea Zone 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 3 armour moved from Novgorod to Bryansk 2 armour moved from Eastern Poland to Bryansk 1 fighter moved from Germany to Bryansk 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 2 armour moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to Northern Italy 16 infantry moved from Western Germany to France 5 artilleries moved from Western Germany to France 5 infantry moved from Germany to Western Germany 1 mech_infantry moved from Germany to Northern Italy Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 1 factory_minor placed in Caucasus 2 armour and 1 mech_infantry placed in Novgorod 5 artilleries, 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 armour EDIT: Adding units owned by Germans to Western Germany: 1 armour EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 1,17 British regular : -1,33
-
@Enigma Redigerede lige et par mand og postede igen.
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia Combat - Russians Battle in Northwest Persia Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia Russians win, taking Northwest Persia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq 1 mech_infantry moved from Alexandria to Trans-Jordan 2 fighters moved from Russia to Persia Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,33
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Timguska to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 armour moved from Kiangsu to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Malaya to Shan State 1 destroyer moved from 37 Sea Zone to 55 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 bomber moved from Philippines to 55 Sea Zone 1 bomber moved from Philippines to Shan State 1 fighter moved from 37 Sea Zone to 38 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 38 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 bomber and 1 mech_infantry ANZAC defend with 1 artillery Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kiangsi to Kwangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 armour moved from Manchuria to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 2 mech_infantrys moved from Manchuria to Anhwe 1 carrier, 1 destroyer and 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from 38 Sea Zone to 20 Sea Zone 1 fighter moved from 41 Sea Zone to 20 Sea Zone 1 bomber moved from 55 Sea Zone to 35 Sea Zone 1 bomber moved from Shan State to Kwangtung 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 battleship and 1 destroyer placed in 20 Sea Zone 1 infantry placed in Kwangtung Japanese undo move 2. 1 artillery placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4 Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,83 UK_Pacific regular : -0,33 ANZAC regular : 0,67
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Timguska to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 armour moved from Kiangsu to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Malaya to Shan State 1 destroyer moved from 37 Sea Zone to 55 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 bomber moved from Philippines to 55 Sea Zone 1 bomber moved from Philippines to Shan State 1 fighter moved from 37 Sea Zone to 38 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 38 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 bomber and 1 mech_infantry ANZAC defend with 1 artillery Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kiangsi to Kwangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 armour moved from Manchuria to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 2 mech_infantrys moved from Manchuria to Anhwe 1 carrier, 1 destroyer and 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from 38 Sea Zone to 20 Sea Zone 1 fighter moved from 41 Sea Zone to 20 Sea Zone 1 bomber moved from 55 Sea Zone to 35 Sea Zone 1 bomber moved from Shan State to Kwangtung 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 battleship and 1 destroyer placed in 20 Sea Zone 1 infantry placed in Kwangtung Japanese undo move 2. 1 artillery placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4 Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 bomber EDIT: Adding units owned by Japanese to Kwangtung: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,83 UK_Pacific regular : -0,33 ANZAC regular : 0,67
-
@Enigma
OBS på nyt post - redigerede en bomber. -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from Norway to Finland Americans take Finland from Germans 1 artillery moved from Norway to Finland 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 fighters moved from 110 Sea Zone to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Holland Belgium Americans attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Northern Italy Americans attack with 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Italians defend with 2 artilleries, 1 factory_major and 8 infantry Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 7/14 hits, 5,50 expected hits Italians roll dice for 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/17 hits, 5,83 expected hits 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 7 infantry owned by the Italians lost in Northern Italy Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Northern Italy, round 3 : 3/8 hits, 3,83 expected hits Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/10 hits, 3,50 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 armour, 1 artillery, 1 bomber and 3 fighters in Northern Italy, round 4 : 2/7 hits, 3,50 expected hits Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 4 : 3/7 hits, 2,50 expected hits 2 infantry owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy retreated to Northern Italy Italians win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Americans: 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry Casualties for Italians: 8 infantry Casualties for Germans: 4 infantry Non Combat Move - Americans 3 fighters moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to Southern France 1 aaGun, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 125 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Libya to Tobruk 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 1 Sea Zone to 15 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux Americans undo move 2. 2 artilleries and 1 infantry placed in Southern France 1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : -1,83 Germans regular : -2,00