@leemorrison What was your error message? Did you enter your password before starting the game?
Maxi VS Enigma Winner takes it all:)
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Det var heller ikke den mest spændende runde for briterne. Til gengæld ramte dine japanere nu:)
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Tambov Italians take Tambov from Russians 1 artillery and 2 infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 1 armour and 1 mech_infantry moved from Greater Southern Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Algeria Italians attack with 1 artillery and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Algeria Americans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Holland Belgium Italians attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Rostov to Ukraine 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 infantry placed in Ukraine 1 artillery and 1 infantry placed in Normandy Bordeaux 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -1,50 Russians regular : -0,67 British regular : -0,33
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@Maxiheimer
Det gjorde de da også :slightly_smiling_face: -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 37 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 41 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 battleship ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State 2 fighters moved from 41 Sea Zone to Shan State 3 fighters moved from Persia to India 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 fighter moved from New South Wales to Queensland 1 armour and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -0,00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 37 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 41 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 battleship ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State 2 fighters moved from 41 Sea Zone to Shan State 3 fighters moved from Persia to India 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 fighter moved from New South Wales to Queensland 1 armour and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -0,00
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 7 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Bryansk to Vologda 2 fighters and 1 tactical_bomber moved from Ukraine to Vologda Combat - Germans Battle in Vologda Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Vologda to Archangel 1 tactical_bomber moved from Vologda to Archangel 1 infantry moved from Bryansk to Smolensk 1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Western Ukraine to Bryansk 1 armour moved from Novgorod to Archangel 2 armour moved from Novgorod to Bryansk 1 fighter moved from Southern Italy to Germany 1 fighter moved from Western Germany to Germany 4 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to Germany 2 armour moved from Normandy Bordeaux to Western Germany 4 infantry moved from Northern Italy to Western Germany 1 artillery moved from France to Western Germany 2 infantry moved from France to Western Germany 1 artillery and 5 infantry moved from Normandy Bordeaux to France Place Units - Germans 2 armour and 7 infantry placed in Germany 7 artilleries placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Kansu to Vologda 2 fighters moved from Kansu to Tambov 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 artillery and 1 infantry moved from Russia to Samara 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 mech_infantry moved from Egypt to Tobruk Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Samara Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Tambov to Russia 1 aaGun and 3 infantry moved from Shensi to Tsinghai 1 aaGun moved from Dzavhan to Olgiy Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 Germans regular : 2,00 Russians regular : 1,67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Kansu to Vologda 2 fighters moved from Kansu to Tambov 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 artillery and 1 infantry moved from Russia to Samara 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 mech_infantry moved from Egypt to Tobruk Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Samara Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Tambov to Russia 1 aaGun and 3 infantry moved from Shensi to Tsinghai 1 aaGun moved from Dzavhan to Olgiy Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 Germans regular : 2,00 Russians regular : 1,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Chahar to Kweichow 1 artillery and 2 infantry moved from Chahar to Hopei 2 armour moved from Yunnan to Shan State 1 armour, 8 artilleries, 2 bombers and 7 infantry moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 fighter moved from Philippines to Shan State 1 mech_infantry moved from Kiangsu to Kweichow 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers and 3 transports moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer and 3 submarines Americans defend with 1 submarine Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber British defend with 10 infantry and 5 mech_infantrys; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; ANZAC defend with 3 fighters Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Shan State, round 2 : 6/24 hits, 10,00 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 14 infantry and 6 mech_infantrys in Shan State, round 2 : 12/25 hits, 9,50 expected hits 7 infantry owned by the Japanese, 5 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Shan State, round 3 : 4/12 hits, 6,00 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 6 mech_infantrys in Shan State, round 3 : 10/19 hits, 7,50 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 4 infantry owned by the Americans lost in Shan State Japanese roll dice for 2 bombers in Shan State, round 4 : 0/2 hits, 1,33 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys in Shan State, round 4 : 8/15 hits, 6,17 expected hits 2 bombers owned by the Japanese lost in Shan State UK_Pacific win with 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is -106 Casualties for Japanese: 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber Casualties for British: 6 infantry Casualties for Americans: 4 infantry Non Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3 Japanese collect 51 PUs (5 lost to blockades); end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -7,00 UK_Pacific regular : 6,83 ANZAC regular : 0,67
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@Enigma
Jeg var nødt til at tage en lille chance og som du ser gik det - igen - galt, da det gjaldt. Jeg havde odds’ne med 55%. Men det var slaget i sz 38, der blev en gamechanger - der mistede Japan overhånden. Japan har haft et par frygtelige sidste 2-3 runder og med Rusland umulig at tage de næste 4-5 runder og de allieredes landgang i Europa, så kunne jeg ikke se andre løsninger end spille lidt opportunistisk og håbe på et “fair” resultat i Shan State. Men tjek så lige hitraten ;-). Det har været et fedt og spændende spil fordi terningerne egentlig har været nogenlunde ligeligt fordelt. Der er bare nogle slag, der er vigtigere end andre. Og der har jeg det jo med at kløjes i det - det er jo helt sindssyge terninger! Skide irriterende.
Nå, men godt spillet. Jeg lavede en enkelt fejl med Tyskland (sikkert flere), hvor jeg fik stillet mig forkert ved Østpolen og det kostede en runde. Men begriber ikke, hvordan det lykkedes dig at få så mange russere selvom du stort set kun købte inf. og var defensiv. -
Jeg havde godt regnet den og set at oddsene var i din favør. Drømte om at terningerne ville være lidt med mig - hvilket man så må sige at de var!!! Faktisk lige så meget med mig, som de var imod dig:grimacing:
Ja det er en fin russer stak jeg har samlet mig:kissing_smiling_eyes:
Nu er det vel ikke sådan at du smider håndklædet i ringen vel? For jeg mener da slet ikke at den her er afgjort! -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 94 Sea Zone 5 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 artillery moved from Soviet Far East to Siberia 1 submarine moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 mech_infantry moved from Shan State to Yunnan Chinese take Yunnan from Japanese 1 armour moved from Shan State to Yunnan 1 artillery moved from Shan State to Siam Americans take Siam from Japanese 1 armour and 1 mech_infantry moved from Yunnan to French Indo China Americans take French Indo China from Japanese Combat - Americans Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Southern France Battle in 6 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer and 3 submarines Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Southern France from Italians, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 3 submarines Battle in Normandy Bordeaux Americans attack with 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry Italians roll AA dice in Normandy Bordeaux : 0/4 hits, 0,67 expected hits Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/18 hits, 6,83 expected hits Italians roll dice for 2 aaGuns, 2 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4,33 expected hits 2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 9 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/14 hits, 5,50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Americans: 4 infantry Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantry Battle in 37 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 3 transports Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 2 submarines Casualties for Japanese: 1 carrier Battle in Siberia Americans attack with 1 artillery Japanese defend with 1 infantry Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Siberia, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Americans undo move 1. 1 carrier placed in 10 Sea Zone 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 5,67 Italians regular : -1,67 Japanese regular : -1,00 Italians AA : -0,67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Szechwan to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 94 Sea Zone 5 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 7 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 artillery moved from Soviet Far East to Siberia 1 submarine moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 mech_infantry moved from Shan State to Yunnan Chinese take Yunnan from Japanese 1 armour moved from Shan State to Yunnan 1 artillery moved from Shan State to Siam Americans take Siam from Japanese 1 armour and 1 mech_infantry moved from Yunnan to French Indo China Americans take French Indo China from Japanese Combat - Americans Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Southern France Battle in 6 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer and 3 submarines Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Southern France from Italians, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 3 submarines Battle in Normandy Bordeaux Americans attack with 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry Italians roll AA dice in Normandy Bordeaux : 0/4 hits, 0,67 expected hits Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/18 hits, 6,83 expected hits Italians roll dice for 2 aaGuns, 2 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4,33 expected hits 2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 9 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/14 hits, 5,50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 7 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Americans: 4 infantry Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantry Battle in 37 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 3 transports Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 2 submarines Casualties for Japanese: 1 carrier Battle in Siberia Americans attack with 1 artillery Japanese defend with 1 infantry Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Siberia, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Siberia Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Americans undo move 1. 1 carrier placed in 10 Sea Zone 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Szechwan to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 fighter moved from India to Kweichow 5 mech_infantrys moved from Shan State to Kweichow 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus Combat - British Battle in Norway Battle in Kweichow British attack with 1 fighter and 5 mech_infantrys Japanese defend with 1 armour and 3 mech_infantrys British roll dice for 1 fighter and 5 mech_infantrys in Kweichow, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the British lost in Kweichow British roll dice for 1 fighter and 4 mech_infantrys in Kweichow, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 3 : 0/4 hits, 1,50 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow British roll dice for 1 fighter and 4 mech_infantrys in Kweichow, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 4 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow British roll dice for 1 fighter and 3 mech_infantrys in Kweichow, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 5 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kweichow British roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Kweichow, round 6 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kweichow British win, taking Norway from Germans, taking Kweichow from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 4 mech_infantrys Casualties for Japanese: 1 armour and 3 mech_infantrys Battle in Holland Belgium British attack with 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 3,00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Battle in Caucasus British attack with 1 artillery, 1 infantry and 3 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Holland Belgium to 110 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to United Kingdom 1 mech_infantry moved from Egypt to Tobruk 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Tobruk 1 infantry moved from Burma to Yunnan 4 infantry moved from Shan State to Yunnan 3 infantry moved from India to Burma 1 fighter moved from Kweichow to French Indo China Place Units - British 1 fighter and 6 infantry placed in United Kingdom 3 mech_infantrys placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Algeria: 1 infantry EDIT: Changing ownership of Tunisia from Italians to Americans EDIT: Adding units owned by Americans to Tunisia: 1 infantry EDIT: Changing PUs for Americans from 80 to 81 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 5,67 Italians regular : -1,67 Japanese regular : -2,50 Germans regular : -1,17 British regular : -1,50 Italians AA : -0,67
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Jeg glemte at tage tunesien med usa, så editerede det efterfølgende
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@Maxiheimer
Jo jeg mener den er afgjort. Kig på Japans tur, jeg lavede ikke non combat eller satte ind. Skulle også have trukket angrebet efter første runde hvis der skulle spilles videre. Jeg er på vej i biffen, skriver senere -
Haha… Det bed jeg slet ikke mærke i, fordi jeg var så fokuseret på europafelttoget!
Jamen tak for spillet så, og godt spillet! Havde faktisk troet sejren lå mere til dig!Hvad er din holdning i øvrigt til at spille her 1. november, med de nye corona tiltag???
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Chahar to Kweichow 1 artillery and 2 infantry moved from Chahar to Hopei 2 armour moved from Yunnan to Shan State 1 armour, 8 artilleries, 2 bombers and 7 infantry moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 fighter moved from Philippines to Shan State 1 mech_infantry moved from Kiangsu to Kweichow 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers and 3 transports moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer and 3 submarines Americans defend with 1 submarine Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber British defend with 10 infantry and 5 mech_infantrys; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; ANZAC defend with 3 fighters Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Shan State, round 2 : 6/24 hits, 10,00 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 14 infantry and 6 mech_infantrys in Shan State, round 2 : 12/25 hits, 9,50 expected hits 7 infantry owned by the Japanese, 5 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Shan State, round 3 : 4/12 hits, 6,00 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 6 mech_infantrys in Shan State, round 3 : 10/19 hits, 7,50 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 4 infantry owned by the Americans lost in Shan State Japanese roll dice for 2 bombers in Shan State, round 4 : 0/2 hits, 1,33 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys in Shan State, round 4 : 8/15 hits, 6,17 expected hits 2 bombers owned by the Japanese lost in Shan State UK_Pacific win with 1 armour, 1 artillery, 3 fighters, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is -106 Casualties for Japanese: 3 armour, 8 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber Casualties for British: 6 infantry Casualties for Americans: 4 infantry Non Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3 Japanese collect 51 PUs (5 lost to blockades); end with 54 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Shan State: 4 infantry EDIT: Adding units owned by Japanese to French Indo China: 3 armour and 3 artilleries EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by Japanese to Kiangsu: 2 bombers and 3 mech_infantrys EDIT: Adding units owned by Japanese to French Indo China: 1 armour, 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -7,00 UK_Pacific regular : 6,83 ANZAC regular : 0,67
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@Enigma
Så har jeg redigeret. Tillod mig også at ændre damage fra carrier til battleship - havde ikke set at tripleA havde valgt den - det ville man jo aldrig gøre. Du kan evt. lige tjekke efter. Og ændre hvis, hellere du ville have haft tabene på amerikansk side.
Jeg prøver at komme videre, men puha den var grufuld for Japan - du ramte dobbelt så mange enheder som mig! Den bliver næsten umulig at komme videre fra, især hvis (når) flåden ryger. Jeg har ikke stor tiltro til, at heldet pludselig tilsmiler Japan. -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from India to French Indo China 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Shan State to French Indo China 1 artillery moved from Soviet Far East to Siberia 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 17 Sea Zone to 6 Sea Zone 2 submarines moved from 54 Sea Zone to 37 Sea Zone 4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 7 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to 94 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 6 Sea Zone Americans attack with 3 submarines Japanese defend with 2 destroyers, 2 fighters and 3 submarines Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is -12 Casualties for Americans: 3 submarines Casualties for Japanese: 1 submarine Battle in Normandy Bordeaux Americans attack with 7 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry Italians roll AA dice in Normandy Bordeaux : 2/4 hits, 0,67 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 7 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 3/16 hits, 5,67 expected hits Italians roll dice for 2 aaGuns, 2 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 3/13 hits, 4,33 expected hits 2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 7 artilleries, 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 7/13 hits, 4,67 expected hits Italians roll dice for 2 artilleries and 9 infantry in Normandy Bordeaux, round 3 : 4/11 hits, 3,67 expected hits 4 infantry owned by the Americans and 7 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 7 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 2/9 hits, 3,33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 7 artilleries and 2 fighters in Normandy Bordeaux, round 5 : 5/9 hits, 3,33 expected hits Italians roll dice for 2 artilleries in Normandy Bordeaux, round 5 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 7 artilleries and 2 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 fighter, 7 infantry and 1 tactical_bomber Casualties for Italians: 2 aaGuns, 2 artilleries and 11 infantry Battle in 37 Sea Zone Americans attack with 2 submarines Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 2/8 hits, 4,17 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer Battle in Siberia Americans attack with 1 artillery Japanese defend with 1 infantry Americans roll dice for 1 artillery in Siberia, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Siberia Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Battle in French Indo China Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Japanese defend with 4 armour, 4 artilleries, 1 factory_minor and 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in French Indo China, round 2 : 2/8 hits, 2,33 expected hits Japanese roll dice for 4 armour, 4 artilleries and 1 infantry in French Indo China, round 2 : 2/9 hits, 3,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in French Indo China Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in French Indo China, round 3 : 2/6 hits, 2,00 expected hits Japanese roll dice for 4 armour and 3 artilleries in French Indo China, round 3 : 5/7 hits, 3,00 expected hits 2 artilleries owned by the Japanese, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China retreated to French Indo China Japanese win with 4 armour and 1 artillery remaining. Battle score for attacker is -11 Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Casualties for Japanese: 3 artilleries and 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 fighter moved from French Indo China to Burma 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 91 Sea Zone to 93 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 artilleries, 1 bomber and 5 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 artillery EDIT: Changing ownership of Southern France from Italians to Americans EDIT: Adding units owned by Americans to Southern France: 1 artillery EDIT: Changing PUs for Americans from 75 to 78 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,83 Italians regular : -3,00 Japanese regular : -3,33 Italians AA : 1,33