@mikawagunichi scrambles?
Maxi VS Enigma Winner takes it all:)
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Helt fint med edit.
Altså ifølge combat hit differential ser det ikke ud til at jeg har været specielt heldig - måske kun de steder der var vigtige:)
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Gibraltar Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from 45 Sea Zone to 33 Sea Zone 2 carriers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : -2,67 Japanese : 1,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Kwangsi 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 4 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 4 infantry moved from Yunnan to Kweichow 2 infantry moved from Kweichow to Hopei Place Units - Chinese 1 infantry placed in Hopei 2 artilleries and 2 infantry placed in Yunnan Chinese undo move 2. 2 artilleries and 2 infantry placed in Kweichow Chinese undo move 2. 2 artilleries and 2 infantry placed in Hunan Chinese undo move 1. 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : -1,50 Japanese : -1,50
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Gibraltar Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from 45 Sea Zone to 33 Sea Zone 2 carriers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Kwangsi 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 4 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 4 infantry moved from Yunnan to Kweichow 2 infantry moved from Kweichow to Hopei Place Units - Chinese 1 infantry placed in Hopei 2 artilleries and 2 infantry placed in Yunnan Chinese undo move 2. 2 artilleries and 2 infantry placed in Kweichow Chinese undo move 2. 2 artilleries and 2 infantry placed in Hunan Chinese undo move 1. 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 39 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Yunnan to Kwangtung 1 mech_infantry moved from Yunnan to Kwangtung 1 tactical_bomber moved from Yunnan to Kwangtung 1 armour, 1 artillery and 3 infantry moved from Egypt to Alexandria 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in 43 Sea Zone British attack with 1 battleship Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangtung British attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 harbour British roll dice for 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Alexandria British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/9 hits, 3,83 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 2/4 hits, 1,50 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/7 hits, 3,50 expected hits Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 2 infantry Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 infantry moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Persia to Caucasus British take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from India to Persia 1 armour and 1 mech_infantry moved from Yunnan to Hunan 1 aaGun and 1 infantry moved from Yunnan to Hunan 2 mech_infantrys moved from India to Yunnan 2 artilleries and 12 infantry moved from India to Burma 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Kwangtung to Hunan Place Units - British 3 fighters placed in Persia 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 UK_Pacific collect 13 PUs; end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs Some Units in India change ownership: 2 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Italians : -0,33 British : -0,17 Americans : -2,67 Chinese : -1,50 Japanese : -0,50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from Tobruk to Alexandria 2 fighters moved from 98 Sea Zone to Alexandria 1 bomber moved from Southern Italy to 81 Sea Zone 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Vologda Italians take Vologda from Russians Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Alexandria Italians attack with 2 fighters and 3 infantry British defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 fighters and 3 infantry in Alexandria, round 2 : 3/5 hits, 1,50 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 2 : 1/3 hits, 1,17 expected hits 1 artillery owned by the British, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Alexandria to 98 Sea Zone 1 infantry moved from Normandy Bordeaux to France 2 aaGuns, 1 armour and 2 infantry moved from Romania to Bessarabia 1 bomber moved from 81 Sea Zone to Greece Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1,00 British : -0,17
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@Maxiheimer Hmmm, ved ikke hvor meget hitrates kan bruges til i mange små slag. Når man rammer 5 ud af 5 og kun skal bruge et hit i ét slag er det jo ubrugeligt når man så misser 4 ud af 4 i to hele slagrunder på Celebes - mens den ene Anzac mand rammer 2 ud af 2. Og i Hong Kong og på Phillipinerne 2 hits og Java 1. Det er mange japanske landenheder :-(
Sort uheld for Japan, men det er vilkårene og jeg har heller ikke spillet Japan specielt godt… -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from Siam to French Indo China ANZAC take French Indo China from Japanese 1 fighter moved from Yunnan to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to Kwangtung 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Sumatra to Yunnan 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 1,17 Japanese : 0,67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from Siam to French Indo China ANZAC take French Indo China from Japanese 1 fighter moved from Yunnan to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to Kwangtung 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Sumatra to Yunnan 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Caroline Islands: 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17 Japanese : 0,67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 3 infantry moved from Belarus to Bryansk 2 tactical_bombers moved from Belarus to Bryansk 1 bomber moved from Germany to Bryansk 3 bombers moved from Western Germany to Bryansk 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians Combat - Germans Battle in Bryansk Germans attack with 4 bombers, 3 infantry and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 4 bombers, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/9 hits, 4,17 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 4 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 4 bombers moved from Bryansk to Novgorod 1 infantry moved from Vyborg to Finland 8 armour and 8 mech_infantrys moved from Archangel to Smolensk 3 aaGuns, 3 armour, 9 artilleries, 13 infantry and 2 mech_infantrys moved from Belarus to Smolensk 1 armour moved from Novgorod to Smolensk 9 mech_infantrys moved from Baltic States to Smolensk 2 tactical_bombers moved from Bryansk to Smolensk 2 fighters moved from Western Germany to Smolensk 6 infantry moved from Novgorod to Belarus 1 artillery and 6 infantry moved from Romania to Bessarabia 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in France 1 fighter and 5 mech_infantrys placed in Western Germany 3 armour placed in Novgorod Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1,17 Russians : 0,00
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@Maxiheimer F… glemte de tyske skibe - de skal ind i Østersøen!
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@Enigma Jeg editerer lige i Japans runde.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Rostov to Bryansk 1 infantry moved from Russia to Vologda 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Urals 1 fighter moved from Russia to Urals Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 3/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Urals Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Urals Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Vologda Russians attack with 1 fighter and 1 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Vologda Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Urals to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Bryansk to Russia 2 aaGuns and 10 infantry moved from Ukraine to Rostov 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0,17 Italians : -0,50 Russians : 1,83
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Puha - nervepirrende… Jeg tog lige en chance med rusland og gik på din tyske tank kun med fly… Du ramte heldigvis ikke:)
Det var lige før at du allerede kunne gå på rusland. Det er de engelske fly der kommer til at redde min røv…:) -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 2 destroyers and 1 submarine EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser, 2 destroyers and 1 submarine EDIT: Turning off Edit Mode Japanese buy 3 artilleries, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kwangsi 1 armour moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 fighter moved from Kiangsi to Kwangsi 1 fighter moved from Hainan to Kwangsi 1 tactical_bomber moved from Kiangsu to Jehol 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 fighter moved from Kiangsi to Kwangtung 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsi to Kwangtung 1 bomber moved from Kiangsi to 44 Sea Zone 1 bomber moved from Kiangsi to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Anhwe 1 tactical_bomber moved from Hainan to Kwangsi 1 tactical_bomber moved from Kiangsi to Kwangtung 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from Kiangsu to Anhwe 1 fighter moved from Kiangsi to Kwangtung Combat - Japanese Battle in Sumatra Battle in 43 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 battleship Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits British roll dice for 1 battleship in 43 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 43 Sea Zone Japanese win, taking Sumatra from ANZAC with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Battle in 44 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 mech_infantrys; ANZAC defend with 1 fighter; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 3,67 expected hits UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 fighter owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 fighter Casualties for British: 2 mech_infantrys Battle in Jehol Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/5 hits, 2,00 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from 44 Sea Zone to Philippines 1 bomber moved from 43 Sea Zone to Philippines 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 tactical_bomber moved from Jehol to Kiangsu 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Soviet Far East to Sakha 2 fighters moved from Kwangsi to Kiangsu 1 fighter moved from Kwangtung to Manchuria 2 fighters moved from Kwangtung to Kiangsu 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 submarine placed in 19 Sea Zone 1 infantry and 1 tactical_bomber placed in Japan 3 artilleries placed in Manchuria 3 infantry placed in Kiangsu 1 infantry placed in Shantung Japanese undo move 2. 1 infantry placed in Shantung 1 tactical_bomber placed in Japan Japanese undo move 5. 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 49 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0,33 ANZAC : -0,50 Chinese : -0,67 UK_Pacific : 0,67 Japanese : 1,83
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@Enigma Jeg lavede en tilsvarende mod David, men han ramte desværre. Men den var vigtig, for jeg tog hans dåseåbner ud. Ja, desværre missede begge mine tanks ved Rusland :-(
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 10 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 54 Sea Zone 3 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : -0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Hopei to Anhwe 1 artillery moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe 2 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Anhwe Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 4/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan 3 infantry moved from Kweichow to Hopei Place Units - Chinese 1 infantry placed in Chahar 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 3,33 Japanese : -1,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 10 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 54 Sea Zone 3 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Hopei to Anhwe 1 artillery moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe 2 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Anhwe Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 4/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan 3 infantry moved from Kweichow to Hopei Place Units - Chinese 1 infantry placed in Chahar 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Morocco to Tunisia British take Algeria from Italians British take Tunisia from Italians 2 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 2 mech_infantrys moved from Yunnan to Kwangtung 1 armour and 1 mech_infantry moved from Hunan to Shantung 1 tactical_bomber moved from Hunan to Shantung Combat - British Battle in Kwangtung British attack with 2 mech_infantrys Japanese defend with 1 artillery and 1 harbour British roll dice for 2 mech_infantrys in Kwangtung, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Kwangtung, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kwangtung British roll dice for 1 mech_infantry in Kwangtung, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Kwangtung, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Kwangtung, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in Shantung British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor and 2 infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung British roll dice for 1 armour and 1 tactical_bomber in Shantung, round 3 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 tactical_bomber in Shantung, round 4 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung British win, taking Shantung from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Alexandria British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2,67 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Anglo Egyptian Sudan to Egypt 5 fighters moved from Persia to Russia 2 mech_infantrys moved from Caucasus to Samara 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 destroyer moved from 121 Sea Zone to 106 Sea Zone 3 mech_infantrys moved from India to Yunnan 2 artilleries and 12 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Shantung to Hunan 2 infantry moved from India to Burma Place Units - British 1 fighter and 2 mech_infantrys placed in Persia 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,2,2,2,4,1 British collect 34 PUs (3 lost to blockades); end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs Some Units in India change ownership: 1 fighter and 2 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,50 Italians : -0,67 Americans : -0,33 Chinese : 3,33 Japanese : -2,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 2 infantry moved from Bessarabia to Western Ukraine 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 artillery moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 bomber moved from Greece to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Cyprus Battle in Syria Battle in Holland Belgium Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/4 hits, 1,83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Holland Belgium, round 4 : 3/3 hits, 1,50 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium Italians win, taking Cyprus from British, taking Syria from French with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Western Ukraine Italians attack with 1 armour and 2 infantry Russians defend with 1 artillery Italians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 2 aaGuns moved from Bessarabia to Western Ukraine 1 infantry moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1,00 Americans : 0,67 Russians : -0,33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone ANZAC attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from Yunnan to Samara 2 infantry moved from French Indo China to Kwangsi Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 fighter placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,67