@The_Good_Captain My hits were only in TripleA. My actual rolls were done via the forum roller:
@dicebot said in Doman (Allies) vs TGC (Germans), Europe 'over' balanced?:
2d6<=3: 4, 1; Hits: 1
1d6<=4: 6; Hits: 0
So only 1 hit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 artillery, 2 fighters and 1 infantry moved from Northern Territory to Queensland
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to Queensland
Place Units - ANZAC
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
@Enigma Et forsøg på en udregning siger, at sandsynligheden for det, der skete ved Taranto var ca. 1,8 promille og Java var ca. 0,8 promille og i kombination med det følgende slag ved Australien bliver det til 1/16588. Så Taranto kobineret med Pacific er godt nok et meget usandsynligt scenarie.
UK mistede ca. 125 IPC i Middelhavet og Italien vistnok 21 IPC. I Pacific mistede US/Anzac ca. 80 IPC og Japan 11 - og Japan fik fuldstændig initiativet i Stillehavet. UK har måttet bruge voldsomme ressourcer på at styr på Italien og de allierede kunne være stået meget stærkere i Europa.
Og så er det da rigtigt, at der har været mange mindre slag, der er gået til hver side.
Men jo, jeg mener, at især Taranto har været afgørende og det sker jo fordi serveren fyrer enten ene høje eller lave terninger afsted. Tilfældigt eller en mangel i algoritmerne…? Jeg føler mig i hvertfald overbevist om, at der er noget med den server. Synes du ikke tallene ser lidt mistænkelige ud sat op på den måde?
Men det tager jo ikke noget fra dit spil og så ikke mere statistik-snak, det kan jo også blive træls.
@Enigma OK, så mistede jeg alligevel fokus i alt dette her skal spille/skal ikke spille-halløj, og lavede en afgørende fejl i non combat med amerikanerne. Det var meningen, at jeg ville have sejlet to transportere gennem Panama-kanalen med to mand/artilleri. Men i ren vane sejlede jeg bare det hele til Gibraltar:-(
Så er spillet da helt sikkert tabt.
Om dice serveren laver fejl eller ej har jeg virkelig svært ved at vurdere. Er principielt også mere til de gode analoge terninger, så triple A er kun i mangel af bedre. Summa summarum er vel egentlig at du ikke lyder som om det er sjovt at spille, hvilket jeg mener bør være forudsætningen. Skal vi ikke bare lukke det nuværende spil, og så enten starte et nyt, eller vente til vi kan spille på brættet?
@Maxiheimer Jeg tænker ikke at vi starter et nyt op. Helt enig, tripleA kan ikke hamle op med brættet og er i mangel af bedre. Mit dilemma er at jeg synes det er virkelig sjovt at spille men at jeg har set alt for mange vilde terninger - begge veje. Men det gider vi ikke bruge mere tid på - det er en forudsætning på tripleA og derfor skal jeg i fremtiden nok spille på brættet. Men vi kan spille videre på dette her indtil det er endelig afgjort. Men klart jeg mener de to nævnte slag virker afgørende og jeg ser en udfordring i at komme videre herfra selvom jeg ikke umiddelbart ser en åbning… Hvad siger du?
@Enigma Findes der iøvrigt en mulighed for mere afbalancerede terninger? Egentlig er jeg modstander af det, men det kan måske luge ud i de vanvittige slag…
Okay, så fortsætter vi:) Editere du så ikke de transportere derhen hvor du ville have dem?
Jeg ser ikke en axis sejr som umiddelbart nært forestående…
Nej der er ingen mellemting imellem alm terninger og low luck - som jeg i øvrigt slet ikke mener giver mening…
@Maxiheimer Er jo enig👍 Skulle jeg ende med at få vendt dette her skal jeg nok huske din venlighed. Men så giver det mening at fortsætte 😊
Hehe - vi skal jo huske at være lidt gode ved hinanden, selv om vi begge ved at axis and allies ikke er for sjov:)
@Maxiheimer Jeg editerer bare i Ruslands tur så.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 artillery, 2 fighters and 1 infantry moved from Northern Territory to Queensland
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to Queensland
Place Units - ANZAC
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 28 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Removing units owned by British from Gibraltar: 1 harbour
EDIT: Adding units owned by British to Gibraltar: 1 harbour
EDIT: Removing units owned by Americans from Gibraltar: 3 infantry
EDIT: Adding units owned by Americans to Spain: 1 infantry
EDIT: Removing units owned by Americans from Spain: 1 infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Removing units owned by Americans from Gibraltar: 2 artilleries
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Tambov
2 bombers moved from Western Germany to Tambov
1 fighter and 2 tactical_bombers moved from Rostov to Volgograd
1 bomber moved from Western Germany to Tambov
2 infantry moved from Western Germany to Denmark
2 fighters and 1 tactical_bomber moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
3 bombers moved from Western Germany to Denmark
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Kazakhstan from Russians
Combat - Germans
Battle in Tambov
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Tambov, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Denmark
Germans attack with 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Denmark, round 2 : 2/9 hits, 4,17 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
3 aaGuns and 3 infantry moved from Rostov to Bryansk
4 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk
3 bombers moved from Tambov to Bryansk
7 armour and 3 mech_infantrys moved from Caucasus to Bryansk
3 infantry moved from Western Ukraine to Bryansk
3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Denmark to Eastern Poland
3 bombers moved from Denmark to Western Germany
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
2 infantry placed in Germany
1 infantry placed in Germany
1 bomber and 3 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Germans to Novgorod: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,17
Americans : -0,67
Chinese : 0,67
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Russians
1 artillery, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 6 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Hunan to Szechwan
2 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
5 artilleries, 2 infantry and 1 mech_infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 fighter and 1 tactical_bomber moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
1 bomber moved from Shensi to Szechwan
1 bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Shensi to Szechwan
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Japan to Yunnan
Combat - Japanese
Battle in Dutch New Guinea
Battle in Kansu
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 2/6 hits, 2,00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Yunnan, round 2 : 3/4 hits, 1,67 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 aaGun moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 armour moved from Shantung to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
2 bombers moved from Yunnan to Kwangsi
1 bomber moved from Szechwan to Kweichow
1 carrier, 1 destroyer and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
2 cruisers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
6 transports moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 55 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Szechwan to Kiangsu
1 fighter and 1 tactical_bomber moved from Kansu to Jehol
1 fighter and 1 tactical_bomber moved from Tsinghai to Anhwe
Place Units - Japanese
4 infantry placed in Japan
1 destroyer, 1 submarine and 3 transports placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4
Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 1,33
Chinese : 0,67
Japanese : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
3 armour moved from Southern France to France
3 armour moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
3 fighters moved from Gibraltar to 96 Sea Zone
1 bomber moved from Normandy Bordeaux to 96 Sea Zone
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 fighters moved from 112 Sea Zone to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber and 3 fighters
Italians defend with 1 carrier and 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 96 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 carrier in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 fighter
Casualties for Italians: 1 carrier and 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_major and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 0/4 hits, 1,67 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery and 2 fighters in Northern Italy, round 3 : 3/3 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in France
Americans attack with 6 armour and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 6 armour and 2 infantry in France, round 2 : 4/8 hits, 3,33 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Syria from British with 6 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 26 Sea Zone
Americans attack with 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 carrier, 2 fighters, 1 submarine and 3 transports
Combat Hit Differential Summary :
Germans : -1,00
Italians : -0,33
Americans : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
3 armour moved from Southern France to France
3 armour moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
3 fighters moved from Gibraltar to 96 Sea Zone
1 bomber moved from Normandy Bordeaux to 96 Sea Zone
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 fighters moved from 112 Sea Zone to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber and 3 fighters
Italians defend with 1 carrier and 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 96 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 carrier in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 fighter
Casualties for Italians: 1 carrier and 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_major and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 0/4 hits, 1,67 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery and 2 fighters in Northern Italy, round 3 : 3/3 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in France
Americans attack with 6 armour and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 6 armour and 2 infantry in France, round 2 : 4/8 hits, 3,33 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Syria from British with 6 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 26 Sea Zone
Americans attack with 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 carrier, 2 fighters, 1 submarine and 3 transports
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 carrier and 3 transports in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in 26 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 2/2 hits, 0,67 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 43
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 2 fighters, 1 submarine and 3 transports
Battle in Hawaiian Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 4/6 hits, 2,00 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 tactical_bomber moved from 26 Sea Zone to Johnston Island
1 fighter moved from 26 Sea Zone to Johnston Island
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 96 Sea Zone to Algeria
1 bomber moved from 96 Sea Zone to Algeria
2 fighters moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 carriers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Southern France to France
Place Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
8 infantry placed in Eastern United States
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1,00
Italians : -0,33
Americans : 4,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
3 armour moved from Southern France to France
3 armour moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
3 fighters moved from Gibraltar to 96 Sea Zone
1 bomber moved from Normandy Bordeaux to 96 Sea Zone
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 fighters moved from 112 Sea Zone to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber and 3 fighters
Italians defend with 1 carrier and 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 96 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 carrier in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 fighter
Casualties for Italians: 1 carrier and 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_major and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 0/4 hits, 1,67 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery and 2 fighters in Northern Italy, round 3 : 3/3 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in France
Americans attack with 6 armour and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 6 armour and 2 infantry in France, round 2 : 4/8 hits, 3,33 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Syria from British with 6 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 26 Sea Zone
Americans attack with 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 carrier, 2 fighters, 1 submarine and 3 transports
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 carrier and 3 transports in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in 26 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 2/2 hits, 0,67 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 43
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 2 fighters, 1 submarine and 3 transports
Battle in Hawaiian Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 4/6 hits, 2,00 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 tactical_bomber moved from 26 Sea Zone to Johnston Island
1 fighter moved from 26 Sea Zone to Johnston Island
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 96 Sea Zone to Algeria
1 bomber moved from 96 Sea Zone to Algeria
2 fighters moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 carriers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Southern France to France
Place Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
8 infantry placed in Eastern United States
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Libya to Tunisia
French take Tunisia from Italians
2 mech_infantrys moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
3 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Norway to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Norway to Holland Belgium
2 fighters moved from Southern France to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - British
Battle in Cyprus
Battle in Yunnan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Cyprus from Italians, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 armour
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
3 fighters moved from Holland Belgium to France
1 infantry moved from Southern France to France
2 infantry moved from Normandy Bordeaux to France
2 aaGuns moved from Normandy Bordeaux to France
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Holland Belgium to France
2 fighters moved from 110 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Persia to Russia
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
Place Units - British
1 artillery and 2 infantry placed in Persia
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,50
Italians : -0,33
British : 0,83
Americans : 4,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
3 armour moved from Southern France to France
3 armour moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
3 fighters moved from Gibraltar to 96 Sea Zone
1 bomber moved from Normandy Bordeaux to 96 Sea Zone
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 fighters moved from 112 Sea Zone to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber and 3 fighters
Italians defend with 1 carrier and 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 96 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 carrier in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 fighter
Casualties for Italians: 1 carrier and 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_major and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 0/4 hits, 1,67 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery and 2 fighters in Northern Italy, round 3 : 3/3 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in France
Americans attack with 6 armour and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 6 armour and 2 infantry in France, round 2 : 4/8 hits, 3,33 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Syria from British with 6 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 26 Sea Zone
Americans attack with 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 carrier, 2 fighters, 1 submarine and 3 transports
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 carrier and 3 transports in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in 26 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 2/2 hits, 0,67 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 43
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 2 fighters, 1 submarine and 3 transports
Battle in Hawaiian Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 4/6 hits, 2,00 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 tactical_bomber moved from 26 Sea Zone to Johnston Island
1 fighter moved from 26 Sea Zone to Johnston Island
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 96 Sea Zone to Algeria
1 bomber moved from 96 Sea Zone to Algeria
2 fighters moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 carriers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Southern France to France
Place Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
8 infantry placed in Eastern United States
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Libya to Tunisia
French take Tunisia from Italians
2 mech_infantrys moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
3 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
3 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Norway to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Norway to Holland Belgium
2 fighters moved from Southern France to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - British
Battle in Cyprus
Battle in Yunnan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Cyprus from Italians, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Italians defend with 1 armour
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
3 fighters moved from Holland Belgium to France
1 infantry moved from Southern France to France
2 infantry moved from Normandy Bordeaux to France
2 aaGuns moved from Normandy Bordeaux to France
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Holland Belgium to France
2 fighters moved from 110 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Persia to Russia
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
Place Units - British
1 artillery and 2 infantry placed in Persia
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Johnston Island: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50
Italians : -0,33
British : 0,83
Americans : 4,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 bomber moved from Ukraine to 99 Sea Zone
1 fighter moved from Western Germany to Northern Italy
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northern Italy
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Johnston Island: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 45 Sea Zone to Queensland
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :