19L Semis Adam514(Allies +13) vs ksmckay

  • '19

    ill move the art in yugo back to bulgaria.

  • '19

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Libya to Tunisia
            1 bomber moved from Southern Italy to Tunisia
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 1 bomber
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from Libya to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy
            1 mech_infantry moved from France to Yugoslavia
            1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
            1 bomber moved from Tunisia to Yugoslavia
            1 mech_infantry moved from Libya to Tobruk
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
            EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery
            EDIT: Adding units owned by Italians to Bulgaria: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -0.33
    Russians : -0.33
    

    Savegame

  • '19

    please use above file. moved inf/art back to bul. Sorry for uncertainty. Complicated german turn (or at least I made it that way)

  • '19 '17

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 21 Sea Zone to 33 Sea Zone
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 artillery and 1 marine placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            3 mech_infantrys moved from Ukraine to Volgograd
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yugoslavia to Volgograd
            1 bomber moved from Southern Italy to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            1 bomber moved from Bryansk to Eastern Poland
            2 bombers moved from Volgograd to Romania
            3 aaGuns, 13 armour, 8 artilleries, 21 infantry and 14 mech_infantrys moved from Ukraine to Rostov
            3 mech_infantrys moved from Bessarabia to Rostov
            6 infantry moved from Finland to Norway
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            3 mech_infantrys moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Eastern Poland to Novgorod
            2 mech_infantrys moved from Yugoslavia to Eastern Poland
            2 mech_infantrys moved from Yugoslavia to Romania
            1 fighter moved from Western Germany to Yugoslavia
            1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 mech_infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            4 armour and 6 mech_infantrys moved from Rostov to Caucasus
            2 armour and 3 mech_infantrys moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            3 artilleries placed in France
            1 fighter, 2 infantry and 5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 1.00
    

    Savegame

  • '19 '17

    TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            2 infantry moved from Tambov to Volgograd
            3 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            1 armour moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 armour and 4 infantry
                Germans defend with 1 aaGun and 2 infantry
                    Russians roll dice for 1 armour and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits
    

    Combat Hit Differential Summary :

    Russians : -0.17
    

    Savegame

  • '19 '17

    @ksmckay 1 hit in Archangel, OOL?

  • '19

    I did that turn like 8 times planning it out, and after all that I still get it wrong. I meant to move the inf and aa to bel, leaving a single inf in arch. You didn’t roll particularly well and I haven’t looked at your turn. If you are ok with making the edit I’ll let you do whatever to make sure you don’t get screwed.

    Otherwise, I guess lose aa gun.

  • '19 '17

    @ksmckay Leaving those troops there wasn’t a bad move, it’s debatable if it’s even a good move for me to attack. But alright you can edit, it changes my Russian moves significantly so I’ll have to rethink my plan. I’ll move in 18 hours or so.

  • '19

    @Adam514 said in 19L Semis Adam514(Allies +13) vs ksmckay:

    @ksmckay Leaving those troops there wasn’t a bad move, it’s debatable if it’s even a good move for me to attack. But alright you can edit, it changes my Russian moves significantly so I’ll have to rethink my plan. I’ll move in 18 hours or so.

    Yeah i am not saying anything about your move. I just had no intention of leaving them there. I didnt think you would have air to send there so thought leaving the aa gun there if you did attack was a waste. So I intended to move it to bel.

    Ill be fine with whatever and you can feel free to continue or leave things as. And of course feel free to redo russia.

  • '19

    and no rush of course as I havent thought about japan at all. particularly in light of your attack on Cel.

  • '19 '17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Archangel: 1 aaGun and 1 infantry
            EDIT: Adding units owned by Germans to Belarus: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
            Russians buy 10 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Volgograd
            3 infantry moved from Tambov to Volgograd
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Archangel to Russia
            5 artilleries moved from Tambov to Samara
            1 artillery moved from Tambov to Russia
            1 aaGun and 31 infantry moved from Tambov to Samara
            1 aaGun moved from Tambov to Russia
            1 aaGun moved from Russia to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.50
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 fighter, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 44 Sea Zone
            5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Yunnan to Burma
            2 bombers and 2 tactical_bombers moved from French Indo China to Burma
            2 fighters and 2 tactical_bombers moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Hopei
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 6/10 hits, 5.17 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 3/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Celebes
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Casualties for ANZAC: 2 artilleries and 1 infantry
            Battle in Burma
                Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Celebes from ANZAC to Japanese
            EDIT: Removing units owned by Japanese from Celebes: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Celebes: 1 artillery
            EDIT: Turning off Edit Mode
            2 bombers and 2 tactical_bombers moved from Burma to French Indo China
            1 armour and 9 mech_infantrys moved from Hunan to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            2 fighters and 2 tactical_bombers moved from Hopei to Kweichow
            3 artilleries moved from Yunnan to Kweichow
            3 mech_infantrys moved from French Indo China to Kweichow
            1 submarine moved from 37 Sea Zone to 74 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 44 Sea Zone to Philippines
            4 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
            2 fighters moved from Guam to French Indo China
            1 tactical_bomber moved from Japan to Philippines
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier, 2 destroyers, 2 infantry, 4 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            EDIT: Japanese undo move 12.
            4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 marine moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            1 airfield, 2 infantry and 1 mech_infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.00
    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : 0.50
    

    Savegame

  • '19

    really annoyed with dice there and just space barred thru. Hope its ok to edit it but I needed to take the territory.

    Let me know if thats a problem.

  • '19

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 fighter, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 44 Sea Zone
            5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Yunnan to Burma
            2 bombers and 2 tactical_bombers moved from French Indo China to Burma
            2 fighters and 2 tactical_bombers moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Hopei
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 6/10 hits, 5.17 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 3/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Celebes
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Casualties for ANZAC: 2 artilleries and 1 infantry
            Battle in Burma
                Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Celebes from ANZAC to Japanese
            EDIT: Removing units owned by Japanese from Celebes: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Celebes: 1 artillery
            EDIT: Turning off Edit Mode
            2 bombers and 2 tactical_bombers moved from Burma to French Indo China
            1 armour and 9 mech_infantrys moved from Hunan to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            2 fighters and 2 tactical_bombers moved from Hopei to Kweichow
            3 artilleries moved from Yunnan to Kweichow
            3 mech_infantrys moved from French Indo China to Kweichow
            1 submarine moved from 37 Sea Zone to 74 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 44 Sea Zone to Philippines
            4 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
            2 fighters moved from Guam to French Indo China
            1 tactical_bomber moved from Japan to Philippines
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier, 2 destroyers, 2 infantry, 4 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            EDIT: Japanese undo move 12.
            4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 marine moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            1 airfield, 2 infantry and 1 mech_infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Philippines: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 2.00
    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : 0.50
    

    Savegame

  • '19

    @ksmckay said in 19L Semis Adam514(Allies +13) vs ksmckay:

    really annoyed with dice there and just space barred thru. Hope its ok to edit it but I needed to take the territory.

    Let me know if thats a problem.

    bringing this along, also meant to unload in Phi so please use second file.

  • '19 '17

    All good.

  • '19 '17

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            3 submarines moved from 81 Sea Zone to 96 Sea Zone
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            3 submarines moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                  British take 93 Sea Zone from Italians
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            5 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
            1 bomber moved from Iraq to 97 Sea Zone
            2 fighters moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    @ksmckay Scramble sz97 and OOL?

  • '19

    no scramble max d, sink dd before cruisers or bb

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