19L Semis Adam514(Allies +13) vs ksmckay

  • '19

    I did that turn like 8 times planning it out, and after all that I still get it wrong. I meant to move the inf and aa to bel, leaving a single inf in arch. You didn’t roll particularly well and I haven’t looked at your turn. If you are ok with making the edit I’ll let you do whatever to make sure you don’t get screwed.

    Otherwise, I guess lose aa gun.

  • '19 '17

    @ksmckay Leaving those troops there wasn’t a bad move, it’s debatable if it’s even a good move for me to attack. But alright you can edit, it changes my Russian moves significantly so I’ll have to rethink my plan. I’ll move in 18 hours or so.

  • '19

    @Adam514 said in 19L Semis Adam514(Allies +13) vs ksmckay:

    @ksmckay Leaving those troops there wasn’t a bad move, it’s debatable if it’s even a good move for me to attack. But alright you can edit, it changes my Russian moves significantly so I’ll have to rethink my plan. I’ll move in 18 hours or so.

    Yeah i am not saying anything about your move. I just had no intention of leaving them there. I didnt think you would have air to send there so thought leaving the aa gun there if you did attack was a waste. So I intended to move it to bel.

    Ill be fine with whatever and you can feel free to continue or leave things as. And of course feel free to redo russia.

  • '19

    and no rush of course as I havent thought about japan at all. particularly in light of your attack on Cel.

  • '19 '17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Archangel: 1 aaGun and 1 infantry
            EDIT: Adding units owned by Germans to Belarus: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
            Russians buy 10 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Volgograd
            3 infantry moved from Tambov to Volgograd
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Archangel to Russia
            5 artilleries moved from Tambov to Samara
            1 artillery moved from Tambov to Russia
            1 aaGun and 31 infantry moved from Tambov to Samara
            1 aaGun moved from Tambov to Russia
            1 aaGun moved from Russia to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.50
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 fighter, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 44 Sea Zone
            5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Yunnan to Burma
            2 bombers and 2 tactical_bombers moved from French Indo China to Burma
            2 fighters and 2 tactical_bombers moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Hopei
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 6/10 hits, 5.17 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 3/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Celebes
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Casualties for ANZAC: 2 artilleries and 1 infantry
            Battle in Burma
                Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Celebes from ANZAC to Japanese
            EDIT: Removing units owned by Japanese from Celebes: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Celebes: 1 artillery
            EDIT: Turning off Edit Mode
            2 bombers and 2 tactical_bombers moved from Burma to French Indo China
            1 armour and 9 mech_infantrys moved from Hunan to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            2 fighters and 2 tactical_bombers moved from Hopei to Kweichow
            3 artilleries moved from Yunnan to Kweichow
            3 mech_infantrys moved from French Indo China to Kweichow
            1 submarine moved from 37 Sea Zone to 74 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 44 Sea Zone to Philippines
            4 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
            2 fighters moved from Guam to French Indo China
            1 tactical_bomber moved from Japan to Philippines
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier, 2 destroyers, 2 infantry, 4 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            EDIT: Japanese undo move 12.
            4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 marine moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            1 airfield, 2 infantry and 1 mech_infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.00
    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : 0.50
    

    Savegame

  • '19

    really annoyed with dice there and just space barred thru. Hope its ok to edit it but I needed to take the territory.

    Let me know if thats a problem.

  • '19

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 fighter, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 44 Sea Zone
            5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Yunnan to Burma
            2 bombers and 2 tactical_bombers moved from French Indo China to Burma
            2 fighters and 2 tactical_bombers moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Hopei
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 6/10 hits, 5.17 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 3/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Celebes
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Casualties for ANZAC: 2 artilleries and 1 infantry
            Battle in Burma
                Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Celebes from ANZAC to Japanese
            EDIT: Removing units owned by Japanese from Celebes: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Celebes: 1 artillery
            EDIT: Turning off Edit Mode
            2 bombers and 2 tactical_bombers moved from Burma to French Indo China
            1 armour and 9 mech_infantrys moved from Hunan to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            2 fighters and 2 tactical_bombers moved from Hopei to Kweichow
            3 artilleries moved from Yunnan to Kweichow
            3 mech_infantrys moved from French Indo China to Kweichow
            1 submarine moved from 37 Sea Zone to 74 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 44 Sea Zone to Philippines
            4 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
            2 fighters moved from Guam to French Indo China
            1 tactical_bomber moved from Japan to Philippines
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier, 2 destroyers, 2 infantry, 4 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            EDIT: Japanese undo move 12.
            4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 marine moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            1 airfield, 2 infantry and 1 mech_infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Philippines: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 2.00
    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : 0.50
    

    Savegame

  • '19

    @ksmckay said in 19L Semis Adam514(Allies +13) vs ksmckay:

    really annoyed with dice there and just space barred thru. Hope its ok to edit it but I needed to take the territory.

    Let me know if thats a problem.

    bringing this along, also meant to unload in Phi so please use second file.

  • '19 '17

    All good.

  • '19 '17

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            3 submarines moved from 81 Sea Zone to 96 Sea Zone
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            3 submarines moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                  British take 93 Sea Zone from Italians
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            5 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
            1 bomber moved from Iraq to 97 Sea Zone
            2 fighters moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    @ksmckay Scramble sz97 and OOL?

  • '19

    no scramble max d, sink dd before cruisers or bb

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Gibraltar to Malta
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 fighter moved from Gibraltar to Tunisia
            2 marines moved from Algeria to 92 Sea Zone
            2 cruisers and 2 marines moved from 92 Sea Zone to 99 Sea Zone
            2 marines moved from 99 Sea Zone to Greece
            2 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 mech_infantry moved from Algeria to Tunisia
    
        Combat - Americans
            Battle in Greece
            Battle in Crete
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 cruisers in Crete, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                Americans win, taking Greece from Italians, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Tunisia
                Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
                Italians defend with 1 artillery
                    Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Malta
                Americans attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Malta, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Malta
                    Americans roll dice for 1 bomber and 1 infantry in Malta, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Malta
                Americans win, taking Malta from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Malta to Egypt
            1 fighter moved from Tunisia to 92 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Algeria to 92 Sea Zone
            1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 122 Sea Zone to 118 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 artillery and 1 infantry placed in Central United States
            1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,4,3,5
            Americans collect 57 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            3 artilleries and 13 infantry moved from Shensi to Kansu
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 submarines moved from 81 Sea Zone to 96 Sea Zone
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            3 submarines moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                  British take 93 Sea Zone from Italians
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            5 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
            1 bomber moved from Iraq to 97 Sea Zone
            2 fighters moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Cyprus
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 marine
                    British roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 marine in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 marine
            Battle in 97 Sea Zone
                British attack with 1 bomber, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    British roll dice for 1 bomber, 2 destroyers, 8 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 submarine owned by the Italians, 1 battleship owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 8 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37
                Casualties for British: 2 destroyers and 2 submarines
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            2 carriers and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 aaGun moved from Algeria to 92 Sea Zone
            1 aaGun, 1 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from 99 Sea Zone to Greece
            1 marine moved from Trans-Jordan to 81 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 81 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            2 fighters moved from 97 Sea Zone to 99 Sea Zone
            1 bomber, 6 fighters and 1 tactical_bomber moved from 97 Sea Zone to Greece
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Northwest Persia to Iraq
            1 infantry moved from Iraq to Persia
            1 fighter moved from Eastern Persia to Greece
            1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 battleship moved from 33 Sea Zone to 54 Sea Zone
            2 infantry and 1 mech_infantry moved from Algeria to Tunisia
            2 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            3 infantry placed in Egypt
            1 fighter and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 mech_infantry
            EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : 0.67
    Americans : -0.67
    Chinese : -0.50
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from France to Northern Italy
            2 mech_infantrys moved from Yugoslavia to Northern Italy
            1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
            1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Rostov to Caucasus
    
        Place Units - Italians
            5 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,2
            Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 marine moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Caroline Islands to Queensland
            2 infantry moved from Northwest Persia to Iraq
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Algeria to Tunisia
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 bombers, 1 fighter, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 bomber moved from Eastern Poland to Archangel
            3 infantry moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Volgograd
            1 artillery and 2 infantry moved from Rostov to Volgograd
            1 infantry moved from Rostov to Tambov
            1 bomber moved from Romania to Tambov
            1 armour moved from Caucasus to Sikang
                  Germans take Kazakhstan from Russians
                  Germans take Sikang from Chinese
            5 armour and 9 mech_infantrys moved from Caucasus to Northwest Persia
            3 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 4/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Northwest Persia
                Germans attack with 8 armour and 12 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 8 armour and 12 mech_infantrys in Northwest Persia, round 2 : 4/20 hits, 6.00 expected hits
                    British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 8 armour and 11 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns and 2 infantry moved from Western Germany to Northern Italy
            7 artilleries, 1 fighter and 4 infantry moved from France to Northern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 fighter and 6 mech_infantrys moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Romania to Yugoslavia
            2 mech_infantrys moved from Caucasus to Sikang
            1 bomber moved from Romania to Yunnan
            3 mech_infantrys moved from Eastern Poland to Yugoslavia
            5 mech_infantrys moved from Novgorod to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
            1 aaGun and 2 infantry moved from Rostov to Caucasus
            4 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 bomber moved from Archangel to Yugoslavia
            1 bomber moved from Tambov to Eastern Poland
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Novgorod
            2 infantry and 1 mech_infantry placed in Ukraine
            1 bomber, 1 fighter and 6 mech_infantrys placed in Western Germany
            Germans undo move 1.
            1 submarine placed in 113 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 1 aaGun
            EDIT: Adding units owned by Germans to Caucasus: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 57 PUs (5 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.33
    Russians : 0.33
    

    Savegame

  • '19

    had some horrendous dice that round, but went to post and it was in local mode :)

  • '19

    hold please.

  • '19

    nevermind all good

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