And no worries at all! We have up to three days to revert, and yo replied within hours :-)
Makalakalane vs Brent
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@BrentStoudtKY sure. I have never played the Europe and the Pacific editions, but we can try. Are all the rules the same, but with half a board?
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 4 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Iceland 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Non Combat Move - Americans 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from Mexico to British Columbia 1 bomber moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Alaska Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone Americans undo move 1. 3 destroyers placed in 101 Sea Zone 1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States Americans undo move 2. 1 armour and 4 infantry placed in Eastern United States 1 infantry placed in Western United States Americans undo move 2. 1 armour and 1 infantry placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour and 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Chahar, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Chahar, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.33
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TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Place Units - UK_Pacific 2 artilleries placed in India UK_Pacific undo move 1. 2 artilleries placed in India
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:04:21 PM
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@BrentStoudtKY do you want me to place the 2 artilleries in India? You have posted before ending your turn… :)
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@BrentStoudtKY or was it a mistake and maybe you’re still doing the english turn?
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 2 transports; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 4 aaGuns moved from France to Northern Italy 1 artillery moved from Algeria to Tunisia 1 battleship, 2 cruisers, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Greece to Southern Italy Place Units - Italians 2 transports placed in 95 Sea Zone 1 armour placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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@BrentStoudtKY I took the liberty of finishing the british turn and getting on with it. Let me know if that was a mistake. We can call it now, if you want to, it’s up to you. It will take a pretty solid effort from the US for them to turn the tide… :p
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:37:55 PM
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone 1 cruiser moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Western Australia ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to South Australia 1 fighter moved from 56 Sea Zone to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : -1.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:47:50 PM
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:49:27 PM
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:51:05 PM
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:52:46 PM
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone 1 cruiser moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Western Australia ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to South Australia 1 fighter moved from 56 Sea Zone to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : -1.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 3 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 5 infantry moved from Novgorod to Archangel 2 armour and 12 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Poland to Western Ukraine 3 mech_infantrys moved from Poland to Western Ukraine 1 artillery and 3 infantry moved from Bessarabia to Western Ukraine 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry and 2 transports moved from 110 Sea Zone to 119 Sea Zone 1 armour moved from Scotland to 119 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 119 Sea Zone to 123 Sea Zone 1 mech_infantry moved from 123 Sea Zone to Iceland 1 armour moved from 123 Sea Zone to Iceland 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria Combat - Germans Battle in 91 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Alexandria Battle in Western Ukraine Germans attack with 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 4/22 hits, 5.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Alexandria from British, taking Western Ukraine from Russians with 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iceland Germans attack with 1 armour and 1 mech_infantry British defend with 1 airfield; Americans defend with 1 bomber Germans roll dice for 1 armour and 1 mech_infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber in Iceland, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Iceland, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 bomber in Iceland, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Iceland Germans win, taking Iceland from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 1 destroyer and 2 transports moved from 110 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone 2 bombers moved from Germany to Western Germany 6 aaGuns moved from Eastern Poland to Western Ukraine 5 armour moved from Germany to Poland 5 armour moved from Germany to Romania 2 infantry moved from Bulgaria to Romania 1 transport moved from 112 Sea Zone to 126 Sea Zone 1 infantry moved from Vyborg to Finland 3 transports moved from 112 Sea Zone to 109 Sea Zone Place Units - Germans 5 armour placed in Germany 1 fighter and 1 transport placed in 93 Sea Zone 1 infantry placed in Southern France 2 artilleries and 1 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : -0.33 Russians : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Belarus to Baltic States 1 fighter moved from Russia to Baltic States 1 tactical_bomber moved from Russia to Baltic States 1 armour moved from Smolensk to Archangel 1 armour moved from Smolensk to Archangel 1 artillery moved from Smolensk to Archangel 1 artillery moved from Smolensk to Archangel 1 artillery moved from Smolensk to Archangel 1 mech_infantry moved from Smolensk to Archangel 1 mech_infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 infantry moved from Central Mongolia to Chahar Chinese take Chahar from Japanese 1 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Caucasus to Northwest Persia Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Archangel Russians attack with 2 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys Germans defend with 1 artillery and 5 infantry Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in Archangel, round 2 : 4/12 hits, 4.00 expected hits Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 2 mech_infantrys in Archangel, round 3 : 3/8 hits, 3.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 4 infantry and 2 mech_infantrys Casualties for Germans: 1 artillery and 5 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 11 artilleries moved from Belarus to Bryansk 1 aaGun moved from Belarus to Archangel 1 fighter moved from Baltic States to Bryansk 1 tactical_bomber moved from Baltic States to Bryansk 1 artillery moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 artillery moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Bryansk 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Tambov 1 infantry moved from Samara to Russia 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Tsagaan Olom to Olgiy 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Yakut S.S.R. to Yenisey 1 fighter moved from Archangel to Bryansk Place Units - Russians 1 infantry placed in Volgograd 1 fighter and 4 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 2.83 Russians : -0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 fighters moved from 6 Sea Zone to 3 Sea Zone 1 fighter moved from Buryatia to Chahar 2 infantry moved from Jehol to Chahar 3 mech_infantrys moved from Shantung to Chahar 1 artillery and 8 infantry moved from Buryatia to Yakut S.S.R. 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 2 transports moved from 37 Sea Zone to 36 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 3 infantry moved from 38 Sea Zone to Burma 1 artillery and 2 infantry moved from Shan State to Burma 1 armour moved from Siam to Burma 2 bombers moved from Yunnan to India 3 infantry moved from Yunnan to Burma 2 artilleries moved from Yunnan to Burma 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 cruiser moved from 41 Sea Zone to 38 Sea Zone 2 tactical_bombers moved from Hunan to Burma 2 fighters moved from Hunan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from French Indo China to Burma Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in 3 Sea Zone Japanese attack with 2 fighters Americans defend with 1 armour, 1 infantry and 1 transport 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 armour, 1 infantry and 1 transport Battle in Yakut S.S.R. Japanese attack with 1 artillery and 8 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 8 infantry in Yakut S.S.R., round 2 : 3/9 hits, 1.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 fighter, 2 infantry and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 3 mech_infantrys in Chahar, round 2 : 3/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 armour, 5 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 3 fighters, 10 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 battleships, 1 carrier and 1 cruiser moved from 6 Sea Zone to 4 Sea Zone 2 fighters moved from 3 Sea Zone to 4 Sea Zone 1 armour moved from Korea to Siberia 1 infantry moved from Sakha to Siberia 1 aaGun moved from Buryatia to Yakut S.S.R. 1 fighter moved from Chahar to Anhwe 3 infantry moved from Kiangsu to Anhwe 3 fighters moved from Burma to Malaya 3 tactical_bombers moved from Burma to Malaya 3 fighters moved from Japan to French Indo China 5 tactical_bombers moved from Japan to French Indo China 2 bombers moved from India to French Indo China 1 destroyer moved from 41 Sea Zone to 38 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 armour placed in Shantung 1 battleship, 1 destroyer and 1 submarine placed in 19 Sea Zone Japanese undo move 4. 1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.67 AA fire in India : : -0.33 Russians : -0.33 Japanese : 3.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 103 Sea Zone to 104 Sea Zone 1 destroyer moved from 106 Sea Zone to 107 Sea Zone 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria Combat - Americans Battle in Algeria Americans attack with 1 armour and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Algeria Italians win with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 armour moved from New Brunswick Nova Scotia to Eastern United States 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Alaska to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 tactical_bomber placed in Western United States 3 infantry placed in Central United States 2 armour placed in Eastern United States 1 armour placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 1.00 Americans : -1.67