Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Makalakalane vs Brent
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone 1 cruiser moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Western Australia ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to South Australia 1 fighter moved from 56 Sea Zone to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : -1.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:47:50 PM
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:49:27 PM
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:51:05 PM
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:52:46 PM
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone 1 cruiser moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC win with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Western Australia ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to South Australia 1 fighter moved from 56 Sea Zone to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : -1.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 3 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 5 infantry moved from Novgorod to Archangel 2 armour and 12 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Poland to Western Ukraine 3 mech_infantrys moved from Poland to Western Ukraine 1 artillery and 3 infantry moved from Bessarabia to Western Ukraine 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry and 2 transports moved from 110 Sea Zone to 119 Sea Zone 1 armour moved from Scotland to 119 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 119 Sea Zone to 123 Sea Zone 1 mech_infantry moved from 123 Sea Zone to Iceland 1 armour moved from 123 Sea Zone to Iceland 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria Combat - Germans Battle in 91 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Alexandria Battle in Western Ukraine Germans attack with 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 4/22 hits, 5.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Alexandria from British, taking Western Ukraine from Russians with 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iceland Germans attack with 1 armour and 1 mech_infantry British defend with 1 airfield; Americans defend with 1 bomber Germans roll dice for 1 armour and 1 mech_infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber in Iceland, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Iceland, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 bomber in Iceland, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Iceland Germans win, taking Iceland from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 1 destroyer and 2 transports moved from 110 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone 2 bombers moved from Germany to Western Germany 6 aaGuns moved from Eastern Poland to Western Ukraine 5 armour moved from Germany to Poland 5 armour moved from Germany to Romania 2 infantry moved from Bulgaria to Romania 1 transport moved from 112 Sea Zone to 126 Sea Zone 1 infantry moved from Vyborg to Finland 3 transports moved from 112 Sea Zone to 109 Sea Zone Place Units - Germans 5 armour placed in Germany 1 fighter and 1 transport placed in 93 Sea Zone 1 infantry placed in Southern France 2 artilleries and 1 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : -0.33 Russians : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Belarus to Baltic States 1 fighter moved from Russia to Baltic States 1 tactical_bomber moved from Russia to Baltic States 1 armour moved from Smolensk to Archangel 1 armour moved from Smolensk to Archangel 1 artillery moved from Smolensk to Archangel 1 artillery moved from Smolensk to Archangel 1 artillery moved from Smolensk to Archangel 1 mech_infantry moved from Smolensk to Archangel 1 mech_infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 infantry moved from Central Mongolia to Chahar Chinese take Chahar from Japanese 1 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Caucasus to Northwest Persia Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Archangel Russians attack with 2 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys Germans defend with 1 artillery and 5 infantry Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys in Archangel, round 2 : 4/12 hits, 4.00 expected hits Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 2 mech_infantrys in Archangel, round 3 : 3/8 hits, 3.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 4 infantry and 2 mech_infantrys Casualties for Germans: 1 artillery and 5 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 11 artilleries moved from Belarus to Bryansk 1 aaGun moved from Belarus to Archangel 1 fighter moved from Baltic States to Bryansk 1 tactical_bomber moved from Baltic States to Bryansk 1 artillery moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 artillery moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Bryansk 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Tambov 1 infantry moved from Samara to Russia 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Tsagaan Olom to Olgiy 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Yakut S.S.R. to Yenisey 1 fighter moved from Archangel to Bryansk Place Units - Russians 1 infantry placed in Volgograd 1 fighter and 4 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 2.83 Russians : -0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 fighters moved from 6 Sea Zone to 3 Sea Zone 1 fighter moved from Buryatia to Chahar 2 infantry moved from Jehol to Chahar 3 mech_infantrys moved from Shantung to Chahar 1 artillery and 8 infantry moved from Buryatia to Yakut S.S.R. 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 2 transports moved from 37 Sea Zone to 36 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 3 infantry moved from 38 Sea Zone to Burma 1 artillery and 2 infantry moved from Shan State to Burma 1 armour moved from Siam to Burma 2 bombers moved from Yunnan to India 3 infantry moved from Yunnan to Burma 2 artilleries moved from Yunnan to Burma 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 cruiser moved from 41 Sea Zone to 38 Sea Zone 2 tactical_bombers moved from Hunan to Burma 2 fighters moved from Hunan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from French Indo China to Burma Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in 3 Sea Zone Japanese attack with 2 fighters Americans defend with 1 armour, 1 infantry and 1 transport 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 armour, 1 infantry and 1 transport Battle in Yakut S.S.R. Japanese attack with 1 artillery and 8 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 8 infantry in Yakut S.S.R., round 2 : 3/9 hits, 1.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 fighter, 2 infantry and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 3 mech_infantrys in Chahar, round 2 : 3/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 armour, 5 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 3 fighters, 10 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 battleships, 1 carrier and 1 cruiser moved from 6 Sea Zone to 4 Sea Zone 2 fighters moved from 3 Sea Zone to 4 Sea Zone 1 armour moved from Korea to Siberia 1 infantry moved from Sakha to Siberia 1 aaGun moved from Buryatia to Yakut S.S.R. 1 fighter moved from Chahar to Anhwe 3 infantry moved from Kiangsu to Anhwe 3 fighters moved from Burma to Malaya 3 tactical_bombers moved from Burma to Malaya 3 fighters moved from Japan to French Indo China 5 tactical_bombers moved from Japan to French Indo China 2 bombers moved from India to French Indo China 1 destroyer moved from 41 Sea Zone to 38 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 armour placed in Shantung 1 battleship, 1 destroyer and 1 submarine placed in 19 Sea Zone Japanese undo move 4. 1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.67 AA fire in India : : -0.33 Russians : -0.33 Japanese : 3.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 103 Sea Zone to 104 Sea Zone 1 destroyer moved from 106 Sea Zone to 107 Sea Zone 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria Combat - Americans Battle in Algeria Americans attack with 1 armour and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Algeria Italians win with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 armour moved from New Brunswick Nova Scotia to Eastern United States 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Alaska to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 tactical_bomber placed in Western United States 3 infantry placed in Central United States 2 armour placed in Eastern United States 1 armour placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 1.00 Americans : -1.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kansu to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Shensi 1 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 103 Sea Zone to 104 Sea Zone 1 destroyer moved from 106 Sea Zone to 107 Sea Zone 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria Combat - Americans Battle in Algeria Americans attack with 1 armour and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Algeria Italians win with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 armour moved from New Brunswick Nova Scotia to Eastern United States 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Alaska to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 tactical_bomber placed in Western United States 3 infantry placed in Central United States 2 armour placed in Eastern United States 1 armour placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kansu to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Shensi 1 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 bomber moved from Gibraltar to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from 98 Sea Zone to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 1 infantry moved from Quebec to Newfoundland Labrador 1 artillery moved from Quebec to New Brunswick Nova Scotia Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Italians : 1.00 Americans : -1.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 armour moved from Southern Italy to 95 Sea Zone 2 artilleries moved from Southern Italy to 95 Sea Zone 3 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 2 artilleries moved from 98 Sea Zone to Egypt 3 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Morocco 1 mech_infantry moved from Algeria to Morocco 1 battleship and 2 cruisers moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from Southern Italy to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits, 0.83 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 2/2 hits, 0.67 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry British defend with 1 factory_minor and 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Egypt, round 2 : 3/9 hits, 3.50 expected hits British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Casualties for French: 1 infantry Non Combat Move - Italians 3 fighters moved from Egypt to Alexandria Place Units - Italians 2 armour and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : 0.00 French : 0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 cruiser moved from 56 Sea Zone to 54 Sea Zone 1 fighter moved from South Australia to Queensland 1 fighter moved from South Australia to Queensland 1 armour moved from New South Wales to South Australia 1 armour moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 aaGun moved from South Australia to New South Wales Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 cruiser moved from 56 Sea Zone to 54 Sea Zone 1 fighter moved from South Australia to Queensland 1 fighter moved from South Australia to Queensland 1 armour moved from New South Wales to South Australia 1 armour moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 aaGun moved from South Australia to New South Wales Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 7 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from 93 Sea Zone to 104 Sea Zone 3 infantry moved from Poland to Baltic States 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland 5 armour and 2 infantry moved from Romania to Eastern Poland 5 armour moved from Germany to Baltic States 3 infantry moved from Poland to Baltic States 5 armour and 4 infantry moved from Poland to Eastern Poland 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Novgorod Combat - Germans Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in 104 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Baltic States Germans attack with 5 armour and 6 infantry Russians defend with 2 infantry Germans roll dice for 5 armour and 6 infantry in Baltic States, round 2 : 1/11 hits, 3,50 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 5 armour and 6 infantry in Baltic States, round 3 : 0/11 hits, 3,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 5 armour and 6 infantry in Baltic States, round 4 : 4/11 hits, 3,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 5 armour and 6 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 13 armour, 1 artillery, 21 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 13 armour, 1 artillery, 21 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 12/38 hits, 11,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 13 armour, 1 artillery, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 6 aaGuns moved from Western Ukraine to Eastern Poland 1 bomber moved from Ukraine to Romania 1 bomber moved from Novgorod to Romania 1 transport moved from 126 Sea Zone to 112 Sea Zone 2 transports moved from 109 Sea Zone to 112 Sea Zone 2 artilleries moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 2 artilleries, 1 infantry and 3 transports moved from 109 Sea Zone to 105 Sea Zone 2 artilleries moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Alexandria to Egypt 1 carrier moved from 93 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to Western Germany 1 destroyer moved from 109 Sea Zone to 103 Sea Zone 2 transports moved from 123 Sea Zone to 111 Sea Zone Place Units - Germans 1 infantry placed in Normandy Bordeaux 3 infantry placed in United Kingdom 7 mech_infantrys placed in Germany 3 artilleries and 3 infantry placed in Western Germany 1 destroyer placed in 105 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -3,83 Americans : 0,67 AA fire in Ukraine : : -0,17 Russians : -1,67 AA fire in Novgorod : : -0,17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Smolensk 1 artillery moved from Archangel to Smolensk 1 artillery moved from Archangel to Smolensk 1 artillery moved from Archangel to Smolensk 1 armour moved from Archangel to Smolensk 1 armour moved from Archangel to Smolensk 1 infantry moved from Northwest Persia to Iraq 1 artillery moved from Rostov to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Samara 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Russia to Bryansk 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia Combat - Russians Non Combat Move - Russians 1 aaGun moved from Archangel to Smolensk 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Kazakhstan to Caucasus Place Units - Russians 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 3 submarines and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour, 5 artilleries and 10 infantry moved from Burma to India 3 fighters moved from Malaya to India 2 tactical_bombers moved from Malaya to India 1 tactical_bomber moved from French Indo China to India 2 bombers moved from French Indo China to India 1 tactical_bomber moved from Malaya to 42 Sea Zone 3 infantry moved from French Indo China to Yunnan 2 armour moved from Shantung to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 3 fighters moved from French Indo China to Yunnan 2 tactical_bombers moved from French Indo China to Yunnan 3 infantry moved from Anhwe to Kweichow 3 mech_infantrys moved from Chahar to Kweichow 1 fighter moved from Anhwe to Kweichow 1 armour and 1 infantry moved from Siberia to Soviet Far East 2 fighters moved from 4 Sea Zone to Soviet Far East Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 fighter, 3 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 3 mech_infantrys in Kweichow, round 2 : 1/7 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Soviet Far East Japanese attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Soviet Far East, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 2 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour and 3 mech_infantrys in Hunan, round 2 : 2/5 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 armour, 5 artilleries, 2 bombers, 3 fighters, 10 infantry and 3 tactical_bombers British defend with 3 aaGuns, 5 artilleries and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 4/8 hits, 1,33 expected hits 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber in India, round 2 : 3/20 hits, 7,17 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries and 7 infantry in India, round 2 : 3/12 hits, 4,00 expected hits 3 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in India, round 3 : 6/17 hits, 6,67 expected hits UK_Pacific roll dice for 5 artilleries and 7 infantry in India, round 3 : 4/12 hits, 4,00 expected hits 4 infantry owned by the Japanese and 6 infantry owned by the British lost in India Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 4 : 8/13 hits, 5,67 expected hits UK_Pacific roll dice for 5 artilleries and 1 infantry in India, round 4 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese, 5 artilleries owned by the British and 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Japanese: 2 fighters, 9 infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 5 artilleries and 7 infantry Non Combat Move - Japanese 2 tactical_bombers moved from French Indo China to 6 Sea Zone 2 fighters moved from Soviet Far East to 6 Sea Zone 1 carrier moved from 4 Sea Zone to 6 Sea Zone 1 cruiser moved from 4 Sea Zone to 6 Sea Zone 2 battleships moved from 4 Sea Zone to 6 Sea Zone 1 fighter moved from Kweichow to Jehol 2 tactical_bombers moved from Yunnan to Jehol 3 fighters moved from Yunnan to Jehol 1 infantry moved from Chahar to Jehol 1 cruiser, 1 destroyer and 4 transports moved from 38 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 bombers moved from India to French Indo China 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma Place Units - Japanese 1 carrier, 3 submarines and 3 transports placed in 6 Sea Zone 3 artilleries placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese : 0,00 UK_Pacific : -1,00 Russians : -0,33 AA fire in India : : 2,67 Japanese : -3,50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour and 1 infantry Italians defend with 1 artillery and 1 mech_infantry Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans Place Units - Americans 5 armour, 1 fighter and 4 infantry placed in Eastern United States 3 infantry placed in Western United States 3 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : -0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.33