• TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            3 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Borneo
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Sumatra
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 destroyers moved from 42 Sea Zone to 41 Sea Zone
            3 submarines moved from 54 Sea Zone to 37 Sea Zone
            3 fighters moved from Yunnan to India
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,50
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            3 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Borneo
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Sumatra
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 destroyers moved from 42 Sea Zone to 41 Sea Zone
            3 submarines moved from 54 Sea Zone to 37 Sea Zone
            3 fighters moved from Yunnan to India
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Italian Somaliland to Trans-Jordan
            3 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,50
    Japanese : 0,33
    

    Savegame


  • @Maxiheimer haha ja lad os nu se. Du får muligvis lidt ekstra IPC med Italien, men lad os nu se om det holder hele vejen ;)


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Syria to Trans-Jordan
            3 artilleries moved from Syria to Trans-Jordan
            5 fighters moved from Syria to Trans-Jordan
            4 tactical_bombers moved from Syria to Trans-Jordan
            5 bombers moved from Bulgaria to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            7 infantry moved from Karelia to Novgorod
            1 artillery and 1 infantry moved from Belarus to Archangel
            1 armour and 1 mech_infantry moved from Belarus to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Belarus to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Belarus to Rostov
            5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            9 armour, 2 artilleries, 15 infantry and 6 mech_infantrys moved from Belarus to Bryansk
            1 armour moved from Bryansk to Rostov
            1 armour and 1 mech_infantry moved from Bryansk to Rostov
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 7 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 7 infantry in Novgorod, round 2 : 2/7 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 3 artilleries, 5 bombers, 5 fighters, 5 infantry and 4 tactical_bombers
                British defend with 7 armour, 3 infantry and 1 mech_infantry; French defend with 1 fighter
                    Germans roll dice for 3 artilleries, 5 bombers, 5 fighters, 5 infantry and 4 tactical_bombers in Trans-Jordan, round 2 : 14/22 hits, 10,83 expected hits
                    British roll dice for 7 armour, 1 fighter, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 7/12 hits, 5,50 expected hits
                    1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 5 infantry owned by the Germans, 1 fighter owned by the French, 3 infantry owned by the British and 7 armour owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 artillery, 5 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 42
                Casualties for Germans: 2 artilleries and 5 infantry
                Casualties for British: 7 armour, 3 infantry and 1 mech_infantry
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            5 fighters and 4 tactical_bombers moved from Trans-Jordan to Egypt
            5 bombers moved from Trans-Jordan to Egypt
            2 carriers, 1 cruiser and 3 transports moved from 99 Sea Zone to 95 Sea Zone
            1 armour and 2 mech_infantrys moved from Germany to Northern Italy
            1 tactical_bomber moved from Western Germany to Bryansk
            3 aaGuns moved from Belarus to Bryansk
            1 infantry moved from Eastern Poland to Belarus
            4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Bessarabia to Rostov
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
            1 bomber and 1 infantry placed in Western Germany
            Germans undo move 2.
            1 bomber placed in Western Germany
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,33
    British : 1,50
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 armour and 12 mech_infantrys moved from Vologda to Kazakhstan
            1 armour moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            2 aaGuns, 1 artillery and 15 infantry moved from Vologda to Russia
            1 infantry moved from Smolensk to Russia
            2 fighters moved from Yunnan to Kazakhstan
            2 fighters moved from Russia to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
            2 aaGuns and 14 infantry moved from Manchuria to Jehol
            2 infantry moved from Amur to Korea
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_major; Remaining resources: 41 PUs; 0 SuicideAttackTokens; 
            Japanese buy 3 artilleries, 1 destroyer and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 12 infantry moved from Anhwe to Jehol
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol
            2 bombers moved from French Indo China to Jehol
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from French Indo China to Kwangsi
            2 fighters and 2 tactical_bombers moved from French Indo China to Hunan
            1 fighter moved from French Indo China to 43 Sea Zone
            1 tactical_bomber moved from French Indo China to Shan State
            1 infantry moved from Siam to Shan State
            1 fighter and 2 tactical_bombers moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to Shan State
            1 mech_infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hunan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 12 infantry and 1 tactical_bomber
                Russians defend with 2 aaGuns and 14 infantry
                    AA fire in Jehol : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 12 infantry and 1 tactical_bomber in Jehol, round 2 : 7/20 hits, 6,50 expected hits
                    Chinese roll dice for 2 aaGuns and 14 infantry in Jehol, round 2 : 3/14 hits, 4,67 expected hits
                    3 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Jehol
                    Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 9 infantry and 1 tactical_bomber in Jehol, round 3 : 6/17 hits, 6,00 expected hits
                    Chinese roll dice for 9 infantry in Jehol, round 3 : 2/9 hits, 3,00 expected hits
                    2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Jehol
                    Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Jehol, round 4 : 5/15 hits, 5,67 expected hits
                    Chinese roll dice for 3 infantry in Jehol, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 artilleries, 2 bombers, 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Japanese: 6 infantry
                Casualties for Russians: 2 aaGuns and 14 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter moved from 43 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from Hunan to Kiangsu
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 aaGun moved from Anhwe to Jehol
            2 bombers moved from Jehol to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            3 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 3 transports placed in 6 Sea Zone
            3 artilleries placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5,1,4,6
            Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs
    

    Combat Hit Differential Summary :

    AA fire in Jehol : : -1,00
    Chinese : -2,33
    UK_Pacific : -0,33
    Japanese : -2,00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 cruisers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
            4 mech_infantrys moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Manchuria to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0,17 expected hits
                Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Japan causes 8 damage total. 
            Battle in Gibraltar
    
        Non Combat Move - Americans
            1 bomber moved from Japan to Soviet Far East
            1 armour moved from Manchuria to Buryatia
            3 fighters moved from Manchuria to Yunnan
            2 infantry moved from Korea to Amur
            2 artilleries moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 carriers, 2 destroyers and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 cruisers and 2 submarines placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,1,3,1,6,2,6,1
            Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : 1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 cruisers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
            4 mech_infantrys moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Manchuria to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0,17 expected hits
                Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Japan causes 8 damage total. 
            Battle in Gibraltar
    
        Non Combat Move - Americans
            1 bomber moved from Japan to Soviet Far East
            1 armour moved from Manchuria to Buryatia
            3 fighters moved from Manchuria to Yunnan
            2 infantry moved from Korea to Amur
            2 artilleries moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 carriers, 2 destroyers and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 cruisers and 2 submarines placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,1,3,1,6,2,6,1
            Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter moved from India to Shan State
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Persia to Iraq
            1 fighter moved from India to Iraq
            1 tactical_bomber moved from India to Iraq
            2 fighters moved from Persia to Iraq
            1 tactical_bomber moved from Persia to Iraq
            1 armour moved from Persia to Iraq
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers
                Italians defend with 1 factory_minor, 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 3/7 hits, 3,50 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 infantry and 1 tactical_bomber
                Casualties for Italians: 2 infantry and 1 mech_infantry
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 mech_infantry moved from India to West India
            2 armour moved from India to West India
            3 fighters moved from Persia to Tanganyika Territory
            2 fighters moved from French West Africa to Tanganyika Territory
            2 cruisers moved from 79 Sea Zone to 39 Sea Zone
            1 carrier moved from 79 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from Iraq to Persia
            3 fighters moved from Iraq to Persia
            1 fighter moved from Shan State to India
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to French West Africa: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0,33
    Italians : 1,00
    AA fire in Japan : : -0,17
    Chinese : -0,50
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Egypt to Iraq
            2 artilleries and 2 infantry moved from Syria to Iraq
            1 artillery and 1 infantry moved from Syria to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            1 armour moved from Bryansk to Caucasus
                  Italians take Caucasus from Russians
            1 infantry moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
            Battle in Iraq
                Italians attack with 2 artilleries, 1 bomber and 2 infantry
                British defend with 1 armour and 1 factory_minor
                    Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Iraq, round 2 : 4/5 hits, 2,00 expected hits
                    British roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Iraq
                Italians win, taking Iraq from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Egypt
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            2 transports moved from 99 Sea Zone to 97 Sea Zone
            2 artilleries moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
            1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
            3 fighters moved from Egypt to Southern Italy
            1 armour moved from Bryansk to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            1 aaGun moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Italians
            1 fighter placed in 95 Sea Zone
            1 armour and 2 mech_infantrys placed in Egypt
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1,67
    British : 0,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 infantry moved from Sumatra to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
            3 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            2 destroyers moved from 41 Sea Zone to 42 Sea Zone
            1 carrier moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 37 Sea Zone to 43 Sea Zone
            3 fighters moved from India to Persia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 infantry moved from Sumatra to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
            3 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            2 destroyers moved from 41 Sea Zone to 42 Sea Zone
            1 carrier moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 37 Sea Zone to 43 Sea Zone
            3 fighters moved from India to Persia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            3 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 artillery moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Cyprus
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
    
        Combat - Germans
            Battle in Cyprus
    
        Non Combat Move - Germans
            4 armour and 3 mech_infantrys moved from Rostov to Caucasus
            12 armour and 10 mech_infantrys moved from Bryansk to Caucasus
            5 bombers moved from Egypt to Southern Italy
            4 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            3 aaGuns, 2 artilleries and 15 infantry moved from Bryansk to Rostov
            1 infantry moved from Ukraine to Bryansk
            5 armour moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            1 armour and 1 mech_infantry moved from 98 Sea Zone to Syria
            5 fighters and 4 tactical_bombers moved from Egypt to Syria
            1 tactical_bomber moved from Bryansk to Syria
            1 mech_infantry moved from Northern Italy to Western Germany
            3 mech_infantrys moved from Germany to Western Germany
            2 mech_infantrys moved from Germany to Eastern Poland
            6 infantry moved from Novgorod to Belarus
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            10 infantry placed in Western Germany
            1 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Kazakhstan to Volgograd
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Kazakhstan to Volgograd
            4 fighters moved from Kazakhstan to Volgograd
            1 tactical_bomber moved from Kazakhstan to Volgograd
            4 artilleries moved from Russia to Vologda
            5 infantry moved from Russia to Vologda
            1 armour moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 armour, 4 artilleries and 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 4 artilleries and 5 infantry in Vologda, round 2 : 4/10 hits, 3,33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Tambov from Germans to Russians
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Volgograd to Persia
            4 fighters moved from Volgograd to Persia
            3 armour and 11 mech_infantrys moved from Kazakhstan to Eastern Persia
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : -0,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_major; Remaining resources: 32 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 6 infantry moved from Jehol to Manchuria
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from 6 Sea Zone to Soviet Far East
            2 bombers moved from Kiangsu to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                Americans defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/10 hits, 3,17 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Americans: 2 artilleries and 1 infantry
            Battle in Soviet Far East
                Japanese attack with 1 fighter
                Americans defend with 1 bomber
                    Japanese roll dice for 1 fighter in Soviet Far East, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Soviet Far East
                Japanese win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Kwangtung
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3,83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 1 artillery and 1 infantry
            Battle in Korea
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 1,83 expected hits
                    Americans roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Korea to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
            1 aaGun moved from Jehol to Chahar
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 fighter and 1 tactical_bomber moved from Kiangsi to Chahar
            1 fighter moved from Soviet Far East to 6 Sea Zone
            2 bombers, 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6,3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
            Japanese collect 32 PUs (5 lost to blockades); end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Chinese : -0,33
    UK_Pacific : 1,00
    Russians : -0,17
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 cruiser, 2 fighters, 3 infantry and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            4 mech_infantrys moved from Gibraltar to 91 Sea Zone
            6 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Amur to Korea
            1 armour moved from Buryatia to Korea
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Korea
                Americans attack with 1 armour and 2 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour and 2 infantry in Korea, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Korea
                Americans win, taking 93 Sea Zone from Italians, taking Normandy Bordeaux from Germans, taking Korea from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            3 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 artilleries moved from Eastern United States to New Brunswick Nova Scotia
            4 infantry moved from Eastern United States to Quebec
            3 transports moved from 101 Sea Zone to 106 Sea Zone
            2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from Western United States to 8 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            2 fighters placed in Western United States
            1 cruiser placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,2,4,4,2
            Americans collect 54 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 41 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Anhwe
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangsi to Hunan
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Yunnan
            Chinese undo move 1.
            1 artillery and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 cruiser, 2 fighters, 3 infantry and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            4 mech_infantrys moved from Gibraltar to 91 Sea Zone
            6 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Amur to Korea
            1 armour moved from Buryatia to Korea
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Korea
                Americans attack with 1 armour and 2 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour and 2 infantry in Korea, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Korea
                Americans win, taking 93 Sea Zone from Italians, taking Normandy Bordeaux from Germans, taking Korea from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            3 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 artilleries moved from Eastern United States to New Brunswick Nova Scotia
            4 infantry moved from Eastern United States to Quebec
            3 transports moved from 101 Sea Zone to 106 Sea Zone
            2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from Western United States to 8 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            2 fighters placed in Western United States
            1 cruiser placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,2,4,4,2
            Americans collect 54 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 41 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Anhwe
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangsi to Hunan
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Yunnan
            Chinese undo move 1.
            1 artillery and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 21 PUs; 
            UK_Pacific buy 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Malaya to Siam
                  UK_Pacific take Siam from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 armour moved from Malaya to Yunnan
            1 infantry moved from Yunnan to Shan State
            3 mech_infantrys moved from India to Yunnan
            2 armour and 1 mech_infantry moved from West India to Persia
            1 fighter moved from India to Persia
            5 fighters moved from Tanganyika Territory to Persia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from French West Africa to 110 Sea Zone
            1 transport moved from 64 Sea Zone to 88 Sea Zone
            1 armour moved from Brazil to Suriname
            1 infantry moved from Brazil to Suriname
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
    
        Place Units - British
            3 transports placed in 110 Sea Zone
            1 armour and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 infantry and 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Americans : 1,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Egypt to 80 Sea Zone
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 mech_infantry moved from Egypt to 81 Sea Zone
            1 mech_infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from 71 Sea Zone to Union of South Africa
            1 armour moved from Caucasus to Sikang
                  Italians take Kazakhstan from Russians
                  Italians take Sikang from Chinese
            1 armour moved from Egypt to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 mech_infantry moved from Egypt to Ethiopia
                  Italians take Ethiopia from British
            1 bomber moved from Egypt to Bryansk
            1 armour and 1 mech_infantry moved from Rostov to Bryansk
            1 infantry moved from Smolensk to Bryansk
    
        Combat - Italians
            Battle in 80 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Union of South Africa
            Battle in Bryansk
                Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 3 infantry
                    Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour and 1 bomber in Bryansk, round 3 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 1 armour and 1 bomber in Bryansk, round 4 : 2/2 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Bryansk
                Russians win, taking Union of South Africa from British with no units remaining. Battle score for attacker is -12
                Casualties for Italians: 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Eastern Poland to Western Ukraine
            2 artilleries and 2 infantry moved from Syria to Iraq
            2 transports moved from 99 Sea Zone to 95 Sea Zone
            1 bomber moved from 80 Sea Zone to Iraq
            2 fighters moved from Southern Italy to Iraq
            1 fighter moved from 95 Sea Zone to Iraq
            1 fighter moved from Southern Italy to Iraq
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Iraq
            3 infantry placed in Northern Italy
            3 armour placed in Southern Italy
            Italians undo move 3.
            3 armour placed in Egypt
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Russians : 1,00
    

    Savegame


  • Bare for lige at gnide salt i såret, kan jeg fortælle at italien nu tjener 40ipc:)

Suggested Topics

  • 25
  • 37
  • 7
  • 22
  • 47
  • 78
  • 98
  • 127
Axis & Allies Boardgaming Custom Painted Miniatures

200

Online

17.3k

Users

39.9k

Topics

1.7m

Posts