TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 bombers; Remaining resources: 7 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
10 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 10 infantry and 6 transports moved from 33 Sea Zone to 54 Sea Zone
10 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
5 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Jehol to Amur
3 mech_infantrys moved from Kwangtung to French Indo China
3 fighters moved from India to French Indo China
10 armour moved from India to West India
1 mech_infantry moved from India to West India
2 infantry moved from India to West India
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 mech_infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 battleship, 3 carriers, 1 destroyer and 4 fighters moved from 48 Sea Zone to 54 Sea Zone
4 infantry moved from Shensi to Tsinghai
2 fighters moved from Shensi to French Indo China
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 6 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports in 54 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 6 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in West India
Japanese attack with 10 armour, 2 infantry and 1 mech_infantry
British defend with 1 infantry; Russians defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 10 armour, 2 infantry and 1 mech_infantry in West India, round 2 : 6/13 hits, 5,50 expected hits
UK_Pacific roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 2,83 expected hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 38
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 fighters and 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 5 infantry and 2 mech_infantrys
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 5 infantry and 2 mech_infantrys in Amur, round 2 : 3/7 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Tsinghai
Japanese attack with 4 infantry
Russians defend with 1 armour
Japanese roll dice for 4 infantry in Tsinghai, round 2 : 2/4 hits, 0,67 expected hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in French Indo China
Japanese attack with 5 fighters and 3 mech_infantrys
Americans defend with 1 armour
Japanese roll dice for 5 fighters and 3 mech_infantrys in French Indo China, round 2 : 3/8 hits, 3,00 expected hits
French roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from French with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Queensland
Non Combat Move - Japanese
5 fighters moved from French Indo China to Kwangsi
1 aaGun moved from Shensi to Tsinghai
3 armour moved from Shantung to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
4 artilleries moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 destroyer moved from 48 Sea Zone to 30 Sea Zone
Place Units - Japanese
4 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1
Japanese collect 53 PUs (3 lost to blockades); end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
French : 0,50
ANZAC : 0,67
Chinese : 0,50
UK_Pacific : -0,83
Russians : 1,00
Japanese : 4,17
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