• TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 bombers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry moved from Denmark to 112 Sea Zone
            1 carrier, 1 cruiser, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            3 artilleries moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 fighter moved from Western Germany to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Western Germany to 96 Sea Zone
    
        Combat - Germans
            Battle in Gibraltar
            Battle in 96 Sea Zone
                Germans attack with 3 fighters
                British defend with 1 cruiser
                    Germans roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win, taking Gibraltar from British with 3 fighters remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
    
        Non Combat Move - Germans
            3 fighters moved from 96 Sea Zone to Southern Italy
            4 armour moved from France to Germany
            2 armour moved from Southern France to Greater Southern Germany
            2 mech_infantrys moved from Southern France to Greater Southern Germany
            2 artilleries moved from Western Germany to Germany
            2 bombers moved from Holland Belgium to France
            3 aaGuns moved from Holland Belgium to France
            5 tactical_bombers moved from Holland Belgium to Western Germany
            7 infantry moved from Romania to Slovakia Hungary
            2 artilleries moved from Romania to Slovakia Hungary
            3 armour moved from Romania to Slovakia Hungary
    
        Place Units - Germans
            1 infantry placed in Western Germany
            2 bombers placed in France
            5 armour and 1 mech_infantry placed in Germany
            1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 armour moved from Novgorod to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            5 infantry moved from Novgorod to Belarus
            3 armour moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            2 aaGuns moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            2 aaGuns moved from Novgorod to Belarus
    
        Place Units - Russians
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Ukraine
            1 fighter and 1 infantry placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 harbour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Hunan to Yunnan
            3 tactical_bombers moved from Kwangsi to Yunnan
            2 artilleries moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            3 artilleries moved from Anhwe to Kweichow
            1 artillery moved from Manchuria to Amur
                  Japanese take Amur from Russians
            9 infantry moved from Manchuria to Amur
            1 armour moved from Korea to Amur
            1 mech_infantry moved from Korea to Amur
            1 infantry moved from Korea to Amur
            3 fighters moved from Kwangsi to Yunnan
            1 fighter moved from 36 Sea Zone to Java
            2 tactical_bombers moved from 36 Sea Zone to Java
            1 fighter moved from 36 Sea Zone to Java
            1 fighter moved from Kwangsi to 41 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 tactical_bombers moved from Jehol to Kiangsi
            2 fighters moved from Jehol to Kiangsi
            2 bombers moved from Kwangsi to Kwangtung
            2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 infantry moved from 20 Sea Zone to Kiangsi
            7 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3.83 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kwangtung, round 2 : 3/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Java
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 fighter and 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 fighter and 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 submarines moved from 36 Sea Zone to 43 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            2 carriers moved from 36 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            3 destroyers moved from 36 Sea Zone to 37 Sea Zone
            2 battleships moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 fighter moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 aaGun moved from Manchuria to Amur
            2 fighters moved from Jehol to Manchuria
            2 fighters moved from Kiangsi to Jehol
            2 tactical_bombers moved from Kiangsi to Jehol
            2 tactical_bombers moved from Yunnan to Jehol
            1 tactical_bomber moved from Yunnan to Jehol
            3 fighters moved from Yunnan to Hunan
            2 bombers moved from Kwangtung to Hunan
    
        Place Units - Japanese
            1 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 harbour placed in Hainan
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : 3.50
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 harbour, 1 infantry and 2 transports; Remaining resources: 5 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour and 1 infantry moved from Central United States to Western United States
            1 battleship, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            1 artillery, 4 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 harbour placed in Midway
            1 carrier and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 8 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 bomber moved from Malta to 91 Sea Zone
            3 fighters moved from United Kingdom to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
            1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • VIl du scramble ved italien. Hvis ja, med hvilke fly?
    Hvordan vil du tage tab ved gibraltar?


  • Hmm… jeg er ude og ka ik lige Ã¥bne og se situationen, men tænkte godt du ville angribe den tyske flÃ¥de. Hvor meget er du gÃ¥et ind med? Ved italien scrambler jeg, men afhængigt af hvad du er gÃ¥et ind med, ska jeg lige overveje tyske eller italienske fly. Kan som sagtvik kigge, men hvis du gerne vil videre, sÃ¥ ka du skrive her hvad du er gÃ¥et ind med. :)


  • vi venter bare til du er hjemme:)


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 bomber moved from Malta to 91 Sea Zone
            3 fighters moved from United Kingdom to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
            1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • I SZ91 vil jeg gerne vælge i følgende rækkefølge…: Sub, Cruiser, Carrier, Carrier hit 2, fighter, fighter


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 harbour, 1 infantry and 2 transports; Remaining resources: 5 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour and 1 infantry moved from Central United States to Western United States
            1 battleship, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            1 artillery, 4 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 harbour placed in Midway
            1 carrier and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 8 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 bomber moved from Malta to 91 Sea Zone
            3 fighters moved from United Kingdom to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
            1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 3 fighters; Italians defend with 1 transport
                    British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Italians roll dice for 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                    1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 fighters owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
                    British roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
                Italians win with 1 transport remaining. Battle score for attacker is -9
                Casualties for British: 1 destroyer, 2 fighters and 1 tactical_bomber
                Casualties for Germans: 3 fighters
            Battle in 91 Sea Zone
                British attack with 1 bomber, 1 destroyer and 3 fighters
                Germans defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
                    British roll dice for 1 bomber, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
                    British roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 1 carrier, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
                    1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone
                    British roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 4 : 0/3 hits, 1,67 expected hits
                    Germans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the British lost in 91 Sea Zone
                    British roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 5 : 0/2 hits, 1,17 expected hits
                    Germans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 6 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
                    1 transport owned by the Germans lost in 91 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 30
                Casualties for British: 1 destroyer and 3 fighters
                Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
            Battle in Kenya
                British attack with 1 artillery and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 3 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Rhodesia to Tanganyika Territory
            2 infantry moved from Union of South Africa to Rhodesia
            1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 bomber moved from 91 Sea Zone to British Guiana
            1 battleship and 1 cruiser moved from 118 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 armour and 1 mech_infantry moved from India to Yunnan
            2 fighters moved from India to Yunnan
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 aaGun moved from Burma to India
            1 infantry moved from Burma to India
            2 aaGuns, 1 artillery, 5 infantry and 1 tactical_bomber moved from Burma to Yunnan
    
        Place Units - British
            1 carrier and 1 destroyer placed in 109 Sea Zone
            1 fighter placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour, 4 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,1,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,3,3,2
            UK_Pacific collect 11 PUs (7 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 1 armour, 4 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -2,00
    British : -0,50
    Italians : 0,00
    Chinese : -0,83
    Japanese : -0,33
    

    Savegame


  • Wow et par nervepirrende slag. jeg var heldig mod flÃ¥den, og du formÃ¥ede at beholde den italienske transporter


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            3 infantry moved from Albania to Greece
            5 infantry moved from Bulgaria to Greece
            2 fighters moved from Southern Italy to Greece
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 infantry moved from Tunisia to Algeria
            1 armour moved from Tunisia to Algeria
            1 mech_infantry moved from Tunisia to Algeria
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Greece
                Italians attack with 2 fighters and 8 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 fighters and 8 infantry in Greece, round 2 : 1/10 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 2 fighters and 8 infantry in Greece, round 3 : 3/10 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
                Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Allies: 4 infantry
                Casualties for Italians: 3 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Neutral_Allies : 0.67
    

    Savegame


  • Ja, det var et par lige kampe, der sku kæmpes der. Spændende :) Nu fÃ¥r Italien lov til at brede sig lidt :) Sikkert pÃ¥ lÃ¥nt tid haha


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from Morocco to 109 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Jeg fik trykket videre til Combat uden at dele først… Men vil du vælge hits pÃ¥ en bestemt mÃ¥de her…? Har taget et screenshot af første hit og sendt til din mail. Jeg er gÃ¥et ind med 4 Bombers og 5 Tactical Bombers pÃ¥ den britiske flÃ¥de.Screen Shot 2020-01-19 at 21.48.29.png


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 tactical_bombers moved from Western Germany to 109 Sea Zone
            4 bombers moved from France to 109 Sea Zone
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 4 bombers and 5 tactical_bombers
                British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport; French defend with 1 fighter
                    Germans roll dice for 4 bombers and 5 tactical_bombers in 109 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
    

    Combat Hit Differential Summary :

    Germans : -1.17
    

    Savegame


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