@Avner scramble?
G20 BM3 OwlGod (axis( vs sovietishcat (allies)
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@OwlGod Yes please; Uk fighters first casualties plz.
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@OwlGod Actually DO NOT intercept, I had a change of mind. Thank you.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 4 destroyers, 1 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 5 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to 25 Sea Zone 4 artilleries moved from India to West India 6 infantry moved from India to West India 6 bombers moved from Bryansk to Russia 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 1 tactical_bomber moved from Yunnan to Kansu 1 fighter moved from Yunnan to Kansu 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 2 infantry moved from Sikang to Kazakhstan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from India to West India 1 fighter moved from Yunnan to Kansu 1 bomber moved from Suiyuyan to Kazakhstan 1 bomber moved from Suiyuyan to Russia Combat - Japanese Air Battle in Russia Japanese attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/7 hits, 1.17 expected hits Bombing raid in Russia rolls: 3,6,7,7,5,5,6 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in 25 Sea Zone Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kazakhstan Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kansu Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 3 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in West India Japanese attack with 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in West India, round 2 : 6/12 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from West India to India 1 mech_infantry moved from Burma to West India 3 artilleries and 2 infantry moved from Burma to India 1 aaGun moved from Yunnan to Burma 1 bomber moved from Kazakhstan to Bryansk 7 bombers moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Kansu to Suiyuyan 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 8 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Iwo Jima to Suiyuyan 1 destroyer moved from 37 Sea Zone to 79 Sea Zone Place Units - Japanese 4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 submarine placed in 39 Sea Zone 2 mech_infantrys placed in India 3 mech_infantrys placed in Kiangsu 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.17 Americans : -0.33 Chinese : 0.00 UK_Pacific : 0.33 Russians : -0.67 Japanese : 1.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 cruiser moved from 110 Sea Zone to 123 Sea Zone 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 4 fighters moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France Combat - Americans Battle in Southern France Americans attack with 1 artillery, 4 fighters and 1 infantry Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 2 : 3/6 hits, 2,67 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Neutral_Axis and 1 infantry owned by the Neutral_Axis lost in Southern France Americans win, taking Southern France from Neutral_Axis with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Neutral_Axis: 1 artillery and 1 infantry Battle in Iceland Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 1 cruiser in Iceland, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iceland, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iceland, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iceland, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Non Combat Move - Americans 3 fighters moved from Southern France to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux Place Units - Americans 1 armour and 2 infantry placed in Normandy Bordeaux 1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units 1 mech_infantry moved from Normandy Bordeaux to Northern Italy British take Northern Italy from Italians 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Eastern Persia to Caucasus 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis Combat - British Battle in Caucasus British attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 aaGuns and 3 infantry moved from Eastern Persia to Turkmenistan 1 artillery, 4 infantry and 6 mech_infantrys moved from Iraq to Persia 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Italian Somaliland to Ethiopia 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Caucasus to Persia 7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 7 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux Place Units - British 4 infantry placed in United Kingdom 1 infantry and 2 mech_infantrys placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67 British : -1,50 Americans : -1,17 Chinese : 0,17 Neutral_Axis : -0,67 Japanese : -0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Rostov to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 2 fighters moved from Bryansk to Caucasus 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Western Germany to Northern Italy Combat - Italians Battle in Caucasus Italians attack with 1 artillery, 2 fighters and 2 mech_infantrys British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Northern Italy Italians attack with 1 artillery and 1 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Bryansk Place Units - Italians 2 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 13 infantry EDIT: Adding units owned by Italians to Denmark: 13 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,5,2,5,6,1,6,4 Italians collect 7 PUs (8 lost to blockades); end with 7 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 0.00 Russians : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 3 infantry moved from New South Wales to 62 Sea Zone 1 armour, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone 1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from South Australia to New South Wales 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Eire to Iceland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 3 carriers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to France 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 armour moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Rostov 2 mech_infantrys moved from Rostov to Volgograd 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 battleship moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from France to Southern France 3 bombers moved from Germany to Southern France Combat - Germans Battle in Southern France Germans attack with 3 bombers and 3 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 bombers and 3 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 destroyer French defend with 1 destroyer Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the French lost in 112 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Volgograd Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Smolensk to Bryansk 3 artilleries moved from Belarus to Bryansk 3 artilleries moved from Novgorod to Belarus 1 infantry moved from Bryansk to Smolensk 5 fighters moved from Germany to 112 Sea Zone 1 tactical_bomber moved from Germany to 112 Sea Zone 4 tactical_bombers moved from Germany to Western Germany 4 infantry moved from Germany to Western Germany 3 bombers moved from Southern France to Western Germany 3 mech_infantrys moved from Germany to France 3 mech_infantrys moved from Germany to Western Germany 4 infantry moved from Romania to Bessarabia 1 submarine moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 3 carriers placed in 112 Sea Zone 3 artilleries placed in France 3 infantry placed in Western Ukraine 1 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,1,5,4,6,6,4,5 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.00 French : 0.67 Americans : 0.33 Russians : 0.67
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 3 carriers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to France 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 armour moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Rostov 2 mech_infantrys moved from Rostov to Volgograd 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 battleship moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from France to Southern France 3 bombers moved from Germany to Southern France Combat - Germans Battle in Southern France Germans attack with 3 bombers and 3 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 bombers and 3 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 destroyer French defend with 1 destroyer Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the French lost in 112 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Volgograd Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Smolensk to Bryansk 3 artilleries moved from Belarus to Bryansk 3 artilleries moved from Novgorod to Belarus 1 infantry moved from Bryansk to Smolensk 5 fighters moved from Germany to 112 Sea Zone 1 tactical_bomber moved from Germany to 112 Sea Zone 4 tactical_bombers moved from Germany to Western Germany 4 infantry moved from Germany to Western Germany 3 bombers moved from Southern France to Western Germany 3 mech_infantrys moved from Germany to France 3 mech_infantrys moved from Germany to Western Germany 4 infantry moved from Romania to Bessarabia 1 submarine moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 3 carriers placed in 112 Sea Zone 3 artilleries placed in France 3 infantry placed in Western Ukraine 1 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,1,5,4,6,6,4,5 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry EDIT: Adding units owned by Germans to Novgorod: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 French : 0.67 Americans : 0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 14 PUs; Russians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 8 infantry moved from Turkmenistan to Kazakhstan 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 2 fighters moved from Russia to Volgograd 1 artillery moved from Vologda to Russia Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 2 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Kazakhstan Russians attack with 8 infantry Japanese defend with 2 infantry Russians roll dice for 8 infantry in Kazakhstan, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians roll dice for 8 infantry in Kazakhstan, round 3 : 0/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 8 infantry in Kazakhstan, round 4 : 0/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 7 infantry in Kazakhstan, round 5 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Turkmenistan to Kazakhstan 2 fighters moved from Volgograd to Russia Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -3,83 Japanese : -0,67
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@OwlGod If you send 4 bombers in Russia, I will intercept raid, if 5-8 bombers I won’t intercept raid.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 infantry, 2 marines, 5 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 fighters moved from 6 Sea Zone to 25 Sea Zone 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 fighter moved from Suiyuyan to Sikang 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Chahar to Anhwe 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Hopei to Suiyuyan 4 artilleries, 5 infantry and 1 mech_infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 mech_infantrys moved from India to Eastern Persia 5 bombers moved from Bryansk to Russia Combat - Japanese Japanese creates battle in territory 39 Sea Zone Japanese creates battle in territory 6 Sea Zone Air Battle in Russia Japanese attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/5 hits, 0.83 expected hits Bombing raid in Russia rolls: 5,6,8,8,7 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Sikang Japanese attack with 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking 39 Sea Zone from ANZAC, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 25 Sea Zone Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 8 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 5/14 hits, 8.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 6 Sea Zone Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 7 destroyers, 5 submarines and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 battleships, 7 carriers, 1 cruiser, 7 destroyers, 5 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Cleaning up after air battles Non Combat Move - Japanese 8 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone 1 bomber moved from Suiyuyan to Novgorod 3 bombers moved from Bryansk to Novgorod 5 bombers moved from Russia to Novgorod 1 fighter moved from Sikang to Yunnan 1 mech_infantry moved from Burma to West India 1 aaGun moved from Burma to India 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from India to West India 1 fighter and 1 tactical_bomber moved from West India to India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Place Units - Japanese 1 carrier and 3 transports placed in 6 Sea Zone 3 artilleries and 2 marines placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in India Turn Complete - Japanese Japanese collect 70 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83 Americans : -0.33 Chinese : -0.67 Japanese : -0.83
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 2 destroyers and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 8 fighters and 1 tactical_bomber moved from 33 Sea Zone to Marianas 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Normandy Bordeaux to Southern France 4 fighters moved from Normandy Bordeaux to Southern France Combat - Americans Battle in Greece Battle in Southern France Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 5/6 hits, 2,33 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Greece from Germans, taking Southern France from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Marianas Americans attack with 8 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 infantry Americans roll dice for 8 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Marianas, round 2 : 5/11 hits, 5,00 expected hits Japanese roll dice for 1 armour and 1 infantry in Marianas, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Marianas Americans win, taking Marianas from Japanese with 8 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Americans 8 fighters and 1 tactical_bomber moved from Marianas to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Iceland to 123 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 4 fighters moved from Southern France to Normandy Bordeaux Place Units - Americans 3 submarines placed in 110 Sea Zone 2 destroyers and 7 submarines placed in 10 Sea Zone 1 airfield placed in Normandy Bordeaux Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Turkmenistan to Eastern Persia 1 artillery, 4 infantry and 6 mech_infantrys moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 4 mech_infantrys moved from Iraq to Eastern Persia 1 fighter moved from Persia to Eastern Persia Combat - British Battle in Eastern Persia British attack with 1 armour, 1 artillery, 1 fighter, 7 infantry and 11 mech_infantrys Japanese defend with 4 artilleries, 5 infantry and 3 mech_infantrys British roll dice for 1 armour, 1 artillery, 1 fighter, 7 infantry and 11 mech_infantrys in Eastern Persia, round 2 : 3/21 hits, 4,50 expected hits Japanese roll dice for 4 artilleries, 5 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 5/12 hits, 4,00 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the British lost in Eastern Persia British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 11 mech_infantrys in Eastern Persia, round 3 : 5/16 hits, 3,67 expected hits Japanese roll dice for 4 artilleries, 2 infantry and 3 mech_infantrys in Eastern Persia, round 3 : 4/9 hits, 3,00 expected hits 2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in Eastern Persia British roll dice for 1 armour, 1 artillery, 1 fighter and 9 mech_infantrys in Eastern Persia, round 4 : 5/12 hits, 3,00 expected hits Japanese roll dice for 4 artilleries in Eastern Persia, round 4 : 1/4 hits, 1,33 expected hits 4 artilleries owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour, 1 artillery, 1 fighter and 8 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 7 infantry and 3 mech_infantrys Casualties for Japanese: 4 artilleries, 5 infantry and 3 mech_infantrys Non Combat Move - British 3 aaGuns moved from Turkmenistan to Eastern Persia 1 fighter moved from Eastern Persia to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from French West Africa to French Equatorial Africa 3 infantry moved from Union of South Africa to Rhodesia 2 aaGuns and 6 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 110 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 infantry placed in Egypt 8 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 British collect 34 PUs (2 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33 British : 1,83 Americans : 2,67 Chinese : -1,17 Japanese : 2,83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bryansk to Tambov Italians take Tambov from Russians 1 artillery moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians 1 artillery moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Bryansk Place Units - Italians 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,6,6,6,3,4,5 Italians collect 12 PUs (4 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Borneo Battle in Celebes Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from South Australia to New South Wales 1 aaGun moved from South Australia to New South Wales 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Iceland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 1 fighter, 2 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 2 infantry moved from France to Southern France 3 tactical_bombers moved from Western Germany to Southern France 3 bombers moved from Western Germany to 99 Sea Zone 1 fighter moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians Combat - Germans British scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 99 Sea Zone Germans attack with 3 bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 91 Sea Zone Germans attack with 1 fighter Americans defend with 4 transports 4 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Southern France Germans attack with 2 infantry and 3 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Southern France, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 3 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 1 submarine British defend with 2 battleships, 1 carrier, 4 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 4 transports; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines British roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 2 battleships, 2 carriers, 5 cruisers, 6 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 14/21 hits, 10.33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 2 battleships, 2 carriers, 5 cruisers, 6 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 1 fighter could not land in 91 Sea Zone and was removed 3 artilleries moved from Belarus to Bryansk 3 infantry moved from Western Ukraine to Bryansk 4 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Novgorod to Bryansk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Finland to Norway 4 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to 112 Sea Zone 3 tactical_bombers moved from Southern France to Western Germany 3 bombers moved from 99 Sea Zone to Bryansk 1 armour moved from France to Yugoslavia 2 mech_infantrys moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to France Place Units - Germans 3 artilleries placed in Western Ukraine 3 artilleries placed in Novgorod 1 artillery and 2 infantry placed in France Germans undo move 3. 1 artillery, 1 fighter and 1 marine placed in Western Germany 2 artilleries and 1 infantry placed in France 4 mech_infantrys placed in Germany Germans undo move 3. 1 artillery, 1 fighter and 1 infantry placed in Western Germany 1 marine placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4,5,6,4,3,6,5 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : 3.17 Americans : 0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 14 PUs; Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Italians 4 infantry moved from Kazakhstan to Volgograd 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 4 infantry Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 2 fighters and 4 infantry in Volgograd, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 2 aaGuns and 2 infantry moved from Kazakhstan to Tsinghai Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 1,33
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@OwlGod just to let you know you cannot send a plane on a suicidal mission, like in sz 91; it has to have a place to land. The triplea lets you do it but if you read in the rules, it is an illegal move… So I will edit my 4 transports and you can edit your fighter back in German territory.
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@OwlGod just out of curiousity, why did you send your sub in combat alone?
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Mt intention was for the sub to sink your fleet in 110 then land on the carriers in NCM. Its a legal move
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@OwlGod You cannot let you plane sink in the water, you have to bring your carrier.