edit was to change landing place for planes. Also I assumed no scramble
trulpen (X) vs The Shrike (A+9) BM3 #1
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Hrmmm, the decision I’m about to make could determine whether I have a win condition in this game or not. I think I could probably hold Moscow a while longer without the Vologda stack, and if I am agressive with it could probably take and hold Leningrad. But if I’m wrong, probably auto lose in Europe.
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Allied Victory: Berlin and Rome and Japan are under allied control and allies maintain control of one of their own capitals.
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Does anyone ever play to completion? I would imagine Allied victories are all Axis concessions.
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I’d say that’s about right, the Axis has no real point of struggling to completion, but when the situation is overwhelmed it’s just to throw in the towel.
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Axis victory is a different matter, like in a game when I crushed Axis, but neglected a free take-over of Hawaii and gave Axis a Pacific win. Could’ve been easily countered by just putting a des by Midway. C’est la vie. Hopefully I learned something with that. Has not been used to play with winning conditions earlier.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Russians 16 infantry moved from Vologda to Archangel 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk 2 fighters and 2 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Russia to Archangel Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour, 16 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 16 infantry and 1 mech_infantry in Archangel, round 2 : 7/18 hits, 3.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Bryansk to Russia 2 aaGuns moved from Vologda to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Urals Place Units - Russians 2 tactical_bombers placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 4.50
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I could totally do the same thing in one of these Allied games. I think the victory city thing is silly as a win condition; would be interesting to see maybe some national objective like bonuses for controlling them but I prefer pure Capitol control as victory condition and believe it ought to be that way, especially considering that Axis have an advantage and I believe LH probably believed the Allies had the advantage when he designed the VC concept
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Yes, Allies does have a serious economical advantage in the start, but Axis has initiative and momentum. I also think the VCs are a bit silly actually, which is why I’ve only played with them in the league. It’s possible of course when starting a game to negotiate them away, but that seriously alters the balance of the game. If Axis doesn’t have the opportunity to win this way, US can just neglect Australia, India and Hawaii and go full monty Germany or Japan. When having taken out one of the big nations, the rest should be rather simple.
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That’s true; I didn’t think of that. I suppose if India and Australia aren’t a factor you could just let Japan run wild without consequence and crush Germany.
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 88 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 2 infantry EDIT: Removing units owned by Japanese from Midway: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from Borneo to 42 Sea Zone 1 fighter moved from French Indo China to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Celebes 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Tsinghai to Urals 1 mech_infantry moved from Caucasus to Rostov Japanese take Rostov from Russians 1 infantry moved from Timguska to Urals 1 infantry moved from Yunnan to Burma 1 bomber moved from Kweichow to Burma 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 artillery and 1 marine moved from Midway to 25 Sea Zone 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Union of South Africa Battle in Hawaiian Islands Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Union of South Africa from British, taking Hawaiian Islands from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Wake Island Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter ANZAC defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Combat Hit Differential Summary :
Japanese : -0,50
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Whoops, opened the game thinking that was a final save file; let me know if I messed anything up I force quit.
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Computer crash. Had to restart after the first battle in Hawaii. Lost an inf there and edited. Don’t think it matters. If any dice were rolled, they’ll just be ignored.
Only got one hit by Java. Which causalty? Sub or des?
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Destroyer please
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 88 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 2 infantry EDIT: Removing units owned by Japanese from Midway: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from Borneo to 42 Sea Zone 1 fighter moved from French Indo China to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Celebes 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Tsinghai to Urals 1 mech_infantry moved from Caucasus to Rostov Japanese take Rostov from Russians 1 infantry moved from Timguska to Urals 1 infantry moved from Yunnan to Burma 1 bomber moved from Kweichow to Burma 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 artillery and 1 marine moved from Midway to 25 Sea Zone 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Union of South Africa Battle in Hawaiian Islands Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Union of South Africa from British, taking Hawaiian Islands from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Wake Island Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter ANZAC defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Wake Island from Americans, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport Battle in Urals Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 1 bomber and 1 infantry British defend with 1 artillery Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Burma, round 3 : 1/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 carrier moved from 80 Sea Zone to 71 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 71 Sea Zone 1 tactical_bomber moved from Tsinghai to 80 Sea Zone 1 armour moved from Caucasus to Persia 1 bomber moved from 42 Sea Zone to Yunnan 1 infantry moved from Hunan to Yunnan 1 aaGun and 3 infantry moved from Kweichow to Yunnan 2 artilleries moved from Kweichow to Yunnan 1 artillery moved from Szechwan to Yunnan 3 mech_infantrys moved from Kweichow to Yunnan 2 infantry moved from Olgiy to Kansu 1 infantry moved from Kansu to Tsinghai 1 aaGun and 2 artilleries moved from Tsinghai to Shensi 1 infantry moved from Shensi to Kweichow 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Anhwe to Hunan 4 infantry moved from Anhwe to Kweichow 3 mech_infantrys moved from Suiyuyan to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 1 fighter moved from 44 Sea Zone to 35 Sea Zone 2 carriers, 1 destroyer and 5 submarines moved from 25 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Suiyuyan to Shensi 1 armour moved from Timguska to Shensi 1 bomber moved from Burma to Shensi 1 bomber moved from Yunnan to Kweichow 1 submarine moved from 78 Sea Zone to 72 Sea Zone 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Urals to Kansu Place Units - Japanese 1 artillery and 2 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Kiangsu 3 infantry placed in Shantung 1 carrier placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 fighter and 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 84 PUs; end with 84 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Americans : -0,33 UK_Pacific : -0,67 Russians : -0,33 Japanese : -0,83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 3 mech_infantrys moved from British Columbia to Mexico 2 armour, 1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone 1 bomber moved from Normandy Bordeaux to 96 Sea Zone 2 infantry moved from Holland Belgium to France 2 armour moved from Southern France to France 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to France 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 3 bombers moved from Normandy Bordeaux to Southern Italy 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from 95 Sea Zone to Northern Italy 1 armour and 2 infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from 95 Sea Zone to Southern Italy 2 bombers moved from Normandy Bordeaux to Southern Italy 3 bombers moved from Normandy Bordeaux to Northern Italy 4 transports moved from 107 Sea Zone to 101 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Northern Italy Americans attack with 1 artillery, 3 bombers and 2 infantry Germans defend with 1 artillery and 2 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in France Americans attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in France, round 2 : 4/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern Italy Americans attack with 2 armour, 5 bombers and 2 infantry Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry AA fire in Southern Italy : 2/5 hits, 0.83 expected hits 2 bombers owned by the Americans lost in Southern Italy Americans roll dice for 2 armour, 3 bombers and 2 infantry in Southern Italy, round 2 : 3/7 hits, 3.33 expected hits Italians roll dice for 4 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits 3 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 2 armour, 3 bombers and 1 infantry in Southern Italy, round 3 : 5/6 hits, 3.17 expected hits Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans captures 38PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 armour and 3 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 2 bombers and 2 infantry Casualties for Italians: 4 aaGuns and 2 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 3 bombers moved from Southern Italy to Normandy Bordeaux 3 bombers moved from Northern Italy to Normandy Bordeaux 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from France to 110 Sea Zone 1 bomber moved from 96 Sea Zone to Algeria Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 4 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 97 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 Americans : 3.17 AA fire in Southern Italy : : 1.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 3 mech_infantrys moved from British Columbia to Mexico 2 armour, 1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone 1 bomber moved from Normandy Bordeaux to 96 Sea Zone 2 infantry moved from Holland Belgium to France 2 armour moved from Southern France to France 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to France 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 3 bombers moved from Normandy Bordeaux to Southern Italy 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from 95 Sea Zone to Northern Italy 1 armour and 2 infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from 95 Sea Zone to Southern Italy 2 bombers moved from Normandy Bordeaux to Southern Italy 3 bombers moved from Normandy Bordeaux to Northern Italy 4 transports moved from 107 Sea Zone to 101 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Northern Italy Americans attack with 1 artillery, 3 bombers and 2 infantry Germans defend with 1 artillery and 2 infantry; Italians defend with 1 factory_minor Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in France Americans attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in France, round 2 : 4/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern Italy Americans attack with 2 armour, 5 bombers and 2 infantry Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry AA fire in Southern Italy : 2/5 hits, 0.83 expected hits 2 bombers owned by the Americans lost in Southern Italy Americans roll dice for 2 armour, 3 bombers and 2 infantry in Southern Italy, round 2 : 3/7 hits, 3.33 expected hits Italians roll dice for 4 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits 3 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 2 armour, 3 bombers and 1 infantry in Southern Italy, round 3 : 5/6 hits, 3.17 expected hits Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans captures 38PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 armour and 3 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 2 bombers and 2 infantry Casualties for Italians: 4 aaGuns and 2 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 3 bombers moved from Southern Italy to Normandy Bordeaux 3 bombers moved from Northern Italy to Normandy Bordeaux 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from France to 110 Sea Zone 1 bomber moved from 96 Sea Zone to Algeria Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 4 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 97 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery and 2 tactical_bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone 4 infantry moved from 126 Sea Zone to Norway 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 armour, 1 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa 1 mech_infantry moved from Tanganyika Territory to Union of South Africa 1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma Combat - British Battle in Norway Battle in Eire Battle in Union of South Africa British attack with 1 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Union of South Africa, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Union of South Africa British win, taking Norway from Germans, taking Eire from Germans, taking Union of South Africa from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India Place Units - British 1 artillery and 2 tactical_bombers placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1,2,6 British collect 22 PUs (3 lost to blockades); end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.33 British : 0.67 Americans : 3.17 AA fire in Southern Italy : : 1.17 Japanese : 0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Italians 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 tactical_bomber moved from Egypt to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 artillery moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 artillery moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 2 carriers moved from 98 Sea Zone to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber, 2 carriers, 1 cruiser and 2 destroyers Americans defend with 1 cruiser, 1 destroyer and 4 transports Italians roll dice for 1 bomber, 2 carriers, 1 cruiser and 2 destroyers in 95 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 95 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone Italians roll dice for 1 bomber, 2 carriers, 1 cruiser and 2 destroyers in 95 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 cruiser and 4 transports in 95 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 95 Sea Zone 3 transports owned by the Americans lost in 95 Sea Zone Italians win with 1 bomber, 2 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 48 Casualties for Americans: 1 cruiser, 1 destroyer and 4 transports Battle in Southern Italy Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/5 hits, 2,33 expected hits Americans roll dice for 2 armour in Southern Italy, round 2 : 2/2 hits, 1,00 expected hits 1 tactical_bomber owned by the Italians, 2 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Italians win, taking Southern Italy from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 infantry and 1 tactical_bomber Casualties for Americans: 2 armour Non Combat Move - Italians 1 fighter moved from Southern Italy to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 armour and 1 mech_infantry moved from Northwest Persia to Rostov 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Ethiopia to Belgian Congo 1 artillery moved from French Equatorial Africa to Belgian Congo 2 armour moved from Bessarabia to Rostov 1 infantry moved from Egypt to Alexandria 1 bomber moved from 95 Sea Zone to Egypt Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 0,00 Americans : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 aaGuns, 2 armour, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 ANZAC collect 16 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 aaGuns, 2 armour, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 ANZAC collect 16 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to France 2 infantry moved from 110 Sea Zone to Holland Belgium Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1 French collect 13 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00