trulpen (X) vs The Shrike (A+9) BM3 #1


  • Hrmmm, the decision I’m about to make could determine whether I have a win condition in this game or not. I think I could probably hold Moscow a while longer without the Vologda stack, and if I am agressive with it could probably take and hold Leningrad. But if I’m wrong, probably auto lose in Europe.


  • Allied Victory: Berlin and Rome and Japan are under allied control and allies maintain control of one of their own capitals.


  • Does anyone ever play to completion? I would imagine Allied victories are all Axis concessions.


  • I’d say that’s about right, the Axis has no real point of struggling to completion, but when the situation is overwhelmed it’s just to throw in the towel.


  • Axis victory is a different matter, like in a game when I crushed Axis, but neglected a free take-over of Hawaii and gave Axis a Pacific win. Could’ve been easily countered by just putting a des by Midway. C’est la vie. Hopefully I learned something with that. Has not been used to play with winning conditions earlier.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            16 infantry moved from Vologda to Archangel
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
            2 fighters and 2 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Archangel
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 16 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 16 infantry and 1 mech_infantry in Archangel, round 2 : 7/18 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            2 fighters moved from Bryansk to Russia
            2 aaGuns moved from Vologda to Russia
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Russia to Urals
    
        Place Units - Russians
            2 tactical_bombers placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 15 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 4.50
    

    Savegame


  • I could totally do the same thing in one of these Allied games. I think the victory city thing is silly as a win condition; would be interesting to see maybe some national objective like bonuses for controlling them but I prefer pure Capitol control as victory condition and believe it ought to be that way, especially considering that Axis have an advantage and I believe LH probably believed the Allies had the advantage when he designed the VC concept


  • Yes, Allies does have a serious economical advantage in the start, but Axis has initiative and momentum. I also think the VCs are a bit silly actually, which is why I’ve only played with them in the league. It’s possible of course when starting a game to negotiate them away, but that seriously alters the balance of the game. If Axis doesn’t have the opportunity to win this way, US can just neglect Australia, India and Hawaii and go full monty Germany or Japan. When having taken out one of the big nations, the rest should be rather simple.


  • That’s true; I didn’t think of that. I suppose if India and Australia aren’t a factor you could just let Japan run wild without consequence and crush Germany.


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 88 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 2 infantry
            EDIT: Removing units owned by Japanese from Midway: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from Borneo to 42 Sea Zone
            1 fighter moved from French Indo China to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to Celebes
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Tsinghai to Urals
            1 mech_infantry moved from Caucasus to Rostov
                  Japanese take Rostov from Russians
            1 infantry moved from Timguska to Urals
            1 infantry moved from Yunnan to Burma
            1 bomber moved from Kweichow to Burma
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 artillery and 1 marine moved from Midway to 25 Sea Zone
            1 artillery, 1 cruiser, 1 marine and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in Union of South Africa
            Battle in Hawaiian Islands
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Union of South Africa from British, taking Hawaiian Islands from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Wake Island
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
    

    Combat Hit Differential Summary :

    Japanese : -0,50
    

    Savegame


  • Whoops, opened the game thinking that was a final save file; let me know if I messed anything up I force quit.


  • Computer crash. Had to restart after the first battle in Hawaii. Lost an inf there and edited. Don’t think it matters. If any dice were rolled, they’ll just be ignored.

    Only got one hit by Java. Which causalty? Sub or des?


  • Destroyer please


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 88 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 2 infantry
            EDIT: Removing units owned by Japanese from Midway: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from Borneo to 42 Sea Zone
            1 fighter moved from French Indo China to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to Celebes
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Tsinghai to Urals
            1 mech_infantry moved from Caucasus to Rostov
                  Japanese take Rostov from Russians
            1 infantry moved from Timguska to Urals
            1 infantry moved from Yunnan to Burma
            1 bomber moved from Kweichow to Burma
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 artillery and 1 marine moved from Midway to 25 Sea Zone
            1 artillery, 1 cruiser, 1 marine and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in Union of South Africa
            Battle in Hawaiian Islands
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Union of South Africa from British, taking Hawaiian Islands from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Wake Island
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Wake Island from Americans, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 21
                Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
            Battle in Urals
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Urals
                Japanese win, taking Urals from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1,83 expected hits
                    Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 3 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 carrier moved from 80 Sea Zone to 71 Sea Zone
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 71 Sea Zone
            1 tactical_bomber moved from Tsinghai to 80 Sea Zone
            1 armour moved from Caucasus to Persia
            1 bomber moved from 42 Sea Zone to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 aaGun and 3 infantry moved from Kweichow to Yunnan
            2 artilleries moved from Kweichow to Yunnan
            1 artillery moved from Szechwan to Yunnan
            3 mech_infantrys moved from Kweichow to Yunnan
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Kansu to Tsinghai
            1 aaGun and 2 artilleries moved from Tsinghai to Shensi
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Anhwe to Hunan
            4 infantry moved from Anhwe to Kweichow
            3 mech_infantrys moved from Suiyuyan to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Shantung to Anhwe
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            2 carriers, 1 destroyer and 5 submarines moved from 25 Sea Zone to 26 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to Philippines
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Suiyuyan to Shensi
            1 armour moved from Timguska to Shensi
            1 bomber moved from Burma to Shensi
            1 bomber moved from Yunnan to Kweichow
            1 submarine moved from 78 Sea Zone to 72 Sea Zone
            1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from Urals to Kansu
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Persia
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in Shantung
            1 carrier placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 fighter and 2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 84 PUs; end with 84 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Americans : -0,33
    UK_Pacific : -0,67
    Russians : -0,33
    Japanese : -0,83
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from British Columbia to Alaska
                  Americans take Alaska from Japanese
            3 mech_infantrys moved from British Columbia to Mexico
            2 armour, 1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Normandy Bordeaux to 96 Sea Zone
            2 infantry moved from Holland Belgium to France
            2 armour moved from Southern France to France
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
            2 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            3 bombers moved from Normandy Bordeaux to Southern Italy
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 armour and 2 infantry moved from 95 Sea Zone to Southern Italy
            1 armour moved from 95 Sea Zone to Southern Italy
            2 bombers moved from Normandy Bordeaux to Southern Italy
            3 bombers moved from Normandy Bordeaux to Northern Italy
            4 transports moved from 107 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Northern Italy
                Americans attack with 1 artillery, 3 bombers and 2 infantry
                Germans defend with 1 artillery and 2 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in France
                Americans attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Americans roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in France, round 2 : 4/7 hits, 3.00 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking France from Germans with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Southern Italy
                Americans attack with 2 armour, 5 bombers and 2 infantry
                Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    AA fire in Southern Italy : 2/5 hits, 0.83 expected hits
                    2 bombers owned by the Americans lost in Southern Italy
                    Americans roll dice for 2 armour, 3 bombers and 2 infantry in Southern Italy, round 2 : 3/7 hits, 3.33 expected hits
                    Italians roll dice for 4 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    3 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                    Americans roll dice for 2 armour, 3 bombers and 1 infantry in Southern Italy, round 3 : 5/6 hits, 3.17 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                Americans captures 38PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 2 armour and 3 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 2 bombers and 2 infantry
                Casualties for Italians: 4 aaGuns and 2 infantry
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            3 bombers moved from Southern Italy to Normandy Bordeaux
            3 bombers moved from Northern Italy to Normandy Bordeaux
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from France to 110 Sea Zone
            1 bomber moved from 96 Sea Zone to Algeria
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            4 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 97 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -0.33
    Americans : 3.17
    AA fire in Southern Italy : : 1.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from British Columbia to Alaska
                  Americans take Alaska from Japanese
            3 mech_infantrys moved from British Columbia to Mexico
            2 armour, 1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Normandy Bordeaux to 96 Sea Zone
            2 infantry moved from Holland Belgium to France
            2 armour moved from Southern France to France
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
            2 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            3 bombers moved from Normandy Bordeaux to Southern Italy
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 armour and 2 infantry moved from 95 Sea Zone to Southern Italy
            1 armour moved from 95 Sea Zone to Southern Italy
            2 bombers moved from Normandy Bordeaux to Southern Italy
            3 bombers moved from Normandy Bordeaux to Northern Italy
            4 transports moved from 107 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Northern Italy
                Americans attack with 1 artillery, 3 bombers and 2 infantry
                Germans defend with 1 artillery and 2 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in France
                Americans attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Americans roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in France, round 2 : 4/7 hits, 3.00 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking France from Germans with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Southern Italy
                Americans attack with 2 armour, 5 bombers and 2 infantry
                Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    AA fire in Southern Italy : 2/5 hits, 0.83 expected hits
                    2 bombers owned by the Americans lost in Southern Italy
                    Americans roll dice for 2 armour, 3 bombers and 2 infantry in Southern Italy, round 2 : 3/7 hits, 3.33 expected hits
                    Italians roll dice for 4 aaGuns and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    3 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                    Americans roll dice for 2 armour, 3 bombers and 1 infantry in Southern Italy, round 3 : 5/6 hits, 3.17 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 3 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                Americans captures 38PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 2 armour and 3 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 2 bombers and 2 infantry
                Casualties for Italians: 4 aaGuns and 2 infantry
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            3 bombers moved from Southern Italy to Normandy Bordeaux
            3 bombers moved from Northern Italy to Normandy Bordeaux
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from France to 110 Sea Zone
            1 bomber moved from 96 Sea Zone to Algeria
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            4 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 97 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Eire
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
            4 infantry moved from 126 Sea Zone to Norway
            1 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
            1 armour, 1 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
            1 mech_infantry moved from Tanganyika Territory to Union of South Africa
            1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Norway
            Battle in Eire
            Battle in Union of South Africa
                British attack with 1 armour, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Union of South Africa, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Union of South Africa
                British win, taking Norway from Germans, taking Eire from Germans, taking Union of South Africa from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Burma
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            1 artillery and 2 tactical_bombers placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1,2,6
            British collect 22 PUs (3 lost to blockades); end with 22 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -0.33
    British : 0.67
    Americans : 3.17
    AA fire in Southern Italy : : 1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Italians
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            1 tactical_bomber moved from Egypt to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from Belgian Congo to Rhodesia
                  Italians take Rhodesia from British
            1 artillery moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 artillery moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from French
            1 cruiser moved from 98 Sea Zone to 95 Sea Zone
            2 carriers moved from 98 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 bomber, 2 carriers, 1 cruiser and 2 destroyers
                Americans defend with 1 cruiser, 1 destroyer and 4 transports
                    Italians roll dice for 1 bomber, 2 carriers, 1 cruiser and 2 destroyers in 95 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 95 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                    Italians roll dice for 1 bomber, 2 carriers, 1 cruiser and 2 destroyers in 95 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 cruiser and 4 transports in 95 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 95 Sea Zone
                    3 transports owned by the Americans lost in 95 Sea Zone
                Italians win with 1 bomber, 2 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 48
                Casualties for Americans: 1 cruiser, 1 destroyer and 4 transports
            Battle in Southern Italy
                Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/5 hits, 2,33 expected hits
                    Americans roll dice for 2 armour in Southern Italy, round 2 : 2/2 hits, 1,00 expected hits
                    1 tactical_bomber owned by the Italians, 2 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                Italians win, taking Southern Italy from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 infantry and 1 tactical_bomber
                Casualties for Americans: 2 armour
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
            1 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Ethiopia to Belgian Congo
            1 artillery moved from French Equatorial Africa to Belgian Congo
            2 armour moved from Bessarabia to Rostov
            1 infantry moved from Egypt to Alexandria
            1 bomber moved from 95 Sea Zone to Egypt
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    Americans : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 armour, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
            ANZAC collect 16 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 armour, 1 artillery, 2 fighters and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
            ANZAC collect 16 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to France
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
            French collect 13 PUs (1 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.00
    

    Savegame

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