TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Germany
4 bombers moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to France
1 tactical_bomber moved from 110 Sea Zone to Southern France
3 armour moved from Normandy Bordeaux to Southern France
4 mech_infantrys moved from Western United States to British Columbia
2 armour moved from Eastern United States to Western United States
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
3 armour moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
2 fighters moved from Iceland to 110 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 3/4 hits, 0.67 expected hits
Defenders Fire, : 1/3 hits, 1.00 expected hits
1 bomber owned by the Americans lost in Western Germany
3 fighters owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 8,5,6 and causes: 19 damage to unit: factory_major
Bombing raid in Western Germany causes 19 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 8,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Celebes
Battle in British Columbia
Americans attack with 4 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 4 mech_infantrys in British Columbia, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking Celebes from Japanese, taking British Columbia from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
Americans attack with 3 armour, 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 3 armour, 1 artillery and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans roll dice for 3 armour, 1 artillery and 1 infantry in France, round 3 : 0/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in France
Americans roll dice for 3 armour and 1 artillery in France, round 4 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in France
Americans roll dice for 3 armour in France, round 5 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in France, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 armour owned by the Americans lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans with 2 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Southern France
Americans attack with 3 armour and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 armour and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern France
Americans roll dice for 2 armour and 1 tactical_bomber in Southern France, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 2 infantry
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Southern France to 110 Sea Zone
3 bombers moved from Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
3 fighters moved from Hawaiian Islands to Queensland
4 transports moved from 110 Sea Zone to 107 Sea Zone
2 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to Normandy Bordeaux
Place Units - Americans
1 factory_minor placed in Holland Belgium
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 4 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Western United States
1 artillery placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
Americans undo move 2.
3 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2.00
Defenders Fire, : : 0.00
AA fire in Western Germany : : -0.50
Americans : -6.33
Attackers Fire, : : 2.33
Japanese : -0.33
AA fire in Germany : : -0.50
Savegame