@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Germany
4 bombers moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to France
1 tactical_bomber moved from 110 Sea Zone to Southern France
3 armour moved from Normandy Bordeaux to Southern France
4 mech_infantrys moved from Western United States to British Columbia
2 armour moved from Eastern United States to Western United States
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
3 armour moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
2 fighters moved from Iceland to 110 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 3/4 hits, 0.67 expected hits
Defenders Fire, : 1/3 hits, 1.00 expected hits
1 bomber owned by the Americans lost in Western Germany
3 fighters owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 8,5,6 and causes: 19 damage to unit: factory_major
Bombing raid in Western Germany causes 19 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 8,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Celebes
Battle in British Columbia
Americans attack with 4 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 4 mech_infantrys in British Columbia, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking Celebes from Japanese, taking British Columbia from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
Americans attack with 3 armour, 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 3 armour, 1 artillery and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans roll dice for 3 armour, 1 artillery and 1 infantry in France, round 3 : 0/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in France
Americans roll dice for 3 armour and 1 artillery in France, round 4 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in France
Americans roll dice for 3 armour in France, round 5 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in France, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 armour owned by the Americans lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans with 2 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Southern France
Americans attack with 3 armour and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 armour and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern France
Americans roll dice for 2 armour and 1 tactical_bomber in Southern France, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 2 infantry
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Southern France to 110 Sea Zone
3 bombers moved from Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
3 fighters moved from Hawaiian Islands to Queensland
4 transports moved from 110 Sea Zone to 107 Sea Zone
2 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to Normandy Bordeaux
Place Units - Americans
1 factory_minor placed in Holland Belgium
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 4 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Western United States
1 artillery placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
Americans undo move 2.
3 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2.00
Defenders Fire, : : 0.00
AA fire in Western Germany : : -0.50
Americans : -6.33
Attackers Fire, : : 2.33
Japanese : -0.33
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
I can’t believe that you hit 2 out of 4 and now 3 out of 4. That’s totally crazy.
The fighters? Yes I have never seen that before. Again, I think I will lose almost assuredly but it is giving my otherwise pitiful siege of Germany some teeth
And you roll like crazy also on the bombings, having made +60 IPC of damage in two rounds.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
1 bomber moved from India to French Indo China
1 artillery and 1 infantry moved from India to Burma
It’s definitely covering up for my lack of expert strategy. Now let’s see if these Tommies are as skillful, scrambles in FIC?
@TheShrike said in trulpen (X) vs The Shrike (A+9) BM3 #1:
The fighters? Yes I have never seen that before. Again, I think I will lose almost assuredly but it is giving my otherwise pitiful siege of Germany some teeth
You can’t allow Japan to get a free rein. The Yellow Fever is getting insanely strong…
@TheShrike said in trulpen (X) vs The Shrike (A+9) BM3 #1:
It’s definitely covering up for my lack of expert strategy. Now let’s see if these Tommies are as skillful, scrambles in FIC?
Yes! :laughing:
Yes Japan is insanely strong right now. I have probably gone too fare KGF. I need India to hang on until I can pivot and retake Honolulu at least
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Germany
4 bombers moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to France
1 tactical_bomber moved from 110 Sea Zone to Southern France
3 armour moved from Normandy Bordeaux to Southern France
4 mech_infantrys moved from Western United States to British Columbia
2 armour moved from Eastern United States to Western United States
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
3 armour moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
2 fighters moved from Iceland to 110 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 3/4 hits, 0.67 expected hits
Defenders Fire, : 1/3 hits, 1.00 expected hits
1 bomber owned by the Americans lost in Western Germany
3 fighters owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 8,5,6 and causes: 19 damage to unit: factory_major
Bombing raid in Western Germany causes 19 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 8,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Celebes
Battle in British Columbia
Americans attack with 4 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 4 mech_infantrys in British Columbia, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking Celebes from Japanese, taking British Columbia from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
Americans attack with 3 armour, 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 3 armour, 1 artillery and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans roll dice for 3 armour, 1 artillery and 1 infantry in France, round 3 : 0/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in France
Americans roll dice for 3 armour and 1 artillery in France, round 4 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in France
Americans roll dice for 3 armour in France, round 5 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in France, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 armour owned by the Americans lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans with 2 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Southern France
Americans attack with 3 armour and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 armour and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern France
Americans roll dice for 2 armour and 1 tactical_bomber in Southern France, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 2 infantry
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Southern France to 110 Sea Zone
3 bombers moved from Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
3 fighters moved from Hawaiian Islands to Queensland
4 transports moved from 110 Sea Zone to 107 Sea Zone
2 armour and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to Normandy Bordeaux
Place Units - Americans
1 factory_minor placed in Holland Belgium
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 4 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Western United States
1 artillery placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
Americans undo move 2.
3 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 2 cruisers and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from India to French Indo China
1 artillery and 1 infantry moved from India to Burma
Combat - British
Air Battle in French Indo China
British attacks with 1 units heading to French Indo China
Japanese launches 1 interceptors out of French Indo China
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Northwest Persia to India
1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - British
2 cruisers and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 25 PUs; end with 26 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : 2.00
Defenders Fire, : : -0.33
British : 0.00
AA fire in Western Germany : : -0.50
Americans : -6.33
Attackers Fire, : : 2.17
Japanese : 0.00
AA fire in Germany : : -0.50
AA fire in French Indo China : : -0.17
The Brits aren’t as crazy as the Americans atleast… ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 harbour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Egypt to Malta
Combat - Italians
Battle in Crete
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 2/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Equatorial Africa
Italians attack with 3 artilleries and 3 infantry
French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 3 artilleries and 3 infantry in French Equatorial Africa, round 2 : 1/6 hits, 2,00 expected hits
French roll dice for 3 infantry in French Equatorial Africa, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in French Equatorial Africa
Italians roll dice for 3 artilleries and 1 infantry in French Equatorial Africa, round 3 : 2/4 hits, 1,33 expected hits
French roll dice for 2 infantry in French Equatorial Africa, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters moved from Egypt to Western Germany
1 bomber moved from Malta to Egypt
2 armour moved from Western Ukraine to Bessarabia
Place Units - Italians
1 harbour placed in Iraq
1 infantry and 1 tactical_bomber placed in Egypt
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : 0,67
British : -1,00
French : 1,33
AA fire in Malta : : -0,17
Now look at that! Italy helping Germany out with figs and beginning to out-earn them as well.
Well, the last point was an exaggeration, but if the Allies are successful in curting Germany, it might actually be the case.
Would be cool to see that happen. I think Italy is the most rewarding faction to play when they’re going well
@TheShrike bump#1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - ANZAC
2 aaGuns, 2 armour, 1 artillery and 3 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - ANZAC
2 aaGuns, 2 armour, 1 artillery and 3 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
French converts factory_major into different units
1 infantry moved from France to Northern Italy
French take Northern Italy from Italians
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
Ugh, sorry! Thanks for the reminder.