@wizmark Yeah, that was brutal.
Wiz (X) vs The Shrike (L) BM3 G1
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to 96 Sea Zone 1 bomber moved from Gibraltar to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 3 armour, 2 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 infantry, 2 tactical_bombers and 6 transports moved from 91 Sea Zone to 93 Sea Zone 3 armour, 2 artilleries and 7 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 32 Sea Zone 1 fighter moved from Hawaiian Islands to 32 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 32 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 94 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 93 Sea Zone Americans attack with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports Germans defend with 1 destroyer Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports in 93 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 31 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 transport Battle in Southern France Battle in 104 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Southern France from Germans with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Battle in 32 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 32 Sea Zone Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer and 2 submarines Casualties for Americans: 1 destroyer Non Combat Move - Americans 4 fighters moved from 32 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 2 bombers moved from 104 Sea Zone to United Kingdom 1 bomber moved from 96 Sea Zone to Gibraltar 1 bomber moved from 94 Sea Zone to Gibraltar Place Units - Americans 1 battleship, 1 cruiser and 2 transports placed in 101 Sea Zone 2 artilleries, 2 infantry and 2 marines placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 4 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from Iceland to 125 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour and 4 infantry moved from Iraq to Syria 5 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan Combat - British Battle in 125 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Trans-Jordan British attack with 7 infantry and 2 mech_infantrys Germans defend with 1 infantry; Italians defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 7 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 0/9 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 6 infantry and 2 mech_infantrys in Trans-Jordan, round 3 : 1/8 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British roll dice for 6 infantry and 2 mech_infantrys in Trans-Jordan, round 4 : 2/8 hits, 1.33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 artillery Battle in Syria British attack with 1 armour and 4 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour and 4 infantry in Syria, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Syria British roll dice for 1 armour and 4 infantry in Syria, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Syria, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Syria British win, taking Syria from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - British 1 bomber moved from 125 Sea Zone to United Kingdom Place Units - British 3 armour placed in Iraq 2 infantry and 1 mech_infantry placed in Persia British undo move 2. 1 armour, 1 infantry and 1 mech_infantry placed in Persia British undo move 2. 1 armour and 2 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,5,1,6,4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.00 Italians : 0.00 British : -2.67 Americans : -1.67 Chinese : 0.33 Japanese : 1.00
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TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour and 2 infantry moved from Egypt to Trans-Jordan 1 battleship moved from 99 Sea Zone to 98 Sea Zone 2 cruisers moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 submarine moved from 94 Sea Zone to 98 Sea Zone
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour and 2 infantry moved from Egypt to Trans-Jordan 1 battleship moved from 99 Sea Zone to 98 Sea Zone 2 cruisers moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 submarine moved from 94 Sea Zone to 98 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry British defend with 5 infantry and 2 mech_infantrys Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Trans-Jordan, round 2 : 4/9 hits, 3.33 expected hits British roll dice for 5 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 2/7 hits, 2.33 expected hits 1 mech_infantry owned by the British, 5 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 2/7 hits, 3.00 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 3 infantry Casualties for British: 5 infantry and 2 mech_infantrys Non Combat Move - Italians 1 carrier moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to 98 Sea Zone 2 aaGuns, 2 armour and 2 infantry moved from Belarus to Bryansk 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.00 British : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from French West Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 87 Sea Zone to 86 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from French West Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to French Central Africa 1 transport moved from 87 Sea Zone to 86 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 3 infantry moved from France to Southern France 3 mech_infantrys moved from Southern Italy to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 1 tactical_bomber moved from 99 Sea Zone to Southern France 1 bomber moved from Novgorod to Southern France 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour and 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Tambov 1 tactical_bomber moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 1 mech_infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Belarus to Vologda
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 3 infantry moved from France to Southern France 3 mech_infantrys moved from Southern Italy to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 1 tactical_bomber moved from 99 Sea Zone to Southern France 1 bomber moved from Novgorod to Southern France 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour and 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Tambov 1 tactical_bomber moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 1 mech_infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Belarus to Vologda Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Battle in Southern France Germans attack with 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers Americans defend with 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry Germans roll dice for 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 7/14 hits, 5.33 expected hits Americans roll dice for 3 armour, 2 artilleries and 7 infantry in Southern France, round 2 : 6/12 hits, 4.50 expected hits 2 artilleries owned by the Germans, 3 infantry owned by the Germans, 7 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 3 : 6/8 hits, 3.67 expected hits Americans roll dice for 3 armour and 2 artilleries in Southern France, round 3 : 3/5 hits, 2.17 expected hits 2 artilleries owned by the Germans, 3 armour owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans win, taking Southern France from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 4 artilleries, 3 infantry and 2 mech_infantrys Casualties for Americans: 3 armour, 2 artilleries and 7 infantry Battle in Vologda Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 1 mech_infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Southern France to France 1 fighter and 2 tactical_bombers moved from Southern France to France 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Finland to Novgorod Place Units - Germans 1 bomber placed in Western Germany 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 3 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,2,4,1,6,1,4,3,1,4,1,4,1 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 2.50 British : -0.67 Americans : 2.33 Russians : -0.33
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@TheShrike Last turn for me tonight…pretty late here now.
I will be attacking the pearl harbour fleet on the japanese go so have you got any preferred order of loss? Or just max def? Or a post after every round so you can see whats what? Entirely up to you :+1:
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 4 armour; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Nenetsia to Vologda 2 aaGuns and 8 infantry moved from Samara to Russia Place Units - Russians 4 armour placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
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Max defense; what a mess this game is. I’m actually doing reasonably well against Trulpen although I think he may also nab a pacific win, but at least I actually am at Germany’s throat in that one. I never put a scratch on you in this one. Let me know at what point it would be delusional not to concede.
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Tsinghai 1 bomber moved from French Indo China to Tsinghai 1 bomber moved from French Indo China to Sikang 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 artilleries moved from Solomon Islands to 49 Sea Zone 4 infantry moved from Solomon Islands to 49 Sea Zone 2 marines moved from Solomon Islands to 49 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters, 4 infantry, 2 marines, 3 tactical_bombers and 3 transports moved from 49 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone 2 artilleries moved from 2 Sea Zone to Alaska 2 infantry moved from 2 Sea Zone to Alaska
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Tsinghai 1 bomber moved from French Indo China to Tsinghai 1 bomber moved from French Indo China to Sikang 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 62 Sea Zone 2 artilleries moved from Solomon Islands to 49 Sea Zone 4 infantry moved from Solomon Islands to 49 Sea Zone 2 marines moved from Solomon Islands to 49 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters, 4 infantry, 2 marines, 3 tactical_bombers and 3 transports moved from 49 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone 2 artilleries moved from 2 Sea Zone to Alaska 2 infantry moved from 2 Sea Zone to Alaska Combat - Japanese Battle in 26 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 tactical_bombers and 3 transports Americans defend with 1 battleship, 4 carriers, 2 cruisers and 7 fighters Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 tactical_bombers and 3 transports in 26 Sea Zone, round 2 : 11/22 hits, 10.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 7 fighters in 26 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits Units damaged: 2 battleships owned by the Japanese 2 cruisers owned by the Americans, 4 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 4 tactical_bombers and 3 transports in 26 Sea Zone, round 3 : 10/18 hits, 9.50 expected hits Americans roll dice for 1 battleship and 7 fighters in 26 Sea Zone, round 3 : 6/8 hits, 5.33 expected hits 3 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 7 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is 92 Casualties for Japanese: 1 carrier, 5 destroyers and 3 fighters Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 7 fighters Battle in Hawaiian Islands Battle in Caroline Islands Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Hawaiian Islands from Americans, taking Caroline Islands from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Alaska Japanese attack with 2 artilleries and 2 infantry Americans defend with 2 mech_infantrys Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 mech_infantrys in Alaska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska Japanese roll dice for 2 artilleries and 1 infantry in Alaska, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Alaska, round 4 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in Alaska, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 mech_infantrys Non Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Burma 2 infantry moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 bomber moved from Tsinghai to Kweichow 1 bomber moved from Sikang to Kweichow 1 infantry moved from Kweichow to Shensi 3 mech_infantrys moved from Shantung to Kweichow Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kwangtung 2 fighters, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -0.67 Japanese : 0.50
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@TheShrike Well I’m not sure I would play on at this point tbh…India will go in the next turn or so…and West coast America might even go.
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Fair enough; how do I post my capitulation?
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@TheShrike If you copy the URL in the search bar at the top and then paste it in the Post League Game results topic that should do it…I think you have to also type in the players and the sides…just copy what is there.
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@TheShrike It was a good game! I think going 100% against germany cost you in the pacific, once japan gets rolling its difficult to stop and unfortunately leaving expensive units within reach of the german fast movers cost russia dearly.
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Yes, I did better in my other game, was a round behind and learned important lessons but stil befell the same fate. I almost wonder if KJF is easier; all you have to do is hold Cairo OR Moscow or retake Paris in time whereas with only 10-20% of US production going to the pacific, Japan just goes bonkers. How do you prefer to pilot allies?
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@TheShrike Do you want to play again swapping sides? Or have you got a few too many games at the moment?
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@TheShrike If we play again you can see! :wink: