here is some statistic on what people bid in bm306-03.PNG
axis-dominion vs ksmckay (allies) bm3
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had things all planned out and then the germans just rolled over in Rostov and now I am not sure what to do! if I would known you would only get one hit I wouldnt have sent so much.
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
had things all planned out and then the germans just rolled over in Rostov and now I am not sure what to do! if I would known you would only get one hit I wouldnt have sent so much.
yup that’s the danger in situations like that :)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 4 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Bryansk to Rostov 3 infantry moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 artillery and 6 infantry AA fire in Rostov : 0/3 hits, 0.50 expected hits Russians roll dice for 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Rostov, round 2 : 5/12 hits, 4.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 6 infantry in Rostov, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Rostov Russians roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Rostov, round 3 : 2/11 hits, 4.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Rostov Russians roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Rostov, round 4 : 3/11 hits, 4.00 expected hits Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun, 1 artillery and 6 infantry Non Combat Move - Russians 1 aaGun moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk 1 artillery and 8 infantry moved from Russia to Bryansk 1 fighter moved from Bryansk to Russia 1 fighter moved from Russia to Bryansk Place Units - Russians 4 artilleries, 4 infantry and 2 mech_infantrys placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -2.67 AA fire in Rostov : : -0.50 Russians : -2.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 bomber, 3 fighters, 4 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from India to West India 1 bomber moved from French Indo China to West India 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 battleship moved from 43 Sea Zone to 35 Sea Zone 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to Philippines 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 1 bomber moved from French Indo China to West India 1 tactical_bomber moved from French Indo China to Szechwan Combat - Japanese Battle in West India Japanese attack with 2 bombers and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 2 bombers and 2 infantry in West India, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 carriers moved from 43 Sea Zone to 35 Sea Zone 2 carriers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 43 Sea Zone to 35 Sea Zone 4 fighters moved from Japan to 35 Sea Zone 1 bomber moved from West India to Yunnan 1 bomber moved from West India to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Jehol 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter moved from Szechwan to French Indo China 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Szechwan to French Indo China 2 tactical_bombers moved from Szechwan to Yunnan 1 submarine moved from 5 Sea Zone to 19 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to French Indo China 1 artillery moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Szechwan Place Units - Japanese 2 infantry placed in India 1 submarine placed in 39 Sea Zone 2 infantry and 1 marine placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 bomber and 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 1.33 Chinese : -0.33 UK_Pacific : 0.67 Japanese : 1.50
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lot to think about. wont be able to post till later.
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
lot to think about. wont be able to post till later.
no rush
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to 94 Sea Zone 1 bomber moved from Algeria to 94 Sea Zone 1 bomber and 1 tactical_bomber moved from Algeria to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 104 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 cruiser Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 2 artilleries, 1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 aaGun moved from Algeria to Tunisia 1 aaGun moved from Algeria to Morocco 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Wake Island to Caroline Islands 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Western United States to Wake Island 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom Place Units - Americans 2 artilleries and 4 infantry placed in Central United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to 94 Sea Zone 1 bomber moved from Algeria to 94 Sea Zone 1 bomber and 1 tactical_bomber moved from Algeria to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 104 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 cruiser Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 2 artilleries, 1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 aaGun moved from Algeria to Tunisia 1 aaGun moved from Algeria to Morocco 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Wake Island to Caroline Islands 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Western United States to Wake Island 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom Place Units - Americans 2 artilleries and 4 infantry placed in Central United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 92 Sea Zone to 93 Sea Zone 4 fighters moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis Combat - British Battle in Crete Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 95 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British win, taking Crete from Italians, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 93 Sea Zone British attack with 4 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone British win, taking 93 Sea Zone from Germans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 98 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Italians defend with 1 submarine British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Iceland 1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 93 Sea Zone to 110 Sea Zone 2 fighters moved from 93 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Morocco to Tunisia 1 artillery and 2 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Morocco to United Kingdom 1 bomber moved from Persia to French Equatorial Africa 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Eastern Persia to Persia 2 submarines moved from 81 Sea Zone to 97 Sea Zone 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 2 mech_infantrys placed in Egypt 1 submarine placed in 98 Sea Zone 1 destroyer placed in 109 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67 British : 1.83 Italians : -0.17 Americans : 1.33 Chinese : 1.33 Japanese : -0.33
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1 uk inf on US tt in z110, 1 inf 1 art on us tt in z101 (obvious but still), 1 french ftr on US tt in z110.
all med subs will submerge if engaged (again obvious)
stupid german sub. Really annoying down there. Been trying to figure out how to kill it but its always just out of range. Should have just attacked it with the lone us dd, but was afraid of my dd losing and then being really annoyed. Im sure ill still end up missing with a bomber/dd combo and rage quitting…
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
1 uk inf on US tt in z110, 1 inf 1 art on us tt in z101 (obvious but still), 1 french ftr on US tt in z110.
all med subs will submerge if engaged (again obvious)
stupid german sub. Really annoying down there. Been trying to figure out how to kill it but its always just out of range. Should have just attacked it with the lone us dd, but was afraid of my dd losing and then being really annoyed. Im sure ill still end up missing with a bomber/dd combo and rage quitting…
lol I understand your dilemma!
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 3 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov 2 fighters moved from Southern Italy to Rostov 1 mech_infantry moved from Northern Italy to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 artillery moved from Libya to Tobruk Italians take Tobruk from British Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Holland Belgium Italians attack with 3 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 97 Sea Zone Germans loiter and taunt; Italians attack with 1 battleship and 1 cruiser British defend with 2 submarines 2 submarines owned by the British Submerged Battle in Rostov Italians attack with 3 armour, 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys Russians defend with 3 artilleries and 5 infantry Italians roll dice for 3 armour, 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys in Rostov, round 2 : 9/15 hits, 5.67 expected hits Russians roll dice for 3 artilleries and 5 infantry in Rostov, round 2 : 0/8 hits, 2.67 expected hits 5 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Rostov Italians winItalians win, taking 97 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining, taking Rostov from Russians with 3 armour, 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Russians: 3 artilleries and 5 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine 1 bomber moved from Rostov to Eastern Poland 1 mech_infantry moved from Romania to Bessarabia 1 aaGun and 1 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 3 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Northern Italy Place Units - Italians 3 mech_infantrys placed in Northern Italy Italians undo move 1. 2 mech_infantrys placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,4 Italians collect 13 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 3.67 British : -0.33 Russians : -2.67
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well, turns out my troops in Rostov weren’t the only poor defenders!!!
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Yeah wow, glad that battle didn’t really mean anything
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 60 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 aaGun and 3 infantry moved from South Australia to Queensland 2 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 110 Sea Zone to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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darn convoy, even more annoying since i wasted a UK sub in z99 for some reason. Not sure what I was thinking there.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Eastern Poland to Archangel 1 infantry moved from Belarus to Archangel 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 mech_infantry moved from Ukraine to Volgograd 2 fighters moved from Ukraine to Volgograd 1 fighter moved from Romania to Volgograd 1 mech_infantry moved from Eastern Poland to Archangel 1 tactical_bomber moved from Novgorod to Archangel 1 bomber moved from Romania to Volgograd 1 bomber moved from Romania to Normandy Bordeaux 1 mech_infantry moved from Eastern Poland to Archangel 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Normandy Bordeaux Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 submarine and 1 transport 1 submarine owned by the British Submerged 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Volgograd Germans attack with 1 bomber, 3 fighters and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Volgograd to Romania 3 fighters moved from Volgograd to Rostov 1 aaGun, 9 armour, 4 artilleries, 9 infantry and 18 mech_infantrys moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 1 fighter moved from 99 Sea Zone to Rostov 3 armour moved from Novgorod to Vyborg 3 armour moved from Vyborg to Finland 1 bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 3 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Western Ukraine to Ukraine 1 aaGun moved from Belarus to Archangel 2 infantry moved from Northern Italy to Southern Italy 1 tactical_bomber moved from Romania to Southern Italy 2 tactical_bombers moved from Romania to Germany 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 66 Sea Zone to 68 Sea Zone 1 tactical_bomber moved from Archangel to Rostov 4 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 124 Sea Zone to 126 Sea Zone 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Archangel 1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia Place Units - Germans 5 fighters placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,2 Germans collect 52 PUs (5 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.00 British : -0.33 Russians : 1.33
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So much air power!
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
So much air power!
yah, and even after losing some of it!
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Smolensk Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Western Ukraine to Russia 6 infantry moved from Samara to Vologda 2 artilleries moved from Russia to Vologda 1 armour and 1 mech_infantry moved from Bryansk to Russia 1 armour and 3 mech_infantrys moved from Bryansk to Vologda 2 mech_infantrys moved from Russia to Vologda 1 aaGun, 7 artilleries and 49 infantry moved from Bryansk to Russia 1 aaGun moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.17