@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6 Combat Move - French Non Combat Move - French 3 infantry moved from Tunisia to Libya Turn Complete - French
Combat Hit Differential Summary :
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I have a few games on lichess.org, but I’m still an absolute beginner :D
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I can use lichess as well. I’m fairly experienced.
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Tambov to Samara 1 mech_infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Eastern Poland to Smolensk 1 fighter moved from Bryansk to Vologda 1 bomber moved from Bryansk to Vologda 1 bomber moved from Western Germany to Smolensk 2 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 bombers moved from Western Germany to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to 110 Sea Zone 1 bomber moved from Southern Italy to Normandy Bordeaux 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd Germans take Volgograd from Russians Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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Do you want to scramble in 110?
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No, thanks.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Tambov to Samara 1 mech_infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Eastern Poland to Smolensk 1 fighter moved from Bryansk to Vologda 1 bomber moved from Bryansk to Vologda 1 bomber moved from Western Germany to Smolensk 2 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 bombers moved from Western Germany to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to 110 Sea Zone 1 bomber moved from Southern Italy to Normandy Bordeaux 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd Germans take Volgograd from Russians Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in 93 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans win, taking 93 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 110 Sea Zone Germans attack with 6 bombers, 1 fighter and 1 submarine British defend with 1 destroyer; Americans defend with 1 transport Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 6 bombers and 1 fighter in 110 Sea Zone, round 2 : 5/7 hits, 4,50 expected hits Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 6 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Americans: 1 transport Battle in Normandy Bordeaux Germans attack with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/9 hits, 4,00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Vologda, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Rostov to Tambov 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 artillery moved from Belarus to Bryansk 2 armour moved from Eastern Poland to Bryansk 1 artillery and 1 infantry moved from Karelia to Finland 1 bomber moved from Smolensk to Novgorod 1 mech_infantry moved from Eastern Poland to Bryansk 1 armour moved from Eastern Poland to Bryansk 1 mech_infantry moved from Bryansk to Rostov 1 fighter moved from Vologda to Bryansk 1 bomber moved from Vologda to Kweichow 1 armour moved from Western Germany to Slovakia Hungary 1 fighter moved from 110 Sea Zone to France 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Southern Italy 2 bombers moved from 110 Sea Zone to Southern Italy 2 bombers moved from 110 Sea Zone to Southern Italy 1 bomber moved from 110 Sea Zone to Western Germany 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 bomber moved from 110 Sea Zone to Western Germany 1 mech_infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Belarus Place Units - Germans 1 submarine placed in 112 Sea Zone 1 bomber placed in Western Germany 1 artillery and 2 infantry placed in France 1 armour and 2 mech_infantrys placed in Novgorod 1 infantry placed in Western Germany 1 armour and 1 mech_infantry placed in Germany 1 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1,17 Americans : -1,00 Russians : -1,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Tambov to Russia 1 armour moved from Tobruk to Egypt Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Russians collect 16 PUs; end with 16 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -0,67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7 Combat Move - Japanese 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Italian Somaliland to Tanganyika Territory Japanese take Kenya from British Japanese take Tanganyika Territory from British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 armour moved from Ethiopia to Belgian Congo Japanese take Belgian Congo from British 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to India 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Anhwe to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 armour moved from Hunan to Kweichow 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Union of South Africa Non Combat Move - Japanese 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 2 transports moved from 76 Sea Zone to 78 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 carrier moved from 76 Sea Zone to 78 Sea Zone 1 battleship moved from 76 Sea Zone to 78 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Shantung to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Anhwe 1 mech_infantry moved from Burma to Hunan 3 artilleries and 5 infantry moved from India to West India 1 mech_infantry moved from India to West India 1 fighter moved from 42 Sea Zone to Java 1 tactical_bomber moved from 42 Sea Zone to French Indo China 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kiangsi to Jehol 1 tactical_bomber moved from Shantung to Japan 1 tactical_bomber moved from French Indo China to Japan 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier placed in 37 Sea Zone 2 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 1 fighter and 4 infantry placed in Japan 1 destroyer placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,2,2,1,4,4,1,6,6,5,5,3,1,1,4,5,3,5,6,1,1,1,4,1,5,6,4,5,3,2,6,3,2,5,3,4,5,4,4 Japanese collect 64 PUs (8 lost to blockades); end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7 Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 6 fighters and 3 tactical_bombers moved from 6 Sea Zone to Shantung Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shantung Americans attack with 6 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys Americans roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Shantung, round 2 : 4/11 hits, 5,33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Shantung, round 2 : 0/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour and 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 1 bomber moved from Eastern United States to Midway 1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Western United States 3 tactical_bombers moved from Shantung to 6 Sea Zone 6 fighters moved from Shantung to 6 Sea Zone Place Units - Americans 3 fighters placed in Western United States 2 bombers and 1 infantry placed in Korea 1 artillery and 5 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : -3,33 Japanese : -1,17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7 Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7 Combat Move - British 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 3 fighters moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 tactical_bomber moved from Russia to Eastern Persia 1 fighter moved from Persia to Eastern Persia 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Anglo Egyptian Sudan Purchase Units - British British buy 2 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - British British creates battle in territory 125 Sea Zone Battle in Eastern Persia British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking 125 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 4 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 109 Sea Zone British attack with 1 destroyer and 5 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 5 fighters in 109 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 109 Sea Zone to United Kingdom 1 fighter moved from Persia to Russia 1 tactical_bomber moved from Eastern Persia to Persia 1 fighter moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Egypt 1 bomber moved from Anglo Egyptian Sudan to Iraq 2 infantry moved from Persia to Iraq 2 artilleries moved from Persia to Iraq 1 infantry moved from Iraq to Northwest Persia 3 infantry moved from Alexandria to Egypt 2 fighters moved from 109 Sea Zone to United Kingdom 2 fighters moved from 109 Sea Zone to 91 Sea Zone Place Units - British 2 armour and 1 infantry placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from Persia: 2 infantry EDIT: Adding units owned by British to Northwest Persia: 2 infantry EDIT: Removing units owned by British from Northwest Persia: 2 infantry EDIT: Adding units owned by British to Iraq: 2 infantry EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 106 Sea Zone Turn Complete - British British collect 25 PUs; end with 25 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17 British : -0,17 Japanese : -0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7 Combat Move - Italians 1 armour moved from Urals to Timguska Italians take Timguska from Russians 1 armour moved from Timguska to Novosibirsk 1 artillery moved from Bryansk to Tambov 1 armour moved from Bryansk to Tambov 1 mech_infantry moved from Ukraine to Tambov 1 armour moved from Bryansk to Tambov Purchase Units - Italians Italians buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat - Italians Battle in Tambov Italians attack with 2 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Tambov, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Southern France to France 1 mech_infantry moved from Southern France to Western Germany 1 armour and 1 mech_infantry moved from Greece to Yugoslavia 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 mech_infantry placed in Ukraine Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,67 Russians : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 armour and 1 mech_infantry EDIT: Adding units owned by ANZAC to Queensland: 3 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7 Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 3 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 4 armour, 9 artilleries, 1 fighter, 21 infantry and 6 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Novosibirsk to Russia 1 armour moved from Volgograd to Russia 1 mech_infantry moved from Rostov to Russia 1 armour moved from Ukraine to Russia 1 mech_infantry moved from Kazakhstan to Russia 1 infantry and 1 mech_infantry moved from Smolensk to Russia 1 armour and 1 mech_infantry moved from Belarus to Russia 1 mech_infantry moved from Ukraine to Russia 1 bomber moved from Novgorod to Russia 3 bombers moved from Western Germany to Russia 5 bombers moved from Southern Italy to Russia 1 bomber moved from Kweichow to Russia Purchase Units - Germans Germans buy 2 armour, 2 bombers, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Russia Germans attack with 7 armour, 9 artilleries, 10 bombers, 1 fighter, 22 infantry and 12 mech_infantrys British defend with 3 fighters; Russians defend with 2 aaGuns, 1 airfield, 8 armour, 8 artilleries, 1 factory_upgrade, 3 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 2/6 hits, 1,00 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia Germans roll dice for 7 armour, 9 artilleries, 9 bombers, 22 infantry and 12 mech_infantrys in Russia, round 2 : 18/59 hits, 19,67 expected hits Russians roll dice for 2 aaGuns, 8 armour, 8 artilleries, 6 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/51 hits, 20,50 expected hits 16 infantry owned by the Russians, 21 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 7 armour, 9 artilleries, 9 bombers, 1 infantry and 12 mech_infantrys in Russia, round 3 : 19/38 hits, 16,17 expected hits Russians roll dice for 8 armour, 8 artilleries, 6 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/35 hits, 15,17 expected hits 2 mech_infantrys owned by the Russians, 10 infantry owned by the Russians, 7 artilleries owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 7 armour, 6 artilleries and 9 bombers in Russia, round 4 : 14/22 hits, 11,50 expected hits Russians roll dice for 8 armour, 1 artillery, 6 fighters and 1 tactical_bomber in Russia, round 4 : 8/16 hits, 8,83 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 8 armour owned by the Russians, 1 artillery owned by the Russians, 6 artilleries owned by the Germans, 2 armour owned by the Germans and 2 fighters owned by the British lost in Russia Germans roll dice for 5 armour and 9 bombers in Russia, round 5 : 5/14 hits, 8,50 expected hits Russians roll dice for 2 fighters in Russia, round 5 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Russians, 2 armour owned by the Germans and 1 fighter owned by the British lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_upgrade into different units Germans win, taking Russia from Russians with 3 armour and 9 bombers remaining. Battle score for attacker is 51 Casualties for Germans: 4 armour, 9 artilleries, 1 bomber, 1 fighter, 22 infantry and 12 mech_infantrys Casualties for Russians: 2 aaGuns, 8 armour, 8 artilleries, 3 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for British: 3 fighters Non Combat Move - Germans 7 bombers moved from Russia to Bryansk 1 bomber moved from Russia to Shensi 1 bomber moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Archangel 2 infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 armour moved from Slovakia Hungary to Bessarabia 1 armour and 1 mech_infantry moved from Germany to Romania 1 submarine moved from 93 Sea Zone to 95 Sea Zone Place Units - Germans 2 bombers and 1 fighter placed in Western Germany 1 armour and 2 mech_infantrys placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Western Germany 1 destroyer placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Slovakia Hungary: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 60 PUs (1 lost to blockades); end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1,00 Germans : 0,17 Russians : 1,17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Italians Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8 Combat Move - Japanese 1 infantry moved from West India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 1 armour moved from Tanganyika Territory to South West Africa Japanese take Rhodesia from British Japanese take South West Africa from British 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 2 mech_infantrys moved from Hunan to Shantung 2 fighters and 2 tactical_bombers moved from Manchuria to Shantung 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from Japan to Shantung 1 infantry moved from Shensi to Sikang 3 bombers moved from French Indo China to Sikang 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Dutch New Guinea Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 33 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shantung Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Shantung, round 2 : 2/7 hits, 3,17 expected hits Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Eastern Persia Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 3 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Sikang, round 2 : 2/4 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Shantung to Manchuria 1 mech_infantry moved from Jehol to Manchuria 1 armour and 1 mech_infantry moved from Anhwe to Manchuria 1 fighter moved from 19 Sea Zone to Japan 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 infantry and 2 transports moved from 78 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 battleship moved from 78 Sea Zone to 39 Sea Zone 1 carrier moved from 78 Sea Zone to 39 Sea Zone 1 armour moved from Belgian Congo to Tanganyika Territory 1 fighter moved from Eastern Persia to India 1 tactical_bomber moved from Eastern Persia to India 3 bombers moved from Sikang to French Indo China 1 mech_infantry moved from Szechwan to Kansu 1 armour moved from Kweichow to Shensi 1 fighter moved from French Indo China to Manchuria 1 fighter moved from Java to French Indo China Place Units - Japanese 1 factory_minor placed in Manchuria 1 artillery, 1 infantry and 1 mech_infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 1 artillery EDIT: Adding units owned by Japanese to India: 1 artillery EDIT: Turning off Edit Mode 1 fighter and 2 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Union of South Africa 1 mech_infantry placed in French Indo China 1 infantry placed in Japan 1 destroyer placed in 36 Sea Zone 1 submarine placed in 37 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,5,3,1,6,2,4,5,3,3,5,4,3,5,2,2,4,1,3,6,4,2,4,4,2,3,3,6,2,4,1,4,1,6,3,5,6,6,2 Japanese collect 65 PUs (8 lost to blockades); end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : -0,33 ANZAC : -0,33 Chinese : 0,00 Japanese : -1,33
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8 Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 bombers moved from Korea to Japan 1 bomber moved from Midway to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from Western United States to 33 Sea Zone 5 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Spain 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain 2 infantry moved from 91 Sea Zone to Spain Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat - Americans Air Battle in Japan
Combat Hit Differential Summary :
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Intercept in Tokyo?