L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Tunisia to Libya
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    I have a few games on lichess.org, but I’m still an absolute beginner :D


  • I can use lichess as well. I’m fairly experienced.

  • '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Nenetsia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Tambov to Samara
            1 mech_infantry moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Novgorod to Vologda
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 fighter moved from Bryansk to Vologda
            1 bomber moved from Bryansk to Vologda
            1 bomber moved from Western Germany to Smolensk
            2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 bombers moved from Western Germany to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to 110 Sea Zone
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 armour moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Caucasus to Volgograd
                  Germans take Volgograd from Russians
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    Do you want to scramble in 110?


  • No, thanks.

  • '19 '18 '17

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Nenetsia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Tambov to Samara
            1 mech_infantry moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Novgorod to Vologda
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 fighter moved from Bryansk to Vologda
            1 bomber moved from Bryansk to Vologda
            1 bomber moved from Western Germany to Smolensk
            2 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            3 bombers moved from Western Germany to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to 110 Sea Zone
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 armour moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Caucasus to Volgograd
                  Germans take Volgograd from Russians
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Germans win, taking 93 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 110 Sea Zone
                Germans attack with 6 bombers, 1 fighter and 1 submarine
                British defend with 1 destroyer; Americans defend with 1 transport
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 6 bombers and 1 fighter in 110 Sea Zone, round 2 : 5/7 hits, 4,50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 6 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/9 hits, 4,00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Vologda, round 3 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Rostov to Tambov
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 artillery moved from Belarus to Bryansk
            2 armour moved from Eastern Poland to Bryansk
            1 artillery and 1 infantry moved from Karelia to Finland
            1 bomber moved from Smolensk to Novgorod
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Bryansk to Rostov
            1 fighter moved from Vologda to Bryansk
            1 bomber moved from Vologda to Kweichow
            1 armour moved from Western Germany to Slovakia Hungary
            1 fighter moved from 110 Sea Zone to France
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Southern Italy
            2 bombers moved from 110 Sea Zone to Southern Italy
            2 bombers moved from 110 Sea Zone to Southern Italy
            1 bomber moved from 110 Sea Zone to Western Germany
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 bomber moved from 110 Sea Zone to Western Germany
            1 mech_infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 bomber placed in Western Germany
            1 artillery and 2 infantry placed in France
            1 armour and 2 mech_infantrys placed in Novgorod
            1 infantry placed in Western Germany
            1 armour and 1 mech_infantry placed in Germany
            1 armour and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Americans : -1,00
    Russians : -1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Tambov to Russia
            1 armour moved from Tobruk to Egypt
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
            Russians collect 16 PUs; end with 16 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,67
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7
    
        Combat Move - Japanese
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Italian Somaliland to Tanganyika Territory
                  Japanese take Kenya from British
                  Japanese take Tanganyika Territory from British
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Japanese take Anglo Egyptian Sudan from British
            1 armour moved from Ethiopia to Belgian Congo
                  Japanese take Belgian Congo from British
            1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 fighter and 1 tactical_bomber moved from 76 Sea Zone to India
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Anhwe to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 armour moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Union of South Africa
    
        Non Combat Move - Japanese
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 2 transports moved from 76 Sea Zone to 78 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 carrier moved from 76 Sea Zone to 78 Sea Zone
            1 battleship moved from 76 Sea Zone to 78 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Shantung to Manchuria
            1 armour and 2 mech_infantrys moved from Shantung to Anhwe
            1 mech_infantry moved from Burma to Hunan
            3 artilleries and 5 infantry moved from India to West India
            1 mech_infantry moved from India to West India
            1 fighter moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 42 Sea Zone to French Indo China
            1 destroyer moved from 44 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Kiangsi to Jehol
            1 tactical_bomber moved from Shantung to Japan
            1 tactical_bomber moved from French Indo China to Japan
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 37 Sea Zone
            2 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Shantung
            1 fighter and 4 infantry placed in Japan
            1 destroyer placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,2,2,1,4,4,1,6,6,5,5,3,1,1,4,5,3,5,6,1,1,1,4,1,5,6,4,5,3,2,6,3,2,5,3,4,5,4,4
            Japanese collect 64 PUs (8 lost to blockades); end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            6 fighters and 3 tactical_bombers moved from 6 Sea Zone to Shantung
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Shantung
                Americans attack with 6 fighters, 2 infantry and 3 tactical_bombers
                Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Americans roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Shantung, round 2 : 4/11 hits, 5,33 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Shantung, round 2 : 0/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Shantung
                Americans win, taking Shantung from Japanese with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            1 bomber moved from Eastern United States to Midway
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to Western United States
            3 tactical_bombers moved from Shantung to 6 Sea Zone
            6 fighters moved from Shantung to 6 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Western United States
            2 bombers and 1 infantry placed in Korea
            1 artillery and 5 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : -3,33
    Japanese : -1,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            Chinese undo move 1.
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to 109 Sea Zone
            3 fighters moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            1 tactical_bomber moved from Russia to Eastern Persia
            1 fighter moved from Persia to Eastern Persia
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - British
            British creates battle in territory 125 Sea Zone
            Battle in Eastern Persia
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Eastern Persia
                British win, taking 125 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 4 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 5 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 5 fighters in 109 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 fighter moved from Persia to Russia
            1 tactical_bomber moved from Eastern Persia to Persia
            1 fighter moved from Eastern Persia to Persia
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 mech_infantry moved from Iraq to Egypt
            1 bomber moved from Anglo Egyptian Sudan to Iraq
            2 infantry moved from Persia to Iraq
            2 artilleries moved from Persia to Iraq
            1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Alexandria to Egypt
            2 fighters moved from 109 Sea Zone to United Kingdom
            2 fighters moved from 109 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 armour and 1 infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 2 infantry
            EDIT: Adding units owned by British to Northwest Persia: 2 infantry
            EDIT: Removing units owned by British from Northwest Persia: 2 infantry
            EDIT: Adding units owned by British to Iraq: 2 infantry
            EDIT: Turning off Edit Mode
            1 destroyer and 1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 25 PUs; end with 25 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : -0,17
    Japanese : -0,33
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7
    
        Combat Move - Italians
            1 armour moved from Urals to Timguska
                  Italians take Timguska from Russians
            1 armour moved from Timguska to Novosibirsk
            1 artillery moved from Bryansk to Tambov
            1 armour moved from Bryansk to Tambov
            1 mech_infantry moved from Ukraine to Tambov
            1 armour moved from Bryansk to Tambov
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 2 armour, 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Tambov, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Southern France to France
            1 mech_infantry moved from Southern France to Western Germany
            1 armour and 1 mech_infantry moved from Greece to Yugoslavia
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 fighter and 1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 63 Sea Zone to 26 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 2 armour and 1 mech_infantry
            EDIT: Adding units owned by ANZAC to Queensland: 3 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
            3 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Combat Move - Germans
            4 armour, 9 artilleries, 1 fighter, 21 infantry and 6 mech_infantrys moved from Bryansk to Russia
            1 mech_infantry moved from Novosibirsk to Russia
            1 armour moved from Volgograd to Russia
            1 mech_infantry moved from Rostov to Russia
            1 armour moved from Ukraine to Russia
            1 mech_infantry moved from Kazakhstan to Russia
            1 infantry and 1 mech_infantry moved from Smolensk to Russia
            1 armour and 1 mech_infantry moved from Belarus to Russia
            1 mech_infantry moved from Ukraine to Russia
            1 bomber moved from Novgorod to Russia
            3 bombers moved from Western Germany to Russia
            5 bombers moved from Southern Italy to Russia
            1 bomber moved from Kweichow to Russia
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 bombers, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Russia
                Germans attack with 7 armour, 9 artilleries, 10 bombers, 1 fighter, 22 infantry and 12 mech_infantrys
                British defend with 3 fighters; Russians defend with 2 aaGuns, 1 airfield, 8 armour, 8 artilleries, 1 factory_upgrade, 3 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 2/6 hits, 1,00 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 9 artilleries, 9 bombers, 22 infantry and 12 mech_infantrys in Russia, round 2 : 18/59 hits, 19,67 expected hits
                    Russians roll dice for 2 aaGuns, 8 armour, 8 artilleries, 6 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/51 hits, 20,50 expected hits
                    16 infantry owned by the Russians, 21 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 7 armour, 9 artilleries, 9 bombers, 1 infantry and 12 mech_infantrys in Russia, round 3 : 19/38 hits, 16,17 expected hits
                    Russians roll dice for 8 armour, 8 artilleries, 6 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/35 hits, 15,17 expected hits
                    2 mech_infantrys owned by the Russians, 10 infantry owned by the Russians, 7 artilleries owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 6 artilleries and 9 bombers in Russia, round 4 : 14/22 hits, 11,50 expected hits
                    Russians roll dice for 8 armour, 1 artillery, 6 fighters and 1 tactical_bomber in Russia, round 4 : 8/16 hits, 8,83 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 8 armour owned by the Russians, 1 artillery owned by the Russians, 6 artilleries owned by the Germans, 2 armour owned by the Germans and 2 fighters owned by the British lost in Russia
                    Germans roll dice for 5 armour and 9 bombers in Russia, round 5 : 5/14 hits, 8,50 expected hits
                    Russians roll dice for 2 fighters in Russia, round 5 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the Russians, 2 armour owned by the Germans and 1 fighter owned by the British lost in Russia
                Germans captures 25PUs while taking Russians capital
                Germans converts factory_upgrade into different units
                Germans win, taking Russia from Russians with 3 armour and 9 bombers remaining. Battle score for attacker is 51
                Casualties for Germans: 4 armour, 9 artilleries, 1 bomber, 1 fighter, 22 infantry and 12 mech_infantrys
                Casualties for Russians: 2 aaGuns, 8 armour, 8 artilleries, 3 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for British: 3 fighters
    
        Non Combat Move - Germans
            7 bombers moved from Russia to Bryansk
            1 bomber moved from Russia to Shensi
            1 bomber moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Novgorod to Archangel
            2 infantry moved from Normandy Bordeaux to France
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 armour moved from Slovakia Hungary to Bessarabia
            1 armour and 1 mech_infantry moved from Germany to Romania
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
    
        Place Units - Germans
            2 bombers and 1 fighter placed in Western Germany
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour and 2 mech_infantrys placed in Novgorod
            2 mech_infantrys placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Slovakia Hungary: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
            Germans collect 60 PUs (1 lost to blockades); end with 85 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1,00
    Germans : 0,17
    Russians : 1,17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8
    
        Combat Move - Japanese
            1 infantry moved from West India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from India to Eastern Persia
            1 armour moved from Tanganyika Territory to South West Africa
                  Japanese take Rhodesia from British
                  Japanese take South West Africa from British
            1 destroyer moved from 36 Sea Zone to 33 Sea Zone
            2 mech_infantrys moved from Hunan to Shantung
            2 fighters and 2 tactical_bombers moved from Manchuria to Shantung
            1 fighter moved from Japan to 19 Sea Zone
            1 fighter moved from Japan to Shantung
            1 infantry moved from Shensi to Sikang
            3 bombers moved from French Indo China to Sikang
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 33 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shantung
                Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Shantung, round 2 : 2/7 hits, 3,17 expected hits
                    Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Americans lost in Shantung
                Japanese win, taking Shantung from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Eastern Persia
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 3 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 bombers and 1 infantry in Sikang, round 2 : 2/4 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Shantung to Manchuria
            1 mech_infantry moved from Jehol to Manchuria
            1 armour and 1 mech_infantry moved from Anhwe to Manchuria
            1 fighter moved from 19 Sea Zone to Japan
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 infantry and 2 transports moved from 78 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 battleship moved from 78 Sea Zone to 39 Sea Zone
            1 carrier moved from 78 Sea Zone to 39 Sea Zone
            1 armour moved from Belgian Congo to Tanganyika Territory
            1 fighter moved from Eastern Persia to India
            1 tactical_bomber moved from Eastern Persia to India
            3 bombers moved from Sikang to French Indo China
            1 mech_infantry moved from Szechwan to Kansu
            1 armour moved from Kweichow to Shensi
            1 fighter moved from French Indo China to Manchuria
            1 fighter moved from Java to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in Manchuria
            1 artillery, 1 infantry and 1 mech_infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from West India: 1 artillery
            EDIT: Adding units owned by Japanese to India: 1 artillery
            EDIT: Turning off Edit Mode
            1 fighter and 2 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 mech_infantry placed in French Indo China
            1 infantry placed in Japan
            1 destroyer placed in 36 Sea Zone
            1 submarine placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,5,3,1,6,2,4,5,3,3,5,4,3,5,2,2,4,1,3,6,4,2,4,4,2,3,3,6,2,4,1,4,1,6,3,5,6,6,2
            Japanese collect 65 PUs (8 lost to blockades); end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    ANZAC : -0,33
    Chinese : 0,00
    Japanese : -1,33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 bombers moved from Korea to Japan
            1 bomber moved from Midway to Japan
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 bomber moved from Western United States to 33 Sea Zone
            5 fighters moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Spain
            1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
            2 infantry moved from 91 Sea Zone to Spain
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; 
    
        Combat - Americans
            Air Battle in Japan
    

    Combat Hit Differential Summary :

    Savegame


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