@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla
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germany was quite lucky this turn
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Oh, my…😆
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 armour moved from Egypt to Tobruk Russians take Tobruk from Italians 1 mech_infantry moved from Egypt to Ethiopia 1 mech_infantry moved from Urals to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 7 armour and 1 mech_infantry moved from Bryansk to Russia 5 artilleries moved from Bryansk to Russia 15 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Russia Russians attack with 7 armour, 5 artilleries, 16 infantry and 2 mech_infantrys Germans defend with 1 airfield, 3 armour and 1 factory_minor Russians roll dice for 7 armour, 5 artilleries, 16 infantry and 2 mech_infantrys in Russia, round 2 : 16/30 hits, 9,00 expected hits Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1,50 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 7 armour, 5 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 2 aaGuns, 2 artilleries and 9 infantry moved from Bryansk to Russia 1 infantry moved from Urals to Novosibirsk 1 fighter and 1 tactical_bomber moved from Rostov to Novosibirsk 1 fighter moved from Evenkiyskiy to Novosibirsk Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0,17 Russians : 6,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 infantry moved from Burma to Yunnan 1 infantry moved from Tsinghai to Shensi 1 mech_infantry moved from Shantung to Anhwe 2 bombers moved from French Indo China to Shensi 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from Shantung to Anhwe 1 bomber moved from French Indo China to Shensi 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Ceylon 1 tactical_bomber moved from French Indo China to Yunnan 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 fighter moved from Manchuria to Anhwe 1 tactical_bomber moved from Japan to Anhwe 5 fighters and 5 tactical_bombers moved from French Indo China to Kweichow Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Ceylon Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 tactical_bomber Japanese roll dice for 1 battleship in Ceylon, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 tactical_bomber in Ceylon, round 2 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the British lost in Ceylon Japanese win, taking Ceylon from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 tactical_bomber Battle in Kweichow Japanese attack with 5 fighters and 5 tactical_bombers Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 5 fighters and 5 tactical_bombers in Kweichow, round 2 : 6/10 hits, 5,83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,33 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 fighter and 2 infantry Battle in Shensi Japanese attack with 3 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 3 bombers and 1 infantry in Shensi, round 2 : 2/4 hits, 2,17 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Ceylon to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 39 Sea Zone 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone 3 artilleries and 3 infantry moved from 39 Sea Zone to India 1 mech_infantry moved from Shan State to India 1 mech_infantry moved from Shantung to Chahar 2 bombers moved from Shensi to French Indo China 1 fighter moved from Anhwe to Manchuria 1 tactical_bomber moved from Anhwe to Shantung 1 bomber moved from Shensi to India 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from Kweichow to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 tactical_bomber moved from Kweichow to 36 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Burma to India Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 2 mech_infantrys placed in Malaya 1 carrier and 1 destroyer placed in 6 Sea Zone 2 infantry placed in India 1 armour placed in India 1 fighter placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese : -0,67 UK_Pacific : -0,50 Japanese : 0,17
Dice Statistics:
Total 1 was rolled 122 times 2 was rolled 137 times 3 was rolled 142 times 4 was rolled 106 times 5 was rolled 114 times 6 was rolled 118 times Average roll : 3,415 Median : 3,000 Variance : 1,291 Standard Deviation : 1,136 Total rolls : 739 Null / Other 3 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 31 times 2 was rolled 37 times 3 was rolled 33 times 4 was rolled 29 times 5 was rolled 34 times 6 was rolled 27 times Average roll : 3,414 Median : 3,000 Variance : 0,341 Standard Deviation : 0,584 Total rolls : 191 British Combat 1 was rolled 10 times 2 was rolled 15 times 3 was rolled 17 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 3,284 Median : 3,000 Variance : 1,497 Standard Deviation : 1,224 Total rolls : 67 Italians Combat 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 15 times 4 was rolled 3 times 5 was rolled 9 times 6 was rolled 11 times Average roll : 3,611 Median : 3,000 Variance : 1,811 Standard Deviation : 1,346 Total rolls : 54 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 2,800 Median : 2,000 Variance : 0,807 Standard Deviation : 0,898 Total rolls : 20 Neutral_Axis Combat 1 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3,400 Median : 4,000 Variance : 0,708 Standard Deviation : 0,842 Total rolls : 5 Japanese Combat 1 was rolled 24 times 2 was rolled 30 times 3 was rolled 32 times 4 was rolled 18 times 5 was rolled 19 times 6 was rolled 21 times Average roll : 3,285 Median : 3,000 Variance : 1,189 Standard Deviation : 1,090 Total rolls : 144 French Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3,038 Median : 3,000 Variance : 0,373 Standard Deviation : 0,611 Total rolls : 26 ANZAC Combat 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 4,167 Median : 4,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 6 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3,071 Median : 3,000 Variance : 0,410 Standard Deviation : 0,641 Total rolls : 14 Chinese Combat 1 was rolled 14 times 2 was rolled 10 times 3 was rolled 12 times 4 was rolled 15 times 5 was rolled 15 times 6 was rolled 21 times Average roll : 3,805 Median : 4,000 Variance : 0,808 Standard Deviation : 0,899 Total rolls : 87 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,600 Median : 3,500 Variance : 0,148 Standard Deviation : 0,385 Total rolls : 10 Russians Combat 1 was rolled 19 times 2 was rolled 18 times 3 was rolled 19 times 4 was rolled 23 times 5 was rolled 20 times 6 was rolled 15 times Average roll : 3,456 Median : 4,000 Variance : 0,301 Standard Deviation : 0,549 Total rolls : 114
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - Americans 2 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Morocco 1 tactical_bomber moved from Gibraltar to Morocco Purchase Units - Americans
Combat Hit Differential Summary :
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Scramble sz6?
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What are the american buys this turn?
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nevermind. no scramble
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@koala said in L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla:
What are the american buys this turn?
Americans buy 3 fighters, 1 infantry, 1 tactical bomber and 4 transports.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - Americans 2 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Morocco 1 tactical_bomber moved from Gibraltar to Morocco Purchase Units - Americans Americans buy 3 fighters, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Morocco Americans attack with 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 1/8 hits, 2,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Morocco Americans roll dice for 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Morocco, round 3 : 4/8 hits, 2,17 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in 6 Sea Zone Americans attack with 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport Japanese defend with 1 carrier and 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 24 Casualties for Japanese: 1 carrier and 1 destroyer Battle in Korea Non Combat Move - Americans 1 destroyer moved from 34 Sea Zone to 20 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 bomber moved from Morocco to Gibraltar Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by French from 106 Sea Zone: 1 fighter EDIT: Adding units owned by French to 91 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 3 transports placed in 101 Sea Zone 1 infantry placed in Western United States 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : -1,00 Americans : 0,67 Japanese : -0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - Chinese 1 artillery and 4 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hopei to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 5 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 3/6 hits, 1,33 expected hits Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1,67 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - British 1 fighter moved from West India to 80 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 bomber moved from Egypt to 93 Sea Zone Purchase Units - British British buy 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat - British Battle in 80 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 93 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 93 Sea Zone to Gibraltar 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from Persia to Eastern Persia 3 aaGuns, 2 artilleries and 8 infantry moved from West India to Eastern Persia 1 fighter moved from 80 Sea Zone to Eastern Persia 2 armour and 2 mech_infantrys moved from West India to Eastern Persia 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from 81 Sea Zone to Trans-Jordan 3 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Egypt 2 carriers moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Novosibirsk Place Units - British 1 fighter placed in Persia 2 fighters placed in United Kingdom 1 submarine placed in 109 Sea Zone British undo move 1. 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17 British : 1,17 Japanese : -0,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone Italians take 97 Sea Zone from British 2 armour moved from Smolensk to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 artillery moved from Ukraine to Bryansk 3 fighters moved from Southern Italy to 93 Sea Zone Purchase Units - Italians Italians buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters British defend with 1 destroyer Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 3 : 0/4 hits, 1,83 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 4 : 3/4 hits, 1,83 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in Bryansk Italians attack with 2 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 3 fighters moved from 93 Sea Zone to Southern Italy 1 armour moved from Belarus to Nenetsia 1 artillery moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Romania to Yugoslavia 1 armour moved from Ukraine to Romania 1 bomber moved from Western Germany to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -3,17 British : 0,00 Russians : -0,33
Dice Statistics:
Total 1 was rolled 132 times 2 was rolled 146 times 3 was rolled 155 times 4 was rolled 117 times 5 was rolled 124 times 6 was rolled 128 times Average roll : 3,423 Median : 3,000 Variance : 1,265 Standard Deviation : 1,125 Total rolls : 802 Null / Other 3 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 31 times 2 was rolled 37 times 3 was rolled 33 times 4 was rolled 30 times 5 was rolled 34 times 6 was rolled 27 times Average roll : 3,417 Median : 3,000 Variance : 0,314 Standard Deviation : 0,560 Total rolls : 192 British Combat 1 was rolled 13 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3,203 Median : 3,000 Variance : 1,333 Standard Deviation : 1,155 Total rolls : 74 Italians Combat 1 was rolled 5 times 2 was rolled 12 times 3 was rolled 21 times 4 was rolled 4 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3,849 Median : 3,000 Variance : 3,206 Standard Deviation : 1,791 Total rolls : 73 Americans Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 3 times 4 was rolled 10 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3,045 Median : 3,000 Variance : 1,519 Standard Deviation : 1,233 Total rolls : 44 Neutral_Axis Combat 1 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3,400 Median : 4,000 Variance : 0,708 Standard Deviation : 0,842 Total rolls : 5 Japanese Combat 1 was rolled 24 times 2 was rolled 30 times 3 was rolled 36 times 4 was rolled 18 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 3,295 Median : 3,000 Variance : 1,627 Standard Deviation : 1,276 Total rolls : 149 French Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3,038 Median : 3,000 Variance : 0,373 Standard Deviation : 0,611 Total rolls : 26 ANZAC Combat 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 4,167 Median : 4,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 6 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3,071 Median : 3,000 Variance : 0,410 Standard Deviation : 0,641 Total rolls : 14 Chinese Combat 1 was rolled 17 times 2 was rolled 11 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3,710 Median : 4,000 Variance : 0,777 Standard Deviation : 0,882 Total rolls : 93 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,600 Median : 3,500 Variance : 0,148 Standard Deviation : 0,385 Total rolls : 10 Russians Combat 1 was rolled 19 times 2 was rolled 18 times 3 was rolled 19 times 4 was rolled 24 times 5 was rolled 20 times 6 was rolled 15 times Average roll : 3,461 Median : 4,000 Variance : 0,376 Standard Deviation : 0,613 Total rolls : 115
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I see that I forgot to NCM my des by Midway. Is it ok that I shift it now to sz6?
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@trulpen said in L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla:
I see that I forgot to NCM my des by Midway. Is it ok that I shift it now to sz6?
Sorry, it wasn’t an issue. Thought it was an US des, but it was in fact ANZACs.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia 2 infantry moved from New Guinea to Dutch New Guinea 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 2 fighters moved from Caroline Islands to Korea 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5 Combat Move - French Non Combat Move - French 1 fighter moved from 91 Sea Zone to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Smolensk to Tambov Germans take Tambov from Russians 2 infantry moved from Ukraine to Rostov 1 armour moved from Smolensk to Rostov 1 fighter moved from Smolensk to Rostov 1 bomber moved from Smolensk to Rostov Purchase Units - Germans Germans buy 2 armour, 6 bombers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in Rostov Germans attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Archangel to Smolensk 1 artillery moved from Archangel to Smolensk 1 artillery moved from Archangel to Belarus 1 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Nenetsia 1 armour moved from Smolensk to Nenetsia 2 aaGuns, 1 armour, 8 artilleries, 21 infantry and 2 mech_infantrys moved from Smolensk to Bryansk 1 infantry moved from Novgorod to Archangel 4 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from Rostov to Bryansk 1 bomber moved from Rostov to Bryansk 2 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Germany to Eastern Poland 2 tactical_bombers moved from Southern Italy to Western Germany 3 fighters moved from Southern Italy to Western Germany 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 bomber moved from Western Germany to Southern Italy 1 armour and 1 mech_infantry moved from Germany to Romania Place Units - Germans 6 bombers placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 1 mech_infantry placed in Western Germany 1 infantry placed in France Germans undo move 4. 1 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in France 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 0,33
Dice Statistics:
Total 1 was rolled 132 times 2 was rolled 147 times 3 was rolled 157 times 4 was rolled 118 times 5 was rolled 126 times 6 was rolled 129 times Average roll : 3,428 Median : 3,000 Variance : 1,291 Standard Deviation : 1,136 Total rolls : 809 Null / Other 3 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 31 times 2 was rolled 37 times 3 was rolled 35 times 4 was rolled 31 times 5 was rolled 35 times 6 was rolled 28 times Average roll : 3,437 Median : 3,000 Variance : 0,290 Standard Deviation : 0,538 Total rolls : 197 British Combat 1 was rolled 13 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3,203 Median : 3,000 Variance : 1,333 Standard Deviation : 1,155 Total rolls : 74 Italians Combat 1 was rolled 5 times 2 was rolled 12 times 3 was rolled 21 times 4 was rolled 4 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3,849 Median : 3,000 Variance : 3,206 Standard Deviation : 1,791 Total rolls : 73 Americans Combat 1 was rolled 10 times 2 was rolled 11 times 3 was rolled 3 times 4 was rolled 10 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3,045 Median : 3,000 Variance : 1,519 Standard Deviation : 1,233 Total rolls : 44 Neutral_Axis Combat 1 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3,400 Median : 4,000 Variance : 0,708 Standard Deviation : 0,842 Total rolls : 5 Japanese Combat 1 was rolled 24 times 2 was rolled 30 times 3 was rolled 36 times 4 was rolled 18 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 3,295 Median : 3,000 Variance : 1,627 Standard Deviation : 1,276 Total rolls : 149 French Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3,038 Median : 3,000 Variance : 0,373 Standard Deviation : 0,611 Total rolls : 26 ANZAC Combat 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 4,167 Median : 4,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 6 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3,071 Median : 3,000 Variance : 0,410 Standard Deviation : 0,641 Total rolls : 14 Chinese Combat 1 was rolled 17 times 2 was rolled 11 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3,710 Median : 4,000 Variance : 0,777 Standard Deviation : 0,882 Total rolls : 93 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,600 Median : 3,500 Variance : 0,148 Standard Deviation : 0,385 Total rolls : 10 Russians Combat 1 was rolled 19 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 24 times 5 was rolled 21 times 6 was rolled 15 times Average roll : 3,462 Median : 4,000 Variance : 0,375 Standard Deviation : 0,612 Total rolls : 117
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6 Combat Move - Russians 1 armour moved from Tobruk to Libya Russians take Libya from Italians 1 armour moved from Libya to Tobruk 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Novosibirsk to Vologda 1 fighter and 1 tactical_bomber moved from Novosibirsk to Smolensk 1 fighter moved from Novosibirsk to Vologda Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Vologda 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_minor 1 armour, 1 artillery, 1 factory_upgrade and 1 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : 0,00 Russians : -0,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6 Combat Move - Japanese 3 infantry moved from Manchuria to Korea 2 fighters moved from Japan to Korea 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Kwangsi to Kiangsi 1 mech_infantry moved from Shantung to Anhwe 1 armour and 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 armour and 1 mech_infantry moved from Hopei to Anhwe 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia 1 mech_infantry moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kiangsi 1 tactical_bomber moved from Shantung to Anhwe 1 fighter moved from Manchuria to Korea 1 bomber moved from French Indo China to Korea 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Java 1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 bomber moved from India to Anhwe 1 mech_infantry moved from French Indo China to Kiangsi 1 bomber moved from French Indo China to Anhwe 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shensi to Kweichow Japanese take Kweichow from Chinese 1 fighter moved from French Indo China to Anhwe 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Shan State 1 fighter moved from India to 42 Sea Zone 1 infantry moved from Manchuria to Korea 1 armour moved from Shantung to Anhwe 1 tactical_bomber moved from French Indo China to Kiangsi Purchase Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry EDIT: Turning off Edit Mode Japanese buy 1 armour, 2 carriers, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Western Australia Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Italian Somaliland Japanese attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Italian Somaliland Japanese win, taking Italian Somaliland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Korea Japanese attack with 1 bomber, 3 fighters and 4 infantry Americans defend with 1 infantry; ANZAC defend with 2 fighters Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in Korea, round 2 : 5/8 hits, 2,83 expected hits Americans roll dice for 2 fighters and 1 infantry in Korea, round 2 : 0/3 hits, 1,67 expected hits 2 fighters owned by the ANZAC and 1 infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 23 Casualties for ANZAC: 2 fighters Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/7 hits, 3,17 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Anhwe Japanese attack with 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 artillery and 5 infantry Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/9 hits, 4,00 expected hits Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 4/6 hits, 2,00 expected hits 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 3,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 2 armour and 3 mech_infantrys Casualties for Chinese: 1 artillery and 5 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 80 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 39 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone 2 fighters moved from Korea to Japan 1 bomber moved from Anhwe to French Indo China 1 bomber moved from Anhwe to French Indo China 1 carrier moved from 36 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 56 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria 1 fighter moved from Kiangsi to French Indo China 1 fighter moved from Kiangsi to French Indo China 2 tactical_bombers moved from Kiangsi to French Indo China 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Manchuria 1 tactical_bomber moved from Kiangsi to French Indo China 1 tactical_bomber moved from India to French Indo China 1 bomber moved from Korea to Manchuria Place Units - Japanese 2 carriers and 1 destroyer placed in 37 Sea Zone 2 infantry placed in Japan 1 armour and 1 mech_infantry placed in Shantung 2 infantry placed in India 1 infantry placed in India 1 destroyer placed in 36 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,6,4,1,5,4,2,3,1,1,5,6,1,5,1,3,5,5,2,2,3,5,1,4,4,1 Japanese collect 56 PUs (11 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : -0,33 ANZAC : 0,50 Americans : -2,33 Chinese : 3,33 Russians : -0,33 Japanese : 1,50
Dice Statistics:
Total 1 was rolled 176 times 2 was rolled 183 times 3 was rolled 178 times 4 was rolled 148 times 5 was rolled 161 times 6 was rolled 147 times Average roll : 3,379 Median : 3,000 Variance : 1,252 Standard Deviation : 1,119 Total rolls : 993 Null / Other 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 8 times 4 was rolled 16 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3,208 Median : 3,000 Variance : 1,195 Standard Deviation : 1,093 Total rolls : 77 Germans Combat 1 was rolled 32 times 2 was rolled 37 times 3 was rolled 35 times 4 was rolled 31 times 5 was rolled 35 times 6 was rolled 28 times Average roll : 3,424 Median : 3,000 Variance : 0,274 Standard Deviation : 0,524 Total rolls : 198 British Combat 1 was rolled 13 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 10 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3,213 Median : 3,000 Variance : 1,236 Standard Deviation : 1,112 Total rolls : 75 Italians Combat 1 was rolled 5 times 2 was rolled 13 times 3 was rolled 21 times 4 was rolled 4 times 5 was rolled 15 times 6 was rolled 18 times Average roll : 3,855 Median : 3,000 Variance : 3,164 Standard Deviation : 1,779 Total rolls : 76 Americans Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 8 times 4 was rolled 16 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3,208 Median : 3,000 Variance : 1,195 Standard Deviation : 1,093 Total rolls : 77 Neutral_Axis Combat 1 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3,400 Median : 4,000 Variance : 0,708 Standard Deviation : 0,842 Total rolls : 5 Japanese Combat 1 was rolled 36 times 2 was rolled 38 times 3 was rolled 43 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 28 times Average roll : 3,256 Median : 3,000 Variance : 1,482 Standard Deviation : 1,217 Total rolls : 195 French Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3,038 Median : 3,000 Variance : 0,373 Standard Deviation : 0,611 Total rolls : 26 ANZAC Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3,875 Median : 3,500 Variance : 0,476 Standard Deviation : 0,690 Total rolls : 8 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3,071 Median : 3,000 Variance : 0,410 Standard Deviation : 0,641 Total rolls : 14 Chinese Combat 1 was rolled 22 times 2 was rolled 13 times 3 was rolled 14 times 4 was rolled 15 times 5 was rolled 18 times 6 was rolled 22 times Average roll : 3,577 Median : 4,000 Variance : 0,770 Standard Deviation : 0,878 Total rolls : 104 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,600 Median : 3,500 Variance : 0,148 Standard Deviation : 0,385 Total rolls : 10 Russians Combat 1 was rolled 21 times 2 was rolled 24 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 23 times 6 was rolled 16 times Average roll : 3,406 Median : 3,000 Variance : 0,373 Standard Deviation : 0,610 Total rolls : 128