Good point, you choose casualties before rolling defense. And likely even with my bad attack rolls you would’ve played it safe, and chosen the slightly more valuable but worse defenders the cruisers first. Having no idea how bad or good your defensive rolls would be.
VonAlba (Axis) vs Yelrae (Allied) BM3.rematch
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer and 4 submarines; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 bomber moved from Syria to India 1 destroyer moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 submarine moved from 91 Sea Zone to 95 Sea Zone 2 bombers moved from Gibraltar to 95 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from 95 Sea Zone to Sicily 1 artillery moved from 95 Sea Zone to Sicily 1 mech_infantry moved from 95 Sea Zone to Sardinia 1 fighter moved from Eastern United States to Gibraltar 1 armour moved from Libya to Algeria 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 bomber moved from Queensland to 31 Sea Zone 1 bomber moved from Queensland to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 95 Sea Zone British loiter and taunt; Americans attack with 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Italians defend with 1 submarine Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 31 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Sardinia Battle in New Guinea Battle in Sicily Non Combat Move - Americans 2 bombers moved from 95 Sea Zone to Gibraltar 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from 31 Sea Zone to Hawaiian Islands 1 bomber moved from 25 Sea Zone to Hawaiian Islands 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 1 battleship, 1 submarine and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 carrier moved from 81 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - British British creates battle in territory 97 Sea Zone Battle in Northern Italy British converts factory_major into different units Non Combat Move - British 2 infantry moved from Eastern Persia to West India 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Gibraltar to Persia Place Units - British 1 artillery and 2 infantry placed in Persia 1 fighter and 1 infantry placed in Egypt 1 transport placed in 81 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Italians : -0.17 Americans : 2.67 Japanese : 0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 4 PUs; Combat Move - Italians 2 infantry moved from Yugoslavia to Albania 1 artillery moved from Yugoslavia to Albania 2 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Southern Italy to Albania 1 bomber moved from Southern Italy to Bulgaria 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 2 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bulgaria Italians attack with 1 bomber and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Bulgaria, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Bulgaria Italians win, taking Bulgaria from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Albania Italians attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Albania, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Albania Italians win, taking Albania from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Albania to Southern Italy 1 bomber moved from Bulgaria to Southern Italy 1 aaGun moved from Bryansk to Rostov Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3,5,5 Italians collect 6 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 0,00 British : -0,67 Americans : -0,67
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@VonAlba What’s your dice server email? I had to reset TripleA.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 8 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from Iraq to India 1 infantry moved from Syria to Iraq Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in Iraq Turn Complete - ANZAC ANZAC collect 20 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 fighter moved from Tunisia to Syria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by French to Egypt: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -3.00 Japanese : -1.33
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 bombers, 3 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from Americans 6 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Yugoslavia to Bessarabia 1 armour and 3 mech_infantrys moved from Western Germany to Poland 3 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Smolensk 2 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Smolensk 1 bomber moved from Bryansk to Russia 1 bomber moved from Ukraine to Russia 1 fighter moved from Bryansk to Russia 2 artilleries and 3 infantry moved from France to Northern Italy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 119 Sea Zone 3 fighters moved from Western Germany to Bryansk Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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scramble from moscow?
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bump 1
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Max scramble. Sorry for delay, been busy, but I haven’t forgotten.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 bombers, 3 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from Americans 6 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Yugoslavia to Bessarabia 1 armour and 3 mech_infantrys moved from Western Germany to Poland 3 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Smolensk 2 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Smolensk 1 bomber moved from Bryansk to Russia 1 bomber moved from Ukraine to Russia 1 fighter moved from Bryansk to Russia 2 artilleries and 3 infantry moved from France to Northern Italy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 119 Sea Zone 3 fighters moved from Western Germany to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/3 hits, 0,67 expected hits Defenders Fire, : 1/3 hits, 1,00 expected hits 1 fighter owned by the Germans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Tambov Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Smolensk to Bryansk 2 bombers moved from Russia to Bryansk 1 aaGun moved from France to Northern Italy Place Units - Germans 1 submarine placed in 112 Sea Zone 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 1 armour and 2 bombers placed in Western Germany Germans undo move 4. 1 armour and 2 bombers placed in Germany 1 marine placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,5 Germans collect 57 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : 1,17 Defenders Fire, : : 0,00 Attackers Fire, : : -0,67 Russians : -1,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 21 PUs; Russians buy 5 artilleries; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 2 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Russia to Volgograd 3 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters moved from Volgograd to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 artillery moved from Samara to Novosibirsk 1 tactical_bomber moved from Volgograd to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 aaGun and 4 infantry moved from Samara to Russia Place Units - Russians 5 artilleries placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 artillery, 6 infantry and 1 mech_infantry moved from Amur to Buryatia 2 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 armour moved from Korea to Jehol 2 bombers moved from French Indo China to Central Mongolia 2 infantry moved from Chahar to Central Mongolia 2 infantry moved from Suiyuyan to Central Mongolia 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kansu to Shensi 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Burma to Yunnan 3 fighters moved from French Indo China to Kweichow 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 2 fighters moved from 35 Sea Zone to Borneo 1 carrier moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from 44 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from 46 Sea Zone to New Guinea 1 cruiser and 1 marine moved from 44 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 carrier moved from 44 Sea Zone to 43 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 1 marine moved from 44 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 2 fighters moved from 46 Sea Zone to New Guinea 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to 43 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Borneo 1 tactical_bomber moved from 44 Sea Zone to New Guinea Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports Americans defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 2 transports in 46 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 transport Battle in Central Mongolia Japanese attack with 2 bombers and 4 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 4 infantry in Central Mongolia, round 2 : 3/6 hits, 2,00 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 2 : 1/6 hits, 2,67 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber in Borneo, round 3 : 1/5 hits, 2,33 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in New Guinea Japanese attack with 2 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in New Guinea, round 2 : 6/9 hits, 3,83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in New Guinea Japanese win, taking New Guinea from ANZAC with 2 artilleries, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 2 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 2 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 55 Sea Zone to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 tactical_bomber moved from New Guinea to 46 Sea Zone 2 fighters moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from Borneo to 43 Sea Zone 2 bombers moved from Central Mongolia to Chahar Place Units - Japanese 3 destroyers and 1 transport placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Korea 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 59 PUs (3 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -0,83 ANZAC : 1,00 Chinese : -0,33 UK_Pacific : 0,00 Russians : 0,33 Japanese : -0,50
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bump 1
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bump 2
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I’ll cede. You win!
Sorry, been busy with work and need to break from TripleA.
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ok, i understand by