Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 fighter moved from Philippines to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Korea
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 bomber moved from 6 Sea Zone to Amur
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 submarine placed in 10 Sea Zone
1 artillery, 3 fighters and 1 tactical_bomber placed in Western United States
1 infantry placed in Eastern United States
Americans undo move 3.
Americans undo move 3.
1 artillery placed in Western United States
3 fighters and 1 tactical_bomber placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 fighter moved from Philippines to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Korea
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 bomber moved from 6 Sea Zone to Amur
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 submarine placed in 10 Sea Zone
1 artillery, 3 fighters and 1 tactical_bomber placed in Western United States
1 infantry placed in Eastern United States
Americans undo move 3.
Americans undo move 3.
1 artillery placed in Western United States
3 fighters and 1 tactical_bomber placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Syria to Iraq
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to 76 Sea Zone
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Battle in 76 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 76 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Iraq
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Iraq, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,2,3,2,3,4
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.67
Americans : 1.00
Chinese : 1.17
Japanese : -1.00
Hi Sir,
you cannot land US planes on Russian soil on the Pacific map without Russia and Japan being at war. You would have had to declare war prior to my Japan turn in order to allow the landing.
Declaring war affects the Land lease NOs though. In case Russia declares war on Japan, they won’t double in case Japan invades Eastern Russia.
Actually, the only place the planes that attacked Manchuria can go is sz 19 now, which I guess is a seazone you would not like to put a carrier in.
I would allow you to skip the Manchuria attack in case you wouldn’t have done it knowing the planes cannot land on Russian soil.
Please let me know how you would like to handle this?
Best regards,
Tobias
To clarify: TripleA is not always 100% compliant with the rules, just because the client allows you to do some things does not mean they are legal.
However, without clearing Manchuria, taking Korea is not that attractive.
in case you’d like to take Manchuria without planes, you’d have to reroll the battle.
One tip: You could take 1 plane to Manchuria hoping that I score one hit so that you can take the plane down, thus not forcing a carrier to pick the planes up in sz19. Risky of course, in case the Manchu Japanese units entirely whiff.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Egypt to Iraq
Italians take Trans-Jordan from British
1 bomber moved from Egypt to Iraq
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 1,33 expected hits
British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Egypt
3 fighters moved from 93 Sea Zone to Southern Italy
2 aaGuns, 1 artillery and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Greater Southern Germany
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Egypt
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0,17
British : 0,00
Americans : -0,17
Russians : -0,33
Please check my posts above the Italian move.
@JDOW Oh no, I didn’t know that. I guess I got confused by triple a. I will send only one plane in Manchuria and not send the bomber too fo sz6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
@samuel06 Well, it didn’t go in my favor at all. I rerolled the combat in Manchuria only and thought we can just edit out the result on the current game (Anzac turn).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
Americans roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in Manchuria, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking 93 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter could not land in Manchuria and was removed
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : 0.00
Yeah sure, just edit the map when doing Anzac.
According to the rolls I did not get why you kept the fighter last, did you hope for a mutual annihilation?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Amur: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
3 fighters moved from Philippines to Korea
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Amur: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
3 fighters moved from Philippines to Korea
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
@samuel06 I could not remove the american troops from Manchuria. It keeps saying that I have to remove the transport prior to removed transported units. But even without the transport it won’t allow it…
I can try during my turn.
Sir, according to the dice, you kept the fighter last and it killed the last Japanese inf and it missed.
According to this, you would have been forced to put a carrier in sz19 to land the fighter. What did you do instead?
@JDOW I just left the plane there to die
@samuel06 That wasn’t my intention, I just clicked too fast and kept the plane