JDOW vs samuel06 (Allies+7) BM3


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 35 Sea Zone
            1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3
            Battle in Java
            Battle in 35 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking Java from Japanese, taking 35 Sea Zone from Japanese with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.17
    

    Savegame


  • @JDOW For some reason I didn’t receive the notification for your message.

  • '15 '14

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Bryansk
            1 bomber moved from Eastern Poland to Bryansk
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Western Germany to Belarus
            1 fighter moved from Western Germany to Belarus
            1 infantry moved from Ukraine to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 bomber moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 armour and 5 mech_infantrys moved from Bessarabia to Rostov
            12 armour, 5 artilleries, 21 infantry and 6 mech_infantrys moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber, 1 infantry and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 13 armour, 5 artilleries, 21 infantry and 11 mech_infantrys
                Russians defend with 1 aaGun and 4 infantry
                    Germans roll dice for 13 armour, 5 artilleries, 21 infantry and 11 mech_infantrys in Rostov, round 2 : 19/50 hits, 14,33 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
                    4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 13 armour, 5 artilleries, 20 infantry and 11 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 4 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belarus to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            2 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            2 armour and 4 mech_infantrys moved from Germany to Romania
            4 mech_infantrys moved from Western Germany to Poland
            1 bomber moved from Western Ukraine to Southern Italy
            1 bomber moved from Bryansk to Novgorod
            1 mech_infantry moved from Norway to Karelia
            6 infantry moved from Norway to Finland
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 cruiser moved from 113 Sea Zone to 125 Sea Zone
            2 fighters moved from Western Germany to Southern Italy
            2 tactical_bombers moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 infantry and 2 mech_infantrys placed in Ukraine
            3 infantry placed in Novgorod
            2 infantry and 6 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,83
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 fighter and 3 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Bryansk to Russia
            1 aaGun and 2 artilleries moved from Russia to Vologda
            6 infantry moved from Novosibirsk to Vologda
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            2 artilleries, 1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.00
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Iraq
            1 infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from 39 Sea Zone to Iraq
            1 tactical_bomber moved from 39 Sea Zone to Iraq
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            1 artillery moved from Burma to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 fighter moved from Shan State to 42 Sea Zone
            2 bombers moved from French Indo China to Java
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 80 Sea Zone
                Japanese attack with 1 battleship, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Iraq
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 bomber and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 bomber and 1 infantry in Iraq, round 2 : 0/2 hits, 0,50 expected hits
                    1 bomber owned by the British lost in Iraq
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                Japanese win, taking Iraq from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 bomber and 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 carrier moved from 39 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from Iraq to 80 Sea Zone
            1 fighter moved from Iraq to 80 Sea Zone
            2 bombers moved from Java to Shan State
            1 artillery and 2 infantry moved from Burma to Shan State
            1 aaGun moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Anhwe to Shantung
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 marine moved from India to 39 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            3 tactical_bombers moved from Yunnan to 36 Sea Zone
            1 mech_infantry moved from India to Shan State
            1 mech_infantry moved from French Indo China to Hunan
            3 fighters moved from Yunnan to Shantung
            1 fighter moved from Yunnan to 36 Sea Zone
            1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Shan State to French Indo China
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from French Indo China to Shan State
    
        Place Units - Japanese
            2 carriers placed in 36 Sea Zone
            1 infantry placed in French Indo China
            3 infantry placed in India
            3 infantry placed in Shantung
            1 fighter and 2 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British : -0,50
    ANZAC : -0,67
    Japanese : -2,67
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 20 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 fighter moved from Philippines to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
    

    Savegame


  • @samuel06 Any kamikaze or scramble sz6?

  • '15 '14

    no kamis, no scramble


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 20 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 fighter moved from Philippines to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Manchuria
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Korea
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Manchuria to Amur
            1 bomber moved from 6 Sea Zone to Amur
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            Americans undo move 1.
            1 submarine placed in 10 Sea Zone
            1 artillery, 3 fighters and 1 tactical_bomber placed in Western United States
            1 infantry placed in Eastern United States
            Americans undo move 3.
            Americans undo move 3.
            1 artillery placed in Western United States
            3 fighters and 1 tactical_bomber placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Sikang to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 20 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 fighter moved from Philippines to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Manchuria
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Korea
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Manchuria to Amur
            1 bomber moved from 6 Sea Zone to Amur
            1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            Americans undo move 1.
            1 submarine placed in 10 Sea Zone
            1 artillery, 3 fighters and 1 tactical_bomber placed in Western United States
            1 infantry placed in Eastern United States
            Americans undo move 3.
            Americans undo move 3.
            1 artillery placed in Western United States
            3 fighters and 1 tactical_bomber placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Sikang to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 artillery and 1 infantry moved from Syria to Iraq
            1 infantry moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Persia to 76 Sea Zone
            1 mech_infantry moved from Persia to West India
                  UK_Pacific take West India from Japanese
    
        Combat - British
            Battle in 76 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 76 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Iraq
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Iraq
                British win, taking Iraq from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            3 infantry placed in Persia
            3 mech_infantrys placed in Union of South Africa
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,2,3,2,3,4
            British collect 30 PUs (4 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : 1.00
    Chinese : 1.17
    Japanese : -1.00
    

    Savegame

  • '15 '14

    Hi Sir,

    you cannot land US planes on Russian soil on the Pacific map without Russia and Japan being at war. You would have had to declare war prior to my Japan turn in order to allow the landing.
    Declaring war affects the Land lease NOs though. In case Russia declares war on Japan, they won’t double in case Japan invades Eastern Russia.

    Actually, the only place the planes that attacked Manchuria can go is sz 19 now, which I guess is a seazone you would not like to put a carrier in.

    I would allow you to skip the Manchuria attack in case you wouldn’t have done it knowing the planes cannot land on Russian soil.
    Please let me know how you would like to handle this?

    Best regards,
    Tobias

  • '15 '14

    To clarify: TripleA is not always 100% compliant with the rules, just because the client allows you to do some things does not mean they are legal.

  • '15 '14

    However, without clearing Manchuria, taking Korea is not that attractive.
    in case you’d like to take Manchuria without planes, you’d have to reroll the battle.

    One tip: You could take 1 plane to Manchuria hoping that I score one hit so that you can take the plane down, thus not forcing a carrier to pick the planes up in sz19. Risky of course, in case the Manchu Japanese units entirely whiff.

  • '15 '14

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Egypt to Iraq
                  Italians take Trans-Jordan from British
            1 bomber moved from Egypt to Iraq
            2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Iraq
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Iraq
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 1,33 expected hits
                    British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Caucasus
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Egypt
            3 fighters moved from 93 Sea Zone to Southern Italy
            2 aaGuns, 1 artillery and 2 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Romania to Greater Southern Germany
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Egypt
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    British : 0,00
    Americans : -0,17
    Russians : -0,33
    

    Savegame

  • '15 '14

    Please check my posts above the Italian move.


  • @JDOW Oh no, I didn’t know that. I guess I got confused by triple a. I will send only one plane in Manchuria and not send the bomber too fo sz6


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 fighter moved from 35 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
    

    Savegame


  • @samuel06 Well, it didn’t go in my favor at all. I rerolled the combat in Manchuria only and thought we can just edit out the result on the current game (Anzac turn).


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 fighter moved from 35 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Manchuria
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
                    Americans roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Americans roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Manchuria, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking 93 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter could not land in Manchuria and was removed
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 0.00
    

    Savegame

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