@Argothair Yeah, a small balance nod I believe to keep carriers from being ridiculously overpowered. 🤔 Maybe at one point in development they acted the same as air bases? Would be a question for Adam & RegularKid.
JDOW vs samuel06 (Allies+7) BM3
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
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@JDOW What a crushing battle in India. My rolls were so bad… Anyway, do you want to use any kamikaze in sz35?
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Yeah, India units rolled really poorly. The battle was expected +40 for me, but ended up +85= 45 extra TUV for the Axis.
Please use 2 kamis against the DD.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,2 Battle in 35 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Non Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Queensland to Philippines 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4 Americans collect 50 PUs (2 lost to blockades); end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Alberta Saskatchewan Manitoba: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,2 Battle in 35 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Non Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Queensland to Philippines 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4 Americans collect 50 PUs (2 lost to blockades); end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Alberta Saskatchewan Manitoba: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to Syria 1 fighter moved from 80 Sea Zone to Syria 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Gibraltar to 98 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour moved from Anglo Egyptian Sudan to Belgian Congo Combat - British Battle in 98 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Syria British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Trans-Jordan British attack with 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Trans-Jordan to Persia 1 fighter moved from Syria to Persia 1 bomber moved from 98 Sea Zone to Iraq 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Persia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 121 Sea Zone to 106 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 3 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone 2 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,1,2 British collect 33 PUs (1 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.17 Italians : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Egypt 1 marine moved from Cyprus to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 2 marines and 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 marines moved from 97 Sea Zone to Southern Italy 2 aaGuns, 2 armour, 1 artillery and 2 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Egypt 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy 1 submarine placed in 97 Sea Zone Italians undo move 2. 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,17 British : 0,67
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 35 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java
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@samuel06 Any kamimaze sz35 ?
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yes, 3 shots please, one on each boat
1x DD1
1x DD2
1x CC -
Roll it baby :)
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 35 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3 Battle in Java Battle in 35 Sea Zone Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone ANZAC win, taking Java from Japanese, taking 35 Sea Zone from Japanese with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 infantry placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.17
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 35 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3 Battle in Java Battle in 35 Sea Zone Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone ANZAC win, taking Java from Japanese, taking 35 Sea Zone from Japanese with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 infantry placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.17
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@JDOW For some reason I didn’t receive the notification for your message.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Bryansk 1 bomber moved from Eastern Poland to Bryansk 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Western Germany to Belarus 1 fighter moved from Western Germany to Belarus 1 infantry moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour and 5 mech_infantrys moved from Bessarabia to Rostov 12 armour, 5 artilleries, 21 infantry and 6 mech_infantrys moved from Ukraine to Rostov Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber, 1 infantry and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Germans attack with 13 armour, 5 artilleries, 21 infantry and 11 mech_infantrys Russians defend with 1 aaGun and 4 infantry Germans roll dice for 13 armour, 5 artilleries, 21 infantry and 11 mech_infantrys in Rostov, round 2 : 19/50 hits, 14,33 expected hits Russians roll dice for 1 aaGun and 4 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 13 armour, 5 artilleries, 20 infantry and 11 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 4 infantry Battle in Belarus Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 2 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 2 mech_infantrys moved from Eastern Poland to Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 armour and 4 mech_infantrys moved from Germany to Romania 4 mech_infantrys moved from Western Germany to Poland 1 bomber moved from Western Ukraine to Southern Italy 1 bomber moved from Bryansk to Novgorod 1 mech_infantry moved from Norway to Karelia 6 infantry moved from Norway to Finland 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 cruiser moved from 113 Sea Zone to 125 Sea Zone 2 fighters moved from Western Germany to Southern Italy 2 tactical_bombers moved from Western Germany to Southern Italy Place Units - Germans 1 infantry and 2 mech_infantrys placed in Ukraine 3 infantry placed in Novgorod 2 infantry and 6 mech_infantrys placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Germans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 4,83 Russians : 0,67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter and 3 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Bryansk to Russia 1 aaGun and 2 artilleries moved from Russia to Vologda 6 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Samara 1 infantry moved from Russia to Tambov Place Units - Russians 2 artilleries, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from 39 Sea Zone to Iraq 1 tactical_bomber moved from 39 Sea Zone to Iraq 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from Shan State to 42 Sea Zone 2 bombers moved from French Indo China to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 80 Sea Zone Japanese attack with 1 battleship, 1 submarine and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Iraq Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 bomber and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 bomber and 1 infantry in Iraq, round 2 : 0/2 hits, 0,50 expected hits 1 bomber owned by the British lost in Iraq Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1,83 expected hits British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq Japanese win, taking Iraq from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 bomber and 1 infantry Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Iraq to 80 Sea Zone 1 fighter moved from Iraq to 80 Sea Zone 2 bombers moved from Java to Shan State 1 artillery and 2 infantry moved from Burma to Shan State 1 aaGun moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Anhwe to Shantung 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 marine moved from India to 39 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 3 tactical_bombers moved from Yunnan to 36 Sea Zone 1 mech_infantry moved from India to Shan State 1 mech_infantry moved from French Indo China to Hunan 3 fighters moved from Yunnan to Shantung 1 fighter moved from Yunnan to 36 Sea Zone 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from French Indo China to Shan State Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 infantry placed in French Indo China 3 infantry placed in India 3 infantry placed in Shantung 1 fighter and 2 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : -0,50 ANZAC : -0,67 Japanese : -2,67
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 35 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 fighter moved from Philippines to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone
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@samuel06 Any kamikaze or scramble sz6?
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no kamis, no scramble