2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 1 carrier, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 22 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 22 Sea Zone to 33 Sea Zone
            1 bomber moved from French Indo China to 33 Sea Zone
            2 carriers moved from 35 Sea Zone to 22 Sea Zone
            2 carriers moved from 22 Sea Zone to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 37 Sea Zone to Java
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Siam to Shan State
            1 armour moved from Malaya to Shan State
            4 infantry moved from French Indo China to Yunnan
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from Shantung to Kweichow
            4 fighters and 4 tactical_bombers moved from French Indo China to Kweichow
            1 submarine moved from 39 Sea Zone to 75 Sea Zone
            1 infantry moved from Shantung to Anhwe
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 6/11 hits, 5.17 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in 33 Sea Zone
                Japanese attack with 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 2 transports in 33 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 1 bomber, 3 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/7 hits, 4.00 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 2 transports in 33 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    2 cruisers owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 6/7 hits, 4.00 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 2 transports in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 carrier owned by the Japanese, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 74
                Casualties for Japanese: 2 carriers, 2 destroyers and 2 submarines
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
            Battle in Yunnan
                Japanese attack with 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 infantry in Yunnan, round 4 : 2/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 2 mech_infantrys
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour and 1 artillery in Shan State, round 4 : 2/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 fighter could not land in 33 Sea Zone and was removed
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
            1 bomber moved from 33 Sea Zone to Marianas
            2 fighters moved from 33 Sea Zone to Paulau Island
            2 tactical_bombers moved from 33 Sea Zone to Paulau Island
            2 transports moved from 36 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 carrier placed in 6 Sea Zone
            1 armour, 1 bomber and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : -0.83
    Chinese : -1.33
    UK_Pacific : -0.67
    Japanese : 4.67
    

    Territory Summary for Japanese :

    Paulau Island : 2 fighters and 2 tactical_bombers
    Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
    Jehol : 1 flag, 1 infantry
    Marianas : 1 bomber
    Manchuria : 1 flag, 1 aaGun and 7 infantry
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 4 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 2 mech_infantrys
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 armour and 1 artillery
    Malaya : 1 flag, 1 factory_minor and 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 factory_minor, 4 fighters, 3 infantry and 4 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
    33 Sea Zone : 1 carrier and 1 cruiser
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 battleship, 1 carrier and 1 destroyer
    19 Sea Zone : 4 transports
    6 Sea Zone : 1 carrier, 2 tactical_bombers and 1 transport
    75 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 45 / 60
    Russians : 32 / 41
    Japanese : 62 / 70
    Americans : 51 / 76
    Chinese : 2 / 10
    British : 31 / 40
    UK_Pacific : 6 / 7
    Italians : 15 / 20
    ANZAC : 10 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 106 times
            2 was rolled 130 times
            3 was rolled 131 times
            4 was rolled 105 times
            5 was rolled 107 times
            6 was rolled 124 times
        Average roll : 3.496
        Median : 3.000
        Variance : 1.109
        Standard Deviation : 1.053
        Total rolls : 703
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 3 times
            6 was rolled 6 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.483
        Standard Deviation : 0.695
        Total rolls : 30
    
    Germans Combat
            1 was rolled 15 times
            2 was rolled 32 times
            3 was rolled 25 times
            4 was rolled 19 times
            5 was rolled 23 times
            6 was rolled 28 times
        Average roll : 3.613
        Median : 3.000
        Variance : 1.329
        Standard Deviation : 1.153
        Total rolls : 142
    
    British Combat
            1 was rolled 16 times
            2 was rolled 8 times
            3 was rolled 16 times
            4 was rolled 14 times
            5 was rolled 11 times
            6 was rolled 10 times
        Average roll : 3.347
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 75
    
    Italians Combat
            1 was rolled 11 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 12 times
            5 was rolled 7 times
            6 was rolled 9 times
        Average roll : 3.379
        Median : 3.000
        Variance : 0.269
        Standard Deviation : 0.519
        Total rolls : 58
    
    French Combat
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.367
        Median : 3.000
        Variance : 0.276
        Standard Deviation : 0.525
        Total rolls : 30
    
    Americans Combat
            1 was rolled 7 times
            2 was rolled 12 times
            3 was rolled 11 times
            4 was rolled 13 times
            5 was rolled 7 times
            6 was rolled 9 times
        Average roll : 3.475
        Median : 3.000
        Variance : 0.566
        Standard Deviation : 0.752
        Total rolls : 59
    
    ANZAC Combat
            3 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 3.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 10 times
            2 was rolled 13 times
            3 was rolled 14 times
            4 was rolled 4 times
            5 was rolled 12 times
            6 was rolled 12 times
        Average roll : 3.477
        Median : 3.000
        Variance : 1.013
        Standard Deviation : 1.006
        Total rolls : 65
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 6 times
            2 was rolled 6 times
            3 was rolled 6 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.649
        Median : 4.000
        Variance : 0.245
        Standard Deviation : 0.495
        Total rolls : 37
    
    Japanese Combat
            1 was rolled 28 times
            2 was rolled 34 times
            3 was rolled 32 times
            4 was rolled 28 times
            5 was rolled 27 times
            6 was rolled 33 times
        Average roll : 3.500
        Median : 3.000
        Variance : 0.250
        Standard Deviation : 0.500
        Total rolls : 182
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            2 bombers moved from Morocco to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 34 Sea Zone to 33 Sea Zone
            1 bomber moved from Western United States to 33 Sea Zone
            1 bomber moved from Western United States to 33 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            2 bombers moved from Morocco to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 34 Sea Zone to 33 Sea Zone
            1 bomber moved from Western United States to 33 Sea Zone
            1 bomber moved from Western United States to 33 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 1 submarine
                Japanese defend with 1 carrier and 1 cruiser
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 28
                Casualties for Japanese: 1 carrier and 1 cruiser
            Battle in 104 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 104 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 marine placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.17
    Japanese : -0.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Sikang to Tsinghai
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Combat Move - British
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to British Somaliland
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 mech_infantry moved from Ethiopia to British Somaliland
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            3 infantry and 2 mech_infantrys moved from Persia to Iraq
            1 bomber moved from Egypt to British Somaliland
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
            1 fighter moved from Egypt to Iraq
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Libya to Tunisia
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            2 bombers moved from Morocco to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 34 Sea Zone to 33 Sea Zone
            1 bomber moved from Western United States to 33 Sea Zone
            1 bomber moved from Western United States to 33 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 1 submarine
                Japanese defend with 1 carrier and 1 cruiser
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 28
                Casualties for Japanese: 1 carrier and 1 cruiser
            Battle in 104 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 104 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 marine placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to British Somaliland
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 mech_infantry moved from Ethiopia to British Somaliland
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            3 infantry and 2 mech_infantrys moved from Persia to Iraq
            1 bomber moved from Egypt to British Somaliland
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
            1 fighter moved from Egypt to Iraq
    
        Combat - British
            Battle in British Somaliland
                British attack with 1 armour, 1 bomber and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 bomber and 1 mech_infantry in British Somaliland, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 cruisers in Iraq, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/10 hits, 3.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 bomber moved from British Somaliland to Egypt
            1 fighter moved from Iraq to Egypt
            1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            1 submarine and 1 transport placed in 81 Sea Zone
            1 armour placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Kenya: 2 infantry
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
            British collect 33 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 1.50
    Italians : 0.67
    Americans : 0.17
    Chinese : 0.00
    Neutral_Axis : -1.00
    Japanese : -0.17
    

    Savegame

  • '20 '19

    @SixUnder A good round for you there…forgot to send fighters from anzac to carolines last turn :face_with_rolling_eyes: leading to total wipe out of fleet…and didnt see that sneaky jap sub in the indian ocean until after combat! Hopefully the french dd will sort it out!


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            1 bomber moved from Eastern Poland to Russia
            1 bomber moved from Southern Italy to Ukraine
            2 armour moved from Western Ukraine to Belarus
            2 mech_infantrys moved from Northern Italy to Romania
            1 armour moved from Northern Italy to Romania
    
        Combat - Italians
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Russia causes 5 damage total. 
            Battle in Ukraine
                Italians attack with 1 bomber, 1 infantry and 3 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Russia to Western Ukraine
            2 aaGuns moved from Bessarabia to Ukraine
            1 bomber moved from Ukraine to Western Ukraine
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Italians : -0.33
    Russians : -1.00
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Romania : 1 armour and 2 mech_infantrys
    Northern Italy : 1 armour, 1 factory_major and 1 mech_infantry
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
    Belarus : 1 flag, 2 armour
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 1 factory_minor, 1 infantry and 3 mech_infantrys
    Western Ukraine : 1 flag, 2 bombers
    93 Sea Zone : 1 flag
    98 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 45 / 60
    Russians : 29 / 41
    Japanese : 61 / 70
    Americans : 54 / 79
    Chinese : 3 / 4
    British : 33 / 43
    UK_Pacific : 6 / 6
    Italians : 17 / 22
    ANZAC : 10 / 17
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 120 times
            2 was rolled 138 times
            3 was rolled 153 times
            4 was rolled 124 times
            5 was rolled 118 times
            6 was rolled 139 times
        Average roll : 3.504
        Median : 3.000
        Variance : 1.176
        Standard Deviation : 1.084
        Total rolls : 792
    
    Null / Other
            1 was rolled 13 times
            2 was rolled 10 times
            3 was rolled 12 times
            4 was rolled 15 times
            5 was rolled 8 times
            6 was rolled 11 times
        Average roll : 3.406
        Median : 3.000
        Variance : 0.434
        Standard Deviation : 0.659
        Total rolls : 69
    
    Germans Combat
            1 was rolled 15 times
            2 was rolled 32 times
            3 was rolled 25 times
            4 was rolled 19 times
            5 was rolled 24 times
            6 was rolled 28 times
        Average roll : 3.622
        Median : 3.000
        Variance : 1.316
        Standard Deviation : 1.147
        Total rolls : 143
    
    British Combat
            1 was rolled 19 times
            2 was rolled 8 times
            3 was rolled 24 times
            4 was rolled 16 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.300
        Median : 3.000
        Variance : 1.933
        Standard Deviation : 1.390
        Total rolls : 90
    
    Italians Combat
            1 was rolled 13 times
            2 was rolled 10 times
            3 was rolled 12 times
            4 was rolled 15 times
            5 was rolled 8 times
            6 was rolled 11 times
        Average roll : 3.406
        Median : 3.000
        Variance : 0.434
        Standard Deviation : 0.659
        Total rolls : 69
    
    Americans Combat
            1 was rolled 8 times
            2 was rolled 15 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 8 times
            6 was rolled 9 times
        Average roll : 3.397
        Median : 3.000
        Variance : 0.856
        Standard Deviation : 0.925
        Total rolls : 68
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 29 times
            2 was rolled 34 times
            3 was rolled 32 times
            4 was rolled 28 times
            5 was rolled 27 times
            6 was rolled 35 times
        Average roll : 3.514
        Median : 3.000
        Variance : 0.298
        Standard Deviation : 0.546
        Total rolls : 185
    
    French Combat
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.367
        Median : 3.000
        Variance : 0.276
        Standard Deviation : 0.525
        Total rolls : 30
    
    ANZAC Combat
            3 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 3.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 10 times
            2 was rolled 14 times
            3 was rolled 14 times
            4 was rolled 4 times
            5 was rolled 12 times
            6 was rolled 15 times
        Average roll : 3.565
        Median : 3.000
        Variance : 1.228
        Standard Deviation : 1.108
        Total rolls : 69
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 6 times
            2 was rolled 6 times
            3 was rolled 6 times
            4 was rolled 5 times
            5 was rolled 8 times
            6 was rolled 10 times
        Average roll : 3.805
        Median : 4.000
        Variance : 0.421
        Standard Deviation : 0.649
        Total rolls : 41
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: French round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 75 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 75 Sea Zone
    
        Combat - French
            Battle in 75 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 75 Sea Zone
                French win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : 0.67
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            1 bomber moved from Western Germany to Western Ukraine
            3 infantry moved from Romania to Bessarabia
            1 artillery and 4 infantry moved from Karelia to Novgorod
            4 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Karelia to Novgorod
    
        Place Units - Germans
            3 infantry placed in France
            2 submarines placed in 112 Sea Zone
            2 bombers placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : 0.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
    Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 7 bombers, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
    Germany : 1 aaGun, 1 factory_major and 5 infantry
    Norway : 3 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Vyborg : 1 flag
    Eastern Poland : 4 mech_infantrys
    Bessarabia : 3 infantry
    Western Ukraine : 2 aaGuns, 11 armour, 3 artilleries, 1 bomber, 2 fighters, 20 infantry and 13 mech_infantrys
    Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
    112 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 4 transports
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 47 / 57
    Russians : 27 / 41
    Japanese : 61 / 70
    Americans : 54 / 79
    Chinese : 3 / 4
    British : 33 / 43
    UK_Pacific : 6 / 6
    Italians : 17 / 22
    ANZAC : 10 / 13
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 114 times
            2 was rolled 141 times
            3 was rolled 144 times
            4 was rolled 117 times
            5 was rolled 114 times
            6 was rolled 135 times
        Average roll : 3.498
        Median : 3.000
        Variance : 1.290
        Standard Deviation : 1.136
        Total rolls : 765
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.419
        Median : 3.000
        Variance : 0.561
        Standard Deviation : 0.749
        Total rolls : 31
    
    Germans Combat
            1 was rolled 15 times
            2 was rolled 36 times
            3 was rolled 26 times
            4 was rolled 21 times
            5 was rolled 25 times
            6 was rolled 29 times
        Average roll : 3.605
        Median : 3.000
        Variance : 1.678
        Standard Deviation : 1.295
        Total rolls : 152
    
    British Combat
            1 was rolled 19 times
            2 was rolled 8 times
            3 was rolled 24 times
            4 was rolled 16 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.300
        Median : 3.000
        Variance : 1.933
        Standard Deviation : 1.390
        Total rolls : 90
    
    Italians Combat
            1 was rolled 13 times
            2 was rolled 10 times
            3 was rolled 11 times
            4 was rolled 15 times
            5 was rolled 8 times
            6 was rolled 11 times
        Average roll : 3.412
        Median : 3.500
        Variance : 0.438
        Standard Deviation : 0.662
        Total rolls : 68
    
    Americans Combat
            1 was rolled 8 times
            2 was rolled 15 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 8 times
            6 was rolled 9 times
        Average roll : 3.397
        Median : 3.000
        Variance : 0.856
        Standard Deviation : 0.925
        Total rolls : 68
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 29 times
            2 was rolled 35 times
            3 was rolled 32 times
            4 was rolled 28 times
            5 was rolled 27 times
            6 was rolled 35 times
        Average roll : 3.505
        Median : 3.000
        Variance : 0.335
        Standard Deviation : 0.579
        Total rolls : 186
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            3 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 3.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 10 times
            2 was rolled 14 times
            3 was rolled 14 times
            4 was rolled 4 times
            5 was rolled 12 times
            6 was rolled 15 times
        Average roll : 3.565
        Median : 3.000
        Variance : 1.228
        Standard Deviation : 1.108
        Total rolls : 69
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 7 times
            2 was rolled 6 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 8 times
            6 was rolled 9 times
        Average roll : 3.690
        Median : 4.000
        Variance : 0.195
        Standard Deviation : 0.442
        Total rolls : 42
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 37 PUs; 
            Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Smolensk to Belarus
            2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 37 PUs; 
            Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Smolensk to Belarus
            2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 2 armour
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Italians: 2 armour
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
            1 artillery and 9 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            3 infantry moved from Novosibirsk to Samara
            3 infantry moved from Timguska to Novosibirsk
            3 infantry moved from Yenisey to Timguska
            1 infantry moved from Rostov to Bryansk
            2 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from Japan to French Indo China
            1 bomber moved from Marianas to French Indo China
            1 carrier and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            7 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            8 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Paulau Island to 6 Sea Zone
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Kweichow to Tsinghai
    
        Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 2 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
                1 mech_infantry owned by the Japanese retreated to Kansu
                Chinese win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Anhwe
            2 mech_infantrys moved from Shantung to Kweichow
            1 armour and 9 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Place Units - Japanese
            2 carriers and 2 transports placed in 6 Sea Zone
            2 infantry placed in Shantung
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -1.00
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 2 infantry
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 aaGun
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 armour and 6 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 3 mech_infantrys
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag, 1 artillery
    Burma : 1 flag
    Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 3 fighters, 12 infantry and 3 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
    36 Sea Zone : 1 carrier, 2 tactical_bombers and 5 transports
    6 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
    

    Production/PUs Summary :

    Germans : 47 / 57
    Russians : 28 / 37
    Japanese : 63 / 71
    Americans : 54 / 79
    Chinese : 2 / 4
    British : 33 / 43
    UK_Pacific : 5 / 6
    Italians : 16 / 22
    ANZAC : 10 / 13
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 116 times
            2 was rolled 143 times
            3 was rolled 149 times
            4 was rolled 120 times
            5 was rolled 117 times
            6 was rolled 140 times
        Average roll : 3.508
        Median : 3.000
        Variance : 1.391
        Standard Deviation : 1.180
        Total rolls : 785
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.419
        Median : 3.000
        Variance : 0.561
        Standard Deviation : 0.749
        Total rolls : 31
    
    Germans Combat
            1 was rolled 15 times
            2 was rolled 36 times
            3 was rolled 26 times
            4 was rolled 21 times
            5 was rolled 25 times
            6 was rolled 29 times
        Average roll : 3.605
        Median : 3.000
        Variance : 1.678
        Standard Deviation : 1.295
        Total rolls : 152
    
    British Combat
            1 was rolled 19 times
            2 was rolled 8 times
            3 was rolled 24 times
            4 was rolled 16 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.300
        Median : 3.000
        Variance : 1.933
        Standard Deviation : 1.390
        Total rolls : 90
    
    Italians Combat
            1 was rolled 14 times
            2 was rolled 10 times
            3 was rolled 11 times
            4 was rolled 15 times
            5 was rolled 8 times
            6 was rolled 12 times
        Average roll : 3.414
        Median : 3.500
        Variance : 0.483
        Standard Deviation : 0.695
        Total rolls : 70
    
    Americans Combat
            1 was rolled 8 times
            2 was rolled 15 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 8 times
            6 was rolled 9 times
        Average roll : 3.397
        Median : 3.000
        Variance : 0.856
        Standard Deviation : 0.925
        Total rolls : 68
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 29 times
            2 was rolled 35 times
            3 was rolled 35 times
            4 was rolled 30 times
            5 was rolled 28 times
            6 was rolled 35 times
        Average roll : 3.510
        Median : 3.000
        Variance : 0.293
        Standard Deviation : 0.541
        Total rolls : 192
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            3 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 3.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 14 times
            4 was rolled 5 times
            5 was rolled 12 times
            6 was rolled 18 times
        Average roll : 3.613
        Median : 3.000
        Variance : 1.318
        Standard Deviation : 1.148
        Total rolls : 75
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 8 times
            4 was rolled 6 times
            5 was rolled 10 times
            6 was rolled 10 times
        Average roll : 3.729
        Median : 4.000
        Variance : 0.298
        Standard Deviation : 0.546
        Total rolls : 48
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to France
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
    
        Non Combat Move - Americans
            1 mech_infantry moved from Brazil to 86 Sea Zone
            3 infantry moved from Brazil to 86 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Tunisia to Morocco
            1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            2 bombers moved from Caroline Islands to Queensland
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from France to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 marine
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
            EDIT: Turning off Edit Mode
            1 artillery, 1 bomber and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0.17
    AA fire in Western Germany : : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Sikang to Shensi
            1 infantry moved from Tsinghai to Shensi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Sikang to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.67
    

    Savegame

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