2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2

  • '20 '19

    TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - British
            1 fighter moved from Iceland to Scotland
            2 fighters moved from United Kingdom to Scotland
            7 infantry moved from United Kingdom to Scotland
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            2 armour, 1 artillery, 20 infantry and 7 mech_infantrys moved from India to Burma
            1 armour and 1 mech_infantry moved from West India to Burma
            1 bomber moved from India to Malaya
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 30 Sea Zone to 25 Sea Zone
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 fighter moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            2 bombers moved from India to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from 54 Sea Zone to New South Wales
            1 bomber moved from Queensland to Hawaiian Islands
            1 marine moved from Queensland to New South Wales
            2 bombers moved from 42 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from United Kingdom to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 submarines and 1 transport placed in 10 Sea Zone
            2 bombers, 1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Szechwan
            2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 13x factory_major; Remaining resources: 26 PUs; 
            British buy 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Iceland to Scotland
            2 fighters moved from United Kingdom to Scotland
            7 infantry moved from United Kingdom to Scotland
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            2 armour, 1 artillery, 20 infantry and 7 mech_infantrys moved from India to Burma
            1 armour and 1 mech_infantry moved from West India to Burma
            1 bomber moved from India to Malaya
    
        Combat - British
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Malaya causes 0 damage total. 
            Battle in Scotland
                British attack with 3 fighters and 7 infantry
                Germans defend with 1 airfield and 7 infantry
                    British roll dice for 3 fighters and 7 infantry in Scotland, round 2 : 2/10 hits, 2.67 expected hits
                    Germans roll dice for 7 infantry in Scotland, round 2 : 0/7 hits, 2.33 expected hits
                    2 infantry owned by the Germans lost in Scotland
                    British roll dice for 3 fighters and 7 infantry in Scotland, round 3 : 3/10 hits, 2.67 expected hits
                    Germans roll dice for 5 infantry in Scotland, round 3 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans lost in Scotland
                    British roll dice for 3 fighters and 7 infantry in Scotland, round 4 : 5/10 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 3 fighters and 7 infantry remaining. Battle score for attacker is 21
                Casualties for Germans: 7 infantry
            Battle in Burma
                British attack with 3 armour, 1 artillery, 20 infantry and 8 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 armour, 1 artillery, 20 infantry and 8 mech_infantrys in Burma, round 2 : 5/32 hits, 6.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 3 armour, 1 artillery, 19 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            3 aaGuns moved from India to Burma
            1 artillery and 2 infantry moved from West India to India
            1 armour moved from Eastern Persia to India
            1 armour and 1 mech_infantry moved from Persia to West India
            4 infantry moved from Eastern Persia to 80 Sea Zone
            1 carrier, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            4 infantry moved from 39 Sea Zone to India
            1 fighter moved from India to 39 Sea Zone
            1 tactical_bomber moved from India to 39 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            3 fighters moved from Scotland to United Kingdom
            1 cruiser and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Persia to India
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            2 artilleries and 1 infantry placed in United Kingdom
            1 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -4.67
    British : 0.33
    Americans : -0.83
    AA fire in Malaya : : 0.83
    Chinese : 0.17
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Ukraine to Rostov
            2 bombers moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 bombers and 3 mech_infantrys
                Russians defend with 4 infantry
                    Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Italians
            2 bombers moved from Rostov to Western Ukraine
            3 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            3 infantry placed in Ukraine
            Italians undo move 1.
            2 armour placed in Ukraine
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4
            Italians collect 11 PUs (7 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Russians : -2.00
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Romania : 3 mech_infantrys
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
    Rostov : 1 flag, 3 mech_infantrys
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 2 armour and 1 factory_minor
    Western Ukraine : 1 flag, 2 bombers
    93 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 47 / 61
    Russians : 26 / 36
    Japanese : 61 / 63
    Americans : 55 / 80
    Chinese : 3 / 4
    British : 33 / 39
    UK_Pacific : 6 / 9
    Italians : 18 / 17
    ANZAC : 9 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 213 times
            2 was rolled 219 times
            3 was rolled 263 times
            4 was rolled 207 times
            5 was rolled 193 times
            6 was rolled 201 times
        Average roll : 3.425
        Median : 3.000
        Variance : 2.364
        Standard Deviation : 1.538
        Total rolls : 1296
    
    Null / Other
            1 was rolled 31 times
            2 was rolled 21 times
            3 was rolled 43 times
            4 was rolled 26 times
            5 was rolled 19 times
            6 was rolled 20 times
        Average roll : 3.256
        Median : 3.000
        Variance : 2.650
        Standard Deviation : 1.628
        Total rolls : 160
    
    Germans Combat
            1 was rolled 26 times
            2 was rolled 45 times
            3 was rolled 40 times
            4 was rolled 36 times
            5 was rolled 38 times
            6 was rolled 40 times
        Average roll : 3.600
        Median : 4.000
        Variance : 0.908
        Standard Deviation : 0.953
        Total rolls : 225
    
    British Combat
            1 was rolled 31 times
            2 was rolled 21 times
            3 was rolled 43 times
            4 was rolled 26 times
            5 was rolled 19 times
            6 was rolled 20 times
        Average roll : 3.256
        Median : 3.000
        Variance : 2.650
        Standard Deviation : 1.628
        Total rolls : 160
    
    Italians Combat
            1 was rolled 26 times
            2 was rolled 19 times
            3 was rolled 21 times
            4 was rolled 19 times
            5 was rolled 19 times
            6 was rolled 18 times
        Average roll : 3.328
        Median : 3.000
        Variance : 0.358
        Standard Deviation : 0.598
        Total rolls : 122
    
    Americans Combat
            1 was rolled 16 times
            2 was rolled 21 times
            3 was rolled 20 times
            4 was rolled 25 times
            5 was rolled 10 times
            6 was rolled 14 times
        Average roll : 3.321
        Median : 3.000
        Variance : 1.384
        Standard Deviation : 1.176
        Total rolls : 106
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 36 times
            2 was rolled 44 times
            3 was rolled 43 times
            4 was rolled 37 times
            5 was rolled 33 times
            6 was rolled 38 times
        Average roll : 3.437
        Median : 3.000
        Variance : 0.389
        Standard Deviation : 0.624
        Total rolls : 231
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.714
        Median : 3.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 19 times
            3 was rolled 18 times
            4 was rolled 5 times
            5 was rolled 18 times
            6 was rolled 23 times
        Average roll : 3.570
        Median : 3.000
        Variance : 1.872
        Standard Deviation : 1.368
        Total rolls : 100
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 23 times
            2 was rolled 18 times
            3 was rolled 20 times
            4 was rolled 25 times
            5 was rolled 26 times
            6 was rolled 19 times
        Average roll : 3.534
        Median : 4.000
        Variance : 0.422
        Standard Deviation : 0.649
        Total rolls : 131
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 aaGun, 3 artilleries, 3 fighters, 3 infantry and 1 marine moved from Queensland to New South Wales
            1 cruiser and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 aaGun, 3 artilleries, 3 fighters, 3 infantry and 1 marine moved from Queensland to New South Wales
            1 cruiser and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            3 infantry moved from Novgorod to Belarus
            5 mech_infantrys moved from Western Ukraine to Rostov
            1 destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 carrier, 1 cruiser, 2 fighters, 1 submarine and 4 transports moved from 111 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Western Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            9 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 infantry placed in Western Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
            3 mech_infantrys placed in Novgorod
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2
            Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.67
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
    Germany : 1 aaGun, 1 factory_major and 5 mech_infantrys
    Belarus : 1 flag, 2 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 7 mech_infantrys
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 transports
    125 Sea Zone : 1 flag, 1 submarine
    Bulgaria : 1 flag
    109 Sea Zone : 1 flag, 1 submarine
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 49 / 56
    Russians : 24 / 36
    Japanese : 57 / 63
    Americans : 55 / 80
    Chinese : 3 / 4
    British : 33 / 39
    UK_Pacific : 6 / 9
    Italians : 18 / 17
    ANZAC : 13 / 19
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 215 times
            2 was rolled 222 times
            3 was rolled 259 times
            4 was rolled 205 times
            5 was rolled 196 times
            6 was rolled 203 times
        Average roll : 3.426
        Median : 3.000
        Variance : 1.981
        Standard Deviation : 1.407
        Total rolls : 1300
    
    Null / Other
            1 was rolled 31 times
            2 was rolled 22 times
            3 was rolled 41 times
            4 was rolled 25 times
            5 was rolled 20 times
            6 was rolled 21 times
        Average roll : 3.275
        Median : 3.000
        Variance : 2.046
        Standard Deviation : 1.430
        Total rolls : 160
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 46 times
            3 was rolled 40 times
            4 was rolled 36 times
            5 was rolled 39 times
            6 was rolled 40 times
        Average roll : 3.588
        Median : 4.000
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 228
    
    British Combat
            1 was rolled 31 times
            2 was rolled 22 times
            3 was rolled 41 times
            4 was rolled 25 times
            5 was rolled 20 times
            6 was rolled 21 times
        Average roll : 3.275
        Median : 3.000
        Variance : 2.046
        Standard Deviation : 1.430
        Total rolls : 160
    
    Italians Combat
            1 was rolled 26 times
            2 was rolled 19 times
            3 was rolled 21 times
            4 was rolled 19 times
            5 was rolled 19 times
            6 was rolled 18 times
        Average roll : 3.328
        Median : 3.000
        Variance : 0.358
        Standard Deviation : 0.598
        Total rolls : 122
    
    Americans Combat
            1 was rolled 16 times
            2 was rolled 21 times
            3 was rolled 20 times
            4 was rolled 25 times
            5 was rolled 10 times
            6 was rolled 14 times
        Average roll : 3.321
        Median : 3.000
        Variance : 1.384
        Standard Deviation : 1.176
        Total rolls : 106
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 36 times
            2 was rolled 44 times
            3 was rolled 43 times
            4 was rolled 37 times
            5 was rolled 33 times
            6 was rolled 38 times
        Average roll : 3.437
        Median : 3.000
        Variance : 0.389
        Standard Deviation : 0.624
        Total rolls : 231
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.714
        Median : 3.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 19 times
            3 was rolled 18 times
            4 was rolled 5 times
            5 was rolled 18 times
            6 was rolled 23 times
        Average roll : 3.570
        Median : 3.000
        Variance : 1.872
        Standard Deviation : 1.368
        Total rolls : 100
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 24 times
            2 was rolled 18 times
            3 was rolled 20 times
            4 was rolled 25 times
            5 was rolled 26 times
            6 was rolled 19 times
        Average roll : 3.515
        Median : 4.000
        Variance : 0.443
        Standard Deviation : 0.665
        Total rolls : 132
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel
            2 mech_infantrys moved from Bryansk to Archangel
            3 infantry moved from Bryansk to Belarus
            1 infantry moved from Volgograd to Rostov
            3 infantry moved from Tambov to Rostov
            7 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Rostov
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel
            2 mech_infantrys moved from Bryansk to Archangel
            3 infantry moved from Bryansk to Belarus
            1 infantry moved from Volgograd to Rostov
            3 infantry moved from Tambov to Rostov
            7 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel
            2 mech_infantrys moved from Bryansk to Archangel
            3 infantry moved from Bryansk to Belarus
            1 infantry moved from Volgograd to Rostov
            3 infantry moved from Tambov to Rostov
            7 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters, 12 infantry and 1 tactical_bomber
                Germans defend with 7 mech_infantrys; Italians defend with 3 mech_infantrys
                    Russians roll dice for 2 fighters, 12 infantry and 1 tactical_bomber in Rostov, round 2 : 3/15 hits, 3.67 expected hits
                    Italians roll dice for 10 mech_infantrys in Rostov, round 2 : 2/10 hits, 3.33 expected hits
                    2 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Rostov
                    Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Rostov, round 3 : 2/13 hits, 3.33 expected hits
                    Italians roll dice for 7 mech_infantrys in Rostov, round 3 : 4/7 hits, 2.33 expected hits
                    4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
                    Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Rostov, round 4 : 4/9 hits, 2.67 expected hits
                    Italians roll dice for 5 mech_infantrys in Rostov, round 4 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 5 : 2/7 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Russians: 8 infantry
                Casualties for Italians: 3 mech_infantrys
                Casualties for Germans: 7 mech_infantrys
            Battle in Belarus
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Russians attack with 4 armour, 3 infantry and 5 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 3 infantry and 5 mech_infantrys in Archangel, round 2 : 4/12 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 4 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
            10 infantry moved from Russia to Bryansk
            2 aaGuns and 7 infantry moved from Amur to Korea
    
        Place Units - Russians
            3 infantry placed in Volgograd
            3 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
            Russians collect 30 PUs (1 lost to blockades); end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.33
    Russians : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            1 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Northern Territory to Queensland
                  Japanese take Queensland from ANZAC
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 bombers moved from French Indo China to Java
            1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 38 Sea Zone
            3 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 armour moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Shensi to Tsinghai
            1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Hopei to Tsinghai
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shan State to Yunnan
            1 artillery and 12 infantry moved from Shan State to French Indo China
            2 infantry moved from Shantung to Jehol
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            5 infantry moved from Northern Territory to 55 Sea Zone
            1 armour and 2 artilleries moved from Northern Territory to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            2 tactical_bombers moved from 55 Sea Zone to Caroline Islands
            3 fighters moved from 55 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 55 Sea Zone to Caroline Islands
            1 armour, 2 artilleries, 2 battleships, 5 carriers, 5 infantry and 5 transports moved from 55 Sea Zone to 33 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Japanese
            Battle in Alaska
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win, taking Alaska from Americans, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Caroline Islands
                Japanese attack with 2 armour, 2 artilleries, 3 fighters, 9 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 battleships in Caroline Islands, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 9 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 5/19 hits, 7.00 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 2 armour, 2 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Caroline Islands to 33 Sea Zone
            3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from French Indo China to 33 Sea Zone
            2 bombers moved from Java to Borneo
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 aaGun moved from Anhwe to Chahar
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 fighter placed in Malaya
            3 armour placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 infantry and 1 mech_infantry placed in Malaya
            2 mech_infantrys placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : -0.83
    Japanese : -1.50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 2 armour, 2 artilleries, 1 harbour and 8 infantry
    Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
    Jehol : 1 flag, 2 infantry
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 mech_infantry
    Chahar : 1 flag, 1 aaGun
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
    Borneo : 1 flag, 2 bombers
    Kwangtung : 1 flag, 1 harbour
    Queensland : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    Northern Territory : 1 flag
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Alaska : 1 flag, 1 infantry
    Timguska : 1 flag, 1 mech_infantry
    Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
    French Indo China : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry, 3 mech_infantrys and 2 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 transport
    41 Sea Zone : 1 flag, 1 destroyer
    33 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 7 transports
    37 Sea Zone : 1 flag, 1 destroyer
    35 Sea Zone : 1 transport
    38 Sea Zone : 1 destroyer
    16 Sea Zone : 1 destroyer
    2 Sea Zone : 1 transport
    6 Sea Zone : 1 destroyer
    54 Sea Zone : 1 flag, 1 destroyer
    

    Production/PUs Summary :

    Germans : 47 / 56
    Russians : 29 / 38
    Japanese : 62 / 67
    Americans : 53 / 80
    Chinese : 5 / 4
    British : 33 / 39
    UK_Pacific : 6 / 9
    Italians : 16 / 17
    ANZAC : 7 / 19
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 211 times
            2 was rolled 228 times
            3 was rolled 243 times
            4 was rolled 202 times
            5 was rolled 206 times
            6 was rolled 213 times
        Average roll : 3.463
        Median : 3.000
        Variance : 0.918
        Standard Deviation : 0.958
        Total rolls : 1303
    
    Null / Other
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 5 times
            6 was rolled 8 times
        Average roll : 3.514
        Median : 4.000
        Variance : 0.495
        Standard Deviation : 0.704
        Total rolls : 35
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 47 times
            3 was rolled 40 times
            4 was rolled 37 times
            5 was rolled 40 times
            6 was rolled 41 times
        Average roll : 3.599
        Median : 4.000
        Variance : 0.941
        Standard Deviation : 0.970
        Total rolls : 232
    
    British Combat
            1 was rolled 30 times
            2 was rolled 21 times
            3 was rolled 41 times
            4 was rolled 25 times
            5 was rolled 19 times
            6 was rolled 20 times
        Average roll : 3.269
        Median : 3.000
        Variance : 2.271
        Standard Deviation : 1.507
        Total rolls : 156
    
    Italians Combat
            1 was rolled 28 times
            2 was rolled 25 times
            3 was rolled 23 times
            4 was rolled 23 times
            5 was rolled 24 times
            6 was rolled 22 times
        Average roll : 3.386
        Median : 3.000
        Variance : 0.159
        Standard Deviation : 0.398
        Total rolls : 145
    
    Americans Combat
            1 was rolled 17 times
            2 was rolled 22 times
            3 was rolled 21 times
            4 was rolled 26 times
            5 was rolled 10 times
            6 was rolled 14 times
        Average roll : 3.291
        Median : 3.000
        Variance : 1.554
        Standard Deviation : 1.246
        Total rolls : 110
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 41 times
            2 was rolled 50 times
            3 was rolled 46 times
            4 was rolled 40 times
            5 was rolled 43 times
            6 was rolled 44 times
        Average roll : 3.477
        Median : 3.000
        Variance : 0.251
        Standard Deviation : 0.501
        Total rolls : 264
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 3.500
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 19 times
            3 was rolled 18 times
            4 was rolled 5 times
            5 was rolled 18 times
            6 was rolled 23 times
        Average roll : 3.570
        Median : 3.000
        Variance : 1.872
        Standard Deviation : 1.368
        Total rolls : 100
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 37 times
            2 was rolled 25 times
            3 was rolled 36 times
            4 was rolled 33 times
            5 was rolled 35 times
            6 was rolled 31 times
        Average roll : 3.492
        Median : 4.000
        Variance : 0.494
        Standard Deviation : 0.703
        Total rolls : 197
    

    Savegame


  • @wizmark small heads up
    I had one NCM edit, i only needed 7 TT from sz 55, and sz 6 to get troops to sz 33 in caroline islands. I edited it to Philippines. Thanks

  • '20 '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from United Kingdom to Southern France
            2 bombers moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 bomber moved from Western United States to Alaska
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 marine moved from New South Wales to Queensland
            2 bombers moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from United Kingdom to Southern France
            2 bombers moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 bomber moved from Western United States to Alaska
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 marine moved from New South Wales to Queensland
            2 bombers moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/2 hits, 0.33 expected hits
                Bombing raid in Southern France rolls: 8,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alaska
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Queensland
                Americans attack with 2 bombers, 2 fighters and 1 marine
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 bombers, 2 fighters and 1 marine in Queensland, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win, taking Queensland from Japanese with 2 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            2 bombers moved from Southern France to United Kingdom
            2 bombers moved from 110 Sea Zone to United Kingdom
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
            1 bomber moved from 16 Sea Zone to Aleutian Islands
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 battleship, 2 carriers, 1 fighter and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 bombers moved from Queensland to New South Wales
            2 fighters moved from Queensland to New South Wales
            1 bomber moved from Alaska to Western United States
    
        Place Units - Americans
            1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 2.50
    AA fire in Southern France : : -0.33
    Japanese : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Sikang to Szechwan
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            3 fighters moved from United Kingdom to 109 Sea Zone
            3 armour, 1 artillery, 19 infantry and 8 mech_infantrys moved from Burma to Shan State
            2 armour moved from India to Shan State
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from India to 38 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 41 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from United Kingdom to Southern France
            2 bombers moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 bomber moved from Western United States to Alaska
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 marine moved from New South Wales to Queensland
            2 bombers moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/2 hits, 0.33 expected hits
                Bombing raid in Southern France rolls: 8,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alaska
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Queensland
                Americans attack with 2 bombers, 2 fighters and 1 marine
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 bombers, 2 fighters and 1 marine in Queensland, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win, taking Queensland from Japanese with 2 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            2 bombers moved from Southern France to United Kingdom
            2 bombers moved from 110 Sea Zone to United Kingdom
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
            1 bomber moved from 16 Sea Zone to Aleutian Islands
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 battleship, 2 carriers, 1 fighter and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 bombers moved from Queensland to New South Wales
            2 fighters moved from Queensland to New South Wales
            1 bomber moved from Alaska to Western United States
    
        Place Units - Americans
            1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Sikang to Szechwan
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            3 fighters moved from United Kingdom to 109 Sea Zone
            3 armour, 1 artillery, 19 infantry and 8 mech_infantrys moved from Burma to Shan State
            2 armour moved from India to Shan State
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from India to 38 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 41 Sea Zone
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 38 Sea Zone
                British attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 3 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                British attack with 5 armour, 1 artillery, 19 infantry and 8 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 5 armour, 1 artillery, 19 infantry and 8 mech_infantrys in Shan State, round 2 : 6/33 hits, 7.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            2 fighters moved from 41 Sea Zone to India
            2 fighters and 1 tactical_bomber moved from 38 Sea Zone to India
            1 armour and 1 mech_infantry moved from West India to Burma
            1 artillery and 7 infantry moved from India to Burma
            2 mech_infantrys moved from Eastern Persia to India
            1 mech_infantry moved from Persia to West India
            1 infantry moved from Persia to Eastern Persia
            3 fighters moved from 109 Sea Zone to United Kingdom
            1 armour and 1 artillery moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            7 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 carrier and 2 fighters placed in 110 Sea Zone
            1 infantry placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -3.00
    Americans : 2.50
    AA fire in Southern France : : -0.33
    Chinese : 0.17
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Romania to Belarus
            1 bomber moved from Western Ukraine to Belarus
            2 armour moved from Ukraine to Rostov
            1 bomber moved from Western Ukraine to Rostov
            1 fighter moved from Southern Italy to Rostov
            3 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 bomber and 1 fighter
                Russians defend with 4 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Rostov
                    Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4
                Casualties for Italians: 1 armour and 1 fighter
                Casualties for Russians: 4 infantry
            Battle in Belarus
                Italians attack with 1 bomber and 3 mech_infantrys
                Russians defend with 3 infantry
                    Italians roll dice for 1 bomber and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 2 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Western Ukraine
            1 bomber moved from Rostov to Western Ukraine
    
        Place Units - Italians
            3 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,5
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Russians : 0.33
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 1 factory_major, 3 infantry and 1 mech_infantry
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
    Belarus : 1 flag, 1 mech_infantry
    Rostov : 1 flag, 1 armour
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 3 mech_infantrys
    Western Ukraine : 1 flag, 2 bombers
    93 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 42 / 56
    Russians : 26 / 38
    Japanese : 55 / 67
    Americans : 60 / 90
    Chinese : 7 / 11
    British : 33 / 42
    UK_Pacific : 7 / 9
    Italians : 19 / 25
    ANZAC : 9 / 19
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 262 times
            2 was rolled 267 times
            3 was rolled 312 times
            4 was rolled 237 times
            5 was rolled 246 times
            6 was rolled 254 times
        Average roll : 3.444
        Median : 3.000
        Variance : 2.197
        Standard Deviation : 1.482
        Total rolls : 1578
    
    Null / Other
            1 was rolled 40 times
            2 was rolled 27 times
            3 was rolled 50 times
            4 was rolled 30 times
            5 was rolled 28 times
            6 was rolled 31 times
        Average roll : 3.350
        Median : 3.000
        Variance : 1.958
        Standard Deviation : 1.399
        Total rolls : 206
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 47 times
            3 was rolled 41 times
            4 was rolled 37 times
            5 was rolled 41 times
            6 was rolled 41 times
        Average roll : 3.603
        Median : 4.000
        Variance : 0.961
        Standard Deviation : 0.980
        Total rolls : 234
    
    British Combat
            1 was rolled 40 times
            2 was rolled 27 times
            3 was rolled 50 times
            4 was rolled 30 times
            5 was rolled 28 times
            6 was rolled 31 times
        Average roll : 3.350
        Median : 3.000
        Variance : 1.958
        Standard Deviation : 1.399
        Total rolls : 206
    
    Italians Combat
            1 was rolled 30 times
            2 was rolled 26 times
            3 was rolled 30 times
            4 was rolled 26 times
            5 was rolled 24 times
            6 was rolled 22 times
        Average roll : 3.342
        Median : 3.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 158
    
    Americans Combat
            1 was rolled 21 times
            2 was rolled 27 times
            3 was rolled 24 times
            4 was rolled 26 times
            5 was rolled 13 times
            6 was rolled 17 times
        Average roll : 3.266
        Median : 3.000
        Variance : 1.176
        Standard Deviation : 1.084
        Total rolls : 128
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 42 times
            2 was rolled 53 times
            3 was rolled 46 times
            4 was rolled 41 times
            5 was rolled 43 times
            6 was rolled 46 times
        Average roll : 3.472
        Median : 3.000
        Variance : 0.351
        Standard Deviation : 0.593
        Total rolls : 271
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 3.500
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 18 times
            2 was rolled 19 times
            3 was rolled 18 times
            4 was rolled 5 times
            5 was rolled 19 times
            6 was rolled 24 times
        Average roll : 3.583
        Median : 3.000
        Variance : 1.989
        Standard Deviation : 1.410
        Total rolls : 103
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 37 times
            2 was rolled 29 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 38 times
            6 was rolled 32 times
        Average roll : 3.495
        Median : 3.500
        Variance : 0.325
        Standard Deviation : 0.570
        Total rolls : 208
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from New South Wales to 54 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
    

    Savegame

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