@VictoryFirst 00fd3692-7d6b-41fd-97e5-c00e934a528c-triplea_41617_5uk.tsvg
2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 submarine moved from 104 Sea Zone to 111 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 4 transports moved from 111 Sea Zone to 112 Sea Zone 8 infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 cruiser, 8 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 7 infantry moved from 111 Sea Zone to Scotland 1 fighter moved from 112 Sea Zone to Scotland 1 infantry moved from 111 Sea Zone to Scotland 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 3 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov 9 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from France to Western Germany Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Rostov Germans attack with 1 armour, 3 infantry and 1 mech_infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Rostov Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rostov, round 3 : 4/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Scotland Germans attack with 1 fighter and 8 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 8 infantry in Scotland, round 2 : 2/9 hits, 1.83 expected hits British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 fighter and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Scotland to 111 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 1 artillery, 1 bomber, 2 fighters and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 4.00 British : 0.67 Russians : -0.33
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 7 infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry Germany : 1 aaGun and 1 factory_major Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 1 armour, 2 infantry and 1 mech_infantry Vyborg : 1 flag Eastern Poland : 9 mech_infantrys Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 16 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry 125 Sea Zone : 1 flag, 1 submarine Bulgaria : 1 flag 109 Sea Zone : 1 flag, 1 submarine Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag 111 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Production/PUs Summary :
Germans : 51 / 61 Russians : 25 / 33 Japanese : 60 / 70 Americans : 55 / 80 Chinese : 3 / 4 British : 31 / 39 UK_Pacific : 6 / 9 Italians : 17 / 22 ANZAC : 10 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 159 times 2 was rolled 183 times 3 was rolled 180 times 4 was rolled 162 times 5 was rolled 163 times 6 was rolled 169 times Average roll : 3.486 Median : 3.000 Variance : 0.494 Standard Deviation : 0.703 Total rolls : 1016 Null / Other 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 3.588 Median : 4.000 Variance : 0.465 Standard Deviation : 0.682 Total rolls : 34 Germans Combat 1 was rolled 25 times 2 was rolled 45 times 3 was rolled 32 times 4 was rolled 33 times 5 was rolled 36 times 6 was rolled 36 times Average roll : 3.570 Median : 4.000 Variance : 1.036 Standard Deviation : 1.018 Total rolls : 207 British Combat 1 was rolled 20 times 2 was rolled 10 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.255 Median : 3.000 Variance : 1.692 Standard Deviation : 1.301 Total rolls : 94 Italians Combat 1 was rolled 24 times 2 was rolled 16 times 3 was rolled 16 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 18 times Average roll : 3.400 Median : 3.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 110 Americans Combat 1 was rolled 14 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 24 times 5 was rolled 9 times 6 was rolled 12 times Average roll : 3.296 Median : 3.000 Variance : 1.663 Standard Deviation : 1.290 Total rolls : 98 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 29 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 31 times 5 was rolled 32 times 6 was rolled 36 times Average roll : 3.517 Median : 3.000 Variance : 0.406 Standard Deviation : 0.637 Total rolls : 205 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 3 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 3.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 17 times 6 was rolled 22 times Average roll : 3.573 Median : 3.000 Variance : 1.747 Standard Deviation : 1.322 Total rolls : 96 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 18 times 2 was rolled 17 times 3 was rolled 16 times 4 was rolled 22 times 5 was rolled 23 times 6 was rolled 17 times Average roll : 3.584 Median : 4.000 Variance : 0.382 Standard Deviation : 0.618 Total rolls : 113
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Tambov to Rostov 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 3 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 fighter moved from Bryansk to Belarus
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Tambov to Rostov 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 3 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Rostov Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 1 armour, 2 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 2.00 expected hits Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry Battle in Belarus Russians attack with 2 fighters and 3 infantry Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 fighter moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 3 infantry moved from Samara to Tambov 2 aaGuns and 9 infantry moved from Buryatia to Amur 8 infantry moved from Russia to Bryansk 3 infantry moved from Novosibirsk to Vologda 2 armour and 3 mech_infantrys moved from Archangel to Vologda 2 armour moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.50 Italians : 1.17 Russians : 2.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 destroyers, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Malaya to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Jehol to Anhwe 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to French Indo China 2 bombers moved from French Indo China to 42 Sea Zone 1 armour moved from Kweichow to Shensi 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 1 armour, 2 artilleries, 4 carriers, 3 fighters, 6 infantry, 5 tactical_bombers and 5 transports moved from 36 Sea Zone to 55 Sea Zone 1 armour, 2 artilleries and 6 infantry moved from 55 Sea Zone to Northern Territory 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 55 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports in 55 Sea Zone, round 2 : 8/13 hits, 7.50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Northern Territory Battle in 42 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Northern Territory from ANZAC, taking 42 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shensi Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 17 Sea Zone to Japan 2 bombers moved from 42 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 3 destroyers placed in 37 Sea Zone 3 infantry placed in Shantung 3 mech_infantrys placed in French Indo China 1 destroyer and 2 transports placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4 Japanese collect 58 PUs (5 lost to blockades); end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Americans : -0.67 Chinese : -0.33 Japanese : 2.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 infantry Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 5 infantry Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 1 armour and 1 mech_infantry Yunnan : 1 flag, 1 fighter, 4 infantry and 1 tactical_bomber Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 mech_infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 aaGun and 1 infantry Shan State : 1 flag, 1 artillery and 14 infantry Burma : 1 flag, 1 mech_infantry Malaya : 1 flag, 1 factory_minor and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Northern Territory : 1 flag, 1 armour, 3 artilleries and 7 infantry Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 3 mech_infantrys and 2 tactical_bombers Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer 37 Sea Zone : 1 flag, 3 destroyers 25 Sea Zone : 1 destroyer 6 Sea Zone : 1 destroyer and 4 transports 55 Sea Zone : 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports
Production/PUs Summary :
Germans : 49 / 61 Russians : 28 / 36 Japanese : 63 / 63 Americans : 55 / 80 Chinese : 2 / 4 British : 31 / 39 UK_Pacific : 5 / 9 Italians : 16 / 22 ANZAC : 9 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 166 times 2 was rolled 186 times 3 was rolled 189 times 4 was rolled 169 times 5 was rolled 162 times 6 was rolled 168 times Average roll : 3.461 Median : 3.000 Variance : 0.611 Standard Deviation : 0.782 Total rolls : 1040 Null / Other 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.444 Median : 3.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 9 Germans Combat 1 was rolled 26 times 2 was rolled 45 times 3 was rolled 33 times 4 was rolled 33 times 5 was rolled 36 times 6 was rolled 38 times Average roll : 3.578 Median : 4.000 Variance : 0.947 Standard Deviation : 0.973 Total rolls : 211 British Combat 1 was rolled 20 times 2 was rolled 10 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.255 Median : 3.000 Variance : 1.692 Standard Deviation : 1.301 Total rolls : 94 Italians Combat 1 was rolled 24 times 2 was rolled 18 times 3 was rolled 16 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 18 times Average roll : 3.375 Median : 3.000 Variance : 0.336 Standard Deviation : 0.580 Total rolls : 112 Americans Combat 1 was rolled 14 times 2 was rolled 22 times 3 was rolled 19 times 4 was rolled 25 times 5 was rolled 10 times 6 was rolled 12 times Average roll : 3.304 Median : 3.000 Variance : 1.743 Standard Deviation : 1.320 Total rolls : 102 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 34 times 2 was rolled 43 times 3 was rolled 43 times 4 was rolled 36 times 5 was rolled 33 times 6 was rolled 38 times Average roll : 3.463 Median : 3.000 Variance : 0.420 Standard Deviation : 0.648 Total rolls : 227 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.444 Median : 3.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 9 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.598 Median : 3.000 Variance : 1.863 Standard Deviation : 1.365 Total rolls : 97 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 23 times 2 was rolled 18 times 3 was rolled 18 times 4 was rolled 24 times 5 was rolled 24 times 6 was rolled 18 times Average roll : 3.496 Median : 4.000 Variance : 0.394 Standard Deviation : 0.628 Total rolls : 125
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 bombers moved from India to 42 Sea Zone
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 bombers moved from India to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 54 Sea Zone to New South Wales 1 bomber moved from Queensland to Hawaiian Islands 1 marine moved from Queensland to New South Wales 2 bombers moved from 42 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 submarines and 1 transport placed in 10 Sea Zone 2 bombers, 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -0.83 Japanese : 1.33
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Sikang to Szechwan
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 1 fighter moved from Iceland to Scotland 2 fighters moved from United Kingdom to Scotland 7 infantry moved from United Kingdom to Scotland 2 submarines moved from 98 Sea Zone to 97 Sea Zone 2 armour, 1 artillery, 20 infantry and 7 mech_infantrys moved from India to Burma 1 armour and 1 mech_infantry moved from West India to Burma 1 bomber moved from India to Malaya
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 bombers moved from India to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 54 Sea Zone to New South Wales 1 bomber moved from Queensland to Hawaiian Islands 1 marine moved from Queensland to New South Wales 2 bombers moved from 42 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 submarines and 1 transport placed in 10 Sea Zone 2 bombers, 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 26 PUs; British buy 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Iceland to Scotland 2 fighters moved from United Kingdom to Scotland 7 infantry moved from United Kingdom to Scotland 2 submarines moved from 98 Sea Zone to 97 Sea Zone 2 armour, 1 artillery, 20 infantry and 7 mech_infantrys moved from India to Burma 1 armour and 1 mech_infantry moved from West India to Burma 1 bomber moved from India to Malaya Combat - British Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Scotland British attack with 3 fighters and 7 infantry Germans defend with 1 airfield and 7 infantry British roll dice for 3 fighters and 7 infantry in Scotland, round 2 : 2/10 hits, 2.67 expected hits Germans roll dice for 7 infantry in Scotland, round 2 : 0/7 hits, 2.33 expected hits 2 infantry owned by the Germans lost in Scotland British roll dice for 3 fighters and 7 infantry in Scotland, round 3 : 3/10 hits, 2.67 expected hits Germans roll dice for 5 infantry in Scotland, round 3 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Germans lost in Scotland British roll dice for 3 fighters and 7 infantry in Scotland, round 4 : 5/10 hits, 2.67 expected hits Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 3 fighters and 7 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 7 infantry Battle in Burma British attack with 3 armour, 1 artillery, 20 infantry and 8 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 3 armour, 1 artillery, 20 infantry and 8 mech_infantrys in Burma, round 2 : 5/32 hits, 6.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 armour, 1 artillery, 19 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 aaGuns moved from India to Burma 1 artillery and 2 infantry moved from West India to India 1 armour moved from Eastern Persia to India 1 armour and 1 mech_infantry moved from Persia to West India 4 infantry moved from Eastern Persia to 80 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone 4 infantry moved from 39 Sea Zone to India 1 fighter moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Iraq to Eastern Persia 3 fighters moved from Scotland to United Kingdom 1 cruiser and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Persia to India Place Units - British 1 destroyer placed in 106 Sea Zone 2 artilleries and 1 infantry placed in United Kingdom 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5 British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -4.67 British : 0.33 Americans : -0.83 AA fire in Malaya : : 0.83 Chinese : 0.17 Japanese : 1.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 mech_infantrys moved from Ukraine to Rostov 2 bombers moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 2 bombers and 3 mech_infantrys Russians defend with 4 infantry Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Rostov Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Non Combat Move - Italians 2 bombers moved from Rostov to Western Ukraine 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Ukraine Italians undo move 1. 2 armour placed in Ukraine 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4 Italians collect 11 PUs (7 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.33 Russians : -2.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour Romania : 3 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry Rostov : 1 flag, 3 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 2 armour and 1 factory_minor Western Ukraine : 1 flag, 2 bombers 93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 61 Russians : 26 / 36 Japanese : 61 / 63 Americans : 55 / 80 Chinese : 3 / 4 British : 33 / 39 UK_Pacific : 6 / 9 Italians : 18 / 17 ANZAC : 9 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 213 times 2 was rolled 219 times 3 was rolled 263 times 4 was rolled 207 times 5 was rolled 193 times 6 was rolled 201 times Average roll : 3.425 Median : 3.000 Variance : 2.364 Standard Deviation : 1.538 Total rolls : 1296 Null / Other 1 was rolled 31 times 2 was rolled 21 times 3 was rolled 43 times 4 was rolled 26 times 5 was rolled 19 times 6 was rolled 20 times Average roll : 3.256 Median : 3.000 Variance : 2.650 Standard Deviation : 1.628 Total rolls : 160 Germans Combat 1 was rolled 26 times 2 was rolled 45 times 3 was rolled 40 times 4 was rolled 36 times 5 was rolled 38 times 6 was rolled 40 times Average roll : 3.600 Median : 4.000 Variance : 0.908 Standard Deviation : 0.953 Total rolls : 225 British Combat 1 was rolled 31 times 2 was rolled 21 times 3 was rolled 43 times 4 was rolled 26 times 5 was rolled 19 times 6 was rolled 20 times Average roll : 3.256 Median : 3.000 Variance : 2.650 Standard Deviation : 1.628 Total rolls : 160 Italians Combat 1 was rolled 26 times 2 was rolled 19 times 3 was rolled 21 times 4 was rolled 19 times 5 was rolled 19 times 6 was rolled 18 times Average roll : 3.328 Median : 3.000 Variance : 0.358 Standard Deviation : 0.598 Total rolls : 122 Americans Combat 1 was rolled 16 times 2 was rolled 21 times 3 was rolled 20 times 4 was rolled 25 times 5 was rolled 10 times 6 was rolled 14 times Average roll : 3.321 Median : 3.000 Variance : 1.384 Standard Deviation : 1.176 Total rolls : 106 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 36 times 2 was rolled 44 times 3 was rolled 43 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 38 times Average roll : 3.437 Median : 3.000 Variance : 0.389 Standard Deviation : 0.624 Total rolls : 231 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.714 Median : 3.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 18 times 6 was rolled 23 times Average roll : 3.570 Median : 3.000 Variance : 1.872 Standard Deviation : 1.368 Total rolls : 100 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 23 times 2 was rolled 18 times 3 was rolled 20 times 4 was rolled 25 times 5 was rolled 26 times 6 was rolled 19 times Average roll : 3.534 Median : 4.000 Variance : 0.422 Standard Deviation : 0.649 Total rolls : 131
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 43 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 43 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 aaGun, 3 artilleries, 3 fighters, 3 infantry and 1 marine moved from Queensland to New South Wales 1 cruiser and 2 submarines moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 43 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 aaGun, 3 artilleries, 3 fighters, 3 infantry and 1 marine moved from Queensland to New South Wales 1 cruiser and 2 submarines moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 infantry moved from Novgorod to Belarus 5 mech_infantrys moved from Western Ukraine to Rostov 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 4 transports moved from 111 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov Combat - Germans Battle in Belarus Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 9 mech_infantrys moved from Eastern Poland to Western Ukraine Place Units - Germans 1 bomber placed in Western Germany 1 infantry placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone 3 mech_infantrys placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry Germany : 1 aaGun, 1 factory_major and 5 mech_infantrys Belarus : 1 flag, 2 infantry Karelia : 1 flag Baltic States : 1 flag Rostov : 7 mech_infantrys Vyborg : 1 flag Archangel : 1 flag, 1 infantry Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys 112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 transports 125 Sea Zone : 1 flag, 1 submarine Bulgaria : 1 flag 109 Sea Zone : 1 flag, 1 submarine Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 56 Russians : 24 / 36 Japanese : 57 / 63 Americans : 55 / 80 Chinese : 3 / 4 British : 33 / 39 UK_Pacific : 6 / 9 Italians : 18 / 17 ANZAC : 13 / 19 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 215 times 2 was rolled 222 times 3 was rolled 259 times 4 was rolled 205 times 5 was rolled 196 times 6 was rolled 203 times Average roll : 3.426 Median : 3.000 Variance : 1.981 Standard Deviation : 1.407 Total rolls : 1300 Null / Other 1 was rolled 31 times 2 was rolled 22 times 3 was rolled 41 times 4 was rolled 25 times 5 was rolled 20 times 6 was rolled 21 times Average roll : 3.275 Median : 3.000 Variance : 2.046 Standard Deviation : 1.430 Total rolls : 160 Germans Combat 1 was rolled 27 times 2 was rolled 46 times 3 was rolled 40 times 4 was rolled 36 times 5 was rolled 39 times 6 was rolled 40 times Average roll : 3.588 Median : 4.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 228 British Combat 1 was rolled 31 times 2 was rolled 22 times 3 was rolled 41 times 4 was rolled 25 times 5 was rolled 20 times 6 was rolled 21 times Average roll : 3.275 Median : 3.000 Variance : 2.046 Standard Deviation : 1.430 Total rolls : 160 Italians Combat 1 was rolled 26 times 2 was rolled 19 times 3 was rolled 21 times 4 was rolled 19 times 5 was rolled 19 times 6 was rolled 18 times Average roll : 3.328 Median : 3.000 Variance : 0.358 Standard Deviation : 0.598 Total rolls : 122 Americans Combat 1 was rolled 16 times 2 was rolled 21 times 3 was rolled 20 times 4 was rolled 25 times 5 was rolled 10 times 6 was rolled 14 times Average roll : 3.321 Median : 3.000 Variance : 1.384 Standard Deviation : 1.176 Total rolls : 106 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 36 times 2 was rolled 44 times 3 was rolled 43 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 38 times Average roll : 3.437 Median : 3.000 Variance : 0.389 Standard Deviation : 0.624 Total rolls : 231 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.714 Median : 3.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 18 times 6 was rolled 23 times Average roll : 3.570 Median : 3.000 Variance : 1.872 Standard Deviation : 1.368 Total rolls : 100 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 24 times 2 was rolled 18 times 3 was rolled 20 times 4 was rolled 25 times 5 was rolled 26 times 6 was rolled 19 times Average roll : 3.515 Median : 4.000 Variance : 0.443 Standard Deviation : 0.665 Total rolls : 132
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel 2 mech_infantrys moved from Bryansk to Archangel 3 infantry moved from Bryansk to Belarus 1 infantry moved from Volgograd to Rostov 3 infantry moved from Tambov to Rostov 7 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Rostov
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel 2 mech_infantrys moved from Bryansk to Archangel 3 infantry moved from Bryansk to Belarus 1 infantry moved from Volgograd to Rostov 3 infantry moved from Tambov to Rostov 7 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Rostov 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel 2 mech_infantrys moved from Bryansk to Archangel 3 infantry moved from Bryansk to Belarus 1 infantry moved from Volgograd to Rostov 3 infantry moved from Tambov to Rostov 7 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Rostov 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Rostov Russians attack with 2 fighters, 12 infantry and 1 tactical_bomber Germans defend with 7 mech_infantrys; Italians defend with 3 mech_infantrys Russians roll dice for 2 fighters, 12 infantry and 1 tactical_bomber in Rostov, round 2 : 3/15 hits, 3.67 expected hits Italians roll dice for 10 mech_infantrys in Rostov, round 2 : 2/10 hits, 3.33 expected hits 2 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Rostov Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Rostov, round 3 : 2/13 hits, 3.33 expected hits Italians roll dice for 7 mech_infantrys in Rostov, round 3 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Rostov, round 4 : 4/9 hits, 2.67 expected hits Italians roll dice for 5 mech_infantrys in Rostov, round 4 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 5 : 2/7 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 8 infantry Casualties for Italians: 3 mech_infantrys Casualties for Germans: 7 mech_infantrys Battle in Belarus Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 4 armour, 3 infantry and 5 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 3 infantry and 5 mech_infantrys in Archangel, round 2 : 4/12 hits, 3.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Belarus to Russia 2 fighters and 1 tactical_bomber moved from Rostov to Bryansk 10 infantry moved from Russia to Bryansk 2 aaGuns and 7 infantry moved from Amur to Korea Place Units - Russians 3 infantry placed in Volgograd 3 armour and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1 Russians collect 30 PUs (1 lost to blockades); end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 Russians : 1.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Northern Territory to Queensland Japanese take Queensland from ANZAC 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from French Indo China to Java 1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 3 infantry moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Shensi to Tsinghai 1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Hopei to Tsinghai 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Hunan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shan State to Yunnan 1 artillery and 12 infantry moved from Shan State to French Indo China 2 infantry moved from Shantung to Jehol 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 infantry moved from Northern Territory to 55 Sea Zone 1 armour and 2 artilleries moved from Northern Territory to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to Caroline Islands 3 fighters moved from 55 Sea Zone to Caroline Islands 1 tactical_bomber moved from 55 Sea Zone to Caroline Islands 1 armour, 2 artilleries, 2 battleships, 5 carriers, 5 infantry and 5 transports moved from 55 Sea Zone to 33 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Alaska Battle in 54 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking Alaska from Americans, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Caroline Islands Japanese attack with 2 armour, 2 artilleries, 3 fighters, 9 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 2 battleships in Caroline Islands, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 9 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 5/19 hits, 7.00 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 armour, 2 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Caroline Islands to 33 Sea Zone 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 fighter moved from French Indo China to 33 Sea Zone 2 bombers moved from Java to Borneo 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya 1 aaGun moved from Anhwe to Chahar Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter placed in Malaya 3 armour placed in French Indo China 3 mech_infantrys placed in Shantung 1 infantry and 1 mech_infantry placed in Malaya 2 mech_infantrys placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.67 ANZAC : -0.83 Japanese : -1.50
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 2 armour, 2 artilleries, 1 harbour and 8 infantry Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys Jehol : 1 flag, 2 infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 aaGun Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Borneo : 1 flag, 2 bombers Kwangtung : 1 flag, 1 harbour Queensland : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Northern Territory : 1 flag Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Alaska : 1 flag, 1 infantry Timguska : 1 flag, 1 mech_infantry Kazakhstan : 1 flag, 1 armour and 1 mech_infantry French Indo China : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry, 3 mech_infantrys and 2 tactical_bombers Celebes : 1 flag Java : 1 flag, 1 artillery and 1 infantry Sumatra : 1 flag 42 Sea Zone : 1 transport 41 Sea Zone : 1 flag, 1 destroyer 33 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 7 transports 37 Sea Zone : 1 flag, 1 destroyer 35 Sea Zone : 1 transport 38 Sea Zone : 1 destroyer 16 Sea Zone : 1 destroyer 2 Sea Zone : 1 transport 6 Sea Zone : 1 destroyer 54 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 47 / 56 Russians : 29 / 38 Japanese : 62 / 67 Americans : 53 / 80 Chinese : 5 / 4 British : 33 / 39 UK_Pacific : 6 / 9 Italians : 16 / 17 ANZAC : 7 / 19 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 211 times 2 was rolled 228 times 3 was rolled 243 times 4 was rolled 202 times 5 was rolled 206 times 6 was rolled 213 times Average roll : 3.463 Median : 3.000 Variance : 0.918 Standard Deviation : 0.958 Total rolls : 1303 Null / Other 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 3.514 Median : 4.000 Variance : 0.495 Standard Deviation : 0.704 Total rolls : 35 Germans Combat 1 was rolled 27 times 2 was rolled 47 times 3 was rolled 40 times 4 was rolled 37 times 5 was rolled 40 times 6 was rolled 41 times Average roll : 3.599 Median : 4.000 Variance : 0.941 Standard Deviation : 0.970 Total rolls : 232 British Combat 1 was rolled 30 times 2 was rolled 21 times 3 was rolled 41 times 4 was rolled 25 times 5 was rolled 19 times 6 was rolled 20 times Average roll : 3.269 Median : 3.000 Variance : 2.271 Standard Deviation : 1.507 Total rolls : 156 Italians Combat 1 was rolled 28 times 2 was rolled 25 times 3 was rolled 23 times 4 was rolled 23 times 5 was rolled 24 times 6 was rolled 22 times Average roll : 3.386 Median : 3.000 Variance : 0.159 Standard Deviation : 0.398 Total rolls : 145 Americans Combat 1 was rolled 17 times 2 was rolled 22 times 3 was rolled 21 times 4 was rolled 26 times 5 was rolled 10 times 6 was rolled 14 times Average roll : 3.291 Median : 3.000 Variance : 1.554 Standard Deviation : 1.246 Total rolls : 110 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 41 times 2 was rolled 50 times 3 was rolled 46 times 4 was rolled 40 times 5 was rolled 43 times 6 was rolled 44 times Average roll : 3.477 Median : 3.000 Variance : 0.251 Standard Deviation : 0.501 Total rolls : 264 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 3.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 18 times 6 was rolled 23 times Average roll : 3.570 Median : 3.000 Variance : 1.872 Standard Deviation : 1.368 Total rolls : 100 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 37 times 2 was rolled 25 times 3 was rolled 36 times 4 was rolled 33 times 5 was rolled 35 times 6 was rolled 31 times Average roll : 3.492 Median : 4.000 Variance : 0.494 Standard Deviation : 0.703 Total rolls : 197