the intention wasn’t for them to be bought frequently, as in the real war, the carrier became the dominant capital ship and for good reason. however, the cruiser and battleship have some unique properties that make them worthwhile in certain situations but not at the official cost. they’re pretty cool units and deserve to be bought a few times per game vs a few times per never lol
Adam514 (Axis) vs VonAlba (Allies) BM3
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 marine; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 2 infantry moved from South Australia to Northern Territory 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 aaGuns and 1 artillery moved from Queensland to Northern Territory 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 marine; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 2 infantry moved from South Australia to Northern Territory 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 aaGuns and 1 artillery moved from Queensland to Northern Territory 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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i’m not able to edit one kami, we have to remember it and roll dice when you use it
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@VonAlba Yeah, we’ll remember if the situation arises.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Archangel 1 artillery moved from Norway to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Finland to 127 Sea Zone 1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 1 bomber moved from Western Germany to 127 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia 2 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Western Germany to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Baltic States 1 armour and 3 mech_infantrys moved from Germany to Baltic States 1 armour moved from Eastern Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States Combat - Germans Battle in 127 Sea Zone Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 1 transport Russians defend with 1 submarine Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 127 Sea Zone Germans win with 1 bomber, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Archangel Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians lost in Archangel 1 mech_infantry retreated to Belarus Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 armour, 1 infantry and 4 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Baltic States, round 2 : 3/7 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 mech_infantrys moved from Poland to Belarus 1 aaGun, 8 armour, 8 artilleries, 15 infantry and 11 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Western Ukraine to Germany 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 armour moved from Romania to Belarus 2 mech_infantrys moved from Western Germany to Poland 1 aaGun and 1 artillery moved from Holland Belgium to France 1 bomber moved from 127 Sea Zone to Eastern Poland 2 infantry moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from Southern France to Algeria 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to Algeria 1 tactical_bomber moved from Southern France to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 1 fighter and 1 mech_infantry placed in Western Germany 1 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,2 Germans collect 48 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 armour and 1 fighter moved from Bryansk to Western Ukraine 2 infantry moved from Smolensk to Archangel 1 artillery moved from Smolensk to Archangel 1 fighter moved from Bryansk to Archangel 1 tactical_bomber moved from Bryansk to Western Ukraine 1 infantry moved from Smolensk to Vologda 1 artillery and 16 infantry moved from Smolensk to Russia 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 armour, 19 infantry and 2 mech_infantrys moved from Bryansk to Russia Combat - Russians Battle in Bessarabia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/6 hits, 2,17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 1 fighter in Archangel, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 aaGun moved from Smolensk to Russia 2 aaGuns moved from Bryansk to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 2,33 Russians : 1,67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from French Indo China to Celebes 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone Japanese take 37 Sea Zone from UK_Pacific 1 marine moved from 39 Sea Zone to Ceylon 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 4 fighters and 4 tactical_bombers moved from French Indo China to India 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from French Indo China to 6 Sea Zone 1 bomber moved from Anhwe to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan Combat - Japanese Battle in Ceylon Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in India Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers British defend with 1 aaGun, 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in India, round 2 : 6/12 hits, 6.50 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 3 infantry owned by the British lost in India Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun, 1 artillery and 3 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from India to Shan State 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Yunnan 1 infantry moved from French Indo China to Shan State 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from 6 Sea Zone to Japan 3 infantry moved from Manchuria to Korea 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Chahar to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to French Indo China 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Manchuria to Korea 1 aaGun and 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in French Indo China 3 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 0.67 ANZAC : 1.33 Chinese : 0.33 UK_Pacific : -0.33 AA fire in India : : -0.50 Japanese : -0.83
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 cruiser moved from 88 Sea Zone to 101 Sea Zone 1 submarine moved from 88 Sea Zone to 101 Sea Zone 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from Southeast Mexico to Western United States 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Egypt to West India 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
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scramble and kami for jap
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5 Kamis: 2 on 1 carrier, 2 on 1 carrier, 1 on 1 carrier.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 cruiser moved from 88 Sea Zone to 101 Sea Zone 1 submarine moved from 88 Sea Zone to 101 Sea Zone 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from Southeast Mexico to Western United States 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Egypt to West India 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,3 Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Northern Territory to Caroline Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 87 Sea Zone to French West Africa 1 armour moved from 87 Sea Zone to French West Africa Place Units - Americans 1 battleship and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters, 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0,67 Japanese : 0,50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei 1 artillery and 13 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 artillery and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 13 infantry in Chahar, round 2 : 2/14 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 cruiser moved from 88 Sea Zone to 101 Sea Zone 1 submarine moved from 88 Sea Zone to 101 Sea Zone 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from Southeast Mexico to Western United States 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Egypt to West India 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,3 Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Northern Territory to Caroline Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 87 Sea Zone to French West Africa 1 armour moved from 87 Sea Zone to French West Africa Place Units - Americans 1 battleship and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters, 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei 1 artillery and 13 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 artillery and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 13 infantry in Chahar, round 2 : 2/14 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Cyprus 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Crete 2 fighters moved from 99 Sea Zone to Cyprus 1 bomber moved from Egypt to Crete 2 artilleries and 6 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Tobruk to Libya 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 artilleries moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from West India to India 1 tactical_bomber moved from West India to India 2 infantry moved from West India to India 1 infantry moved from Northwest Persia to Persia 2 infantry moved from Eastern Persia to Persia Combat - British Battle in Crete British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 marine British roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 marine in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 marine Battle in Cyprus British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 3/4 hits, 1,67 expected hits Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Iraq British attack with 2 artilleries, 6 infantry and 2 mech_infantrys Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Iraq, round 2 : 4/10 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Libya British attack with 1 armour Italians defend with 1 infantry British roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the British lost in Libya Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Battle in India British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters moved from India to Persia 1 tactical_bomber moved from India to Persia 1 bomber moved from Crete to Trans-Jordan 2 fighters moved from Cyprus to 99 Sea Zone Place Units - British Turning on Edit Mode EDIT: Changing ownership of Persia from UK_Pacific to British EDIT: Turning off Edit Mode 1 factory_minor placed in Persia 3 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2 British collect 30 PUs (5 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,6,2,1,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
British : 3,00 Italians : 1,67 Americans : -0,67 Chinese : -0,33 Neutral_Axis : -1,00 Japanese : 0,50
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i roll some dice for mistake when i roll for the kami edited, sorry, i ignored it
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry and 2 mech_infantrys moved from Romania to Bessarabia 2 armour and 1 mech_infantry moved from Belarus to Bryansk 1 fighter moved from Southern Italy to Bessarabia 1 bomber moved from Eastern Poland to Bryansk 1 infantry moved from Libya to Tobruk Italians take Tobruk from British 2 artilleries and 2 infantry moved from Algeria to Morocco 1 armour moved from Algeria to Morocco Combat - Italians Battle in Bryansk Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Morocco Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Morocco, round 2 : 1/5 hits, 1.83 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Bessarabia Italians attack with 1 fighter, 2 infantry and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Bessarabia, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Bessarabia, round 3 : 2/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Bessarabia to Eastern Poland 1 aaGun moved from Romania to Bessarabia 1 aaGun moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Algeria to Libya 1 bomber moved from Bryansk to Eastern Poland Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.00 French : -0.33 Russians : 0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 2 infantry moved from Northern Territory to Queensland 1 fighter and 1 marine moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 2 infantry moved from Northern Territory to Queensland 1 fighter and 1 marine moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to 99 Sea Zone 1 bomber moved from Germany to 99 Sea Zone 2 tactical_bombers moved from Southern Italy to 99 Sea Zone 2 fighters and 2 tactical_bombers moved from Algeria to 99 Sea Zone 1 fighter moved from Western Germany to 99 Sea Zone 1 armour moved from Baltic States to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 1 armour moved from Baltic States to Western Ukraine 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bryansk to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 armour and 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 infantry Battle in 99 Sea Zone Germans attack with 2 bombers, 4 fighters and 5 tactical_bombers British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; French defend with 1 destroyer Germans roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in 99 Sea Zone, round 2 : 6/11 hits, 6.50 expected hits British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits 1 destroyer owned by the French, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 99 Sea Zone Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 99 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits British roll dice for 2 fighters and 2 transports in 99 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 transports owned by the British, 1 fighter owned by the Germans and 2 fighters owned by the British lost in 99 Sea Zone Germans win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports Casualties for French: 1 destroyer Non Combat Move - Germans 4 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun, 9 armour, 8 artilleries, 15 infantry and 13 mech_infantrys moved from Belarus to Bryansk 4 mech_infantrys moved from Baltic States to Bryansk 1 infantry moved from Novgorod to Belarus 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to 127 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from Finland to Karelia 1 infantry moved from 112 Sea Zone to Western Germany 1 aaGun and 1 artillery moved from France to Holland Belgium 1 mech_infantry moved from Western Germany to Poland 1 fighter and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy 1 fighter and 3 tactical_bombers moved from 99 Sea Zone to Greece 1 bomber moved from 99 Sea Zone to Western Germany 1 bomber moved from 99 Sea Zone to Greece Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 5 mech_infantrys placed in Germany 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Germans collect 52 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -2.50 Russians : 0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 4 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 18 infantry moved from Amur to Manchuria 3 infantry moved from Volgograd to Samara 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Manchuria Russians attack with 18 infantry Japanese defend with 3 infantry Russians roll dice for 18 infantry in Manchuria, round 2 : 6/18 hits, 3,00 expected hits Japanese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 1 aaGun moved from Russia to Samara Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians : 3,00 Japanese : 1,00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 7 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Shan State to India 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 4 fighters moved from 36 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone 1 bomber moved from Japan to Hopei 1 fighter moved from Shan State to Hopei 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in 20 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Hopei Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 4 fighters moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Philippines 3 fighters moved from Japan to French Indo China 2 fighters and 3 tactical_bombers moved from Shan State to French Indo China 1 bomber and 1 fighter moved from Hopei to Kweichow 1 infantry moved from Shantung to Anhwe 1 aaGun, 1 infantry and 1 mech_infantry moved from Jehol to Shantung 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Shan State to Burma 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 2 carriers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter moved from India to 37 Sea Zone 1 tactical_bomber moved from India to French Indo China 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 infantry placed in French Indo China 2 infantry placed in Shantung 7 fighters placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,6,2,2,6,2,5,2,3,2,1,6,5,5,1,2,4,4,1,3,3,4,4,5 Japanese collect 49 PUs (11 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.17 Chinese : -0.33 UK_Pacific : 0.33 Japanese : -0.67