Scramble taranto?
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
-
TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 19 Sea Zone 6 bombers moved from West India to India 3 bombers moved from West India to India Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 12 infantry Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits 9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Americans: 4 infantry Casualties for Germans: 12 infantry Battle in 25 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in India Americans attack with 9 bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 8 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - Americans 8 bombers moved from India to West India 5 bombers moved from Western United States to Queensland 3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 aaGun moved from 112 Sea Zone to Norway 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 4 submarines moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 bomber moved from 19 Sea Zone to Jehol Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier and 5 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1,00 Americans : -0,00 Japanese : -0,33
-
TripleA Move Summary: Chinese round 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kansu to Suiyuyan
-
TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Shensi 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: British round 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - British British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese 1 armour and 1 mech_infantry moved from Samara to Vologda British take Vologda from Germans 1 mech_infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Novosibirsk to Timguska UK_Pacific take Timguska from Germans 1 mech_infantry moved from Samara to Urals British take Urals from Germans 1 armour and 1 mech_infantry moved from Vologda to Smolensk British take Smolensk from Germans 1 mech_infantry moved from Ukraine to Belarus British take Belarus from Germans 1 infantry moved from Ukraine to Western Ukraine British take Western Ukraine from Germans 3 mech_infantrys moved from Volgograd to Tambov 1 fighter moved from Volgograd to Tambov
-
TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 19 Sea Zone 6 bombers moved from West India to India 3 bombers moved from West India to India Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 12 infantry Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits 9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Americans: 4 infantry Casualties for Germans: 12 infantry Battle in 25 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in India Americans attack with 9 bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 8 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - Americans 8 bombers moved from India to West India 5 bombers moved from Western United States to Queensland 3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 aaGun moved from 112 Sea Zone to Norway 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 4 submarines moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 bomber moved from 19 Sea Zone to Jehol Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier and 5 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Shensi 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese 1 armour and 1 mech_infantry moved from Samara to Vologda British take Vologda from Germans 1 mech_infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Novosibirsk to Timguska UK_Pacific take Timguska from Germans 1 mech_infantry moved from Samara to Urals British take Urals from Germans 1 armour and 1 mech_infantry moved from Vologda to Smolensk British take Smolensk from Germans 1 mech_infantry moved from Ukraine to Belarus British take Belarus from Germans 1 infantry moved from Ukraine to Western Ukraine British take Western Ukraine from Germans 3 mech_infantrys moved from Volgograd to Tambov 1 fighter moved from Volgograd to Tambov Combat - British Battle in Tambov British attack with 1 fighter and 3 mech_infantrys Germans defend with 2 artilleries British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Tambov British win, taking Tambov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 2 artilleries Non Combat Move - British 1 fighter moved from Tambov to Volgograd 1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 6 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 2 carriers and 3 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 4 mech_infantrys moved from Caucasus to Volgograd 2 infantry moved from Caucasus to Rostov Place Units - British 3 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Persia 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 6 infantry placed in United Kingdom Turn Complete - British British collect 53 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans : -1,33 British : 0,00 Americans : -0,00 Japanese : -0,33
-
TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 2 aaGuns and 7 infantry moved from Northern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,6,4,2,5,6,3,4,1 Italians collect 1 PU (12 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : 0.33
-
TripleA Manual Gamesave Post: ANZAC round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - ANZAC
Combat Hit Differential Summary :
-
TripleA Move Summary: ANZAC round 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
-
TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 infantry moved from Samara to Volgograd Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 infantry moved from Samara to Volgograd Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
@weddingsinger , I have never played a game pas 20 rounds lol! Japan is so strong !!
-
TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 6 mech_infantrys moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Novgorod to Belarus 3 armour moved from Novgorod to Smolensk 1 mech_infantry moved from Romania to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 2 bombers moved from Russia to Ukraine 2 artilleries moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 artillery moved from Russia to Bryansk Germans take Bryansk from British 2 tactical_bombers moved from Russia to Smolensk 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Western Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 bombers and 6 mech_infantrys British defend with 1 factory_minor, 3 infantry and 1 mech_infantry Germans roll dice for 2 bombers and 6 mech_infantrys in Ukraine, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 3 infantry and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine Germans roll dice for 2 bombers and 5 mech_infantrys in Ukraine, round 3 : 2/7 hits, 2.17 expected hits British roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Ukraine Germans win, taking Ukraine from British with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry and 1 mech_infantry Battle in Tambov Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber British defend with 2 mech_infantrys Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.83 expected hits British roll dice for 2 mech_infantrys in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.83 expected hits British roll dice for 2 mech_infantrys in Tambov, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Tambov Germans win, taking Tambov from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 3/3 hits, 1.33 expected hits British roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Ukraine Germans win, taking Western Ukraine from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Belarus Germans win, taking Belarus from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Smolensk Germans attack with 3 armour and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 3 armour and 2 tactical_bombers in Smolensk, round 2 : 0/5 hits, 2.83 expected hits British roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits 2 armour owned by the Germans lost in Smolensk Germans roll dice for 1 armour and 2 tactical_bombers in Smolensk, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Smolensk Germans win, taking Smolensk from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 2 armour Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Bessarabia 1 bomber moved from Western Ukraine to Bessarabia 1 fighter moved from Western Ukraine to Bessarabia 1 bomber moved from Ukraine to Bessarabia 1 fighter moved from Belarus to Bessarabia 1 tactical_bomber moved from Smolensk to Bessarabia 1 submarine moved from 113 Sea Zone to 112 Sea Zone 6 artilleries and 4 infantry moved from France to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 armour and 2 mech_infantrys moved from Western Germany to Poland 6 infantry moved from Western Germany to Germany 1 bomber moved from Ukraine to Bessarabia 1 tactical_bomber moved from Smolensk to Bessarabia 2 aaGuns moved from Russia to Smolensk Place Units - Germans 10 infantry placed in Germany 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Russia 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,5,4,4,4,3,6,2,6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,2,6 Germans collect 53 PUs (4 lost to blockades); end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 3 bombers, 3 fighters and 3 tactical_bombers EDIT: Removing units owned by Germans from Bessarabia: 3 bombers, 3 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.33 British : -2.67
-
TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 armour and 1 mech_infantry moved from Chahar to Suiyuyan 1 armour and 1 mech_infantry moved from Hopei to Shensi 1 armour and 1 mech_infantry moved from Shantung to Jehol 1 armour moved from Shantung to Hunan 1 mech_infantry moved from Yunnan to Hunan 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 2 mech_infantrys moved from Yunnan to India 1 bomber moved from French Indo China to India 2 mech_infantrys moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 2 fighters moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Manchuria Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hunan Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Suiyuyan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Suiyuyan, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 armour and 1 mech_infantry Americans defend with 1 bomber Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 bomber in Jehol, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 bomber in Jehol, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 bomber in Jehol, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 bomber in Jehol, round 5 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Szechwan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 bomber, 2 fighters and 2 mech_infantrys British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in India, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from India to French Indo China 2 fighters moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 2 mech_infantrys moved from Malaya to Yunnan 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya Place Units - Japanese 3 destroyers and 2 transports placed in 6 Sea Zone 2 infantry placed in Japan 2 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 71 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : -0.33 Chinese : -1.67 UK_Pacific : 0.67 Japanese : -5.00
-
You can probably skip Italy’s turn. If I need to move their guys I’ll edit it on Germanys turn.
Can’t wait for the U.S. and Japan to clash in Moscow on turn 25.
-
TripleA Move Summary: Americans round 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Americans Americans buy 3 destroyers, 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to Midway 3 submarines moved from 125 Sea Zone to 112 Sea Zone 3 bombers moved from West India to India 5 bombers moved from West India to Tambov 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 3 bombers moved from Queensland to New Guinea
-
TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Americans Americans buy 3 destroyers, 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to Midway 3 submarines moved from 125 Sea Zone to 112 Sea Zone 3 bombers moved from West India to India 5 bombers moved from West India to Tambov 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 3 bombers moved from Queensland to New Guinea Combat - Americans Battle in New Guinea Americans attack with 3 bombers, 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 3,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in New Guinea Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 artillery and 1 infantry Battle in Tambov Americans attack with 5 bombers Germans defend with 2 artilleries Americans roll dice for 5 bombers in Tambov, round 2 : 3/5 hits, 3,33 expected hits Germans roll dice for 2 artilleries in Tambov, round 2 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Germans and 1 bomber owned by the Americans lost in Tambov Americans win with 4 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 2 artilleries Battle in 25 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports Germans defend with 1 submarine Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in India Americans attack with 3 bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 bombers in India, round 2 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from India to West India 3 bombers moved from New Guinea to Queensland 1 fighter moved from New Guinea to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 carrier moved from 12 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Queensland to Hawaiian Islands 4 bombers moved from Tambov to Volgograd 1 aaGun, 3 infantry and 2 mech_infantrys moved from Norway to Finland 6 artilleries moved from Norway to Finland Place Units - Americans 1 factory_minor and 1 harbour placed in Norway 3 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : 1,17 Japanese : 0,00
-
TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: British round 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - British British buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Timguska to Yenisey UK_Pacific take Yenisey from Germans 1 mech_infantry moved from Urals to Evenkiyskiy UK_Pacific take Evenkiyskiy from Germans 1 infantry moved from Volgograd to Tambov British take Tambov from Germans 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Volgograd to Rostov 1 mech_infantry moved from Rostov to Bryansk 1 armour and 4 mech_infantrys moved from Volgograd to Ukraine 1 fighter moved from Volgograd to Ukraine 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese
-
TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Americans Americans buy 3 destroyers, 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to Midway 3 submarines moved from 125 Sea Zone to 112 Sea Zone 3 bombers moved from West India to India 5 bombers moved from West India to Tambov 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 3 bombers moved from Queensland to New Guinea Combat - Americans Battle in New Guinea Americans attack with 3 bombers, 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 3,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in New Guinea Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 artillery and 1 infantry Battle in Tambov Americans attack with 5 bombers Germans defend with 2 artilleries Americans roll dice for 5 bombers in Tambov, round 2 : 3/5 hits, 3,33 expected hits Germans roll dice for 2 artilleries in Tambov, round 2 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Germans and 1 bomber owned by the Americans lost in Tambov Americans win with 4 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 2 artilleries Battle in 25 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports Germans defend with 1 submarine Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in India Americans attack with 3 bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 bombers in India, round 2 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from India to West India 3 bombers moved from New Guinea to Queensland 1 fighter moved from New Guinea to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 carrier moved from 12 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Queensland to Hawaiian Islands 4 bombers moved from Tambov to Volgograd 1 aaGun, 3 infantry and 2 mech_infantrys moved from Norway to Finland 6 artilleries moved from Norway to Finland Place Units - Americans 1 factory_minor and 1 harbour placed in Norway 3 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Timguska to Yenisey UK_Pacific take Yenisey from Germans 1 mech_infantry moved from Urals to Evenkiyskiy UK_Pacific take Evenkiyskiy from Germans 1 infantry moved from Volgograd to Tambov British take Tambov from Germans 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Volgograd to Rostov 1 mech_infantry moved from Rostov to Bryansk 1 armour and 4 mech_infantrys moved from Volgograd to Ukraine 1 fighter moved from Volgograd to Ukraine 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese Combat - British Battle in Bryansk British attack with 2 infantry and 1 mech_infantry Germans defend with 1 artillery British roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Bryansk British roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 4 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 5 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Bryansk British roll dice for 1 mech_infantry in Bryansk, round 6 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Bryansk, round 7 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Bryansk, round 8 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 artillery in Bryansk, round 8 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Bryansk Germans win with no units remaining. Battle score for attacker is -6 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Germans: 1 artillery Battle in Ukraine British attack with 1 armour, 1 fighter and 4 mech_infantrys Germans defend with 1 factory_minor and 5 mech_infantrys British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Ukraine, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 5 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1,67 expected hits 1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Ukraine British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Ukraine, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 16 Casualties for British: 1 mech_infantry Casualties for Germans: 5 mech_infantrys Non Combat Move - British 1 fighter moved from Ukraine to Volgograd 1 aaGun, 1 artillery and 6 infantry moved from Norway to Finland 4 transports moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 7 infantry moved from 112 Sea Zone to Norway 1 armour and 2 mech_infantrys moved from Persia to West India 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone Place Units - British 6 infantry placed in United Kingdom 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Persia 1 mech_infantry placed in Iraq Turn Complete - British British collect 48 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -0,33 British : 0,83 Americans : 1,17 Japanese : 0,00
-
TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,4,1,5,2,3,6,1,6,6 Italians collect 0 PUs (13 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :