Forgot tech.
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 5 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 123 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from Scotland to Germany 3 bombers moved from Scotland to 112 Sea Zone 1 bomber moved from Scotland to Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 bombers moved from Yunnan to India 1 fighter moved from Sumatra to India 2 bombers moved from Yunnan to Malaya 4 fighters moved from Eastern United States to 110 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0,50 expected hits Bombing raid in Germany rolls: 7,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 bombers Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 2 bombers in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits 2 bombers owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 2 bombers Battle in 110 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 6 destroyers, 4 fighters and 7 submarines Germans defend with 1 submarine Americans roll dice for 7 submarines in 110 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits Americans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 2 : 3/10 hits, 4,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 6 destroyers, 4 fighters and 6 submarines remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in 112 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone Americans win with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in India Americans attack with 2 bombers and 1 fighter Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers and 1 fighter in India, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya Americans attack with 2 bombers Japanese defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 bombers in Malaya, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Malaya Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from Malaya to Burma 2 bombers moved from India to Burma 1 fighter moved from India to Burma 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 3 bombers moved from 112 Sea Zone to Normandy Bordeaux 3 bombers moved from Germany to Normandy Bordeaux 2 artilleries moved from Iceland to 123 Sea Zone 5 submarines moved from 26 Sea Zone to 63 Sea Zone 1 tactical_bomber moved from Queensland to New Zealand 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 airfield placed in Normandy Bordeaux 3 fighters placed in Normandy Bordeaux 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0,17 Americans : -1,17 Japanese : 0,33 AA fire in Germany : : -0,50
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TripleA Move Summary: Chinese round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 3 artilleries and 12 infantry moved from Anhwe to Kiangsi
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 3 artilleries and 12 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 3 artilleries and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Chahar 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1,67 Japanese : 1,33
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TripleA Manual Gamesave Post: Chinese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 3 artilleries and 12 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 3 artilleries and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Chahar 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Anhwe: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,67 Japanese : 1,33
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - British British repair damage of 7x factory_major; Remaining resources: 33 PUs; British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to India UK_Pacific take India from Japanese 2 armour moved from Anhwe to Kiangsi 2 armour moved from Kiangsi to Kwangtung 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Shan State 2 armour moved from Caucasus to Tambov 1 artillery and 2 infantry moved from Caucasus to Rostov 1 armour moved from Caucasus to Novosibirsk
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 5 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 123 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from Scotland to Germany 3 bombers moved from Scotland to 112 Sea Zone 1 bomber moved from Scotland to Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 bombers moved from Yunnan to India 1 fighter moved from Sumatra to India 2 bombers moved from Yunnan to Malaya 4 fighters moved from Eastern United States to 110 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0,50 expected hits Bombing raid in Germany rolls: 7,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 bombers Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 2 bombers in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits 2 bombers owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 2 bombers Battle in 110 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 6 destroyers, 4 fighters and 7 submarines Germans defend with 1 submarine Americans roll dice for 7 submarines in 110 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits Americans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 2 : 3/10 hits, 4,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 6 destroyers, 4 fighters and 6 submarines remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in 112 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone Americans win with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in India Americans attack with 2 bombers and 1 fighter Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers and 1 fighter in India, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya Americans attack with 2 bombers Japanese defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 bombers in Malaya, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Malaya Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from Malaya to Burma 2 bombers moved from India to Burma 1 fighter moved from India to Burma 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 3 bombers moved from 112 Sea Zone to Normandy Bordeaux 3 bombers moved from Germany to Normandy Bordeaux 2 artilleries moved from Iceland to 123 Sea Zone 5 submarines moved from 26 Sea Zone to 63 Sea Zone 1 tactical_bomber moved from Queensland to New Zealand 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 airfield placed in Normandy Bordeaux 3 fighters placed in Normandy Bordeaux 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 3 artilleries and 12 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 3 artilleries and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Chahar 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Anhwe: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 7x factory_major; Remaining resources: 33 PUs; British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to India UK_Pacific take India from Japanese 2 armour moved from Anhwe to Kiangsi 2 armour moved from Kiangsi to Kwangtung 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Shan State 2 armour moved from Caucasus to Tambov 1 artillery and 2 infantry moved from Caucasus to Rostov 1 armour moved from Caucasus to Novosibirsk Combat - British Battle in Kwangtung British attack with 2 armour Japanese defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 armour in Kwangtung, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 armour in Kwangtung, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk British attack with 1 armour Germans defend with 1 armour British roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Novosibirsk Germans win with 1 armour remaining. Battle score for attacker is -6 Casualties for British: 1 armour Battle in Tambov British attack with 2 armour Germans defend with 1 armour British roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Tambov British win, taking Tambov from Germans with 2 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Kwangsi British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Rostov British attack with 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 mech_infantry moved from Caucasus to Samara 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Yunnan to Szechwan 5 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns and 1 infantry moved from Scotland to United Kingdom 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 3 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia Place Units - British 3 mech_infantrys placed in Persia 3 infantry placed in Iraq 4 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,4,2,5 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Germans : -0,50 British : -2,67 Americans : -1,17 Chinese : 1,67 Japanese : 2,00 AA fire in Germany : : -0,50
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 5 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 5 infantry in Holland Belgium, round 2 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 5 infantry in Holland Belgium, round 3 : 2/5 hits, 0.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 5 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Western Germany to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2,6,5,2,6,1,4,3,6 Italians collect 2 PUs (13 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : -1.67
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TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to Malaya
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to Malaya Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Non Combat Move - ANZAC 1 fighter moved from Queensland to Sumatra Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 transports EDIT: Adding units owned by ANZAC to 63 Sea Zone: 2 transports EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Removing units owned by ANZAC from Queensland: 2 artilleries EDIT: Adding units owned by ANZAC to New Zealand: 2 artilleries and 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Removing units owned by ANZAC from New Zealand: 1 artillery EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New Zealand: 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 54 Sea Zone 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
AA fire in Malaya : : 0,83
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to Malaya Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Non Combat Move - ANZAC 1 fighter moved from Queensland to Sumatra Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 transports EDIT: Adding units owned by ANZAC to 63 Sea Zone: 2 transports EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Removing units owned by ANZAC from Queensland: 2 artilleries EDIT: Adding units owned by ANZAC to New Zealand: 2 artilleries and 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Removing units owned by ANZAC from New Zealand: 1 artillery EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New Zealand: 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 54 Sea Zone 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
AA fire in Malaya : : 0,83
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 8 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Rostov 1 armour moved from Russia to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Tambov 1 armour moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 tactical_bomber moved from Russia to Rostov 1 armour moved from Russia to Tambov 1 armour moved from Novosibirsk to Samara Combat - Germans Battle in Samara Germans attack with 1 armour British defend with 1 mech_infantry Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Samara Russians win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 mech_infantry Battle in Rostov Germans attack with 3 infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Germans roll dice for 3 infantry and 2 tactical_bombers in Rostov, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 4 : 2/3 hits, 1.17 expected hits British roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Germans win, taking Rostov from British with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in Tambov Germans attack with 3 armour and 1 tactical_bomber British defend with 2 armour Germans roll dice for 3 armour and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 armour owned by the British lost in Tambov Germans win, taking Tambov from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for British: 2 armour Non Combat Move - Germans 1 tactical_bomber moved from Tambov to Ukraine 1 tactical_bomber moved from Rostov to Ukraine 1 tactical_bomber moved from Rostov to Russia 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 3 aaGuns moved from Ukraine to Rostov 6 mech_infantrys moved from Germany to Western Germany 4 mech_infantrys moved from Western Germany to Southern Italy Place Units - Germans 3 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 8 artilleries placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,3,4,1,6,4,6,1 Germans collect 54 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.00 Russians : 0.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Central Mongolia to Chahar 1 armour and 1 mech_infantry moved from Shantung to Jehol 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kiangsu 1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu 1 fighter moved from Shantung to Anhwe 2 fighters moved from Shantung to Kiangsu 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 3 bombers and 4 fighters moved from French Indo China to Burma 1 armour moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 mech_infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Burma 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Kiangsu Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 armour, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 5 infantry; Americans defend with 3 bombers and 1 fighter; Chinese defend with 1 fighter Japanese roll dice for 1 armour, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/13 hits, 6.17 expected hits UK_Pacific roll dice for 3 bombers, 2 fighters and 5 infantry in Burma, round 2 : 4/10 hits, 3.50 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 3 bombers owned by the Americans and 3 infantry owned by the British lost in Burma Japanese roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in Burma, round 3 : 3/9 hits, 5.17 expected hits UK_Pacific roll dice for 2 fighters and 2 infantry in Burma, round 3 : 2/4 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the British lost in Burma Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in Burma, round 4 : 4/7 hits, 4.17 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Burma Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Japanese: 1 armour, 3 fighters, 2 infantry and 1 mech_infantry Casualties for Americans: 3 bombers and 1 fighter Casualties for British: 5 infantry Casualties for Chinese: 1 fighter Non Combat Move - Japanese 3 bombers, 2 fighters and 1 tactical_bomber moved from Burma to French Indo China 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 carriers moved from 39 Sea Zone to 38 Sea Zone 1 battleship moved from 39 Sea Zone to 38 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 battleship and 2 carriers moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 carriers moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Anhwe to Shantung 3 fighters and 1 tactical_bomber moved from Kiangsu to Shantung 1 destroyer moved from 55 Sea Zone to 42 Sea Zone Place Units - Japanese 2 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : -2.00 UK_Pacific : 0.83 Japanese : -4.83
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 110 Sea Zone to 113 Sea Zone 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone 6 bombers moved from Normandy Bordeaux to 113 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 5 submarines moved from 63 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from New Zealand to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone
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@weddingsinger scramble sz 113 and or 112?
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Well, F*ck me. I was desperately trying to figure out how you can bring all your planes and rememberd you have a damn factory sitting there to build carriers…
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No scramble
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 110 Sea Zone to 113 Sea Zone 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone 6 bombers moved from Normandy Bordeaux to 113 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 5 submarines moved from 63 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from New Zealand to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone Combat - Americans Battle in Denmark Battle in 54 Sea Zone Americans attack with 6 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking Denmark from Germans, taking 54 Sea Zone from Japanese with 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 6 bombers, 8 fighters and 2 tactical_bombers Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 tactical_bombers and 2 transports 1 submarine owned by the Germans Submerged Americans roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 11/16 hits, 9,33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/10 hits, 4,50 expected hits 1 destroyer owned by the Germans, 3 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone Americans roll dice for 6 bombers, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 5/11 hits, 6,83 expected hits Germans roll dice for 1 battleship, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 2 transports owned by the Germans lost in 113 Sea Zone Americans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Americans: 6 fighters Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone 6 bombers moved from 113 Sea Zone to Normandy Bordeaux 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from 54 Sea Zone to Queensland 3 fighters moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Eastern United States to 10 Sea Zone 2 artilleries and 2 transports moved from 123 Sea Zone to 109 Sea Zone 2 artilleries moved from 109 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 armour, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 1 carrier placed in 10 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 2 carriers and 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : -0,17 Japanese : 0,67
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TripleA Move Summary: Chinese round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Yunnan Chinese take Yunnan from Japanese 1 artillery and 2 infantry moved from Kiangsi to Kiangsu 2 artilleries and 11 infantry moved from Kiangsi to Anhwe
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Yunnan Chinese take Yunnan from Japanese 1 artillery and 2 infantry moved from Kiangsi to Kiangsu 2 artilleries and 11 infantry moved from Kiangsi to Anhwe Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 2 artilleries and 11 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 11 infantry in Anhwe, round 2 : 1/13 hits, 2,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Anhwe 1 infantry placed in Hopei 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : -1,50 Japanese : 0,00
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 1 armour and 1 infantry moved from 114 Sea Zone to Germany 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 artillery moved from 95 Sea Zone to Northern Italy 1 infantry moved from Kazakhstan to Novosibirsk British take Novosibirsk from Germans