Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4

  • '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Normandy Bordeaux to Western Germany
            4 fighters moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  French take Southern France from Italians
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 artillery and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 11 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Northern Italy causes 6 damage total. 
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/4 hits, 0,67 expected hits
                    AA fire in Western Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 7,3,7,3 and causes: 20 damage to unit: factory_major
                Bombing raid in Western Germany causes 20 damage total. 
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Cleaning up after air battles
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            5 artilleries moved from Normandy Bordeaux to France
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Normandy Bordeaux to France
            4 bombers moved from Western Germany to Normandy Bordeaux
            2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            6 fighters moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Northern Italy to France
            1 bomber moved from France to Normandy Bordeaux
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            6 destroyers moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            3 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            5 submarines moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            3 bombers and 3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
            4 infantry placed in Suiyuyan
            Chinese undo move 4.
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Shensi
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 117 PUs; 
            British buy 3 bombers, 2 carriers, 4 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from West India to India
            1 mech_infantry moved from West India to India
            11 infantry moved from Northwest Persia to Caucasus
            3 armour moved from Iraq to Caucasus
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - British
            Battle in India
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                British win, taking India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 3 armour and 11 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 3 armour and 11 infantry in Caucasus, round 2 : 3/14 hits, 3,33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 3 armour and 10 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 armour moved from Persia to West India
            5 aaGuns moved from Normandy Bordeaux to France
            2 armour and 2 mech_infantrys moved from Normandy Bordeaux to France
            2 artilleries moved from Normandy Bordeaux to France
            13 infantry moved from Normandy Bordeaux to France
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Place Units - British
            2 carriers placed in 80 Sea Zone
            3 fighters placed in 80 Sea Zone
            1 fighter placed in 80 Sea Zone
            3 bombers placed in Egypt
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
            UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : -0,17
    AA fire in Western Germany : : 0,17
    Americans : 0,33
    AA fire in Northern Italy : : -0,17
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 infantry
                French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
                    Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits
                    French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from French with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 4 infantry
                British defend with 2 infantry; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 5 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
                Casualties for Italians: 4 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,6,6,1,3,2,4,3,5
            Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    French : 0.67
    Americans : -1.00
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 submarines moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 submarines moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            4 infantry moved from Normandy Bordeaux to France
            1 fighter moved from Normandy Bordeaux to France
    
        Turn Complete - French
            French collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 20x factory_major, 5x factory_minor, 6x factory_minor; Remaining resources: 54 PUs; 
            Germans buy 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 artilleries, 3 fighters, 10 infantry and 4 mech_infantrys moved from Western Germany to France
            2 mech_infantrys moved from Denmark to France
            1 armour and 16 mech_infantrys moved from Germany to France
            1 tactical_bomber moved from Romania to France
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 tactical_bomber moved from Romania to France
    
        Combat - Germans
            Battle in France
                Germans attack with 1 armour, 6 artilleries, 3 fighters, 10 infantry, 22 mech_infantrys and 2 tactical_bombers
                British defend with 5 aaGuns, 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys; French defend with 1 airfield, 1 factory_minor, 1 fighter and 8 infantry; Americans defend with 1 aaGun, 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry
                    AA fire in France : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 infantry, 22 mech_infantrys and 2 tactical_bombers in France, round 2 : 15/44 hits, 11.67 expected hits
                    French roll dice for 6 aaGuns, 3 armour, 7 artilleries, 1 fighter, 22 infantry and 3 mech_infantrys in France, round 2 : 13/36 hits, 12.83 expected hits
                    5 aaGuns owned by the British, 1 aaGun owned by the Americans, 10 infantry owned by the Germans, 1 infantry owned by the Americans, 1 fighter owned by the French, 3 infantry owned by the French, 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in France
                    Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 19 mech_infantrys and 2 tactical_bombers in France, round 3 : 9/31 hits, 9.50 expected hits
                    French roll dice for 3 armour, 7 artilleries, 14 infantry and 3 mech_infantrys in France, round 3 : 9/27 hits, 9.50 expected hits
                    1 infantry owned by the French, 9 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in France
                    Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 mech_infantrys and 2 tactical_bombers in France, round 4 : 9/22 hits, 8.00 expected hits
                    French roll dice for 3 armour, 7 artilleries, 5 infantry and 3 mech_infantrys in France, round 4 : 2/18 hits, 6.50 expected hits
                    2 mech_infantrys owned by the British, 1 artillery owned by the Americans, 4 infantry owned by the French, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in France
                    Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 8 mech_infantrys and 2 tactical_bombers in France, round 5 : 3/20 hits, 7.67 expected hits
                    French roll dice for 3 armour and 6 artilleries in France, round 5 : 3/9 hits, 3.50 expected hits
                    3 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in France
                    Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in France, round 6 : 6/17 hits, 7.00 expected hits
                    French roll dice for 3 armour and 3 artilleries in France, round 6 : 2/6 hits, 2.50 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in France
                Germans captures 14PUs while taking French capital
                Germans win, taking France from French with 1 armour, 6 artilleries, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Germans: 10 infantry and 19 mech_infantrys
                Casualties for Americans: 1 aaGun, 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry
                Casualties for British: 5 aaGuns, 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys
                Casualties for French: 1 fighter and 8 infantry
    
        Non Combat Move - Germans
            1 artillery moved from Denmark to Western Germany
            3 mech_infantrys moved from Poland to Germany
            1 mech_infantry moved from Karelia to Baltic States
            1 armour moved from Kazakhstan to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 mech_infantry moved from Novosibirsk to Volgograd
            3 aaGuns, 1 armour and 1 mech_infantry moved from Rostov to Volgograd
            2 tactical_bombers moved from France to Western Germany
            3 fighters moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Germany
            10 infantry placed in Western Germany
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,1,1,1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,5,4,4,1,4,2,3,1,1
            Germans collect 57 PUs (5 lost to blockades); end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 2 infantry
            EDIT: Removing units owned by Germans from Germany: 2 infantry
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Adding units owned by Germans to Ukraine: 1 infantry
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 infantry
            EDIT: Removing units owned by Germans from Germany: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Removing units owned by Germans from Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 1 infantry
            EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Tambov: 3 aaGuns, 2 armour, 3 mech_infantrys and 1 tactical_bomber
            EDIT: Removing units owned by Germans from Volgograd: 3 aaGuns, 2 armour, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
            EDIT: Removing units owned by Germans from Volgograd: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Russia: 1 armour
            EDIT: Adding units owned by Germans to Finland: 2 artilleries and 14 infantry
            EDIT: Removing units owned by Germans from Norway: 2 artilleries and 14 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.83
    AA fire in France : : -0.83
    French : -5.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Malaya to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 armour moved from Shan State to 38 Sea Zone
            1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 armour and 2 infantry moved from 41 Sea Zone to Sumatra
            3 bombers moved from French Indo China to Sumatra
            1 mech_infantry moved from French Indo China to Szechwan
            1 mech_infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from French Indo China to Burma
            1 fighter moved from Malaya to Burma
            1 armour moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Hunan
            1 fighter moved from French Indo China to Szechwan
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 armour moved from Anhwe to Kiangsi
            1 mech_infantry moved from Shantung to Kiangsi
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Kweichow
            1 armour moved from Anhwe to Chahar
            1 armour moved from Anhwe to Hopei
            1 tactical_bomber moved from Shantung to Chahar
            1 fighter moved from Shantung to Hopei
            1 tactical_bomber moved from French Indo China to Burma
            2 fighters moved from French Indo China to Kwangsi
            1 fighter moved from Shantung to Hunan
    
        Combat - Japanese
            Battle in Kwangtung
            Battle in Kweichow
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kwangtung from UK_Pacific, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 armour, 3 bombers and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 3 bombers and 2 infantry in Sumatra, round 2 : 3/6 hits, 2.83 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 armour and 3 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Hopei
                Japanese attack with 1 armour and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the British lost in Kiangsi
                Chinese win with no units remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for British: 1 artillery
            Battle in Kwangsi
                Japanese attack with 2 fighters and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 battleship and 2 carriers moved from 39 Sea Zone to 41 Sea Zone
            3 bombers moved from Sumatra to Malaya
            1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone
            1 fighter moved from French Indo China to 41 Sea Zone
            1 fighter moved from Kwangsi to 41 Sea Zone
            1 carrier moved from 55 Sea Zone to 41 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 battleship and 4 carriers moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from Kwangsi to 42 Sea Zone
            1 fighter moved from Hunan to French Indo China
            1 fighter moved from 6 Sea Zone to French Indo China
            1 fighter moved from Hopei to Yunnan
            1 fighter moved from Szechwan to Malaya
            1 cruiser moved from 55 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Chahar to Shantung
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Chinese : 1.33
    UK_Pacific : -0.33
    Japanese : 0.83
    

    Savegame


  • @Sovietishcat

    Well, I was certain Japan was dead but they’ve turned it around and now Germany is hanging on by a thread. Paris was a shocking upset (I had like a 40% chance of winning).

    I did some edits, of course… realized UK could wipe out Germany in Russia if I stacked Volgorod/. I think 3 subs off Germany is the only thing that keeps the UK from taking it again since you’ve only got 1 destroyer to clear the seazone OR you can face a 3 fighter scramble.


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Malaya to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 armour moved from Shan State to 38 Sea Zone
            1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 armour and 2 infantry moved from 41 Sea Zone to Sumatra
            3 bombers moved from French Indo China to Sumatra
            1 mech_infantry moved from French Indo China to Szechwan
            1 mech_infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from French Indo China to Burma
            1 fighter moved from Malaya to Burma
            1 armour moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Hunan
            1 fighter moved from French Indo China to Szechwan
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 armour moved from Anhwe to Kiangsi
            1 mech_infantry moved from Shantung to Kiangsi
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Kweichow
            1 armour moved from Anhwe to Chahar
            1 armour moved from Anhwe to Hopei
            1 tactical_bomber moved from Shantung to Chahar
            1 fighter moved from Shantung to Hopei
            1 tactical_bomber moved from French Indo China to Burma
            2 fighters moved from French Indo China to Kwangsi
            1 fighter moved from Shantung to Hunan
    
        Combat - Japanese
            Battle in Kwangtung
            Battle in Kweichow
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kwangtung from UK_Pacific, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 armour, 3 bombers and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 3 bombers and 2 infantry in Sumatra, round 2 : 3/6 hits, 2.83 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 armour and 3 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Hopei
                Japanese attack with 1 armour and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the British lost in Kiangsi
                Chinese win with no units remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for British: 1 artillery
            Battle in Kwangsi
                Japanese attack with 2 fighters and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 battleship and 2 carriers moved from 39 Sea Zone to 41 Sea Zone
            3 bombers moved from Sumatra to Malaya
            1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone
            1 fighter moved from French Indo China to 41 Sea Zone
            1 fighter moved from Kwangsi to 41 Sea Zone
            1 carrier moved from 55 Sea Zone to 41 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 battleship and 4 carriers moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from Kwangsi to 42 Sea Zone
            1 fighter moved from Hunan to French Indo China
            1 fighter moved from 6 Sea Zone to French Indo China
            1 fighter moved from Hopei to Yunnan
            1 fighter moved from Szechwan to Malaya
            1 cruiser moved from 55 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Chahar to Shantung
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Volgograd: 1 factory_minor
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Chinese : 1.33
    UK_Pacific : -0.33
    Japanese : 0.83
    

    Savegame


  • @weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:

    @Sovietishcat

    Well, I was certain Japan was dead but they’ve turned it around and now Germany is hanging on by a thread. Paris was a shocking upset (I had like a 40% chance of winning).

    I did some edits, of course… realized UK could wipe out Germany in Russia if I stacked Volgorod/. I think 3 subs off Germany is the only thing that keeps the UK from taking it again since you’ve only got 1 destroyer to clear the seazone OR you can face a 3 fighter scramble.

    Ya you know I would not have taken Paris if I had not good odds of taking it; that kind of crushing and breaking my game… lets hope UK can save the world, Really suck that I was screwed like that, I thought I really had it in Europe, maybe I was too cavalier… And China, I was so close…

  • '19

    TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 63 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
            3 bombers moved from Normandy Bordeaux to Rostov
            1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 63 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
            3 bombers moved from Normandy Bordeaux to Rostov
            1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
    
        Combat - Americans
            Battle in Greece
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Greece from Germans with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Rostov
                Americans attack with 3 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 bombers in Rostov, round 2 : 3/3 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            3 bombers moved from Rostov to Caucasus
            6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
            1 artillery moved from Holland Belgium to 110 Sea Zone
            1 artillery and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            7 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Normandy Bordeaux to Gibraltar
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            3 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            3 bombers moved from Western United States to Queensland
            3 submarines moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,17
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Combat Move - British
            1 armour moved from Caucasus to Ukraine
                  British take Rostov from Germans
                  British take Ukraine from Germans
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Samara
                  British take Samara from Germans
            1 armour moved from Caucasus to Bryansk
                  British take Bryansk from Germans
            1 infantry moved from Caucasus to Rostov
            9 infantry moved from Caucasus to Volgograd
                  British take Volgograd from Germans
            1 armour and 1 mech_infantry moved from India to Burma
    

    Savegame


  • @Sovietishcat

    I legit saw no other option but to attack Paris and fully expected to be surrendering about now when it failed and the U.S./U.K. occupied W. Germany for good

  • '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 63 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
            3 bombers moved from Normandy Bordeaux to Rostov
            1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
    
        Combat - Americans
            Battle in Greece
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Greece from Germans with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Rostov
                Americans attack with 3 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 bombers in Rostov, round 2 : 3/3 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            3 bombers moved from Rostov to Caucasus
            6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
            1 artillery moved from Holland Belgium to 110 Sea Zone
            1 artillery and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            7 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Normandy Bordeaux to Gibraltar
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            3 fighters moved from Western United States to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            3 bombers moved from Western United States to Queensland
            3 submarines moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_minor; Remaining resources: 2 PUs; 
            UK_Pacific buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour moved from Caucasus to Ukraine
                  British take Rostov from Germans
                  British take Ukraine from Germans
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Samara
                  British take Samara from Germans
            1 armour moved from Caucasus to Bryansk
                  British take Bryansk from Germans
            1 infantry moved from Caucasus to Rostov
            9 infantry moved from Caucasus to Volgograd
                  British take Volgograd from Germans
            1 armour and 1 mech_infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            4 fighters moved from 80 Sea Zone to West India
            3 bombers moved from Egypt to Caucasus
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to United Kingdom
            2 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
            1 aaGun and 2 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,33
    Americans : 1,17
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Southern France to Northern Italy
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,3,2,1,4,3,5,5,5
            Italians collect 2 PUs (13 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            2 submarines moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from West India to Caucasus
            1 fighter moved from Caucasus to Volgograd
            2 infantry moved from Caucasus to Volgograd
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 2 carriers
            EDIT: Removing units owned by British from Caucasus: 1 bomber
            EDIT: Adding units owned by British to West India: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @weddingsinger I did some edit at the end of uk but you were too fast to do Italian, so I did them after French.

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