@noneshallpass thanks guys. I had a game where I was chasing the Utti jaegers all over Finland for a few turns kind of frustrating lol they’re near impossible to knock out if they can just retreat immediately and stack up
Colonial Troops
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I’m realizing there’s conflicting information for colonial troops for the UK and French. Hoping someone here has an answer!
Under the “Great Britain Special Abilities” section on their reference card, it states:
Colonial Infantry: The British may build colonial units any of its Colonies (British starting
territories that are not part of the Home Country). These units are regular infantry and can
move and attack. No factory is required to build these units. Britain may build a total of two
infantry per turn. The zone they are built in must have a point value.Bold added by me. This pretty clearly says they can build two per turn.
But then, under the “Specialist Inf” section of the reference card for Colonial Infantry, the Build limit section says:
Can be built without a factory and can move.
Build 1 per turn. Maximum 1 per territory.Again, bold added by me. This clearly says 1 per turn.
Of note, the French reference sheet does not have this same discrepancy. Seems pretty clear on that one that it’s one per turn.
Anyone know what the superseding rule should be for colonials? One or two a turn?
Thanks,
Chris
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@Chris_Henry good question. Too bad that discrepancy survived the new, v1.4 national reference sheets.
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@cdatkins74 Thanks. Yeah, it seems like a lot of things slip past, even with multiple updates! I get things happen, would be nice to have them fixed/updated/clarified a bit more often though!
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@Chris_Henry agreed. good thing the game is worth it!
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@Chris_Henry I believe that you can build 2 per turn but only 1 per turn per territory for both the French and British. I looked on the upcoming rules for the next version of the game and they say 2 per turn for both nations but 1 per territory.
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@GeneralHandGrenade Great, thanks so much for clarifying GHG!