thanks for the reminder of the national objective. Probably some mistakes for Japan as this theater is so different than G40. Good learning experience!
19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2
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@majikforce I would have never thought of that. Ok, I did and posted it and got the kill without losing a tank.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 fighter moved from Southern Italy to Greece 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from 95 Sea Zone to Greece 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Greece 1 marine moved from Southern Italy to 97 Sea Zone 1 marine moved from 97 Sea Zone to Greece 1 carrier moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in 91 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Greece Italians attack with 1 artillery, 2 fighters, 3 infantry and 1 marine British defend with 1 airfield, 1 artillery, 1 infantry and 1 marine Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 marine in Greece, round 2 : 4/7 hits, 2.33 expected hits British roll dice for 1 artillery, 1 infantry and 1 marine in Greece, round 2 : 0/3 hits, 1.00 expected hits 1 marine owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 12 Casualties for British: 1 artillery, 1 infantry and 1 marine Battle in 92 Sea Zone Italians attack with 1 submarine Americans defend with 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transports Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transports in 92 Sea Zone, round 2 : 7/11 hits, 5.00 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Rostov Italians attack with 1 artillery and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 fighter in Rostov, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter could not land in 91 Sea Zone and was removed 1 fighter moved from Rostov to Ukraine 2 fighters moved from Greece to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,5,1,6,1,2,3,6,3 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 2.00 British : -1.00 Americans : 2.00 Russians : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Northern Territory 1 fighter moved from Northern Territory to India 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 63 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Northern Territory to Queensland 1 marine moved from Queensland to Northern Territory Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 2 carriers, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 2 mech_infantrys moved from Ukraine to Caucasus 6 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Novosibirsk to Samara 2 bombers moved from Ukraine to Samara 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus 1 submarine moved from 119 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from Holland Belgium to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 2 infantry moved from Bulgaria to Greece Combat - Germans Battle in Volgograd Germans attack with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 2 armour; Russians defend with 1 factory_minor Germans roll dice for 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/9 hits, 4.33 expected hits Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 2 armour Battle in Samara Germans attack with 1 armour and 2 bombers Russians defend with 1 infantry Germans roll dice for 1 armour and 2 bombers in Samara, round 2 : 3/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Germans win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Caucasus Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 2 fighters moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine 2 fighters moved from Rostov to Ukraine 1 tactical_bomber moved from Caucasus to Ukraine 3 aaGuns, 14 artilleries and 20 infantry moved from Ukraine to Rostov 2 bombers moved from Samara to Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 2 infantry moved from Archangel to Belarus 1 infantry moved from Western Germany to Northern Italy 2 artilleries and 4 infantry moved from France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Holland Belgium to France 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone Place Units - Germans 2 carriers and 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 93 Sea Zone 2 armour and 1 artillery placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod Germans undo move 3. 1 armour and 1 artillery placed in Ukraine Germans undo move 3. 1 armour and 2 mech_infantrys placed in Novgorod 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 1.17 Americans : -0.50 Russians : -0.83
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 2 fighters moved from Russia to Bryansk 6 artilleries and 6 infantry moved from Russia to Smolensk 5 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Smolensk, round 2 : 7/19 hits, 6.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kansu to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery moved from Shensi to Sikang 1 artillery moved from Szechwan to Sikang 7 armour, 6 artilleries, 5 infantry, 1 marine and 4 mech_infantrys moved from Burma to India 2 armour and 1 mech_infantry moved from Yunnan to India 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 1 battleship, 1 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone 2 artilleries and 1 infantry moved from 79 Sea Zone to West India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 4 fighters moved from 37 Sea Zone to India 1 tactical_bomber moved from French Indo China to India 2 tactical_bombers moved from Burma to West India 1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to India 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Amur to Manchuria Combat - Japanese Battle in Hawaiian Islands Battle in West India Japanese attack with 2 artilleries, 1 infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 1 battleship in West India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 2 tactical_bombers in West India, round 2 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in West India Japanese win, taking Hawaiian Islands from Americans, taking West India from UK_Pacific with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in India Japanese attack with 9 armour, 6 artilleries, 1 bomber, 6 fighters, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers British defend with 3 aaGuns, 8 artilleries and 14 infantry; ANZAC defend with 4 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/9 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 9 armour, 6 artilleries, 1 bomber, 5 fighters, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in India, round 2 : 19/34 hits, 13.83 expected hits UK_Pacific roll dice for 3 aaGuns, 8 artilleries, 4 fighters and 14 infantry in India, round 2 : 9/26 hits, 10.00 expected hits 5 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 2 artilleries owned by the British and 14 infantry owned by the British lost in India Japanese roll dice for 9 armour, 6 artilleries, 1 bomber, 5 fighters, 1 marine, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 17/25 hits, 11.50 expected hits UK_Pacific roll dice for 6 artilleries and 4 fighters in India, round 3 : 4/10 hits, 4.67 expected hits 3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 fighters owned by the ANZAC and 6 artilleries owned by the British lost in India Japanese captures 12PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 9 armour, 3 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 71 Casualties for Japanese: 3 artilleries, 1 fighter, 5 infantry, 1 marine and 4 mech_infantrys Casualties for British: 3 aaGuns, 8 artilleries and 14 infantry Casualties for ANZAC: 4 fighters Battle in 45 Sea Zone Japanese attack with 2 destroyers and 2 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Sikang Japanese attack with 2 artilleries Chinese defend with 1 infantry Japanese roll dice for 2 artilleries in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 armour and 1 mech_infantry moved from Tsinghai to Volgograd 1 mech_infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from French Indo China to Szechwan 1 armour moved from French Indo China to Yunnan 1 bomber moved from India to French Indo China 2 tactical_bombers moved from India to Burma 2 tactical_bombers moved from West India to Burma 1 fighter moved from India to Burma 4 fighters moved from India to Burma 2 carriers moved from 37 Sea Zone to 35 Sea Zone 3 carriers, 3 destroyers and 5 fighters moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter and 8 infantry placed in Japan 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Manchuria Japanese undo move 5. 1 armour, 1 fighter and 1 mech_infantry placed in Manchuria 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 81 PUs; end with 94 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 97 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 112 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 0.67 UK_Pacific : -2.67 AA fire in India : : -0.50 Japanese : 12.00
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@DannyDuck716 I think that’s game. I don’t see a reasonable way for you get back a VC in the pacific that doesn’t have terrible odds. But if you see something I missed or want to temp the odds please continue.
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@majikforce That’s game. 6 VCs in Asia and I have no way of retaking any of them in a turn.
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@majikforce Good game. I’ll post the results. Thanks for the games.
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@DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:
@majikforce That’s game. 6 VCs in Asia and I have no way of retaking any of them in a turn.
GG. That one sea battle in the pacific doomed the US.
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@majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.
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@DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:
@majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.
I am firmly against the battle calculator in face to face games. Too much of a crutch. And leads to laziness. But in this league if you want to be competitive you’ve gotta use it.
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@majikforce Yea I don’t use it in face to face games. Just triplea
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@majikforce said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:
@DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:
@majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.
I am firmly against the battle calculator in face to face games. Too much of a crutch. And leads to laziness. But in this league if you want to be competitive you’ve gotta use it.
Also remember by rule you have 72 hrs before you have to post, most people allow even longer with a heads up. You don’t have to be in a rush to post either. Try using the local mode to play test turns before you go live.
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@majikforce that’s a good idea. thanks.