19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 fighters moved from Russia to Bryansk
            6 artilleries and 6 infantry moved from Russia to Smolensk
            5 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Smolensk, round 2 : 7/19 hits, 6.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kansu to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 mech_infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery moved from Shensi to Sikang
            1 artillery moved from Szechwan to Sikang
            7 armour, 6 artilleries, 5 infantry, 1 marine and 4 mech_infantrys moved from Burma to India
            2 armour and 1 mech_infantry moved from Yunnan to India
            2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
            2 artilleries, 1 battleship, 1 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
            2 artilleries and 1 infantry moved from 79 Sea Zone to West India
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            4 fighters moved from 37 Sea Zone to India
            1 tactical_bomber moved from French Indo China to India
            2 tactical_bombers moved from Burma to West India
            1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to India
            1 submarine moved from 37 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Amur to Manchuria
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in West India
                Japanese attack with 2 artilleries, 1 infantry and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 battleship in West India, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 2 tactical_bombers in West India, round 2 : 3/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in West India
                Japanese win, taking Hawaiian Islands from Americans, taking West India from UK_Pacific with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in India
                Japanese attack with 9 armour, 6 artilleries, 1 bomber, 6 fighters, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers
                British defend with 3 aaGuns, 8 artilleries and 14 infantry; ANZAC defend with 4 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 9 armour, 6 artilleries, 1 bomber, 5 fighters, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in India, round 2 : 19/34 hits, 13.83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 8 artilleries, 4 fighters and 14 infantry in India, round 2 : 9/26 hits, 10.00 expected hits
                    5 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 2 artilleries owned by the British and 14 infantry owned by the British lost in India
                    Japanese roll dice for 9 armour, 6 artilleries, 1 bomber, 5 fighters, 1 marine, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 17/25 hits, 11.50 expected hits
                    UK_Pacific roll dice for 6 artilleries and 4 fighters in India, round 3 : 4/10 hits, 4.67 expected hits
                    3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 fighters owned by the ANZAC and 6 artilleries owned by the British lost in India
                Japanese captures 12PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 9 armour, 3 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 71
                Casualties for Japanese: 3 artilleries, 1 fighter, 5 infantry, 1 marine and 4 mech_infantrys
                Casualties for British: 3 aaGuns, 8 artilleries and 14 infantry
                Casualties for ANZAC: 4 fighters
            Battle in 45 Sea Zone
                Japanese attack with 2 destroyers and 2 submarines
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Sikang
                Japanese attack with 2 artilleries
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Hopei to Tsinghai
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Anhwe to Hopei
            1 mech_infantry moved from French Indo China to Szechwan
            1 armour moved from French Indo China to Yunnan
            1 bomber moved from India to French Indo China
            2 tactical_bombers moved from India to Burma
            2 tactical_bombers moved from West India to Burma
            1 fighter moved from India to Burma
            4 fighters moved from India to Burma
            2 carriers moved from 37 Sea Zone to 35 Sea Zone
            3 carriers, 3 destroyers and 5 fighters moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 fighter and 8 infantry placed in Japan
            1 transport placed in 37 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Manchuria
            Japanese undo move 5.
            1 armour, 1 fighter and 1 mech_infantry placed in Manchuria
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 81 PUs; end with 94 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 97 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : 0.67
    UK_Pacific : -2.67
    AA fire in India : : -0.50
    Japanese : 12.00
    

    Savegame

  • '22 '16

    @DannyDuck716 I think that’s game. I don’t see a reasonable way for you get back a VC in the pacific that doesn’t have terrible odds. But if you see something I missed or want to temp the odds please continue.


  • @majikforce That’s game. 6 VCs in Asia and I have no way of retaking any of them in a turn.


  • @majikforce Good game. I’ll post the results. Thanks for the games.


  • @DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:

    @majikforce That’s game. 6 VCs in Asia and I have no way of retaking any of them in a turn.

    GG. That one sea battle in the pacific doomed the US.


  • @majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.


  • @DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:

    @majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.

    I am firmly against the battle calculator in face to face games. Too much of a crutch. And leads to laziness. But in this league if you want to be competitive you’ve gotta use it.


  • @majikforce Yea I don’t use it in face to face games. Just triplea

  • '22 '16

    @majikforce said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:

    @DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:

    @majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.

    I am firmly against the battle calculator in face to face games. Too much of a crutch. And leads to laziness. But in this league if you want to be competitive you’ve gotta use it.

    Also remember by rule you have 72 hrs before you have to post, most people allow even longer with a heads up. You don’t have to be in a rush to post either. Try using the local mode to play test turns before you go live.


  • @majikforce that’s a good idea. thanks.

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