@dawgoneit may the Heavy Bombers be with you … … not! :-) Good luck and have fun!
19L G40 - Weddingsinger ( Allies +16) vs Sovietishcat (Axis ) Game 3
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Yep, no chance I was gonna scramble.
In the meantime here comes the Russian pain train. Choo! Choo!
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Forgot to move 3 Russian info near China further towards Moscow. Will take care of on U.S. turn.
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 2 artilleries and 5 infantry moved from Yunnan to Kweichow 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 2 fighters and 2 tactical_bombers moved from Yunnan to 38 Sea Zone 1 bomber moved from Yunnan to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 8 fighters and 5 tactical_bombers moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 2 artilleries and 5 infantry moved from Yunnan to Kweichow 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 2 fighters and 2 tactical_bombers moved from Yunnan to 38 Sea Zone 1 bomber moved from Yunnan to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 8 fighters and 5 tactical_bombers moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French Combat - Japanese Battle in Kweichow Japanese attack with 2 armour, 2 artilleries, 8 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 2 armour, 2 artilleries, 8 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Kweichow, round 2 : 11/23 hits, 10.33 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 2 artilleries, 8 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in 38 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers Americans defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 38 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 38 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber Casualties for Americans: 1 cruiser and 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 armour, 5 artilleries and 5 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 5 artilleries, 5 infantry and 6 transports moved from 36 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 5 destroyers and 1 submarine moved from 36 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 8 fighters and 5 tactical_bombers moved from Kweichow to Shensi Place Units - Japanese 2 armour and 1 mech_infantry placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4 Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans : 0.17 ANZAC : -0.33 Chinese : 0.33 Japanese : 0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 102 Sea Zone to 91 Sea Zone 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 45 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 35 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 fighter moved from Wake Island to Guam 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 6 bombers moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Morocco Americans attack with 1 artillery, 6 bombers and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Marshall Islands from Japanese, taking Morocco from Italians with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 bombers moved from Morocco to Gibraltar 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 bombers placed in Western United States 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 8 fighters and 5 tactical_bombers Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 8 fighters and 5 tactical_bombers in Shensi, round 2 : 10/13 hits, 7.83 expected hits 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 tactical_bomber Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 2.17
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 5 infantry moved from Greece to Albania 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from Persia to Iraq 1 infantry moved from New Guinea to 46 Sea Zone
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Need an OOL for Italy/Germany in Persia
Japan lost 1 plane in that Chinese province. Game chose a tactical, but, obviously edit if you prefer to lose a fighter.
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@weddingsinger Italian inf- german tacs - german fighter - Italian fighters. Japan OOL is fine.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 102 Sea Zone to 91 Sea Zone 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 45 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 35 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 fighter moved from Wake Island to Guam 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 6 bombers moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Morocco Americans attack with 1 artillery, 6 bombers and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Marshall Islands from Japanese, taking Morocco from Italians with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 bombers moved from Morocco to Gibraltar 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 bombers placed in Western United States 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 8 fighters and 5 tactical_bombers Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 8 fighters and 5 tactical_bombers in Shensi, round 2 : 10/13 hits, 7.83 expected hits 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 tactical_bomber Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Timguska: 3 infantry EDIT: Adding units owned by Russians to Novosibirsk: 3 infantry EDIT: Turning off Edit Mode Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 5 infantry moved from Greece to Albania 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from Persia to Iraq 1 infantry moved from New Guinea to 46 Sea Zone Combat - British Battle in Albania British attack with 5 infantry Italians defend with 1 infantry British roll dice for 5 infantry in Albania, round 2 : 0/5 hits, 0.83 expected hits Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 5 infantry in Albania, round 3 : 1/5 hits, 0.83 expected hits Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Albania British win, taking Albania from Italians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 factory_minor, 2 fighters and 2 infantry British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.33 expected hits Italians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 3/7 hits, 3.67 expected hits 2 infantry owned by the Italians and 3 infantry owned by the British lost in Iraq British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.83 expected hits Italians roll dice for 3 fighters and 2 tactical_bombers in Iraq, round 3 : 0/5 hits, 3.00 expected hits 2 tactical_bombers owned by the Germans lost in Iraq British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 4 : 3/3 hits, 1.83 expected hits Italians roll dice for 3 fighters in Iraq, round 4 : 2/3 hits, 2.00 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the Italians and 1 fighter owned by the British lost in Iraq British win with 1 bomber remaining. Battle score for attacker is 28 Casualties for British: 1 fighter, 3 infantry and 1 tactical_bomber Casualties for Italians: 2 fighters and 2 infantry Casualties for Germans: 1 fighter and 2 tactical_bombers Non Combat Move - British 1 bomber moved from Iraq to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 aaGun moved from Greece to Albania 1 transport moved from 106 Sea Zone to 91 Sea Zone 4 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to India Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,1,5,1,6,6,1,6,3,6,4,2,5,5,3,3,3,6,3,1,4 UK_Pacific collect 18 PUs (3 lost to blockades); end with 19 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Italians : -4.67 British : 0.33 Americans : 0.50 Chinese : 0.67 Japanese : 2.17
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 102 Sea Zone to 91 Sea Zone 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 45 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 35 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 fighter moved from Wake Island to Guam 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 6 bombers moved from Eastern United States to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Morocco Americans attack with 1 artillery, 6 bombers and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Marshall Islands from Japanese, taking Morocco from Italians with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 bombers moved from Morocco to Gibraltar 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 bombers placed in Western United States 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 8 fighters and 5 tactical_bombers Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 8 fighters and 5 tactical_bombers in Shensi, round 2 : 10/13 hits, 7.83 expected hits 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 tactical_bomber Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Timguska: 3 infantry EDIT: Adding units owned by Russians to Novosibirsk: 3 infantry EDIT: Turning off Edit Mode Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 5 infantry moved from Greece to Albania 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from Persia to Iraq 1 infantry moved from New Guinea to 46 Sea Zone Combat - British Battle in Albania British attack with 5 infantry Italians defend with 1 infantry British roll dice for 5 infantry in Albania, round 2 : 0/5 hits, 0.83 expected hits Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 5 infantry in Albania, round 3 : 1/5 hits, 0.83 expected hits Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Albania British win, taking Albania from Italians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 factory_minor, 2 fighters and 2 infantry British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.33 expected hits Italians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 3/7 hits, 3.67 expected hits 2 infantry owned by the Italians and 3 infantry owned by the British lost in Iraq British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.83 expected hits Italians roll dice for 3 fighters and 2 tactical_bombers in Iraq, round 3 : 0/5 hits, 3.00 expected hits 2 tactical_bombers owned by the Germans lost in Iraq British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 4 : 3/3 hits, 1.83 expected hits Italians roll dice for 3 fighters in Iraq, round 4 : 2/3 hits, 2.00 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the Italians and 1 fighter owned by the British lost in Iraq British win with 1 bomber remaining. Battle score for attacker is 28 Casualties for British: 1 fighter, 3 infantry and 1 tactical_bomber Casualties for Italians: 2 fighters and 2 infantry Casualties for Germans: 1 fighter and 2 tactical_bombers Non Combat Move - British 1 bomber moved from Iraq to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 aaGun moved from Greece to Albania 1 transport moved from 106 Sea Zone to 91 Sea Zone 4 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to India Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,6,1,5,1,6,6,1,6,3,6,4,2,5,5,3,3,3,6,3,1,4 UK_Pacific collect 18 PUs (3 lost to blockades); end with 19 PUs Some Units in India change ownership: 1 artillery and 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -4.67 British : 0.33 Americans : 0.50 Chinese : 0.67 Japanese : 2.17
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OOL didn’t end up mattering… UK got lucky and your boys whiffed on one of the rounds of combat.
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Bulgaria to Greece Italians take Greece from British 1 armour, 2 artilleries and 3 infantry moved from Yugoslavia to Albania
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Bulgaria to Greece Italians take Greece from British 1 armour, 2 artilleries and 3 infantry moved from Yugoslavia to Albania Combat - Italians Battle in Albania Italians attack with 1 armour, 2 artilleries and 3 infantry British defend with 1 aaGun and 5 infantry Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Albania, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 aaGun and 5 infantry in Albania, round 2 : 0/5 hits, 1.67 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Albania Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Albania, round 3 : 1/6 hits, 2.00 expected hits British roll dice for 4 infantry in Albania, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Albania Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Albania, round 4 : 2/5 hits, 1.83 expected hits British roll dice for 3 infantry in Albania, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Albania Italians roll dice for 1 armour and 2 artilleries in Albania, round 5 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Albania, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Albania Italians roll dice for 1 armour and 1 artillery in Albania, round 6 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Albania, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 1 armour and 1 artillery remaining. Battle score for attacker is 7 Casualties for British: 1 aaGun and 5 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - Italians 1 aaGun moved from Yugoslavia to Bulgaria 3 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 armour moved from Egypt to Iraq 1 bomber moved from Southern France to Iraq Place Units - Italians 3 armour placed in Iraq 1 infantry and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.67
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@weddingsinger said in 19L G40 - Weddingsinger ( Allies +16) vs Sovietishcat (Axis ) Game 3:
OOL didn’t end up mattering… UK got lucky and your boys whiffed on one of the rounds of combat.
That really hurst, lol, you had like 15% of chance, oh well, I had to give one for sz 110 and 111.
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@Sovietishcat Lol… yeah, I did it just to make sure I killed as much of Italy’s stuff as I could so a super nice bonus for UK there.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Yunnan ANZAC take Yunnan from Japanese Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Non Combat Move - ANZAC 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 3 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from Burma to India Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Changing ownership of Yunnan from ANZAC to Chinese EDIT: Removing units owned by Chinese from Yunnan: 1 airfield EDIT: Changing PUs for ANZAC from 26 to 25 EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt French take Egypt from Italians Combat - French Non Combat Move - French Turning on Edit Mode EDIT: Changing ownership of Egypt from French to ANZAC EDIT: Adding units owned by ANZAC to Egypt: 1 infantry EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 1 infantry EDIT: Removing units owned by ANZAC from Italian Somaliland: 1 infantry EDIT: Adding units owned by ANZAC to Ethiopia: 1 infantry EDIT: Changing PUs for ANZAC from 25 to 27 EDIT: Turning off Edit Mode 1 destroyer moved from 20 Sea Zone to 6 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Editing because I forgot ANZAC’s Africa moves AND when ANZAC took Yunnan the game let them keep the territory so… ugh, a remember of how messed up the game gets when one edits the political situation.
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 84 PUs; Germans buy 1 armour, 1 destroyer, 1 fighter, 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 2 infantry moved from Germany to Poland 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 84 PUs; Germans buy 1 armour, 1 destroyer, 1 fighter, 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 2 infantry moved from Germany to Poland 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone Combat - Germans Battle in Poland Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Poland, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Poland, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Poland, round 5 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Poland, round 6 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Poland, round 7 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Germans roll dice for 1 artillery and 1 infantry in Poland, round 8 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Poland, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Germans 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 9 armour moved from United Kingdom to 110 Sea Zone 1 fighter moved from 113 Sea Zone to Germany 1 fighter moved from 113 Sea Zone to Germany 1 tactical_bomber moved from 113 Sea Zone to Germany 9 armour and 10 transports moved from 110 Sea Zone to 113 Sea Zone 3 armour moved from 113 Sea Zone to Germany 1 armour moved from 113 Sea Zone to Germany 1 armour moved from 113 Sea Zone to Norway 4 armour moved from 113 Sea Zone to Western Germany 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 10 infantry placed in Germany 1 armour and 6 mech_infantrys placed in Western Germany 1 destroyer and 1 fighter placed in 113 Sea Zone 2 infantry placed in United Kingdom Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -4.83 Russians : -0.83