G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 bombers, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novosibirsk to Sikang
                  Germans take Sikang from Chinese
            15 armour and 9 mech_infantrys moved from Kazakhstan to Eastern Persia
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 15 armour and 9 mech_infantrys
                British defend with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Germans roll dice for 15 armour and 9 mech_infantrys in Eastern Persia, round 2 : 10/24 hits, 9.00 expected hits
                    British roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 5/8 hits, 3.83 expected hits
                    1 mech_infantry owned by the British, 2 tactical_bombers owned by the British, 1 bomber owned by the British, 5 mech_infantrys owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 15 armour and 4 mech_infantrys remaining. Battle score for attacker is 50
                Casualties for Germans: 5 mech_infantrys
                Casualties for British: 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
    
        Non Combat Move - Germans
            2 aaGuns, 1 artillery and 2 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Urals to Kazakhstan
            6 mech_infantrys moved from Karelia to Finland
            1 mech_infantry moved from Novgorod to Finland
            1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Finland
            7 armour and 6 mech_infantrys moved from Archangel to Karelia
            1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
            3 mech_infantrys moved from Romania to Germany
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            1 artillery and 2 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            2 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in France
            3 bombers placed in Western Germany
            Germans undo move 5.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 bombers
            EDIT: Adding units owned by Germans to Western Germany: 2 bombers
            EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,4,2
            Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 1.17
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry and 6 mech_infantrys moved from Szechwan to Shensi
            3 mech_infantrys moved from Kweichow to Shensi
            1 infantry moved from Kansu to Shensi
            1 armour moved from Timguska to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            2 bombers moved from Anhwe to Shensi
            1 bomber, 3 fighters and 1 tactical_bomber moved from India to 79 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 battleship moved from 55 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            1 infantry moved from Northern Territory to South Australia
                  Japanese take South Australia from ANZAC
            1 artillery moved from Northern Territory to Western Australia
                  Japanese take Western Australia from ANZAC
            1 artillery moved from Northern Territory to Queensland
                  Japanese take Queensland from ANZAC
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking New Zealand from ANZAC, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 79 Sea Zone
                Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
                British defend with 1 cruiser, 2 destroyers, 3 submarines and 2 transports
                3 submarines owned by the British Submerged
                    Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    British roll dice for 1 cruiser, 2 destroyers and 2 transports in 79 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 fighter owned by the Japanese and 2 destroyers owned by the British lost in 79 Sea Zone
                    Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 cruiser and 2 transports in 79 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the British and 1 cruiser owned by the British lost in 79 Sea Zone
                    1 transport owned by the British lost in 79 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 cruiser, 2 destroyers and 2 transports
            Battle in Shensi
                Japanese attack with 1 armour, 2 bombers, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber
                Chinese defend with 8 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 7/18 hits, 5.17 expected hits
                    Chinese roll dice for 8 infantry in Shensi, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 6/16 hits, 4.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 8 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Burma to India
            1 artillery and 1 infantry moved from Shan State to Burma
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 bomber moved from 79 Sea Zone to Malaya
            2 fighters and 1 tactical_bomber moved from 79 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
            2 bombers moved from Shensi to Malaya
            2 mech_infantrys moved from Kiangsu to Kweichow
            3 transports moved from 55 Sea Zone to 37 Sea Zone
            2 carriers moved from 55 Sea Zone to 63 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 63 Sea Zone
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            1 submarine moved from 26 Sea Zone to 32 Sea Zone
            1 bomber moved from Marshall Islands to Caroline Islands
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Amur to Siberia
            4 infantry moved from Manchuria to Amur
    
        Place Units - Japanese
            1 armour and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            1 artillery and 2 infantry placed in Malaya
            1 mech_infantry placed in Kiangsu
            3 infantry placed in India
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    ANZAC : -0.17
    Chinese : -1.00
    Japanese : 2.33
    

    Savegame


  • @Tizkit With India and Russia taken, the US and UK and ANZAC (barely hanging on) can’t possibly hope to hold back the Axis forces. We surrender.


  • @Tizkit Good game. Shall we play another? If you want to post the results, I can start the match.

  • '19 '18

    @DannyDuck716 I’ve had another game lined up to follow this one (generally only keep one going at a time) so I’ll have to pass for now. Maybe sometime down the road though but not sure when as I’m not the fastest.

  • '19 '18

    @DannyDuck716 oh and forgot to say, good game.


  • @Tizkit no problem. Message me when you are ready.


  • @Tizkit do you want me to post results?

  • '19 '18

    @DannyDuck716 Usually the losing player posts but no worries, I can post it.

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